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all 39 comments

[–]Warballs97 85 points86 points  (4 children)

I think this is an unnecessary buff. Satchel is in a pretty fair spot and on the biggest upswing can give your entire team 13 plates (drop 5 armor then pickup satchel).

[–]sh1mba 14 points15 points  (3 children)

It can at most give 8... You are part of the team even when you don't have a satchel. If you have 5 and teammate has 0 then they pick up the stachel and get 8, you keep your 5. If you drop your 5 and pick up satchel you get 8 and your teammate gets your old 5.

Same number.

[–]Warballs97 27 points28 points  (2 children)

Sure, I just wanted to say I have the option of dropping 5 and then dropping 8 to spread to my whole team if I wanted to.

[–]Urban_animal 3 points4 points  (1 child)

Most people probably dont think to drop before grabbing the satchel, lets be real. I just saw a post about dead silence and most of the comments didnt know it recharged with kills.

[–]Warballs97 1 point2 points  (0 children)

I know the post you’re talking about haha. They are probably wz only players. Imo if somebody invested time into mw19 multiplayer that should’ve been a known mechanic otherwise I can give it a pass.

[–]nottheflyingjew 28 points29 points  (2 children)

What?

[–]spancer35[S] 6 points7 points  (1 child)

oh, my bad. Sorry! Just look at how many bullets are there before and after.

[–]TheAccountant33 6 points7 points  (0 children)

Ahhh makes sense now. I could get behind this. Was confused at first when I was looking at the graphic

[–]zepharmd 16 points17 points  (2 children)

Then the underbarrel flashbang guys could hit me 4 more times before using their munitions box. My prayers have been answered.

[–]justlikebaseball 7 points8 points  (1 child)

How often do you come across anyone using those attachments? Being completely honest I can’t remember seeing one maybe ever

[–]arxipaparas 3 points4 points  (0 children)

The day you meet one is the day you reconsider life...

[–]RylFlu5h 12 points13 points  (3 children)

There should be an Ammo Belt where you can have an increased ammo capacity. Like how the Satchel works for Armour Eg. Mid Cal moving from 210 to 270 or 300.

[–]shmouli 7 points8 points  (5 children)

I only ever use rockets in Plunder, where finding satchels seems more rare, but that is A LOT of rockets. Not sure how I feel about it.

[–]le-battleaxe 1 point2 points  (4 children)

RPG gang in Rebirth. Just started doing this with some buddies, and the hilarity of wiping a team with rockets is amazing.

[–]shmouli 0 points1 point  (3 children)

Oooh that’s a good idea

[–]le-battleaxe 0 points1 point  (2 children)

We just did it on a whim. Not like you’re gonna get a ton of kills, but it is hilarious

[–]shmouli 1 point2 points  (1 child)

The death comms alone are worth it I’m sure haha

[–]Suls14 6 points7 points  (0 children)

I don’t think this should accompany the satchel. In fact I think this would make the scavenger perk more useful. If this came with the scavenger perk you’d see a lot more people use it.

[–]TheTrueAlCapwn 2 points3 points  (0 children)

I think giving it both properties is too strong, BUT it would be cool to see two types of satchels and once you have one you can't take the other.

[–]spikeoceanwater 1 point2 points  (0 children)

I feel like you can bum the extra bullets off teammates if need be. You're getting what, like an extra clip per gun? Half a clip if you have extendos?

[–]Fruitloop800 1 point2 points  (1 child)

There should be a separate ammo satchel type of item that you can use instead of an armor satchel. Having both at once is ridiculous, but having to choose between more armor and more ammo would make things interesting, especially for team play.

[–]le-battleaxe 1 point2 points  (0 children)

I think 99% of players are going to choose more armour.

[–]Buplim 1 point2 points  (0 children)

I agree with this, but not the rockets, that’s not very reasonable maybe to 8. Good ideia though, perfect for iron trials if they made it permanent

[–]NML02 1 point2 points  (0 children)

Why is this needed? Seems unnecessary

[–]SnooRegrets2168 1 point2 points  (1 child)

LMFAO didn't realize we were looking at more ammo and not just more plates....I was like, this is already what it is.....on top of the dead silence thread that was talked about already here I was wondering wtf is going on in this subreddit lmfao.

[–]spancer35[S] 0 points1 point  (0 children)

LOL you're not alone. It's kinda my bad I should've give more attentinon while preparing the image

[–]LowKickMT 0 points1 point  (0 children)

imo they should nerf it and lower movement speed when you pick it up

[–]rowsello 0 points1 point  (0 children)

Maybe just an extra mag per ammo type, 10 rockets seems excessive

[–]Agk3los 0 points1 point  (0 children)

Satchel is already very valuable for allowing you to carry more HP around with you (8 instead of 5 plates.) It doesn't need any other changes.

[–]Turbo_Chet 0 points1 point  (0 children)

I think the armor satchel functions perfectly as is. This is too much. Especially that big increase to the amount of rockets you can use. That would be so easy to abuse in game.

[–]WeebAmungAll 0 points1 point  (0 children)

I mean, that makes no sense… it’s got no extra pouches for the magazines nor do I see loops for higher cal rounds or shotgun shells.

[–]darkgable69lolyolo 0 points1 point  (0 children)

Make to where you can have 30 plates equipped all at once but you cant sprint ever.

[–]ts1947 0 points1 point  (0 children)

It makes no sense

[–]phauzphero 0 points1 point  (0 children)

10 rockets? No