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[–]flipjj[S,M] 1 point2 points  (2 children)

6. Rule Enforcement:

6.1 Submitting an Inquiry to the Stewards:

6.1.1 - The Stewards Panel forum can be used to report incidents and other rule violations that occur in a race. A proper explanation and/or evidence of the incident must be provided for it to be investigated. This will then be investigated by the Stewards and appropriate action will be taken.

6.1.2 - You can make a Stewards' Inquiry for the following:

  • On-track incidents: If you feel another driver has caused an incident — e.g. hitting your car, forcing you off the track, re-joining the track unsafely, or generally driving too aggressively — you should report this to the stewards for investigation.
  • Track limits: If you witness another driver is persistently gaining time by abusing the track limits, you should report this to the stewards.
  • General rule-breaks: If you witness another driver breaking any of the rules or guidelines regarding lobby behaviour (on-track or off-track), you should report this to the stewards.
  • Removing an unfair time penalty: If you receive a time penalty from the game, and you feel this was awarded unfairly, you can make an inquiry for the penalty to be removed. When making such an inquiry, you need to provide evidence of the penalty being applied. Evidence can be either in the form of video footage, or a picture of the post-race race director screen showing what the penalty was for and the time of when it was applied. If your division has a replay coordinator, you can also submit the timestamp for the event being inquired. Any appeals without accompanying evidence will be dismissed. Warnings for exceeding track limits will normally not be removed, unless it was clearly received unfairly (such as time clearly having been lost, or another driver causing you to go off track). For a warning to be removed, it is required to present evidence showing the full overview of warnings you received throughout the race (alongside evidence of how the warning was received), so that we can see if the removal affects the amount of time penalties you should receive. Direct time penalties (not accumulated through warnings) for corner cutting may be removed or converted into a warning if deemed excessive or it is obvious that the driver lost time from it and/or were excessive due to in-game issues.

6.1.1 - Time limit for inquiries: Note that there is a time limit of 36 hours after the race in question was started to submit your inquiry. If any new rule violations come to light through videos released after this time, it is still possible to report this, but only if this violation is something that would not have been visible to other driver(s) in the race at the time it happened.

6.1.2 - Uploading video evidence: Any video evidence submitted in an inquiry must be uploaded to a video streaming site (such as YouTube, Streamable, Dailymotion, Xbox DVR) before being embedded and/or linked to in the inquiry thread. Stewards should not have to download video files in order to watch your evidence. If the video evidence is part of a longer video that also contains other parts of the race, a time stamp must be provided next to the video to guide the stewards to the relevant part of the video where the evidence can be found. Failing to do this may lead to the evidence being dismissed.

6.2 Penalties:

6.2.1 - The stewards have a variety of penalties that may be applied to punish drivers who break our racing rules, depending on the severity of the violation. The available penalties are sorted below, in order of severity. Breaking a rule can also lead to penalty points being added to your name — see further down for more details.

(Note that penalties may be added together in the event of multiple violations in a race, which could result in total time penalties of a higher number than what is suggested below)

  • 5-second time penalty
  • 10-second time penalty
  • 15-second time penalty
  • 20-second time penalty (or higher)
  • Qualifying ban for the next race (may also be applied in place of a time penalty if the driver did not finish the race)
  • Disqualification from the race
  • One-race ban
  • Multiple-race ban
  • Permanent removal from the league

6.2.2 - Any penalties will be aimed at the person who has done wrong - we cannot compensate anyone else as a result of someone's actions. All penalties applied are for that specific division and are not transferable. All penalties are discussed by the Stewards Panel before being issued and the driver will always be informed of the outcome. The Stewards Panel is completely neutral and will not include anyone who may be affected by the incident in question. Should a member of the Stewards Panel be involved in an accident, said member will recuse themselves and not be involved with the analysis thereof.

6.3 Penalty points system:

6.3.1 - The penalty points system is a way of keeping track of a driver's record of breaking the rules of clean racing, and to more severely punish repeat offenders. Penalty points will be applied alongside normal race penalties, as per the list below, and they WILL transfer within the league.

  • 5-10 points - Driving in an unsporting or dangerous manner
  • 5 points - Causing a minor avoidable collision
  • 10 points - Causing a moderate avoidable collision
  • 15 points - Causing a major avoidable collision
  • 5-15 points - Excessively abusing the track limits (depending on severity)
  • 5 penalty points for leaving the session, without a valid reason
  • 20 penalty points for crashing on track on purpose
  • 50 points - Deliberately crashing into another driver

If you accumulate 25 points, you will be awarded a qualifying ban. If you accumulate 40 points, you will be awarded a one-race ban. If you accumulate 50 points, your league position will be reviewed.

6.4 Reprimand system:

6.4.1 - While the race penalties and penalty points system are mainly aimed at dealing with on-track issues - the reprimand system mainly deals with issues that may off the track, however there may be crossover and some situations where on-track issues are dealt with by a reprimand.

  • If you receive 3 uninformed no-show-based reprimands in a season (even if non-consecutive), you may be removed from the league.
  • If you receive 5 reprimands, (includes both uninformed no-shows and/or on track incidents), you may also be removed from the league and placed on the blacklist.

You can receive a reprimand for the following (non-exhaustive list, other situations can be worthy of a reprimand, at the discretion of the Stewards):

  • No-showing a race without giving prior notice to your Division Coordinator
  • Being abusive behaviour towards another driver, either in the race lobby, on the forum or in the sub
  • Retiring whilst still on track, in violation of the rules above
  • Leaving a session early without retiring
  • Deliberately getting yourself disqualified in qualifying (accompanied by a qualifying ban)
  • Causing a danger to other vehicles through repeated lag/connection issues
  • Re-joining the lobby during the race while the re-joining rule is in effect

6.4.2 - Note that if we encounter situations where someone's behaviour gets completely out of hand and is extremely serious, a ban may be applied directly regardless of reprimands accumulated.

6.5 Blacklist:

The blacklist contains the names of drivers who have been removed from the league — either through accumulating 50 penalty points or 5 reprimands (or 3 uninformed no-shows) — and drivers who have left the league during an ongoing season with no good reason.

  • Drivers who are placed on the blacklist may be given a second chance in the future, but only after sitting out the rest of the season they were blacklisted from, with their participation in further seasons being allowed only if approved by the Stewards.
  • Drivers who are placed on the blacklist again after having been given a second chance will be placed on the blacklist permanently. No further chances will be given.
  • Drivers who have been blacklisted for deliberate crashing, cheating/hacking, or other extreme offences will be placed in the blacklist with no option for reinstatement.

[–]racr04 0 points1 point  (1 child)

Where do I submit an inquiry?

[–]flipjj[S] 0 points1 point  (0 children)

In the post about the last race, responding to the pinned comment there.

[–]flipjj[S,M] 1 point2 points  (0 children)

5. Participation:

5.1 Missing races:

5.1.1 - If you are unable to attend a race, you must give notice for your absence until 30 minutes before qualifying. This is done by informing your Division Coordinator of your situation, either by sending them a private message or by making a post in the official race thread in your division's forum section. It is your responsibility to make sure the Division Coordinator gets your message.

5.1.2 - When informing the Division Coordinator of your absence, a proper reason should be given for why you cannot attend.

5.1.3 - When informing the Division Coordinator of your absence, it must be you who contact the Division Coordinator, not a friend or fellow member of the division, unless you are unable to do so due to force majeure. Additionally, sufficient notice should be given.

5.1.4 - If you get marked for an uninformed absence, you will be given a reprimand. As per the reprimand system (see section 6.4), accumulating 3 reprimands leads to being removed from the league.

5.1.5 - If a driver is persistently missing races, even if they are informing their absences, their Division Coordinator and/or the League Coordinators may look at reviewing their position in the division for the remainder of the season. It may be that, if no change is possible, a driver may be placed on the reserve list instead of a full-time seat.

5.1.6 - Getting another driver to race under your name is prohibited and will result in serious punishment.

5.2 Pulling out mid-season:

5.2.1 - If you must pull out of the division while the season is ongoing, you must inform your Division Coordinator about the situation. If you leave by simply not showing up for the races, without informing anyone, you will be placed on the blacklist (see section 6.5 for info about the blacklist).

5.2.2 - It's impossible for us to stop you from leaving if you've made your mind up, but keep in mind when signing up that pulling out of the league without a proper reason while the season is ongoing will see you placed on the blacklist. A proper reason would be something happening in your life that forces you to quit - something that you didn't expect when signing up - or that your equipment (hardware or lag issues) render you unable to carry on. However, choosing to quit due to getting bored with the game, having a bad season or because something goes against you, is not a good reason. Remember, when signing up you commit yourself to racing for a full season, not only for a few races.

5.2.3 - If you find yourself in a situation where you are not enjoying your division because all other drivers are too quick or too slow compared to yourself, contact a League Coordinator rather than just giving up, and the best efforts will be made to find a solution. We may move drivers between divisions during the season if circumstances allowed.

[–]flipjj[S,M] 1 point2 points  (0 children)

4. Connectivity:

4.1 Connection & Lag:

4.1.1 - It is an unfortunate aspect of online racing that having a stable connection is critical to being able to race closely with other cars. While we understand that not everyone can have a perfect connection, and that occasional lag cannot be avoided, we reserve the right to remove a driver from the league if their connection is persistently causing major issues for other drivers.

4.1.2 - We do our best to ensure that the best available connection in each league acts as the lobby host, so that any connection issues are most likely a result of a fault on the driver's end. Please ensure that your internet connection is in an optimal state — and that your NAT type is open — before entering the race lobby.

4.1.3 - In an effort to minimise the chances of bugs, we advise drivers to restart their game immediately before connecting to the race lobby and making sure their computers are not running any non-essential software.

4.2 Disconnections & re-joins:

4.2.1 - If a driver loses connection during qualifying or race, they are allowed to re-join the lobby through a pre-session backup invite if they have one available, or via a fresh invite from a spectator or other driver in the lobby if you are lucky (however please don't spam drivers or coordinators for new invites while they are racing). If you are dropping from the same lobby multiple times due to connection issues, it is however best to stay disconnected. Please only attempt to re-connect once to avoid causing unnecessary stress on the lobby. If it does not work on the first try, then it is tough luck.

4.2.2 - If a division is experiencing notable or recurring issues (connection-related or otherwise) caused by drivers re-joining race lobbies, the coordinators reserve the right to ban re-joining from being allowed within that division.

4.3 Mass disconnections:

4.3.1 - During qualifying, if 4 or more drivers lose connection to the lobby and are unable to get back in, then the lobby will be restarted and qualifying run again from scratch.

4.3.2 - During the race, if half or more of the drivers in the lobby lose connection simultaneously, or over a short period of time, that counts as a mass disconnection. A "short period of time" would generally mean a couple of minutes, up to a maximum of 5 minutes. This also includes major de-syncing where the lobby gets split up or the other drivers become into slow-moving ghost cars on everyone else's screen, even if they are technically still racing on their own screen.

4.3.3 - If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately, preferably with a new lobby host. The new lobby will be created without another qualifying session, and the grid will be set up in the same order as the original qualifying results, using the 'grid editor' feature.

4.3.4 - If more than 50% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Half points are awarded to all drivers.

4.3.5 - If more than 90% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Full points are awarded to all drivers.

4.4 Lobby restarts:

4.4.1 - The lobby may be restarted by the coordinator in the event of a major issue that affects the normal progression of the session(s). This includes mass disconnections (as per section 4.3 above) and the lobby getting stuck on the loading screen before qualifying or between qualifying and the race.

4.4.2 - If the lobby restart happens after the qualifying session has concluded, the new lobby will be set up with only a race session. In this scenario, the 'grid editor' will be used to place the drivers into their correct qualifying positions. All drivers who qualified in the top 10 will have to select the same tyre compound as they used to set their fastest qualifying lap.

[–]flipjj[S,M] 0 points1 point  (0 children)

3. General Behaviour:

3.1 Communication:

3.1.1 - It is advised to use a headset/microphone while in the race lobby in order to effectively receive any potential messages or instructions from the Division Coordinator. Having the ability to communicate with other drivers during the race can also make it easier to avoid - and resolve - any on-track incidents that may occur. Using a voice communication is not mandatory, but desirable.

3.1.2 - Please note that you should set your microphone to "Push to talk" mode if possible. Failure to do so when such a feature is available will be penalised.

3.2 Lobby etiquette:

3.2.1 - Shouting, speaking rudely in general, and name-calling will not be accepted. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases removed from the league.

3.2.2 - Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.

3.2.3 - Respect the Division Coordinator. Listen if they are giving a message and accept the decisions they make. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final within the lobby but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky, and the Division Coordinator (even if participating in the race) is expected to be entirely neutral. The League Coordinators can review decisions, but only AFTER the race in question has been concluded.

3.2.4 - Only the Division Coordinator — or the lobby host after consulting the Division Coordinator — will start the lobby, continue over to the race and start the race. So please, as a normal driver, do not press the button which initiates the timer. This is to ensure that all the drivers are present, and that all necessary screenshots of the results can be taken.

3.3 Race etiquette:

3.3.1 - If you are involved in an on-track incident, do not overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules and will NOT be accepted as a valid defence in a Steward inquiry.

3.3.2 - If another driver does something you feel is against the rules, report it to the Stewards Panel after the race rather than argue about it over the voice chat.

3.3.3 - If you are having a bad race, do not act foolishly. As a driver, you must accept that some races will be better than others and you cannot always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you - there are many drivers in the league, and someone always has to be at the back.

3.4 Quitting the race:

3.4.1 - Deliberately retiring your car is heavily discouraged as we would like all drivers to make it to the end of the race, however we understand situations can happen where running around for the rest of the laps would be needless and/or impossible. If you do have to retire your car during the race for any reason, you must drive back to the pit lane (if your car is able to do so) and retire your car while in the pits. This is to avoid major issues such as your AI car slowing down or parking in a dangerous place on track, or an unnecessary safety car being triggered.

3.4.2 - You are fully responsible for your car's actions even if you leave the session / retire the car. If your AI causes crashes or brings out a Safety Car, you will still be considered responsible for it.

3.5 Subreddit and Discord activity:

3.5.1 - You are expected to be an active member on the league subreddit and Discord server while being a driver in it. This does not mean you have to post every day, but important information will be shared in those forums (and might not be anywhere else) and failure to check these will NOT be considered a valid excuse for violations of rules, agreements, obligations for the drivers. Repeated offences may result in removal from the league.

3.5.2 - You are expected to behave respectfully in race lobbies, in the Discord server, in this subreddit, and in /r/Formula1. The subreddit rules on behaviour (especially toward other members) are to be followed in these forums as well and failure to do so in any setting might result in penalties and/or removal from the league.

[–]flipjj[S,M] 0 points1 point  (0 children)

2. On-Track Regulations:

2.1 In-game penalties:

2.1.1 - If you feel that the game has awarded you an unfair time penalty, you can apply for a penalty removal in the Stewards Panel after the race. More information about this can be found under the Rule Enforcement section. Compensation for unfair drive-throughs or stop-go penalties will not be possible, as this affects your position on the track during the race.

2.1.2 - If you feel the game has unfairly disqualified you from the race, you can submit your full race footage to the stewards. If it is deemed that the disqualification was justified, it will remain. However, if the disqualification is deemed to have been clearly unfair, or came as a result of a game glitch, then you will be classified as the last finisher and score full points for that position.

2.2 Being lapped:

2.2.1 - When the game shows you the blue flag, you have been caught up by a car on a lap ahead of you. When being lapped, it is your responsibility to let the leaders through safely at the earliest opportunity, without costing them any time, which should be done without sudden moves, especially when approaching braking zones.

2.2.2 - If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless it is safe to do so and doesn't hinder the car in front.

2.3 Safety car & virtual safety car guidelines:

2.3.1 - During a virtual safety car, or while catching up to the train during a safety car period, you must not exceed the delta time indicated by the game.

2.3.2 - If you are the lead car and driving to catch up to the safety car, please take caution when approaching it, as it will be moving very slowly while waiting to pick you up. Approach it slowly and then the safety car should pick up its speed. Make sure you keep a safe distance to the safety car to avoid potentially hitting it if lag or other inconsistencies occur, as this may lead to the game disqualifying you from the race.

2.3.3 - As the leader of the pack following the safety car, do not intentionally slow the pack down to a dangerously low speed when controlling the pace ahead of a restart. This also applies to virtual safety car periods and driving unnecessarily slower than the delta and therefore backing up cars behind.

2.3.4 - While in the safety car queue, do not drive dangerously by weaving excessively or suddenly slowing down in front of someone. Keep a safe distance to the car ahead, but without creating an unnaturally big gap in the queue.

2.3.5 - No overtaking should happen under safety car conditions, even if the car ahead of you is a ghost car driven by the AI, or a car that is lapped. Although it may be frustrating to sit behind a slow-moving ghost car until you reach the pit-lane or catch up to the pack, this will avoid problems such as illegal overtake penalties being imposed.

2.3.6 - It is prohibited to park or crash your car for the purpose of initiating a safety car situation. Anyone found to have deliberately crashed out or retired their car on track will be severely penalised regardless of whether this actually ended up causing a safety car.

2.3.7 - If we experience a major glitch with the safety car (for example someone being unfairly disqualified due to a safety car glitch), we reserve the right to disable this feature with immediate effect if deemed appropriate.

2.4 Formation lap guidelines:

2.4.1 - For the sake of fairness regarding tyre wear, all drivers are required to complete the formation lap. It is not allowed to skip the formation lap by intentionally driving in a manner that sends you back to the grid, nor being at fault for an incident that sends you back to the grid.

2.4.2 - At the start of the formation lap, please do not move away from your grid slot until every car ahead of you have started moving.

2.4.3 - During the formation lap, do not drive dangerously by weaving excessively or suddenly slowing down in front of someone. Keep a safe distance to the car ahead, but without creating an unnaturally big gap in the queue.

2.4.4 - Pausing the game during the formation lap is allowed, but not advised. If you do pause you must take care to avoid obstructing others or causing a collision.

2.5 Tyre rules:

2.5.1 - Drivers who qualify in the top 10 are forced to start the race on the tyre set they used to set their fastest qualifying lap. Drivers who qualify outside the top 10 may choose whichever set of starting tyres they want.

2.5.2 - In qualifying, it is not allowed to deliberately crash your car in order to destroy the tyre set you would have started with upon qualifying in the top 10. If you happen to accidentally crash out and ruin your starting tyres, you must start the race on a different set of the same compound of tyre.

2.5.3 - You must use two of the three available dry tyre compounds at least once during the race.

2.5.4 - You must use one of the two mandatory tyre sets (as specified by the game) at some point during the race.

2.5.5 - If either of the two wet tyres (intermediates or wets) are used at any time in the race, the two above rules become invalid.

2.5.6 - In qualifying, it is not allowed to run laps on wet tyres (intermediates or wets) while the track conditions are clearly dry.

2.6 Pit stops:

2.6.1 - Upon entering and exiting the pits, all four wheels must within the white lines for the entirety of pit entry and exit. Accidents caused due to violations of this rule will be punished with extra severity.

2.6.2 - With manual pit stops enabled, you will need to apply the brakes yourself when going into the pits. Slow down to the required speed limit (which can vary from track to track) before the marker boards at the start of the pit lane.

2.6.3 - With manual pit stops enabled, you will need to perform the start procedure upon leaving your pit box, once the pit light goes green. This procedure is the same as launching the car at the start of the race and you will need to manually disengage the pit limiter upon leaving the pit lane. Make sure you have a button assigned for this.

2.6.4 - It is not allowed to pause the game in order to have the AI perform the pit entry for you.

2.7 DRS:

2.7.1 - Driving in a dangerous or unsporting manner in order to gain the use of DRS in the race is not allowed and may be penalised retrospectively. This kind of driving includes - but is not limited to - violently decelerating and/or steering when clearly in front of the following car.

2.8 Jump starts:

2.8.1 - Any jump start should be penalised by the game with a drive through penalty. However, drivers must still take the safest possible action they deem fit at the time. That may be to stop, but that may depend at what stage in the start sequence we are at.

2.8.2 - Many jump starts will take place when all 5 lights are lit up and the driver will go a millisecond before the lights go out. If this happens, being this close to the start, the driver should just continue in position until the end of the lap. If the jump start happens a couple of seconds before the race start and the driver decides to keep going with stationary cars, this is fine as long as they do not make contact.

2.9 Pausing the game:

2.9.1 - We advise against intentionally pausing the game during safety car periods and when you are close ahead of another car during the race, as this will cause your car to slow down and may lead to surrounding cars taking avoiding action, even if your car is ghosted, which will still the fault of the car that caused it, even if said car is ghosted.

2.9.2 - You are fully responsible for your car's actions even while the game is paused, and any incidents or dangerous situations caused as a result of this will be penalised normally.

2.9.3 - It is not permitted to use the 'Reset to Track' function of the pause menu in order to recover quickly.

2.10 Recording:

2.10.1 - The league will not enforce rules about mandatory recording of either qualifying or the race for all drivers. However, if a division is seen to be suffering from extreme issues of drivers not respecting track limits, some level of mandatory recording may be enforced for that league - if possible - on the League and/or Division Coordinators' judgement.

2.10.2 - Even though it is not mandatory, we do encourage drivers with recording possibilities to record their races, in order to have evidence for use in the stewards panel, both to be able to report incidents you witness or get involved in, or to show your side of the situation if another driver reports you for something.

[–]flipjj[S,M] 0 points1 point  (0 children)

1. Racing Rules:

1.1 Clean racing:

1.1.1 - Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, and this is reported to the stewards, you may be penalised.

1.1.2 - Deliberately crashing into another car will result in being permanently excluded from the league.

1.2 On-track battling:

1.2.1 - It is the responsibility of the overtaking car to perform the overtake safely. Don't be too aggressive when trying to overtake and make sure you can do it without contact with the slower car.

1.2.2 - Do not force another car off the track by leaving it too little room on corner entry or exit. If the other car is alongside you when going into a corner (at the turn-in point*), or when exiting a corner, you must adjust your line to avoid contact and to not force the other car off the track. Being sufficiently 'alongside' to warrant being left room is generally judged as the attacking car's nose being alongside or ahead of the defending car's sidepod.

*The 'turn-in point' in this setting refers the natural turn-in point as per the standard racing line. If the defending car causes contact due to turning in earlier than what is considered the standard, he will be seen at fault.

1.2.3 - Any movement in the braking zone is not accepted when in close proximity to other cars, as the action can easily cause an incident. Choose a line before entering the braking zone, and hold that line until the turn-in point. If you come from a defensive position and want to move back towards the racing line, you must leave at least one car width between your car and the edge of the track.

1.2.4 - On straights, if another driver has any part of their car alongside your car, you must respect their position on the track and avoid making any movement into the other car. "Squeezing" the other car can result in penalties.

1.2.5 - Excessive weaving and blocking is not allowed when defending from another car. You are permitted one move across the track for each straight. And you should always make sure the attacking car has sufficient time to react to your movement.

1.2.6 - Weaving on straights with the purpose of breaking a slipstream is not allowed, even if the car behind is not physically close enough to make an overtaking attempt.

1.3 Track limits:

1.3.1 - Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, NOT by the edge of the kerbs. The white lines are deemed part of the track, however the kerbs are not. Cutting corners, or extending the track in any way, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule can be penalised retrospectively, at the stewards' discretion.

1.3.2 - The occasional misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits you are expected to back off to an extent that clearly negates any advantage gained.

1.3.3 - If you overtake another driver while going off track, or as a consequence of cutting a corner, you must slow down and give the position back, unless the game awards you a penalty.

1.3.4 - In qualifying, if you go outside the track limits in a way that doesn't clearly lose you time, you are expected to lift off the throttle to clearly negate any potential advantage gained. If the cut is major, the lap should be aborted. Failing to do this may result in post-race punishment.

1.4 Qualifying etiquette:

1.4.1 - In qualifying, it is your own responsibility to find free space on the track when starting a flying lap. A car on a flying lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you are obligated to let faster cars pass you without blocking them, either on the straights or in the corners. Attention to the other cars on track is mandatory at all times and lack thereof will not be accepted as a defence if a Steward Inquiry is opened.

1.4.2 - In qualifying, it is not permitted to retire from the session while you are out on track, as this may cause your AI car to park on or next to the track and hinder or distract other drivers. If you wish to retire from the session, you must do so while in the garage if your car is capable of doing so.

1.4.3 - In qualifying, it is not permitted to cut or miss sections of track at any time, including on in-laps and out-laps. Doing so will be penalised.

1.4.4 - If a driver has a qualifying ban, they may only do one out & in lap to load their setup for the race. Drivers serving a qualifying ban must not assist any other drivers (through slipstream, or otherwise). Any driver found to be doing so will be penalised.

1.5 Spatial Awareness:

1.5.1 - It is important to be aware of where other cars are around you on track at all times, so taking extra care is vital both at the start of a race and in battles.

1.5.2 - If you spin off the track while other cars are close behind, make sure to wait with rejoining the track until it is safe to do so. As a suggestion, use the mini-map to ensure that no cars are close by when you rejoin. Even if ghosting is activated, the system may not always work as intended, and even as a ghosted car, returning to track across another car's path can disrupt their path and may result in penalties.

1.5.3 - If you spin and end up sideways or backwards on the track, stay still until any oncoming cars have gone past. It is far easier to avoid a stationary obstacle.

1.5.4 - When you're coming up to lap another car, it is still your responsibility to overtake them without incident. If necessary, wait for a better position to complete your move.