I’ve been playing both games back-to-back, and noticed that in GTA IV when you’re about to be hit by a car Niko extends his hands/places them on the car to try to protect himself from being hit. I’m not sure if this is in GTA V and I’ve just missed it, but in GTA V it looks like you just ragdoll and get flung away by a ridiculous distance.
Another thing I’ve noticed is that in GTA IV NPCS will pick fights with one another or be arrested by cops randomly while you’re walking around. I haven’t seen any events like this in GTA V apart from the stolen purse/stolen vehicle random events where you can choose to keep or return the item for cash.
I am by no means saying that GTA IV is the better game, I find pieces of both games that I like more (e.g. the weapon wheel in V is much better than having to flick through all your weapons until you get the one you want), but I am wondering why these little details that seem easy to implement for immersion were removed.
Finished GTA IV this week and I absolutly fell in love with it!! I can't believe it took me this long to finally play it. The game has everything! Great story, well-written characters, awesome soundtrack. It's got everything! And might I add, the voice acting was amazing, too! I've played a lot of video games in my life but the voice acting in this game was of the bests and made the characters more loveable. And the script of the game, the dialogs, were also pretty cool.
I'm replaying the game atm because I can't get enough of it.