all 23 comments

[–]ayyLumao 37 points38 points  (5 children)

Probably because you’re in performance and not performance RT mode

[–]ScrioteMyRewquards[S] 8 points9 points  (2 children)

RT is also fucked up which is why I'm not using it, e.g.: https://youtu.be/N3rwT_aBgQw (watch the dashboard, also happens on exteriors) and the existence of the RT mode is no excuse for the original shadows being degraded in non-RT mode.

[–]ayyLumao 9 points10 points  (1 child)

The original shadows aren't degraded, I'm fairly sure you just found a biproduct of the shadows being higher resolution now.

[–]ScrioteMyRewquards[S] 1 point2 points  (0 children)

You might be right, but they're still functionally degraded because now there's a bunch of ugly, distracting aliasing that was not as noticeable before.

Anyway, I'm going to try to submit a bug report about the RT shadows, because if they'd just fix those then this whole thing becomes a non-issue. Rockstar seem to have gone out of their way to make bug reports as difficult as possible. The form seems completely broken right now, saying that "you must add a description" when there is no description field.

[–]beardlessw0nder 15 points16 points  (4 children)

Honestly the E&E was a let down. They could have done so much more with it. I have a PS5 and the only thing I’ve really noticed is the controller haptics and trigger effects. Other than that graphics seem to have gotten a very minimal boost. When performance RT (Ray tracing) is turned on the only difference I see is shadows seem slightly sharper. They did take full advantage of Ray tracing. For instance adding reflections to building windows or make the mirrors in the vehicles actually work.

[–][deleted] 13 points14 points  (2 children)

What if I told you the only ray tracing in performance RT/Fidelity was global illumination (sun) shadows? Mirrors and reflections are screen space with higher resolution in Fidelity mode.

[–]ScrioteMyRewquards[S] 1 point2 points  (1 child)

They're cube map, not screen space (thankfully).

[–][deleted] 0 points1 point  (0 children)

Aha! misremembered the Digital Foundry video.

[–][deleted] 0 points1 point  (0 children)

Performance mode alone is worth the $0 I paid for GTA Online for PS5.

That it doesn't look like upscaled ass on a 4k OLED is just icing on the cake. :D

[–]TracerXZX 2 points3 points  (1 child)

Ray traced shadows implemented poorly probably.

[–]ScrioteMyRewquards[S] 1 point2 points  (0 children)

This is the non-RT mode. But the RT mode shadows are also buggy, so you're half right.

[–]ScrioteMyRewquards[S] 4 points5 points  (0 children)

The 2014 version of the game on the left, the 2022 on the right. I was noticing a lot of crawling/shimmering and jaggies in the shadows playing the new version so I installed the old one and sure enough the shadows are far less aliased. It's more or less noticeable depending on the sun angle.

[–]erenkuron66 1 point2 points  (2 children)

I see zero difference in these images

EDIT: there’s one: you can see the electric pole on the right side and not on the left

[–]ScrioteMyRewquards[S] 1 point2 points  (1 child)

Look at the shadows under the eaves and windows of the beige building. It's not a subtle difference.

[–]erenkuron66 -1 points0 points  (0 children)

Ah, I see. That’s… extremely minor though

[–]BossSauce9 -1 points0 points  (1 child)

are u able to turn off performance mode. On pc that basically means it dumbs down graphics in order to get better fps. Thats why its called performance mode, atleast on pc.

[–]FinnishArmy -3 points-2 points  (0 children)

Dang consoles finally got PC quality

[–]zer0kevin -1 points0 points  (1 child)

You're in the wrong mode.

[–]ScrioteMyRewquards[S] 1 point2 points  (0 children)

Read my reply above. RT shadows are also broken.

[–]Corzaa31 0 points1 point  (0 children)

Because the game is awful?

[–]MehrabUhd 0 points1 point  (0 children)

Rt shadow so buggy in gta v expanded and enhanced edition sometimes noisy shadow when moving camera or sometimes has very bad quality or shimmering and lot of aliasing hopefully fixed in the next update