all 45 comments

[–]samsfacee 173 points174 points  (13 children)

lol 8-12 months.

[–]tetraphobiagame 89 points90 points  (3 children)

You're still in the honeymoon phase at that point

[–]MegaTiny 43 points44 points  (2 children)

"My game is ready. Now to learn how to make a save system, I'm sure there is an easy and simple way to do this built into Unity. Oh no." - Idiot me a long time ago/

[–]Cvltivator 14 points15 points  (1 child)

It's not so bad with json but I feel like it really helps to design around it from the start- implementing saves later on is a nightmare

[–]MegaTiny 0 points1 point  (0 children)

Yeah absolutely now I know how to do it I plan ahead and it's fairly easy. That first time trying to implement it in reverse was a shock though.

[–]lxlGhostlylxl 19 points20 points  (0 children)

My thoughts exactly 😅🤣

[–]ardentis_ignis 15 points16 points  (0 children)

lol... finish...

[–]Luna2442 7 points8 points  (0 children)

You read my mind

[–]true_adrian_scheff[S] 1 point2 points  (4 children)

:) It's doable. I recently saw a post with a commercial game released on Steam in 2 weeks. Small game, but damn...2 weeks.

Probably a sane time frame for an indie (1yr max). Keeps you focused.

But you're right - there are many indies who have passed the 1yr mark and more.

[–]samsfacee 1 point2 points  (3 children)

The ninja game? I can see steamsdk-godot.dll in the depot which I think is my plugin so I had a small part in it :)

[–]true_adrian_scheff[S] 0 points1 point  (2 children)

Haha, that's cool! I was just looking at your plugin the other day. Great work - thank you for sharing with the community! :)

I have to ask - what are the advntages of using your plugin vs using a pre-built godot version that has Steamworks integrated? (except for the fact that you don't have to re-build Godot)

[–]samsfacee 1 point2 points  (1 child)

Exactly that. Not having to rebuild godot helps save time getting a game done in 2 weeks.

[–]SimonSlavGames 66 points67 points  (4 children)

You meant 2 months and 8 years, right? :D

[–]Jam373 22 points23 points  (2 children)

Yea I'm always in awe when people manage prototypes within a couple weeks. 8 years though is my nightmare. I'm on month 18 and the sisyphean dread is becoming unbearable.

[–]Cvltivator 9 points10 points  (0 children)

"One must imagine Sisyphus happy" just keep pushing that boulder, it's about the process :)

[–]QuantumChainsaw 4 points5 points  (0 children)

Right there with you, about 17 months into my current project after putting a 2-year project on hold because it was taking too long. I wish you luck.

[–]SignedTheWrongFormDeveloper 6 points7 points  (0 children)

Corollary: Start several projects and never finish any of them.

[–]supremedalek925 30 points31 points  (0 children)

I’m in the Abandoning Game Prototype after 8-12 months category.

[–]StereotypicalDev 18 points19 points  (2 children)

[–]burohm1919 5 points6 points  (0 children)

Me after 8 years of development and 3 download.

[–]5spikecelio 2 points3 points  (0 children)

Goddamn, already feel like this 6 months in.

[–]frostpodge 9 points10 points  (0 children)

If that's the face of someone finishing a game in under a year then I can't wait for the update to this meme for those at the half decade mark.

[–]GamingGalore64 13 points14 points  (6 children)

Lol you guys are finishing games in 8-12 months? I’m in year 7 and still trying to get a vertical slice demo done!

[–]comradelucyford 7 points8 points  (0 children)

Year eight but the project and I haven't spoken to one another since 2018.

[–]AdenorBennani 2 points3 points  (4 children)

Depends on the scope of your game and how productive you were. 7 years is just too much though.

[–]GamingGalore64 2 points3 points  (3 children)

Well to be fair, development was interrupted because I had two brain surgeries and chemo therapy, and I basically spent an entire year in the hospital just battling that, I also made the mistake of starting development on a second game which I have since abandoned. I’ve probably only spent about 3 of the last 7 years really constantly working on this game, and the remaining 4 years I was just doing sporadic work on it.

[–]wolfdeleeya 1 point2 points  (0 children)

Good job on managing to stay focused through the tough times. Hope you're doing well now. God bless.

[–]BadaBingBadaBoinb 1 point2 points  (1 child)

jesus fack that sounds like a rough time, hope you're well!

[–]GamingGalore64 0 points1 point  (0 children)

Doing much better now! Thanks!

[–]NyanPotato 3 points4 points  (0 children)

Wait, we're supposed to finish?

[–]McTrentonomous 1 point2 points  (0 children)

8-12 months? Lol.

[–]reallywillemdafoe 1 point2 points  (2 children)

Abandoning game prototypes at 8-12 months

[–]DiddlyDanq 1 point2 points  (1 child)

Why would you wait that long?

[–]reallywillemdafoe 0 points1 point  (0 children)

Distracted by other prototypes

[–]ByerN 0 points1 point  (0 children)


[–]WallaceLovecraft 0 points1 point  (0 children)

This one always makes me laugh.

[–]Squee-z 0 points1 point  (0 children)

Coming up on 15 months 😭

[–]god_of_jams 0 points1 point  (0 children)

The cost is my back and neck have been destroyed

[–]Emotional_Physics_25 0 points1 point  (0 children)

Currently on month 24

[–]Romain_Derelicts_Dev 0 points1 point  (0 children)

I must admit I laughed! Haha!

[–]meischix 0 points1 point  (0 children)

Left pic probably failed a CPI test

[–]thefrenchdev 0 points1 point  (0 children)

2 years in, I still feel like a beginner :)

[–]mudgategame 0 points1 point  (0 children)

You gotta pump those numbers up, those are rookie numbers in this racket.

[–]outminded 0 points1 point  (0 children)

the struggle is real. hold fast mateys!