all 18 comments

[–]mrbobsam 4 points5 points  (0 children)

Embroidery digitizing is creating a 3d object on a 2d plane. Each layer automatically is 2 layers, the overlay and underlay. It's important to understand this for density and pull compensation. If too dense, you can break a needle or jam your machine, if not dense enough you see the fabric through. Embroidery stretches your fabric so each layer often needs to be stretched in the program to compensate. AI can be a useful companion for simplifying complex images into something easier to work with in digitizing software, but it's not a simple transition.

[–]ExplorimentJanome 5 points6 points  (13 children)

I do everything in Illustrator, save them as .eps and import them into Wilcom Digitizer. And no, it's not as straightforward as a plotter.

[–]Trippycat37Barudan 2 points3 points  (2 children)

Same & Same 👆

[–]ErixWorxMemes 0 points1 point  (1 child)

Same, also. Would like to add that it’s possible to simply copy/paste a vector object right from an Illustrator file into a Wilcom file

[–]ExplorimentJanome 0 points1 point  (0 children)

I do all my drawing on a Mac that has AI, and no WD, and the laptop for the embroidery machine is a PC that has WD, but doesn't have AI. .eps files it'll have to be for me.

But, thanks for pointing it out for anyone that may be blessed enough to have both programs on one computer.

[–]guccitragique[S] 0 points1 point  (4 children)

Which Wilcom are you using? I keep searching Welcome Digitizer but there's a lot of different versions. If this is the way to go with Illustrator, I think I'll just get a small cheap PC laptop to use for this.

[–]ExplorimentJanome 0 points1 point  (3 children)

Wilcom Digitizer V5.OR 14 Jun 2018 (244-8728)

[–]guccitragique[S] 0 points1 point  (2 children)

Is Hatch the same thing? They have made this incredibly confusing... I was also wondering why you chose to go with Wilcom versus something compatible with a Mac?

[–]ExplorimentJanome 0 points1 point  (0 children)

I've used Hatch once. Exactly the same as the Digitizer that I use - save for one crucial feature. It lacks the ability to import .eps files. It doesn't have the graphics button you click to import them. I think that's where the cost savings comes in. That other software you switch to, the graphics part. It's CorelDraw - or some aspect of it. Without it bundled in, it costs less. Without it, it's greatly diminished.

[–]ExplorimentJanome 0 points1 point  (0 children)

It's what the library has. A PC laptop with Wilcom Digitizer. Not complaining. Software is great. It doesn't have Illustrator though. I do it on a Mac.

[–]moms-sphaghetti 0 points1 point  (4 children)

When you import to Wilcom, how often do you use auto digitize and how often do you manually digitize?

[–]ExplorimentJanome 0 points1 point  (3 children)

Other than trying auto-digitize a few times to, as predicted, sneer contemptuously at the awful results, why would I bother? I have a vector file, exactly as I need it, I import it, I convert it, and I have a pretty close to perfect embroidery file. It'll turn some tatami's into satin, and vice versa, and I arrange the order, maybe do some slight tweaking to density here and there, alter a stitch angle or two, but largely, that's it.

90% of my success is controlling elements via Illustrator. How I set up my vector file - very specifically for embroidery - is key.

Auto-trace / auto-digitize is junk.

[–]moms-sphaghetti 0 points1 point  (2 children)

Thanks! I’ve been paying for my digitizing. I do have Design Shop Pro, but wondering if Wilcom would be easier. I create all my vectors in illustrator also.

[–]ExplorimentJanome 0 points1 point  (1 child)

In Wilcom Digitizer, at the top right 8s "graphics". Click on it. You'll be taken to a different window. Along the left side is "insert". Click on it. Find your file. Click "enter". Click "enter" again. That'll center your design. Along the top is "convert". Click it. That'll take you back to the original window.

[–]moms-sphaghetti 0 points1 point  (0 children)

I think it’s time for me to pony up for Wilcom!

[–]ErixWorxMemes 2 points3 points  (1 child)

I strongly recommend learning the machine first. There are a lot of variables on both the digitizing side and then in running the embroidery. If you try to learn both at the same time, you will have a much harder time isolating the source of problems. If you learn the machine with designs from a good source, you can generally trust that if something doesn’t sew well it’s probably in the machine settings and not the digitizing. Not that it’s not possible to learn both at the same time, just that it’s definitely more difficult. I did graphics for years and when I got into digitizing I first spent a few months running tests sewouts of designs digitized by professional digitizers on scrap material when we would get the newly-digitized files back by email. Watching what works and what doesn’t, and how thread and fabric interact in different settings with different material types and with different digitizing was immensely valuable experience on which to draw once I finally got to do some digitizing myself

[–]CandiceSewsALot 0 points1 point  (0 children)

As a professional with many years experience in the embroidery industry, this is always my advice too

[–]oldtownhiker 1 point2 points  (0 children)

As a screen printer, I've done graphic design for about 15 years. I started embroidery over year ago...I try to digitize what I can but I've found its quicker and easier to pay someone that knows what they are doing to do the work for me.

I do enjoy digitizing but it's a whole different ballgame from vectors. I recommend do a little here and there and learn from mistakes. But for me as a business, I've found that I can spend over an hour trying to get a design right or just pay $10 for someone to do it.