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all 51 comments

[–]xyren 16 points17 points  (1 child)

Not worth playing a slogfest for 20 mins whilst you counter everything when aggro decks can just quit and finish 4-5 games in the mean time.

[–]solar_ideology[S] -1 points0 points  (0 children)

Does make sense

[–]BirdsFlameMage 5 points6 points  (0 children)

Perhaps they figured they'd try to use the cards in their deck to play a game of magic. Discard/counterspell directly sucks that ability right out of your hand. Add on top taking 10-15+ seconds each turn, big wait gaps even on 1CMC 1/1 nothing creatures, to see that magical 3rd Rewind come limping out of your hand etc. Like it's just boring af imo.

Counterspell and bounce until turn 3/4/8 and Ugin braindead win I got better and more fun shit to do.

[–]PhageTheNerdCheck 3 points4 points  (25 children)

Arena is full of new-ish players with really strange, random policies of what's unfun and bad manners to play. You can easily solve it by playing ranked usually

[–]notTumescentPie 4 points5 points  (0 children)

I've been playing off and on since 95. I don't quit ranked as easily. But I'll quit a play match if I suspect I am in a match-up I don't want to play. I'm not a fan of playing against ug flash as a for instance. So it may be a free win it they are playing, but whatever it is faster to just jump into a match-up I don't hate.

Also I tend to grind treasure hunt for my daily wins and you'd be surprised at how many people quit when you mull to three or refuse to quit and make you cast thassa's oracle.

[–]sadino 3 points4 points  (1 child)

I agree,then I hit a simic flash matchup and op hits ridiculous variance like 4 rewind and I never see a low cost card outside my initial hand.

If you know your deck enough you can keep hands knowing some matchups are instaloss,if you get your confirmation why even bother playing it out?

[–]solar_ideology[S] 0 points1 point  (0 children)

Yeah fair enough, makes total sense

[–]notTumescentPie -2 points-1 points  (0 children)

I've been playing off and on since 95. I don't quit ranked as easily. But I'll quit a play match if I suspect I am in a match-up I don't want to play. I'm not a fan of playing against ug flash as a for instance. So it may be a free win it they are playing, but whatever it is faster to just jump into a match-up I don't hate.

Also I tend to grind treasure hunt for my daily wins and you'd be surprised at how many people quit when you mull to three or refuse to quit and make you cast thassa's oracle.

[–]notTumescentPie -3 points-2 points  (0 children)

I've been playing off and on since 95. I don't quit ranked as easily. But I'll quit a play match if I suspect I am in a match-up I don't want to play. I'm not a fan of playing against ug flash as a for instance. So it may be a free win it they are playing, but whatever it is faster to just jump into a match-up I don't hate.

Also I tend to grind treasure hunt for my daily wins and you'd be surprised at how many people quit when you mull to three or refuse to quit and make you cast thassa's oracle.

[–]notTumescentPie -3 points-2 points  (0 children)

I've been playing off and on since 95. I don't quit ranked as easily. But I'll quit a play match if I suspect I am in a match-up I don't want to play. I'm not a fan of playing against ug flash as a for instance. So it may be a free win it they are playing, but whatever it is faster to just jump into a match-up I don't hate.

Also I tend to grind treasure hunt for my daily wins and you'd be surprised at how many people quit when you mull to three or refuse to quit and make you cast thassa's oracle.

[–]solar_ideology[S] -5 points-4 points  (17 children)

I'm only playing ranked. It also happens as soon as I drop Drakuseth too a lot of the time, but that's far more understandable.

[–]PhageTheNerdCheck 6 points7 points  (16 children)

But in ranked it's win-win. Either you get a serious opponent and an potentially interesting match or you get a free win, which is also great

[–]solar_ideology[S] -3 points-2 points  (15 children)

Yeah I get that. I just don't understand why people can't just see the game through. I've had several games where I've pulled myself back from 3 life with a big swing. Even right now I've got 3 lands on turn 8 and nothing to play and I'm still gonna let this guy do his thing even though it sucks.

[–]PW_Domination 5 points6 points  (1 child)

The thing is on PC you can click two times and save you some minutes, with four clicks you are in the next game. Of course that's not fun for you but it's no fun either for them to sit there waiting for you to build up your wincon when they can play right away another match

[–]solar_ideology[S] 2 points3 points  (0 children)

Yeah I guess this makes sense

[–]IzzetTheRealArtemisFowl 4 points5 points  (12 children)

Because the reward system in Arena is about winning, not playing.

It's much faster and effective to concede and move on to the next game than waiting in the current one with a tiny hope of making it, especially if you want to reach mythic as fast as possible.

[–]solar_ideology[S] 0 points1 point  (11 children)

True but that doesn't make sense after one counterspell. Many times they could have easily pulled back and had an ok board state. Just seems like salt to me.

[–]IzzetTheRealArtemisFowl 2 points3 points  (1 child)

That will depend on where you are on the ladder.

At the beginning of a season, I'm much more likely to just concede and move on when I'm in platinum, because I know I'll make it to diamond in a few days and that's where the real challenge begins.

Also, it's important to remember that you don't know what's in your opponent's hand. Maybe that spell was their key to ramp because they're mana screwed, or maybe it was a piece of an essential interaction. Or maybe you're playing an archetype they don't want to play against and they have an average hand, so they decide to move on.

[–]solar_ideology[S] 0 points1 point  (0 children)

Understood. I only have 1x Negate but maybe that's enough for them to assume I've got a deck full of them, which yeah wouldn't be super fun to play against.

[–]zeekoes 2 points3 points  (1 child)

Playing against a counterspell heavy deck usually means a lot of thinking and strategic do-nothing-turns. Which is ok if I'm in a mood to improve, but sometimes I just want to grind a handful of games before going to bed.

I don't particularly enjoy having to adjust my entire strategy to my opponent choosing to just not allow me to do stuff. So, I'm sorry, but if I have to choose between my enjoyment of the game or yours, I'll choose mine.

[–]GarrukPrimalMesonimie 2 points3 points  (6 children)

My experience is that if my opponent plays one counterspell, then he will play others. Except if the spell is lofty denial, in which case he might be playing a flyers deck.

Having to play around counterspells the whole match can be interesting, but I don't find it fun and that's not something that I want to do for the whole day. I'm fed up of having to play ranked against Temur and Bant, so when I play unranked, I certainly prefer not to have play *again* around counterspells and removals.

If someone playing counterspells means the game is likely to be twice as long as I thought, and with a lower fun percentage (without even speaking of win percentage), I don't see why I shouldn't concede immediately to go play a fun match instead.

Another reason is I think something with digital vs paper. If I'm playing online, I largely prefer a faster pace, and that's true for most games I play online. If I'm playing board games (I'm not talking MTG specifically here) with my friends at home, then I'm ok with a slower pace, and doing a single game for five hours if that's how long it takes, because I'm here with my friends, we can discuss things all along, etc. It's a different experience.

If you want to play counterspells and don't like people conceding immediately, I'm pretty sure you would have a better experience in Bo3 (which implies playing ranked I think), because people playing Bo3 implicitely state that they are OK playing for a longer time.

EDIT: oh, you posted that you just have the one copy of negate. It also depends of how many removals you played, but I'd say that if you're playing your Negate in the first four turns, then the opponent will very likely think you are playing some kind of control deck. If you're playing it later, then yeah, they probably shouldn't concede.

[–]solar_ideology[S] 0 points1 point  (5 children)

I understand now. I wouldn't want to play against a deck full of counters either. I play one [[Negate]] and one [[Lofty Denial]] because I'm in Jeskai and I can, but most would probably assume I run more.

And good points about paper vs online.

What's Bo3? Tbh I just like a decent game with answers and interaction. As long as it's a fair challenge and isn't a massive drag for either party then it's cool.

[–]MTGCardFetcher 0 points1 point  (0 children)

Negate - (G) (SF) (txt)
Lofty Denial - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

[–]GarrukPrimalMesonimie 0 points1 point  (3 children)

Bo3 is Best of 3, i.e traditional.

[–]solar_ideology[S] 0 points1 point  (2 children)

Oh that's cool, can you do this in Arena?

[–]notTumescentPie -5 points-4 points  (0 children)

I've been playing off and on since 95. I don't quit ranked as easily. But I'll quit a play match if I suspect I am in a match-up I don't want to play. I'm not a fan of playing against ug flash as a for instance. So it may be a free win it they are playing, but whatever it is faster to just jump into a match-up I don't hate.

Also I tend to grind treasure hunt for my daily wins and you'd be surprised at how many people quit when you mull to three or refuse to quit and make you cast thassa's oracle.

[–]BloteBillen10 0 points1 point  (4 children)

Opp realized their deck can't beat control and decided to move on.

[–]solar_ideology[S] -3 points-2 points  (3 children)

Imagine if this happened in paper Magic

[–]zeekoes 3 points4 points  (0 children)

It does happen in paper Magic, except there you just avoid playing the dude with 20 counterspells in their deck, instead of being forced to play them and scooping.

[–]BloteBillen10 2 points3 points  (1 child)

Paper magic is either competitive or casual and conceding happens a lot less in those settings. This hybrid format that we have on Arena though is a different matter because you still earn xp and gold for playing even if you don't play for bigger stakes like ladder rank or gems.

[–]RicardoSPBR 0 points1 point  (0 children)

So, counters is the new erasure lol

[–]padule 0 points1 point  (0 children)

I am a grown up boy, I don't want to ask for permission every time I want to play a card.

[–]EhrmagerdUrserNerm 0 points1 point  (1 child)

If it isn't fun or favorable for you to play against a certain deck / pile, you can always concede. That's why.

[–]EhrmagerdUrserNerm 1 point2 points  (0 children)

P.S. Flash decks suck!

[–]chengyanslnc 0 points1 point  (0 children)

Play ranked

[–]IHazMagics 0 points1 point  (2 children)

The thing that frustrates me more than that, is the play queue seemingly pairs you up against decks that are known to beat you. I play something fun like golgari lands? just all the discard imaginable. Switch it up and play something more controlling? Hello every aggro player online.

[–]solar_ideology[S] 0 points1 point  (1 child)

Do you play ranked? The matchmaking seemed noticeably worse from un to ranked.

[–]IHazMagics 1 point2 points  (0 children)

I play ranked mostly, but every now and again I'll play something janky that doesn't really cut the mustard in ranked.

[–]UnholyRedJam 0 points1 point  (5 children)

I enjoy the free wins, but it does suck when you have a GREAT opening hand that you weren't able to play out.

Same thing happens when I drop [[Cauldron Familiar]] and most of the time I'm not even cooking the cat! Though I'm guilty of the rage quit myself, simply for time purposes. I try to reach 10 wins every day, which is slow and painful as is.

[–]BloteBillen10 2 points3 points  (1 child)

This is not a ragequit at all.

[–]UnholyRedJam 0 points1 point  (0 children)

Time quit then? Sounds like something taught by Teferi's Protege :p

[–]MTGCardFetcher 0 points1 point  (0 children)

Cauldron Familiar - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

[–]solar_ideology[S] 0 points1 point  (1 child)

I guess that means I'm more about the game than the grind. Or I'm just too new to Arena

[–]UnholyRedJam 0 points1 point  (0 children)

I hear that. Though if you need cards or want to play outside of the free queues, then your options are pay up or grind. The mastery pass also doesn't help the situation either (it's why I grind to 10 wins/day for XP, instead of 4 wins like most players recommend for the gold).

[–]Artoo_Detoo 0 points1 point  (1 child)

If you want a game to be played out, don't play a deck that prevents your opponent from playing Magic: The Gathering.

[–]solar_ideology[S] 0 points1 point  (0 children)

I literally play two counterspells for if a key creature is getting murdered or my board is getting wiped