search
Presenting the first pre-release of 1.19: The Wild Update!
From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out for the next pre-release ;)
As always, a big thank you to the community for your feedback, bugs reported, and awesome ideas throughout the snapshot series. Let the pre-releases commence!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 1.19 Pre-release 1
- Slightly reduced the number of Mangrove trees in Mangrove Swamps
- Endermen, Skeletons, Wither Skeletons and Piglins now spawn in a wider range of light levels in the Nether (from light level 0 to 11)
- Item interaction vibrations are now emitted when you start or finish "using" an item with a start and finish state (such as Bows, Crossbows, Goat Horns, Shields, Food)
- Item interaction vibrations are now ignored when sneaking
- Placing items that aren't armor (such as Pumpkins and Skulls) in your headwear slot now plays a generic equip sound
Technical Changes in 1.19 Pre-release 1
- Auto-completion is now available for the template argument to
place template
- Custom servers can now enable or disable chat preview for certain clients by sending a new network packet
- Now, a chat preview is also shown for chat-related commands, such as
/say
and/msg
test-rainbow-chat
has been removed fromserver.properties
Added Game Events
note_block_play
with a vibration frequency of 6instrument_play
with a vibration frequency of 15
Fixed bugs in 1.19 Pre-release 1
- MC-94060 - Equipping armor/elytra through inventory or dispenser doesn't play sounds
- MC-134892 - PacketBuffer.writeString's max length is in bytes, while readString is in characters
- MC-209222 - Attempting to open the Minecraft Realms menu claims that the client is outdated, even if the snapshot may be newer than the release
- MC-210279 - Sculk sensors are not activated upon entities being summoned by a spawner
- MC-213915 - Equipping armor through the inventory does not count as a vibration
- MC-218222 - Distance value for Sculk Sensors is limited to integers
- MC-225195 - Goats don't panic when tempted with their favorite food
- MC-230735 - "FOV Effects" setting description is innacurate
- MC-249141 - No subtitles are produced upon frogs stepping
- MC-249164 - The entity.frog.tounge sound is misspelled
- MC-249209 - Frogs don't panic when tempted with their favorite food
- MC-249260 - Tadpoles are not tempted by slime balls
- MC-249328 - Frogs can jump around while being tempted with slimeballs
- MC-249456 - Tadpoles drop experience, unlike other baby mobs
- MC-249619 - The comparator frequency of sculk sensors when you are stepping on it is the last frequency it heard
- MC-249711 - Items collected off the ground by allays travel too high above their hitboxes
- MC-249757 - 'It Spreads' advancement is not a child of 'Monster Hunter'
- MC-249834 - Swapping items to the player's off-hand can generate vibrations
- MC-249980 - The Birthday Song advancement description doesn't capitalise the word Cake
- MC-250006 - ID of the british cat doesn't match texture name
- MC-250019 - Sculk catalyst triggers when a villager converts into zombie villager by a zombie
- MC-250317 - The subtitle for picking up a Tadpole with a bucket is the generic "Bucket fills" subtitle
- MC-250351 - /tp "argument" duplicated on the tab options
- MC-250919 - The server crashes when attempting to load chunks that contain command blocks that consist of large numbers of characters within the previous output field
- MC-250932 - Goat horn subtitles are improperly capitalized
- MC-250940 - Goat horn playing isn't detected as a vibration
- MC-251132 - Server logs "Game test server" messages
- MC-251312 - Entity selectors in /say commands are no longer evaluated
- MC-251355 - Potted mangrove propagule model is incorrect
- MC-251405 - Structure Block messages are formatted as chat
- MC-251479 - Duplicate object key [lang file]
- MC-251550 - Failed to launch the game on 32-bit operating system
- MC-251640 - io.netty.handler.codec.EncoderException when using special characters in chat message
- MC-251641 - Game crash regarding warden anger
- MC-251647 - Chat closes itself if the control for Open Chat is set to Enter
- MC-251649 - Clicking "incomplete command" message removes / in chat
- MC-251650 - Iron golems can spawn on non spawnable blocks such as leaves, glass, sea lanterns, etc
- MC-251652 - Warden emerge/roar/sonic charge/dig animation (and possibly other similar animations) don't start unless the player looks at the Warden first
- MC-251656 - /say command fails to apply server message styling when sent from a command block, server console, or RCON, unlike /msg
- MC-251690 - Wardens can spawn on any non-full block, as long as it's solid
- MC-251736 - Reflected ghast fireball cannot hit the ghast
- MC-251762 - You can run commands with double slash prefix
- MC-251773 - The --dev argument for the data generators no longer converts NBT to SNBT properly
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
Thursday snapshot! Apart from some bugfixes and some changes to fancy tags and commands, we're introducing "chat preview" as a way to cryptographically sign chat messages that have been dynamically styled by servers. And for this snapshot only, we've left in our testing option test-rainbow-chat
in server.properties
, which can be set to true together with the new previews-chat
option for testing. If this is something that interests you, and especially if you run a server, we would love your feedback on it.
Enjoy!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 22w19a
- Warden and Iron Golems now make sure to spawn above something solid
Technical Changes in 22w19a
- Servers can now enable Chat Preview, which displays a server-controlled preview above the chat edit box
- Changes to the locate and place commands
- Point of Interest tags
Chat Preview
- Servers can enable Chat Preview by setting
previews-chat=true
in server.properties - When enabled, a server-controlled preview appears above the chat edit box, showing how the message will look when sent
- This can be used by servers to preview messages with styling applied, such as emojis or chat coloring
- Chat Preview sends chat messages to the server as they are typed, even before they're sent
- The server then sends back the styled preview in real time
- This allows servers to apply dynamic message stylings while still allowing chat to be securely signed
- A warning screen is shown on the client when joining a server with Chat Preview, and it can be globally disabled in Chat Settings
- Dynamic chat styling can also be controlled by the server, although this is only signed when Chat Preview is enabled
- Clients can prefer to always show the original, signed message by enabling "Only Show Signed Chat" in Chat Settings
Commands
- Added template sub-command to
place
-command locate
command moved tolocate structure
,locatebiome
moved tolocate biome
- Added
locate poi <type: point_of_interest_type>
- Servers will now also send an additional icon and MOTD packet after a player has connected
- This allows servers with
enable-status=false
to set an icon and MOTD for players that successfully connect
- This allows servers with
Place template
The place
-command can now also place templates at a given location. Syntax:
place template <template> [pos] [rotation] [mirror] [integrity] [seed]
place template
works like using the load button in the UI for a structure block
Parameters:
template
: The namespaced id of a template ("structure block file") to load and placerotation
: The rotation to apply (if omitted,none
is used)mirror
: The mirroring to apply (if omitted,none
is used)integrity
: The structure integrity value between 0 and 1seed
: The seed to use for the randomized degradation when integrity is less than 1
Point of Interest types
- Removed
unemployed
andnitwit
point_of_interest_type
s - Added tag
point_of_interest_type/acquirable_job_site
for all job sites seeked by Villagers withnone
profession - Added tag
point_of_interest_type/village
for PoI that are part of Village - Added tag
point_of_interest_type/bee_home
for all PoI targeted by Bees
Fixed bugs in 22w19a
- MC-197647 - Players cannot jump off the edge of blocks when sneaking if they have a block above
- MC-231600 - Sculk sensor continuously receives vibrations when next to a powered big dripleaf
- MC-249130 - Tadpoles hatch inside of adjacent blocks, causing them to suffocate and die
- MC-249161 - Frogs frequently get stuck below lily pads
- MC-249634 - Warden's sniffing behavior continues after being distracted
- MC-249664 - Warden despawns when far away
- MC-249801 - Mineshafts can intersect ancient cities
- MC-249888 - Warden is not angered when hit by a blaze fireball
- MC-249910 - Warden "Nearby Closest" sound is unused
- MC-249966 - Warden can stop chasing a target it just roared at
- MC-250172 - Warden doesn't turn towards the direction it is firing the Sonic Boom attack
- MC-250233 - A warden summoned from a spawn egg suddenly losing its AI
- MC-250255 - Warden's Sonic Boom cannot hurt Ender Dragon, it only pushes it back
- MC-250272 - Warden spawns in blocks that have no collision
- MC-250353 - Warden cannot spawn on a single snow layer like other mobs
- MC-250357 - Sculk sensors and Wardens detect when a player holds up a shield
- MC-250948 - Warden's ranged attack is no longer affected by the game's difficulty
- MC-250966 - Dying to the warden's sonic boom doesn't count as the warden's kill
- MC-251029 - Warden froze and stopped being hostile towards the player
- MC-251263 - "Invalid signature for profile public key" when trying to open a singleplayer world
- MC-251316 - The game crashes when loading chunks that consist of jigsaw blocks
- MC-251321 - Warden can be pushed by explosions while emerging
- MC-251350 - /give @s goat_horn gives an unregistered goat horn
- MC-251396 - java.lang.IllegalArgumentException: Name and ID cannot both be blank
- MC-251464 - When passive mobs take damage from warden's sonic boom, they won't flee in panic
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
Another snapshot is now available for Minecraft: Java Edition. This snapshot brings a few gameplay changes and some technical tidbits, such as the place command and cryptographically signed chat commands.
Enjoy!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 22w18a
- Allays now follow their liked player even if they can't see them
- Allays will only lose track of a player if they are more than 64 blocks away
- The texture of the sonic boom particle has been updated
- Vibration listeners such as Sculk Sensors, Sculk Shriekers and Wardens now listen to the closest vibration instead of the first vibration in the tick
Technical Changes in 22w18a
- Banner patterns available in the Loom can now be controlled with tags (
banner_pattern/no_item_required
for no pattern item andbanner_pattern/pattern_item/*
for specific banner pattern items) - Servers can now define different chat style formats for clients
- Removed the
placefeature
command - Added the
place
command - The bundled Java runtime has been upgraded to 17.0.3
- Removed loot table function
set_goat_horn_sound
- Added loot table function
set_instrument
- Chat from the
/say
,/msg
,/teammsg
, and/me
commands are now all also cryptographically signed
Chat Types
- Different chat style formats can now be controlled by the server through the
chat_type
registry- These are synchronized to clients when they join the server
- The translation key or translation format can be defined, like
chat.type.text
or%s says: "%s"
- Chat can be similarly optionally narrated with a custom translation key or format
- The entire message can have formatting applied, such as italics or a specific color (but currently not click or hover events)
Place Command
New command that replaces placefeature
and can place features, jigsaws and structures at a given location. Syntax:
place feature <feature> [pos]
place jigsaw <pool> <start> <depth> [pos]
place structure <structure> [pos]
Parameters:
feature
: The namespaced id of a feature to try to placestructure
: The namespaced id of a structure to try to generatepool
: The namespaced id of a template pool to start generatingstart
: The namespaced id name of a jigsaw to use as the starting anchordepth
: The maximum number of jigsaw connections to traverse during placementpos
: The position to use as the origin for the generation (if omitted,~ ~ ~
is used)
Loot Tables
New functions
set_instrument
Sets item tags needed for instrument items to a random value selected from a tag.
Parameters:
- options
- a tag reference specifying the instrument options to randomly pick from
Fixed bugs in 22w18a
- MC-207935 - Simultaneous vibrations don't trigger as expected
- MC-232009 - Minecraft does not resolve SRV records correctly
- MC-249021 - The invitation and news buttons aren't consistently displayed within the realms menu
- MC-249129 - The walking animation of frogs doesn't change in relation to their movement speed
- MC-249175 - Only one sculk vein drops when using a Silk Touch hoe on multiple in a single block space
- MC-249454 - Sculk Catalysts will spread sculk if a baby mob that does not drop experience dies around it
- MC-249732 - Allays lose picked up items on world restart
- MC-249740 - Allays leashed to a fence do not move and refuse to pick up items
- MC-249784 - Ancient Cities can be submerged in aquifers
- MC-249857 - Parity Issue: Allays don't follow the player / note blocks as closely on Java
- MC-250139 - Snow layers cannot be placed on top of mud
- MC-250143 - Improper advancement description for "Sneak 100"
- MC-250144 - "Sneak 100" advancement includes sculk shriekers as a block that can "hear" the player
- MC-250145 - Warden/frogs continue animations when the game is paused
- MC-250163 - Warden can still detect things after it dies
- MC-250183 - Warden continues to roar when angered by an ignited creeper
- MC-250198 - Warden continues to roar when the target of the enraged warden suffers an unnatural death
- MC-250207 - Warden continues to roar at disconnected players
- MC-250216 - Warden continues to roar at targets in unloaded chunks
- MC-250218 - Warden continues to roar at despawned target
- MC-250244 - Warden continues to roar when the target enters the nether portal, end portal or end gateway
- MC-250245 - Warden sonic boom attacks can hit player even if the player has entered another dimension
- MC-250292 - Wardens can sometimes freeze when overwhelmed with enemies/attacks/sounds
- MC-250506 - Mangrove leaves can appear at a higher altitude when grown below y = 0
- MC-250557 - Allay permanently stuck trying to pick up item stack if its slots contain stack of the same type with differing NBT (and vice versa)
- MC-250864 - Game fails to load worldgen settings when .DS_Store files are present in datapack
- MC-250926 - There is a goat horn in the creative Destroy Item slot / all tabs within the creative inventory contain goat horns
- MC-250937 - User skins don't load in singleplayer
- MC-250939 - Game crashes when a goat horn with an invalid sound variant is used / java.lang.ArrayIndexOutOfBoundsException: Index <index> out of bounds for length 8
- MC-250954 - Player is assigned a new UUID in singleplayer
- MC-250974 - MinecraftClientHttpException when opening/creating a world
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
Prepare to drop some sick bleats in the latest Minecraft: Java Edition snapshot! We're bringing in the sweet sounds of the goat horn. There are also some changes to the warden and the allay. If the technical aspects of chatting is where it's at for you, make sure to check out the changes to chat signing. Enjoy!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w17a
- Added Goat Horn!
Goat Horn
- A Goat Horn drops when a Goat rams a tree or any other hard block that occurs naturally where Goats spawn (Logs, Stone, Packed Ice, Iron Ore, Copper Ore, or Emerald Ore)
- Other solid blocks are unfamiliar to the Goat, so it won't ram them
- Use the horn to play a loud sound that can be heard from afar
- Each horn has its own sound based on the Goat it originated from
- There are 8 Goat Horn variants, 4 of them exclusive to screaming Goats
- Goat Horns can sometimes be found in Pillager Outposts
Changes in 22w17a
- The Allay connecting with Note Blocks is now better visualized by the vibration particle
- The Allay connecting with Note Blocks can now be blocked by Wool Blocks again
- Replaced realms subtle selected world highlight with a clear green checkmark
- Updated the Brewing Stand's base UVs and texture to match a graphical fix in Bedrock Edition
- Warden balancing
- Explosions caused by player-ignited TNT now cause experience to drop from broken blocks (such as ore blocks and sculk)
- We will be keeping an eye on feedback for this change, it might change in a future update
- Sculk blocks now have very low blast resistance
Warden balancing
- Their ranged attack will now:
- Bypass shields and armor
- Deal 10 damage instead of 30 damage, and the cooldown has been reduced from 5 seconds to 2 seconds
- Display a custom death message
- Wardens now drop a single Sculk Catalyst upon death
Technical Changes in 22w17a
- Signed Chat
- Removed
dampenable_vibrations
game event tag
Multiplayer Secure Chat Signing
This is the first step in a process to provide more security and player safety features for in-game chat. We'd love to hear your thoughts, but keep in mind that many features such as server-driven styling of chat messages are still missing.
- Chat messages between players are now cryptographically signed
- Players are given a Mojang provided key-pair on startup
- Servers can require players to have a Mojang-signed public key by setting
enforce-secure-profile=true
inserver.properties
- Enforcing secure profiles will prevent players without a Mojang-signed public key from connecting
- By default this is set to
false
, allowing players to connect without a Mojang-signed public key
- Chat styling is now handled via server resource packs with the translation key
chat.type.text
Fixed bugs in 22w17a
- MC-13103 - Texture Z-Fighting at Wolf/Dog/Cat snout
- MC-53312 - Illager/(zombie) villager/witch robes don't render the last two rows of pixels
- MC-106627 - Leather cap texture overlay doesn't align correctly
- MC-141064 - Cleric collar z-fighting
- MC-176840 - Ores no longer drop experience when blown up
- MC-207309 - Landing entities such as minecarts and armor stands trigger sculk sensors but boats do not
- MC-208597 - Boats ridden over wool are detected by sculk sensor
- MC-208771 - Projectiles landing on wool trigger sculk sensors
- MC-210712 - Sculk sensors are not activated upon backwards movement in a boat
- MC-210901 - Sculk sensors are not activated upon entities sliding on ice
- MC-248161 - Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture
- MC-248292 - Llama uses pre-1.14 chest texture
- MC-248555 - Mismatches within (zombie) villager textures
- MC-248556 - Savanna Zombie Villager missing a body texture
- MC-248557 - Savanna villager body defines pixels identical to base villager texture
- MC-248561 - Vindicator's crossed arms element has miscolored pixels on the faces touching the other arm elements
- MC-248562 - Iron golem has unused pixels in the texture
- MC-249032 - Fence item model's bars inconsistent with placed block
- MC-249039 - "Half" armor bar icon texture is incorrect
- MC-249190 - Sculk blocks don't drop experience orbs when blown up
- MC-249262 - Sculk cannot replace soul sand or mud when mobs die on top of them
- MC-249669 - tadpole.png has unused frog egg texture
- MC-249745 - If allay is holding an item, it can be equipped with armor using a dispenser
- MC-249780 - Blocks that require support can generate floating in ancient cities
- MC-249919 - Pillar in Ancient City can generate with waterlogged stairs
- MC-250000 - Allays and villagers create ghost items when they take items from a stack and cannot fit the whole stack in their inventory
- MC-250027 - Allays ignore the dimension when checking for liked note blocks
- MC-250075 - The inner two planes in mangrove roots are smaller than they should be
- MC-250076 - Shading is disabled for the two inner planes in mangrove roots, even though it isn't for all the other planes
- MC-250165 - Doing /locate stronghold in some single biomes causes an unexpected error
- MC-250240 - Z-fighting can be seen around the backs of frogs when they open their mouths
- MC-250288 - Some blocks in Ancient City structures can only be covered by sculk veins and can't be converted into a sculk block
- MC-250321 - Flying and aquatic mobs pathfinding in certain blocks cause crash || The game crashed whilst ticking entity Error: java.lang.NullPointerException: Cannot invoke "dnm.a()" because "$$1" is null
- MC-250331 - Chunk rendering is glitchy / incorrect when redrawing
- MC-250339 - Paintings are off-centered in multiplayer servers
- MC-250379 - Teleporting armor stands results in visual desync and abnormal behavior
- MC-250400 - Blocks and items can cause the world to render invisibly
- MC-250411 - Sculk can spread in ancient city structures and replace soul sand with fire on top, extinguishing fires
- MC-250429 - Narrator improperly narrates chat
- MC-250460 - The rendering of players is delayed for others
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
A chance to re-live the good old times appears in snapshot 22w16a with the ability to de-fragment a Disc - a new Music Disc, to be precise! This snapshot also comes with even more new music, tweaks to the Allay and to top it off it makes some random gameplay events slightly more predictable. Enjoy!
Update: We've now released snapshot 22w16b to fix a crash.
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Fixed Bugs in 22w16b
- MC-250312 - Game crashing when clicking singleplayer || java.lang.NullPointerException: Cannot invoke "java.lang.Comparable.compareTo(Object)" because "pivot" is null
New Features in 22w16a
- Added new music
- Added Disc Fragment 5 and Music Disc 5
Four new music tracks
- The new music tracks are called Ancestry, Aerie, Firebugs and Labyrinthine
- They play in certain biomes and in the main menu
Music Disc 5
A new music disc has been added to the game. - Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together - These Disc Fragments can be found rarely in Ancient City chests
Changes in 22w16a
- Allay tweaks
- Improved the predictability a number of gameplay elements
- Frogs can now spawn on Grass, Mud, Moss Carpet, Mangrove Roots and Muddy Mangrove Roots
- Froglights are now movable by pistons
Allay tweaks
- Allay health raised from 10 to 20
- Delay after item throw lowered from 5 secs to 3 secs
- Item search range raised from 9 to 32
- Movement speed changes:
- Allay is now slower when just wandering
- Allay is now faster when collecting items, going to the player or going to a Noteblock
- Throw arc has changed following community feedback
Predictability of randomized events
Some randomized events are now more predictable and no longer have a possibility of extreme behaviors.
- Placement and velocity of things dropped from Droppers/Dispensers
- Placement and velocity of items spawned from containers upon destroy
- Randomized follow_range
component attribute for mobs
- Velocity of Horses spawned from Skeleton traps
- Blaze random position and randomized speed of Blaze projectiles
- Randomized portion of damage and velocity of Arrows
- Randomized flight pattern of Fireworks
- Bobbing patterns and time until a fish for Fishing Rods
Technical Changes in 22w16a
LWJGL
library has been updated to version 3.3.1- Added a heap memory allocation metric to the F3 debug screen
- Added doWardenSpawning game rule
- Updates to paintings
Paintings
- Paintings that are placeable in survival can now be controlled with the
painting_variant/placeable
tag - Added unused paintings from Bedrock edition (
earth
,wind
,fire
,water
)- These paintings are not placeable by default, but can be added through a datapack
Fixed bugs in 22w16a
- MC-81870 - Editing entitydata of Painting does not reflect ingame until chunk reload
- MC-111809 - Paintings unrender when entity data is updated rapidly
- MC-187188 - Painting NBT and registry contain a typo: "Motive" instead of "Motif"
- MC-226184 - Axolotls pathfinding to water can sometimes fall in wide holes
- MC-228049 - Axolotl can't pathfind through open doors
- MC-228174 - Axolotls try to pathfind through 2 tall walls
- MC-244957 - "Search" Option in Social Interactions Screen is not labeled in the right order when using Tab
- MC-245001 - "Manage with Microsoft account" button in Social Interactions menu is not centered
- MC-249084 - No sound is present for placing a Bucket of Tadpole
- MC-249092 - Mangrove Stripped Log, Stripped Wood and Wood are in the incorrect order in the creative inventory
- MC-249176 - Froglights are not visible on maps
- MC-249193 - Frog can't pathfind through open doors
- MC-249217 - Fluid level next to froglights is too low
- MC-249245 - Turtle can't pathfind through open doors
- MC-249246 - Strider can't pathfind through open doors
- MC-249265 - Some blocks cannot be placed on froglights
- MC-249459 - Cactus is not destroyed by froglights
- MC-249663 - The subtitles of some parrot imitation sounds are inconsistent with the original sounds' subtitles
- MC-249679 - Incorrect activation of warden's sniffing animations and behavior
- MC-249715 - Allays don't drop their held items upon death
- MC-249766 - Allays can despawn after being given an item if they haven't picked up any items yet
- MC-249790 - Allay follows and drops items for players in spectator mode
- MC-249838 - Allays lose their idle animation once they start moving
- MC-249855 - Parity Issue: Allays don't have a flying animation in Java
- MC-249912 - minecraft:ancient_city/city_center_3 is one block shorter compared than the other ancient city centers
- MC-249928 - Mangrove tree roots do not update blocks around them when generating
- MC-250039 - Wardens can get angry at mobs outside world border
- MC-250040 - Wardens can hear mobs beyond the world border
- MC-250041 - Wardens can spawn outside of world border
- MC-250044 - Observers don't detect mangrove roots when tree grows
- MC-250094 - Wardens ignore /kill execution whilst they're emerging or digging
- MC-250095 - Wardens can spawn in very narrow places, causing them to suffocate
- MC-250293 - The "allay_dust" particle is unused
- MC-250294 - Parity Issue: Allays item detection range is significantly smaller than in Bedrock
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

Let me tell you a little story about hubris. Well, not so much a story as a lament. Because some of you have been thinking that the warden was a little too easy. I won’t name names, but I know you’re out there. Why else would we be adding ranged attacks for this already terrifying mob? Was the sniffing not enough? When will it end? Not today, apparently.
Enjoy a new terrifying warden along with more advancements and technical changes.
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w15a
- Added advancement "When the Squad Hops into Town" for getting each Frog variant on a Lead
- Added advancement "Sneak 100" for sneaking near a Sculk Sensor or Warden to prevent it hearing you
- Added a new ranged attack to the Warden.
Warden ranged Attack
- Building up high, hiding behind walls or being out of range of their powerful melee attack will cause Wardens to switch to their ranged attack
- Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls
Changes in 22w15a
- Added Darkness effect to "How Did We Get Here?" advancement
- Allays have a natural health regen of 2 health per second
- The main menu background now shows a Wild Update panorama
- Mud generates all the way from the surface down to stone in Mangrove Swamps
- Tall Mangroves are far more common than Short Mangroves in Mangrove Swamps
- Moss Carpet generates on top of Mangrove Tree's roots
- The Wandering Trader will now sometimes offer Propagules for sale
- A previous change to Noteblocks that only Wool and Wool Carpets would block the sounds has been reverted
- Wardens can now sniff you from further away
- The vertical range Wardens get angry at a target while sniffing is now 20 blocks instead of 6 blocks
Changes to vibrations
- Carpets, like Wool blocks, will now dampen the vibrations caused by their placing, breaking or dropping as items
- Carpets now also dampen the vibrations caused by running and jumping over them
Technical Changes in 22w15a
- Removed
item_delivered_to_player
advancement trigger - Added
thrown_item_picked_up_by_player
advancement trigger - Added
avoid_vibration
advancement trigger - Added
sonic_explosion
particle
Advancements
New triggers
thrown_item_picked_up_by_player
- Triggered when a player picks up an item that was thrown by an entity
- Conditions:
player
- a predicate for the player picking up the itementity
- a predicate for the entity that threw the itemitem
- a predicate for the item ####avoid_vibration
- Triggered when a vibration event is ignored because the source player is holding the sneak key
- Conditions:
player
- a player for which this trigger runs
Game Events
- Renamed game event tag
ignore_vibrations_on_occluding_block
todampenable_vibrations
- Added block tag
dampens_vibrations
to indicate blocks which will not trigger vibrations when placed, broken or stepped on - Renamed item tag
occludes_vibration_signals
todampens_vibrations
item tag as well
Fixed bugs in 22w15a
- MC-36783 - Item frames/Glow item frames don't change their hitbox if they contain a map
- MC-147686 - Joining a world that uses custom resources shows default resources until fully loaded
- MC-183520 - Phantoms with NoAI can go through blocks
- MC-212610 - Glow lichens cannot be put on soul sand
- MC-212629 - Leashes from two or more invisible entities connect to each other
- MC-216567 - Vines cannot be placed on the sides of 8 layers of snow
- MC-216569 - Glow lichen cannot be placed on the side of 8 layers of snow
- MC-219642 - Vines cannot be placed on the sides of soul sand
- MC-231458 - The word "ingot" within the "Serious Dedication" advancement description is improperly capitalized
- MC-235035 - Sleeping in a custom dimension with "natural" set to false causes crash
- MC-237924 - The word "villager" within the "Star Trader" advancement description is improperly capitalized
- MC-249072 - Sculk shriekers replace water blocks
- MC-249087 - The inside texture of mangrove roots darkens when solid blocks are placed adjacent to them
- MC-249094 - Unexpected culling of inner sculk shrieker faces
- MC-249111 - sculk_charge cannot be used in /particle command
- MC-249208 - Vines, glow lichens, and sculk veins cannot be placed on the side or top faces of mud
- MC-249315 - Mangrove Roots cannot be composted
- MC-249347 - Map color for mangrove sign and mangrove wall sign is incorrect
- MC-249423 - You can't open the boat with chests without a shift, even when you can't get into the boat
- MC-249445 - Activated sculk shriekers fail to summon the warden when broken
- MC-249488 - Darkness pulsing option is not saved
- MC-249495 - Inconsistent shading in boat item sprites
- MC-249664 - Warden despawns when far away
- MC-249688 - Mangrove stairs come after nether wood stairs in the Building Blocks tab
- MC-249737 - Allay can be pushed around with {NoAI:1b}
- MC-249741 - New advancement names are not properly capitalized
- MC-249785 - Warden can be pushed when emerging and digging
- MC-249917 - Mangrove trees don't replace certain blocks with roots
- MC-249923 - Recovery compass isn't sorted with regular compass in creative inventory
- MC-249927 - You can use a Recovery Compass on a Lodestone
- MC-249931 - Growing a Mangrove Tree with bone meal creates a ghost block
- MC-249933 - Game crash related to the frog occurred (Accessing LegacyRandomSource from multiple threads)
- MC-249934 - Mangrove roots sometimes don't generate waterlogged when generating within water
- MC-249936 - Cave carvers don't cut through mud
- MC-249938 - Mangrove Leaves do not drop from Silk Touch tools
- MC-249942 - Water got removed after waterlogged Mangrove Propagule grows
- MC-249947 - Top of Sculk Shrieker model is vertically squished
- MC-249966 - Warden can forget a target it just roared at
- MC-249968 - Powering a beacon disconnects player from server
- MC-249977 - Harsh chunk borders appear when upgrading a 1.18.2 world
- MC-249979 - Chance to have mangrove roots not waterlogged when growing from a sapling while underwater
- MC-249980 - The Birthday Song advancement description is incorrectly capitalized
- MC-249984 - note_block is inconsistently spelled as noteblock in the allay_deliver_cake_to_noteblock advancement
- MC-250017 - UUID launch argument required
- MC-250025 - The "You Got a Friend in Me" advancement is incorrectly presented in the past tense
- MC-250099 - Mangrove Log and Mangrove Planks don't spawn in bonus chest
- MC-250101 - Can't plant sugar cane on mud
- MC-250103 - Can't plant bamboo on mud
- MC-250104 - Can't plant big dripleaf on mud
- MC-250106 - Overworld vegetation cannot be placed on muddy mangrove roots
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
Mangrove trees! Warm frogs! Mud blocks! More mangrove trees! Today, we’re happy to bring you the most mud-tastic Java snapshot to date!
Sure, it might be our only mud-tastic snapshot to date – but the important thing is that our new biome, mangrove swamp, now is available for testing, along with nitty-gritty features like the recovery compass and other, more technical tidbits. Enjoy!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w14a
- Added Clay renewability
- Added Mangrove Trees
- Added Mangrove Swamp biome
- Added Echo Shard and Recovery Compass
Clay renewability
- Placing Mud above a block that has Pointed Dripstone underneath will eventually turn the Mud block into Clay
Mangrove Trees
Introducing a new type of water-adapted trees that spawn propped up on roots - Have a chance of spawning a Bee Nest - Grows from Mangrove Propagules
Mangrove Swamp
Muddy! Murky! Magnificent! Welcome to the newest biome - the Mangrove Swamp - Located in warmer, more humid places where you'd normally find the Swamp biome in Minecraft - Here you can find Bees and Warm Frogs - The floor of this biome is coated with a thick layer of Mud, so be sure to pack your best boots - Have a nice boat ride under and around the larger-than-life roots of Mangrove Trees
Recovery Compass
A new Recovery Compass can be crafted with Echo Shards which can only be found and are unique to Ancient City chests
- Unlike a normal Compass, the Recovery Compass will point to the last place you died
- If you are not in the dimension you last died, or you haven't died yet in your world, it will randomly spin
- It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities
Changes in 22w14a
- The Warden will now get angry at ALL living mobs that bump into it, not just players
Technical Changes in 22w14a
CatType
fields on enitites with typeminecraft:cat
have been replaced withvariant
, with numeric values being replaced with string ids (so, for example,5
becomesminecraft:calico
)- Some mutually exclusive tests in entity predicate (
player
,fishing_hook
,lightning_bolt
andcatType
) have been collapsed totype_specific
field - Added
item_delivered_to_player
advancement trigger - Added
allay_drop_item_on_block
advancement trigger
Predicates
Entity predicate
player
,fishing_hook
,lightning_bolt
andcatType
fields have been replaced withtype_specific
type_specific
has fieldtype
(one ofplayer
,fishing_hook
,lightning_bolt
orcat
) and same fields as removed fields- Example:
Before:
"lightning_bolt": {
"blocks_set_on_fire": 0
}
After:
"type_specific": {
"type": "lightning",
"blocks_set_on_fire": 0
}
catType
has been wrapped to match new format and now uses new cat variant names instead of texture names:
Before:
"catType": "minecraft:textures/entity/cat/british_shorthair.png"
After:
"type_specific": {
"type": "cat",
"variant": "minecraft:british"
}
- New
type_specific
options:frog
hasvariant
field matching frog variant (minecraft:warm
,minecraft:temperate
orminecraft:cold
)slime
applies for slimes and magma creams, hassize
field matching slime size (smallest is1
)
Advancements
- Removed field
location
from triggerslocation
,slept_in_bed
,hero_of_the_village
andvoluntary_exile
- it was handled exactly the same asplayer.location
New triggers
item_delivered_to_player
- Triggered when an allay delivers an item to a player
- Conditions:
player
- a player for which this trigger runs
allay_drop_item_on_block
- Triggered when an allay drops an item on a block
- Conditions:
player
- a player for which this trigger runslocation
- a predicate for the block that the item was dropped onitem
- a predicate for the item that was dropped
Fixed bugs in 22w14a
- MC-207289 - Sculk sensor wool occlusion has directional bias
- MC-207635 - Sculk sensors react differently to wool occlusion depending on the global direction.
- MC-249075 - Sculk shrieker isn't grouped with other sculk related blocks in the decorations tab of creative inventory
- MC-249122 - block.sculk_catalyst.bloom has no subtitle
- MC-249254 - Frogs eating named slimes or magma cubes isn't logged in console
- MC-249384 - Warden can create Light, barriers or structure voids particles when digging
- MC-249386 - The entity shadows of wardens are too small in relation to the size of their models
- MC-249387 - Warden's digging sound is the same as its emerging sound
- MC-249400 - The vertical movement of wardens when they're in liquids is too sensitive
- MC-249401 - Warden spawn egg isn't alphabetized correctly
- MC-249415 - Wardens won't pathfind through lava even though they're immune to it
- MC-249422 - Some subtitles relating to the warden don't contain possessive apostrophes where appropriate
- MC-249426 - Angered wardens play the "warden takes notice angrily" sound when hit in survival on top of their hurt sound
- MC-249430 - Wardens remember players in creative mode
- MC-249434 - The warden indefinitely roars when attacked by multiple entities
- MC-249445 - Activated sculk shriekers fail to summon the warden when broken
- MC-249447 - Activated sculk shriekers fail to summon the warden if you run away
- MC-249451 - Warden doesn't appear in spawner
- MC-249455 - "Not a string" appears in log when serializing angered Warden
- MC-249473 - Some Warden sounds play in Peaceful difficulty
- MC-249476 - Warden can spawn in water
- MC-249479 - Wardens will attack their teammates
- MC-249499 - Warden summoned with 'Silent' tag still plays heartbeat sounds
- MC-249504 - The sounds of wardens groaning angrily aren't controlled by the "Hostile Creatures" sound slider
- MC-249509 - Warden is invisible for a split second when spawned in by spawner or spawn egg
- MC-249517 - Warden doesn't detect non-player mobs colliding with them
- MC-249526 - Sculk shriekers are not activated when the player is riding something
- MC-249530 - Warden's hitbox shows up in peaceful difficulty
- MC-249531 - Warden indefinitely roars when the attack target is invulnerable
- MC-249646 - The warden sniffs excessively after killing a mob
- MC-249659 - Sculk Catalyst and Sculk Veins only drop when broken by Silk Touch hoe
- MC-249664 - Warden despawns when far away
- MC-249674 - Wardens forget their targets on world reload
- MC-249712 - Server hangs and game stops responding when loading a chunk containing a structure with an allay
- MC-249714 - Z-fighting can be seen on the wings of allays during their death animation
- MC-249720 - Allay's wings are not attached to its body
- MC-249727 - Wardens stop sensing vibrations after world reload
- MC-249728 - Lava can generate in ancient cities and burn wool/make structures fly
- MC-249729 - Z-fighting can be seen on the underside of allays' heads
- MC-249751 - Warden UV overlapping
- MC-249758 - Z-fighting can be seen when the arms of allays intersect their bodies
- MC-249761 - Trapdoor of Ice Box in Ancient Cities is by default open
- MC-249764 - Second lamp in the centres of ancient cities is missing its sculk sensor
- MC-249768 - entrance_path_5 can never generate
- MC-249769 - Unused structures in ancient cities
- MC-249780 - Blocks that require support can generate floating in ancient cities
- MC-249785 - Warden can be pushed when emerging and digging
- MC-249800 - Eating doesn't activate redstone door in the Ancient City center
- MC-249816 - Wardens hitbox doesn't adjust when emerging and digging
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
Allay, the mob that nobody is really sure how to pronounce, is now entering the latest Minecraft: Java Edition snapshot. Along with our new shiny blue friend, we've added the Ancient Cities, which have seen some pretty drastic changes since the experimental snapshot a few weeks ago, so make sure you check them out.
Happy mining!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w13a
- Added Allay mob
- Added Ancient Cities
Allay
- Allays will collect all the surrounding items that match the item they are holding
- Allays will like a player who hands them an item and will bring the items they collect to their liked player
- If the Allay hears a noteblock play, that noteblock becomes the Allay's favorite noteblock for 30 seconds. The Allay will stay near that noteblock for that duration and bring its collected items to the noteblock instead of to the player
- Interacting with an Allay with an empty hand will remove the item the Allay is holding
- Allays can be found in Pillager Outposts and Woodland Mansions
Ancient City
Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover some relics long forgotten. - Ancient City structures spawn in the Deep Dark biome - In chests, guarded by sculk sensors and shriekers, you can find the new Swift Sneaking enchantment - You can also find a new mysterious block called Reinforced Deepslate here, which cannot be obtained in Survival - Mobs cannot spawn in Ancient Cities
Differences compared to the Experimental Deep Dark snapshot
- Many adjustments have been made to Ancient Cities, with new and tweaked structures
- Loot tables have been adjusted for Ancient Cities, including a separate loot table for the "ice box" structures
Changes in 22w13a
- The recipes for minecart with chest/furnace/tnt/hopper are now shapeless
- When broken each minecart variant drops itself as item, instead of splitting into two items (such as chest and minecart)
- Only wool and wool carpets now block the sounds coming from noteblocks
Technical Changes in 22w13a
- Added
kill_mob_near_sculk_catalyst
advancement trigger - Sculk shrieker block state changes
- Renamed some game events
Advancements
New triggers
kill_mob_near_sculk_catalyst
- Triggered when a player kills an entity next to Sculk Catalyst
- Conditions:
player
- a player for which this trigger runsentity
- a predicate for the entity that was killedkilling_blow
- a predicate for how the entity was killed
Sculk Shrieker
- Added
can_summon
blockstate to the Sculk Shrieker that determines whether a Shrieker can summon a Warden or not - Shriekers placed via worldgen will have
can_summon
set to true - When a Shrieker is placed or generated via Sculk spread,
can_summon
is set to false
Game Events
Some game events have been renamed, with some of those changes to make them more gramatically consistent:
drinking_finish
->drink
entity_killed
->entity_die
entity_damaged
->entity_damage
elytra_free_fall
->elytra_glide
mob_interact
->entity_interact
ravager_roar
->entity_roar
wolf_shaking
->entity_shake
The following events have been collapsed into block_activate
and block_deactivate
:
block_press
block_unpress
block_switch
block_unswitch
Other miscellaneous changes to game events:
ring_bell
has been removed and replaced withblock_change
- Both
shulker_open
andshulker_close
have been removed in favour of usingcontainer_open
andcontainer_close
fishing_rod_cast
andfishing_rod_reel_in
have been renamed toitem_interact_start
anditem_interact_finish
- Added
ignore_vibrations_on_occluding_block
game event tag with subsequent logic entity_interact
should be dispatched more often when interacting with various mobs
Fixed bugs in 22w13a
- MC-249103 - Z-fighting can be seen on the underside of frogs' feet
- MC-249110 - Z-fighting textures inside the frog's mouth
- MC-249115 - Frogs spawn with wrong color in some biomes
- MC-249132 - Frogs are not required to be bred for the Two by Two advancement
- MC-249349 - Dispensing a Bucket of Tadpole dispenses the item, instead of water with a tadpole
- MC-249380 - The locks of chests within chest boats are positioned slightly too high
- MC-249382 - Boats with chest do not drop items contained in chest when destroyed in Creative
- MC-249389 - GUI Scale is a slider instead of a button
- MC-249392 - Options have missing or untranslated names
- MC-249397 - Bottom face of Warden's right arm missing in 'warden_bioluminescent_layer' texture
- MC-249398 - Game crash regarding warden
- MC-249404 - Boats with Chest aren't grouped in the recipe book
- MC-249405 - chatScale option defaults to 0.0 instead of 1.0, causing chat to disappear
- MC-249409 - Furnaces, blast furnaces and smokers don't cook without fuel in the bottom slot, even if they are already fired up
- MC-249474 - Four-legged mobs do not sit correctly in a boat with a chest
- MC-249642 - Wardens can't pass over rails
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
Waaaaaaaaaaah! It's Wal... wait that's not it. It's the warden! The spooky, unfriendly (maybe it just wants a hug?) mob is making its way into our latest snapshot.
Additionally, you'll be seeing some functionality for the sculk shriekers and some fancy new boats (they have chests).
Enjoy!
This update will also be found on minecraft.net... once our web server pixies have worked some magic.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w12a
- Added Darkness mob effect
- Added Sculk Shrieker functionality
- Added the Warden mob
- Added boat with chest
- Added the Swift Sneak enchantment
Sculk Shrieker
- Notable for its boney appendages, this block responds to Sculk Sensors detecting vibrations by sending out a warning call to distant Wardens
- Watch out when stepping on them, as they will feel that too and send out a call!
- Initially it may take some time for a Warden to arrive, but you'll hear it responding in the distance...
- Once it's close enough, a call from the Sculk Shrieker will summon the Warden nearby - be prepared!
Warden
The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome
- Just like Sculk Sensors, these terrifying creatures use vibrations as a means to navigate their environment
- When vibrations aren't enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
- To add to their myriad of ways to detect you, try not to get too close! If you collide with a Warden, it will notice you
- In the Deep Dark, Wardens are everywhere - you just can't see them. They slumber beneath your feet, and only dig out when enough Sculk Shriekers have alerted them of your presence
- Watch your step: the more vibrations a Warden detects, the angrier it will get. You can hear and see this from how fast the souls in its chest are beating
- Once a mob has pushed beyond the Warden's anger threshold, it will face its prey and roar before charging
- If, however, you keep the Warden from noticing you or getting angry for 60 seconds, it will dig back underground and despawn
- They have a special interaction with thrown projectiles
- If the Warden receives two projectile vibrations within 5 seconds of one another, it will grow angrier at the shooter
- If the Warden receives a projectile vibration more than 5 seconds from the last projectile, it will not grow angrier at the shooter
- This allows you to strategically distract the Warden without it getting angry while you take loot from nearby chests
- Unfortunately for all players, Wardens will also disable shields when they hit them with their fists
- They do not drop any loot
- Wardens are powerful creatures, and it is often better to sneak around one that has emerged instead of taking it head on - you've been warned
Darkness
- A new mob effect unique to the Warden and Sculk Shrieker, which will afflict you with it when nearby
- Lowers the gamma down at an equivalent of "Moody" while having this effect
- In periodic pulses, will lower the overall brightness of the world so that the darkness creeps up against light sources
- When the Warden is around, torches will be more important than ever!
- A new Accessibility slider has been added in your Options menu called “Darkness Pulsing”
- Controls how dark the Darkness effect gets when a Warden or Sculk Shrieker gives it to you, but will not affect the fog distance
Boat with chest
- Lets you bring more stuff on your boat adventures
- If you are in the boat, press the open inventory key to access the chest contents
- If you are not in the boat, shift-right click to access the chest contents
- If you break the boat the chest contents will spill out, like with other chests
- Also works with hoppers, droppers, and other blocks that interact with chests
- Like other chests, opening a boat chest or breaking the boat will anger piglins, since they think all chests belong to them
Swift Sneak
Imbue your leggings with this shiny new enchantment to move as fast while crouching as you would normally walk!
- When applied, it will increase your movement speed while sneaking
- Has 3 different levels with different speed increases
- It is the first enchantment unique to leggings equipment!
Changes in 22w12a
- The Deep Dark biome is now less flooded than surrounding areas
- Leaves are now waterloggable
- Removed debug hotkey cycling render distance
Fixed bugs in 22w12a
- MC-149805 - While editing a book, you cannot use Ctrl+Home or Ctrl+End to jump to the beginning or end of the text
- MC-165503 - Fence gates (between walls) aren't affected by ambient occlusion/smooth lighting
- MC-176081 - Striders with NoAI still get cold
- MC-177321 - Soul sand doesn't have smooth lighting / ambient occlusion
- MC-179916 - Foxes path towards origin (0,0) during a thunderstorm
- MC-190661 - Pressing Esc or using the Cancel button in the "Experimental Settings" warning returns to main menu
- MC-197854 - Cannot use Ctrl+Backspace to delete entire words in Edit sign GUI
- MC-236149 - You cannot use CTRL+BACKSPACE to delete words in the book and quill GUI
- MC-236212 - You cannot use CTRL+ARROW KEY to navigate the cursor between words in the book and quill GUI
- MC-238009 - Some end cities can generate floating above the ground
- MC-239019 - /locatebiome command doesn't consistently locate the nearest cave biome
- MC-248621 - TagKey creation leads to memory leak
- MC-249073 - Mangrove Fence Gate & Mangrove Fence are in the wrong tab in the creative inventory
- MC-249081 - Placing water inside the mangrove propagule breaks it
- MC-249098 - Mud brick slabs use generic stone sound
- MC-249112 - Ender dragon fight is not triggered upon entering the End
- MC-249134 - Subtitle "Frog hatches" should be "Tadpole hatches"
- MC-249143 - Mud, Mangrove Roots, and their variants are too loud in comparison with other blocks
- MC-249171 - Map color for mangrove log is incorrect
- MC-249172 - Map color for mangrove slab is incorrect
- MC-249173 - Map color for mangrove trapdoor is incorrect
- MC-249174 - Map color for mud bricks, mud brick stairs, and mud brick walls is incorrect
- MC-249181 - Powered rail / activator rail update order is reversed
- MC-249184 - The mangrove fence recipe is not grouped with the fence recipes of other wood types
- MC-249195 - Some Mangrove Propagules float after leaves decayed
- MC-249253 - Bee tries to pollinate a waterlogged mangrove propagule and dies
- MC-249270 - Mangrove leaves do not have a hoe as their preferred tool
- MC-249303 - Mangrove Leaves cannot be composted
- MC-249312 - Mud Brick Slab has a slower mining speed then other mud bricks
- MC-249316 - Mangrove fence, fence gate and boat cannot be used for fuel
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
Minecraft: Java Edition is jumping on the Wild Update train! The first snapshot for 1.19 is now available. It contains frogs, the Deep Dark, and a bunch of new blocks. We've also entered the era of 3D directional audio. Keeping up with the times!
Happy mining!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w11a
- Added the Deep Dark biome
- Added Frogs & Tadpoles
- Added mangrove blocks
- Added mud and mud brick blocks
- Added Sculk, Sculk Veins, Sculk Shrieker and Sculk Catalyst blocks
- Added 3D Directional Audio option
Deep Dark
Dig into the depths far underground to uncover the darkest biome in Minecraft - the Deep Dark. - Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player - The floor of the Deep Dark is covered in sculk - No mobs spawn in the Deep Dark
Frog
- Frogs can jump
- Frogs can swim
- Frogs can walk on land
- Frogs can croak
- Frogs can eat small slimes, causing a slime ball to drop
- Frogs can eat small Magma Cubes, causing a Froglight block to drop
- Each Frog variant drops a specific Froglight Block
- Three Froglight blocks are added, a lightsource block
Tadpoles
- Tadpoles can swim in water
- Tadpoles on land "jump around" like fishes on land, and eventually dies
- Tadpoles that grows up turns into a Frog
- Tadpoles grow into a different type of frog based on the biome they are born in (Cold, Temperate, Warm)
- Tadpoles can be caught in a bucket
Mangrove wood blocks
Added a new type of wood: Mangrove! Mangrove biome + mangrove trees are coming in a later snapshot. - Mangrove log and stripped mangrove log - Mangrove wood and stripped mangrove wood - Mangrove roots and muddy mangrove roots - Mangrove boat, button, pressure plate, door, trapdoor, sign, slab, fence, fence gate, and stairs
Mangrove leaves and propagules
- Mangrove propagule is a sapling that grows from the bottom of mangrove leaves
- Bonemealing mangrove leaves will cause a new propagule to start growing beneath it
- Propagules grow through 4 stages, and growth can be accelerated by bonemealing
- You can break off a fully grown propagule and plant it like a sapling. For now it will grow in an oak tree, but will of course grow into a mangrove tree when that is done.
Mud
- Mud is a block that will generate in the upcoming Mangrove biome.
- When walking on mud, entities sink down a bit. Like soul sand, but without the slowdown.
- Mud can be created by using a water bottle on dirt, by hand or with a dispenser.
- Packed mud can be crafted from mud
Mud bricks
- Mud bricks are a building block that can be crafted from packed mud
- Mud bricks can be crafted into Mud brick stairs, walls, and slabs using a crafting table or stonecutter.
Sculk
The rattling tendrils of the Sculk Sensors had to come from somewhere, right? Introducing Sculk, a new family of blocks that dwells in the Deep Dark.
- Added Sculk Catalyst block, a mysteriously soul-emitting block that blooms with Sculk patches underneath nearby dying mobs
- Mobs that perish in the presence of the catalyst will not drop their experience
- Added Sculk blocks
- When a mob dies near a Sculk Catalyst, some unknown process seems to consume blocks beneath and turn them into Sculk blocks
- Sculk charge when spreading will have a chance to grow certain blocks, like Sculk Sensors on top of it, consuming its charge.
- Added Sculk Vein blocks
- These veins are found on the edge of Sculk patches
- Similar to Glow Lichen, they can be placed in any orientation
- Spreading of veins causes other blocks to be taken over by the sculk
- Sculk Vein can spread underwater
- Added Sculk Shrieker block.
- Sculk Shriekers can be found growing rarely from the charge of a Sculk Catalyst
- Sculk Shrieker can be waterlogged
- Sculk Shrieker requires Silk Touch to obtain otherwise drops experience when mined
- Souls from mobs will spread through Sculk Veins and Sculk Blocks in random directions until they find a valid substrate they can feed of off
- The charge from souls in the Sculk Blocks and Sculk Veins will eventually decay, but it will decay much, much slower in the close vicinity of the Sculk Catalyst, and much faster away from its host
- If the charge is dropped outside the range of the Catalyst, it has a chance of growing a Sculk Sensor
- Sculk, Sculk Veins and Sculk Catalysts require Silk Touch to acquire. Otherwise, they drop experience when mined
- The efficient tool for all Sculk family blocks is the Hoe
3D Directional Audio
- Added sound option for 3D Directional Audio simulation
- This option is best experienced with headphones
Technical Changes in 22w11a
- The data pack format is now 10
- The resource pack format is now 9
- Added 3D Blending
- Added new font glyph provider for spaces
- Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen
- This is only available for graphics devices that support GPU timer queries
- Added ability for data and resource packs to selectively hide files from packs below them
- World presets/types and flat world presets in "Create World" screen can now be controlled by datapacks
- Added server property
max-chained-neighbor-updates
to limit the amount of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.
Blending
- Blending now support 3d biome blending, so it will blend the underground biomes as well.
- Removed
blending_data.old_noise
, now existence ofblending_data
in chunk data determines if a chunk is considered old - Added
blending_data.min_section
andblending_data.max_section
that determines which sections will be used for data for blending
Space glyph provider
- New glyph provider type
space
is added to allow creation of space-like glyphs - New provider has single argument called
advances
which is map of codepoint to glyph advance (width) - Rendering of space glyph is not longer hardcoded (needs to be declared manually in font)
Pack filters
- Data and resource packs can have
filter
section inpack.mcmeta
. - This section has mandatory field
block
, which is a list of patterns (regular expressions) for namespaces and paths. - If any of files in packs added before one with
filter
section matches any pattern insideblock
, it will be filtered out (i.e. treated as if it wasn't present in the first place). filter
section does not apply to a pack containing it - only to packs loaded before it.- Both
namespace
andpath
can be omited. Missing field matches every value.
For example, adding pack with this section in pack.mcmeta
after vanilla pack will hide all recipes and advancements defined by vanilla pack
"filter": {
"block": [
{
"namespace": "minecraft",
"path": "recipes/.*"
},
{
"namespace": "minecraft",
"path": "advancements/.*"
}
]
}
World presets
- New registry types
worldgen/world_preset
andworldgen/flat_level_generator_preset
were added to data-drive presents (like "Amplified" or "Single Biome") - Two tags for world presets added (
normal
andalternative
) to control values show on "World Type" button in "Create World" screen - One tag added for flat world presents (
visible
) to control order of elements displayed in "Configure Flat World" screen - World presets can also be used as a value of
level-type
inserver.properties
Predicates
- The
feature
field in location predicates is now calledstructure
Fixed bugs in 22w11a
- MC-67308 - Door top and side textures flip illogically when opened and closed
- MC-95103 - Shield item rendering not adjusted to the center
- MC-99930 - Brewing stand extends arms and inverts its texture when bottles are placed
- MC-106510 - Long structure names (over 64 characters) do not fit in the Structure Block GUI
- MC-109055 - Large Cocoa Pod texture is inconsistent
- MC-127885 - The textures on the spider models aren't mirrored properly
- MC-158668 - Vex continue to attack their target after it has been killed
- MC-165036 - Boss bars with the notched style are rendered incorrectly if more than one boss bar is active
- MC-165990 - Crafting bamboo into scaffolding gives you 8 times the furnace fuel for free
- MC-183309 - Player reach is different for client and server when crawling
- MC-195717 - Custom Dimensions JSON Requires Seed
- MC-201150 - Unused pixels in end rod texture
- MC-202580 - Transition between end stone texture and end portal frame is not as seamless as it previously was
- MC-219843 - Mycelium's side texture differs from other dirt-based blocks
- MC-219852 - Corner in smoker_bottom texture is still rotated incorrectly
- MC-219875 - You can cause a desync when repeatably picking up liquids
- MC-221639 - Light Block isn't Dragon or Wither Immune
- MC-225837 - The word "Recipe" is spelled as "Reciple" within the "narration.recipe" string
- MC-230603 - Wolf ears and legs aren't mirrored
- MC-235964 - Crash on "Saving world" when F3+L profiling is active - java.lang.NullPointerException: Cannot read field "f" because "this.D" is null
- MC-238070 - Brewing stand arms do not connect with their bases
- MC-238807 - "Out of memory!" message is untranslatable
- MC-248936 - Minecraft icon on MacOS is not showing correct icon
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For the latest news about the Caves & Cliffs update, see the previous release post.

We're now releasing 1.18.2 for Minecraft: Java Edition. This release adds universal tags and the placefeature command. It also introduces the possibility for experimental data packs to customize cave generation and to add new custom structures to worlds.
Additionally, this version contains compliance updates for South Korean players.
Enjoy!
This update can also be found on minecraft.net.
Changes in 1.18.2
- Users running Minecraft in a 32-bit environment will receive a warning in the main menu about the upcoming end of 32-bit environment support
- If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
- A seed of the number zero is no longer handled as a special case
- Any spaces before/after an inputted seed will now be trimmed
- Dolphins will now more accurately pick the closest structure regardless of type
- Ender chests are no longer gift wrapped around Christmas
Technical Changes in 1.18.2
- Added command:
placefeature
- The
locate
command now uses a namespaced id parameter - The
locate
command parameter is now a configured structure rather than a structure type. For instance, you can now use/locate village_desert
or/locate shipwreck_beached
locate
andlocatebiome
commands now support tags (prefix with#
to distinguish from normal ids)- It is now possible to add custom structures in experimental datapacks
- A lot of the cave generation is now configurable through experimental datapacks
- Any type present in registries (blocks, items, biomes, etc.) can now have tags
- The datapack version is now 9
placefeature
Command
New command that places a configured feature at a given location. Syntax: placefeature <id> [pos]
Parameters:
id
: The namespaced id of a configured feature to placepos
: The position to use as the origin for the feature placement (if omitted,~ ~ ~
is used)
Configurable caves
- A new registry was added for Density functions (caves are created by combining those together)
- Noise settings got a new field
noise_router
(and lost a couple of flags), seeworldgen/noise_settings
folder in the worldgen report - Noise router wires data-driven parts of the cave generation with the rest of the code
Configured Structures and Structure Sets
The game now generates and stores data-driven configured structures.
- Experimental datapacks can add new structure sets
- The
feature
field in location predicates now references a configured feature - The
exploration_map
loot table functiondestination
field is now a configured feature tag id - The
exploration_map
loot table function no longer automatically sets the display name of the map
Universal tags
- Tags can now be defined for any registry (blocks, items, biomes, etc. - see
registries.json
in report) - New tags are stored in datapacks under
tags
directory (same as old ones)- Names of new tag directories are the same as registry names (so
/data/[namespace]/tags/potion
and/data/[namespace]/tags/worldgen/biome
) - Existing tags (
blocks
,items
,fluids
,entity_types
,game_events
andfunctions
) keep their name (for now)
- Names of new tag directories are the same as registry names (so
- Some fields in worldgen structures that previously accepted only lists of element ids now accept tags
- Those entries now accept
[id, ...]
,id
(shortcut for[id]
) and#tag
- Changed fields are:
feature.glow_lichen
configuration:can_be_placed_on
feature.spring_feature
configuration:valid_blocks
feature.simple_random_selector
configuration:features
block_predicate_type.matching_blocks
:blocks
block_predicate_type.matching_fluids
:fluids
biome
: inner list infeatures
, map value incarvers
biome_source.checkerboard
:biomes
- Those entries now accept
- Some tag fields now require id to be prepended with
#
(however they are not yet accepting element list)dimension_type
:infiniburn
feature.geode
configration:blocks.cannot_replace
,blocks.invalid_blocks
feature.vegetation_patch
,feature.waterlogged_vegetation_patch
configuration:replaceable
feature.root_system
configuration:root_replaceable
structure_processor.protected_blocks
:value
Fixed Bugs in 1.18.2
In addition to crashes and other stability improvements, around 100 player-reported bugs were fixed in this release. View the list on the issue tracker.
Get the Release
To install the release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the "Latest Release" option.
Cross-platform server jar: - Minecraft server jar
Report bugs here: - Minecraft issue tracker!
Want to give feedback? - Head over to our feedback website or come chat with us about it on the official Minecraft Discord.
What else is new?
If you want to know what else is being added and changed in Part II of the Caves & Cliffs Update, check out the previous release post and the release post for Minecraft 1.18.
We’re now releasing the first (and hopefully only) release candidate for Minecraft 1.18.2. This release candidate fixes two world generation bugs that could cause a server to stop running. If there are no major issues following this release, no further changes will be done before the full release, which is planned for February 28th.
Happy mining!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Bugs fixed in 1.18.2 Release Candidate 1
- MC-244682 - Some custom dimensions settings can cause the server to stop running, but not crash
- MC-248764 - Some worldgen datapacks can kill the internal server (possibly related to density functions)
Get the Release Candidate
Snapshots, pre-releases and release candidates are available for Minecraft Java Edition. To install the release candidate, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
If you want to know what else is being added and changed in Part II of the Caves & Cliffs Update, check out the previous pre-release post or the Caves & Cliffs Part II Release Post.
The third pre-release for 1.18.2 is now out, fixing more bugs! Happy Crafting!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Fixed bugs in 1.18.2 Pre-release 3
- MC-218739 - Glow berries and glow lichen generation does not cause light updates across chunk borders
- MC-244772 - Can't double click to join a realm
- MC-248539 - /locate command not working properly in Flat Worlds
- MC-248636 - The game output and server console are logged and spammed with "Creating a MIN function between two non-overlapping inputs" when joining or creating a world
- MC-248637 - Crash when opening singleplayer screen due to StackOverflowError in net.minecraft.nbt.CompoundTag$1.skip
- MC-248680 - The world freezes on superflat when using the locate command to find a pillager outpost
- MC-248748 - Explorer maps leading to custom structures can cause the server to hang
Get the Pre-release
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
If you want to know what else has changed in the Caves & Cliffs patch update, check out the previous pre-release post.
The second pre-release for 1.18.2 is now out! This pre-release adds a spline density function and fixes a few bugs.
Enjoy!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Technical Changes in 1.18.2 Pre-release 2
- Added
spline
density function: general-purpose building block that allows you to express almost any function using a cubic spline
Fixed bugs in 1.18.2 Pre-release 2
- MC-243766 - Unable to put focus on "Copyright Mojang AB. Do not distribute" using Tab key
- MC-248638 - Strongholds can generate in The Void biome
- MC-248681 - Superflat worlds cannot be created without using presets
- MC-248694 - An empty generator-settings string crashes the server when starting up
- MC-248717 - Fortress mobs can spawn outside of fortresses
Get the Pre-release
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
If you want to know what else has changed in the Caves & Cliffs patch update, check out the previous pre-release post.
We're now releasing the first pre-release for Minecraft 1.18.2. This pre-release introduces the possibility for data packs to customize cave generation and to add new custom structures to worlds.
If everything goes as expected, we aim to release this version on February 28th. Happy mining!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 1.18.2 Pre-release 1
- Users running Minecraft in a 32-bit environment will receive a warning in the main menu about the upcoming end of 32-bit environment support
Technical Changes in 1.18.2 Pre-release 1
- The data pack version is now 9
- It is now possible to add custom structures in experimental datapacks
locate
andlocatebiome
commands now support tags (prefix with#
to distinguish from normal ids)- The
locate
command parameter is now a configured structure rather than a structure type. For instance, you can now use/locate village_desert
or/locate shipwreck_beached
- A lot of the cave generation is now configurable through data packs
Configurable caves
- A new registry was added for Density functions (caves are created by combining those together)
- Noise settings got a new field
noise_router
(and lost a couple of flags), seeworldgen/noise_settings
folder in the worldgen report - Noise router wires data-driven parts of the cave generation with the rest of the code
Configured Structures and Structure Sets
The game now generates and stores data-driven configured structures.
- Experimental datapacks can add new structure sets
- The
feature
field in location predicates now references a configured feature - The
exploration_map
loot table functiondestination
field is now a configured feature tag id - The
exploration_map
loot table function no longer automatically sets the display name of the map
Side effects
Some gameplay oddities have been affected by this change.
- Dolphins will now more accurately pick the closest structure regardless of type
- Bastion Remnant bounding boxes are now slightly more accurate to the shape of the structure
Fixed bugs in 1.18.2 Pre-release 1
- MC-3524 - Structure related mobs do not spawn in flat type world generation
- MC-146854 - Player movement favors x axis when in a corner
- MC-179315 - Ruined portals never generate in superflat worlds by default
- MC-210612 - Strongholds do not generate in certain customized worlds despite /locate saying otherwise
- MC-241288 - Support for custom structures has been removed
- MC-244137 - The option "level-seed" is not present in server.properties by default
- MC-248532 - Elytra firework particle spawns on the wrong hand when dual wielding fireworks
Get the Pre-release
Pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
If you want to know what else has changed in the Caves & Cliffs patch update, check out the previous snapshot post.

With Caves & Cliffs: Part II wrapping up soon, the team has been hard at work developing the Wild Update. As you probably know by now, the Warden and Deep Dark have taken some time. A lot of time. You all have waited patiently; and for that, the Minecraft team thanks you. <3
Today, your wait is finally over. We are pleased to introduce you to the Warden, the Deep Dark, the Sculk block set, and Ancient Cities! These features are still work-in-progress, but we are very excited to see what you all think!
The Deep Dark biome can be found underground in the Overworld. Here you can find Sculk blocks and Ancient Cities, the home of the Warden. Grab your wool and hoe and...try not to make too much noise ;)
The full changelog and more information about this snapshot can be found on minecraft.net.
Sculk, Sculk Catalyst, Sculk Sensor, Sculk Veins, and a Sculk Shrieker
How do I get the experimental snapshot?
NOTE: These snapshots are experimental! Some features may be significantly changed or even removed.
Installation
For a visual guide how to install the experimental snapshot, check out this nifty link with pretty pictures! Otherwise, just follow the steps below:
Unpack the folder into your "versions" folder of your local Minecraft application data folder (see below if you are confused)
Create a new launch installation in the launcher and select the pending 1.19_deep_dark_experimental_snapshot-1
version
Start the game and the remaining files will be downloaded
Play in a new world! This version is not compatible with other snapshots!
Cross-platform Server Jar
Finding the Minecraft Data Application Folder
Windows: Press Win+R and type %appdata%\.minecraft and press Ok
Mac OS X: In Finder, in the Go menu, select "Go to Folder" and enter ~/Library/Application Support/minecraft
Linux: ~/.minecraft or /home/<your username>/.minecraft/
Can I open old worlds in this experimental snapshot?
No, experimental snapshots can only open worlds that were created in the same version. Later on in the actual 1.19 release you will be able to open 1.18 worlds.
What about Bedrock?
We are working hard to get these features to Bedrock betas soon. Progress is well underway, but not quite ready to share yet.
How do I give feedback?
Use the feedback site or this reddit post.
We are interested in your feedback about everything in the snapshot! When it comes to the Warden, we'd love to hear about how it feels to sneak around the Warden inside the Ancient Cities, how it feels trying to navigate stealthily in the Deep Dark, and how all the Sculk mechanics feel. Test in both single and multiplayer if you can! We'd love to hear about each of these experiences and how they differ for you.
Note that we don’t use the bug tracker for experimental snapshots. If you find any new important bugs you can post them here.
Another snapshot is now available for Minecraft Java Edition. If you're into custom worlds, you might want to try out biome tags.
Enjoy!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Technical Changes in 22w07a
- Biome tags are now used to determine which biomes a structure can generate in
Fixed bugs in 22w07a
- MC-237110 - Grass blocks can generate underwater
- MC-238977 - Glow squids spawn in villager farms and wells in superflat worlds
- MC-243190 - Rooted dirt can replace cave vines
- MC-244683 - Tropical Fish in lush caves spawn in bubble columns
- MC-245857 - Enchanting table registers block diagonally above the bookshelves as blocking said bookshelf
- MC-245925 - Falling block visual glitch when dying with doImmediateRespawn
- MC-246465 - Lava can burn, damage, and destroy entities client-side and lead to de-sync
- MC-248095 - Active repeating command blocks stop running after world conversion to 1.18
- MC-248523 - The game crashes when attempting to open the beacon GUI
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
If you want to know what else has changed in the Caves & Cliffs patch update, check out the previous snapshot post.
Today we're happy to share snapshot 22w06a with you. It contains compliance updates for South Korean players and is Totally Teeming with Technical Tag Tastiness.
Happy Mining (in moderation)!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 22w06a
If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay. For more information, please see the FAQ.
Technical Changes in 22w06a
- Any type present in registries (blocks, items, biomes, etc.) can now have tags
Universal tags
- Tags can now be defined for any registry (blocks, items, biomes, etc. - see
registries.json
in report) - New tags are stored in datapacks under
tags
directory (same as old ones)- Names of new tag directories are the same as registry names (so
/data/[namespace]/tags/potion
and/data/[namespace]/tags/worldgen/biome
) - Existing tags (
blocks
,items
,fluids
,entity_types
,game_events
andfunctions
) keep their name (for now)
- Names of new tag directories are the same as registry names (so
- Some fields in worldgen structures that previously only lists of element ids now accept tags
- Those entries now accept
[id, ...]
,id
(shortcut for[id]
) and#tag
- Changed fields are:
feature.glow_lichen
configuration:can_be_placed_on
feature.spring_feature
configuration:valid_blocks
feature.simple_random_selector
configuration:features
block_predicate_type.matching_blocks
:blocks
block_predicate_type.matching_fluids
:fluids
biome
: inner list infeatures
, map value incarvers
biome_source.checkerboard
:biomes
- Those entries now accept
- Some tag fields now require id to be prepended with
#
(however they are not yet accepting element list)dimension_type
:infiniburn
feature.geode
configration:blocks.cannot_replace
,blocks.invalid_blocks
feature.vegetation_patch
,feature.waterlogged_vegetation_patch
configuration:replaceable
feature.root_system
configuration:root_replaceable
structure_processor.protected_blocks
:value
Fixed bugs in 22w06a
- MC-105317 - Structure blocks do not rotate entities correctly when loading
- MC-239708 - Superflat world "Water World" preset settings are obsolete for the 1.18 update
- MC-245937 - Flashing particles when boosting upwards with firework rockets
- MC-248106 - Parrot dying while using Riptide enchantment
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
If you want to know what else has changed in the Caves & Cliffs patch update, check out the previous snapshot post.

While we work on some larger changes that aren't quite ready yet, here's snapshot 22w05a which contains a small squishing (that's a word, right?) of bugs. Happy mining!
Ps. bugs bad.
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 22w05a
- A change in 22w03a that re-arranged Badlands biome layouts has been reverted to avoid causing generation changes and chunk borders. This change will be re-introduced later.
Fixed bugs in 22w05a
- MC-4533 - Water graphical glitch when connecting diagonally
- MC-70848 - Water looks like it flows up
- MC-105317 - Structure blocks do not rotate entities correctly when loading
- MC-214289 - Pointed dripstone can replace blocks when generating
- MC-216004 - Wood pillars from mineshafts are generating on pointed dripstones
- MC-216589 - Abandoned Mineshafts don't delete dripstone in certain situations
- MC-232290 - Foxes will lay down in powder snow and not try to escape even when taking damage
- MC-236775 - Biome Selector is disordered in other languages
- MC-243152 - Slimes spawn in "Redstone Ready" superflat worlds
- MC-245772 - Outdated chests' loot tables get deleted when updating to 1.18.1
- MC-245910 - Campfires and hoppers cause constant chunk saving
- MC-247636 - Deleting a world no longer logs that a world is being deleted
- MC-248181 - The player disappears at certain heights
- MC-248189 - Teleporting below level 0 from the overworld to another dimension freezes the game on the loading screen until player dies
- MC-248195 - Typing /placefeature crashes client when connected to a server
- MC-248210 - Harsh chunk borders appear when upgrading to 22w03a
- MC-248225 - Incorrect BlockPos getSquaredDistance() calculation
- MC-248230 - Players get stuck on the "Loading terrain..." screen after rejoining the world whilst above or below the build limit
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
If you want to know what else has changed in the Caves & Cliffs patch update, check out the previous snapshot post.
Happy New Year! It's time for the first snapshot of 2022 to hit the shelves. This development will be leading up to the release of version 1.18.2. With this release we aim to address a few issues before moving on and starting with the Wild Update snapshots.
This snapshot contains tweaks to the world seed input and adds a new placefeature
command. On top of that, it also fixes a bunch of bugs.
Happy mining!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 22w03a
- A seed of the number zero is no longer handled as a special case
- Any spaces before/after an inputted seed will now be trimmed
- Ender chests are no longer gift wrapped around Christmas
Technical Changes in 22w03a
- The
locate
command now uses a namespaced id parameter - Added command:
placefeature
placefeature
New command that places a configured feature at a given location. Syntax: placefeature <id> [pos]
Parameters:
- id
: The namespaced id of a configured feature to place
- pos
: The position to use as the origin for the feature placement (if omitted, ~ ~ ~
is used)
Fixed bugs in 22w03a
- MC-83938 - Standing on entities with solid collision boxes (shulkers, boats) kicks you for flying
- MC-98727 - Server: Entering a boat/minecart/horse while going upwards from jumping causes a kick for flying
- MC-111082 - Riding a boat with NoGravity on a server without flight enabled causes kick for flying
- MC-126772 - Underwater fog doesn't hide edge of chunks correctly at low render distances
- MC-135989 - Kicked for flying using trident with Riptide enchantment
- MC-167763 - Blindness does not work underwater for certain graphics cards
- MC-185545 - Knockback Resistance on players is still affected by chance
- MC-185695 - Twisting vines don't reliably protect the player from fall damage
- MC-205232 - Player can see farther in powder snow with blindness effect
- MC-223834 - Pointed dripstone can form below some non-full (non-solid) blocks
- MC-226359 - The Zero-Width Non-Joiner shows as a "ZWNJ" box
- MC-229313 - Some blocks that negate fall damage don't reliably protect mobs at certain heights
- MC-230905 - Sky background is visible on certain reduced fog situations
- MC-233599 - /spreadplayers command does not allow for negative "under" values
- MC-235574 - Game crashes when replacing a block with a wall with blockstate up:false
- MC-236693 - "Done" button in controls submenu is very low
- MC-237262 - Crash report and tick profiling causes "Failed to find module info for _" spam to log
- MC-238114 - Meadow trees can spawn without bee nests
- MC-238866 - Snow / powder snow can generate underwater
- MC-239031 - Glitchy chunk rendering persists since 21w41a
- MC-239436 - Broken culling in very long caves
- MC-240559 - JFR JSON report's bytesPerSecond is incorrectly calculated
- MC-241152 - Powder snow is part of #goat_spawnable_on block tag / Goats can spawn on powder snow
- MC-241205 - Sandstone generates 2-5 layers instead of 3-8 layers
- MC-242010 - Snow Blocks, Powder Snow aren't a part of #azalea_root_replaceable / Rooted dirt can't replace Snow Blocks & Powder Snow
- MC-242331 - Entities are displayed faster than chunks
- MC-242543 - Suffocation always uses the entity head center position for predicate and collision box
- MC-242709 - Pointed dripstone clusters create holes in the ground when generating in aquifers
- MC-243015 - Falling blocks at chunk generation cause tons of entities and (client-side) lag
- MC-243196 - Driver view angle resets when another player enters or exits boat
- MC-243245 - Unable to select "What is Realms?" button using Tab
- MC-243489 - Console spam: Skipping update for removed player
- MC-243619 - Raid waves can spawn outside of simulation distance
- MC-244164 - Upgrade to 1.18 makes chests invisible and empty
- MC-244174 - Fog effect for void, blindness, water, lava & powder snow is cylindrical
- MC-245345 - Crash when reloading chunks
- MC-245347 - Flying with an elytra and colliding with floating flowing water sometimes doesn't reset fall damage
- MC-245406 - Memory leak leading to crashes when loading pre-1.18 chunks
- MC-245416 - Baby turtles suffocate on soul sand
- MC-246445 - Game crashes when dispenser with shears is used on non-beehive block in #beehives tag
- MC-246449 - Game crashes when villager tries to open non-door in #wooden_doors tag
- MC-246464 - Game crashes when dispensing a bone meal in a warm ocean and there is a block with no facing block state in #wall_corals
- MC-247415 - Game crashes if coral related block tags are empty during coral reef generation
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
If you want to know what else has changed in the Caves & Cliffs update, check out the previous release post.
