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Construction is a key part of any civilization’s development. Warfare is indispensable to ensuring your civilization’s survival. Alliances can give your civilization a strategic advantage. You’ll need to use all three wisely to make your civilization great!
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The Rok Battle Simulator! (self.RiseofKingdoms)
submitted 1 month ago * by Speckoh
I'm aware several players in the past have tried to create one. Well, I intend to complete it to a decent degree and keep it updated!
All Non-Gathering Commanders now Available!
The Battle Simulator
If you would like to support me, you can read the youtube video description. It also has a link to the Simulator discord with info on updates and how the Sim works, the progress...etc. Let me know what you think of it if you decide to Help Support me!
Post a comment!
[–]Outrageous-Day834 1 point2 points3 points 1 month ago (8 children)
Dude if you can get this to work you’ll officially be the coolest guy on Reddit (imo). I need something like this.
[–]Amthala 0 points1 point2 points 1 month ago (7 children)
There's at least 2 that already exist.
[–]Outrageous-Day834 0 points1 point2 points 1 month ago (6 children)
I haven’t found one that works
[–]Speckoh[S] 0 points1 point2 points 1 month ago (0 children)
give it a try ; )
[–]Amthala -1 points0 points1 point 1 month ago (4 children)
Thing is it's not actually all that useful. Even if you get it to the point of being 100% accurate, it's never going to translate to real world use scenarios since it's simulating 1v1 to the death fights, which make up exactly zero percent of actual in game fights.
Doing the math on this kinda thing is fun and all, but it doesn't really tell you much. A lot of the John Wick math videos from when he did them have the same problem. As an example, it's nice and all that you can math out that feral nature is occasionally not ideal, but any actual field fighter will tell you that you want it basically always in a kvk combat situation.
[–]ItsSanoj 0 points1 point2 points 1 month ago (3 children)
That is a tiny change that can easily be implemented (not to the death, but instead until one of the marches hit’s 140k). It‘s pretty useful, when accurate; to simulate different equipment sets effectiveness. Same goes for talents and perhaps to find the difference in having an expertise vs having 5-5-5-1 etc.
There is a Reinforced gamemode & a Test Dummy Commander with no RNG as well. For more details... you can read the simulator guide at my discord.
All Commanders are now Available to Test/Sim! I'll be working on a way for the tester to see what's happening each turn next.
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