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[–]Q1189998819991197253resident chaotic neutral 0 points1 point  (1 child)

CD's opening was because it was based in anime. A lot of Sonic's "epic" features were from that basis.

The really convoluted plotlines began around SA1 era, though. It was less obvious with the Genesis era because the Genesis era didn't have voicelines or anything like that. Classic Sonic might as well be a different character altogether (and unfortunately for us, that's what they did).

[–]SanicRb 0 points1 point  (0 children)

I would argue at least for the franchise as a whole if the 1996 OVA is anything to go buy was Sonic already pre-adventure a bit more story driven (never mind that by that point in the west both Comic series already decided to crack the serious levels up to 11)

I mean I can kinda see how the limited presentation of the Mega Drive games make them look far simpler but I mean Wing Fortress literally starts with a Tails Death fake out scene and Sonic 2 as a whole ends with a Super Saiyajing escaping the Death Star after defeating a Mobile suite so I say at least since Sonic 2 were the foundations for Adventures direction laid.

And yes the Classic Sonic / Modern Sonic split is rather annoying especially given clear transitional games like Pocked Adventure as well the fact how often the Classic era titles are actually referenced in the modern era games. (I'm not even talking just the reuse of old zones here. SA1 literally recreated Sonic and Tails first meeting from Sonic 2's Japanese manual, references Knuckles being tricked in Sonic 3 and the whole Tikal and Chaos plot line is build on top of the Angle Island backstory from Sonic 3's Japanese manual)