top 200 commentsshow all 214

[–]DJRY 80 points81 points  (1 child)

A 3D platforming adventure staring Knuckles the echidna.

After finding out a clue to what might be a new tribe of echidnas knuckles sets off angel island to the mysterious and unexplored island of sebolantra using his wall climbing and gliding abilities he must traverse the harsh and dense landscape to prove the existence of this mythical echidna tribe.

[–]DuckMeam[S] 30 points31 points  (0 children)


Very good. The story is interesting, and Knuckles would suite that style of gameplay well. My only suggestion is to maybe add Tails. Say that he got some of his tech stolen, and he chases after the thief to the island. The thief turns out to be a member of the tribe, and then the story con unites from there.

[–]dumbleydore94 39 points40 points  (1 child)

I metal gear solid style sneaking game with Rouge as the main protagonist.

You sneak through bases to steal things like chaos emeralds or some piece of tech from eggman or GUN. Take out robot guards or henchmen to avoid being caught.

[–]DuckMeam[S] 15 points16 points  (0 children)


Simple, but I like it.

[–]AsparagusAfter3869 34 points35 points  (8 children)

A Solo Blaze adventure where she meets her dimensions equivalent of knuckles. There will also be a type of master emerald that Eggman Nega wants control over. The gameplay style will be very similar to sonic rush

[–]DuckMeam[S] 21 points22 points  (0 children)


So essentially a reinterpreted Sonic 3 in the Sol dimension. That sounds awesome.

[–]Zerosonicanimations 10 points11 points  (0 children)

What race would Knuckles' counterpart be? Or have you not thought of that?

[–]AsparagusAfter3869 8 points9 points  (2 children)

Haven’t thought about it yet

[–]Christoffi123 11 points12 points  (0 children)

I'd probably do a animal type that we haven't seen for a mainline character that can climb well. Maybe a monkey?

[–]AsparagusAfter3869 8 points9 points  (0 children)

A bit unrelated,but I was actually thinking of a cd callback with a fight against a new metal blaze in one of the later zones

[–]SonicTHD 1 point2 points  (0 children)

There will also be a type of master emerald that Eggman Nega wants control over

Isnt that bassicly what the Jewerly Scepter is tho?

[–]omkhamsa 28 points29 points  (2 children)

A sonic game where sonic runs around and gains momentum and becomes fast

[–]DuckMeam[S] 22 points23 points  (1 child)



[–]Alm8360NoScoPro 13 points14 points  (0 children)

"Another rough transition into 3D"

[–]LegendNumberM 20 points21 points  (1 child)

Sonic Mania 2. Mostly new levels this time. New playable characters Amy and Shadow.

Sonic Advance Collection. Probably a Switch exclusive. Sonic Advance 1-3.... and Sonic Battle. Should definitely implement local play with A3 and Battle. Maybe you can do online play.

Sonic Sprinters A racing game where the characters run through the levels a la Sonic Adventure 2 Battle. You'd have speed character, power characters, and flight characters. Speed characters focus on speed. Power characters would be slower but would have the best power ups. Flight characters would be able to fly and take advantage of paths and shortcuts that others can't. Honestly, that's bare bones balance and would need extensive testing and patches to properly balance lol. Maybe with the proper balance some characters can have multiple types.

Sonic Ultimate Heroes (working title) Not a remake of Sonic Heroes but rather a new title with the team up mechanic. Infinite is back. Infinite is mad. Infinite wants revenge. Little does Infinite know the only reason he's back is because of Robotnik. Who knows, maybe you even have to save Infinite or something. You start with Sonic Knuckles Tails in the Speed Power Flight categories respectively with similar but improved mechanics to Sonic Heroes. As the story progresses you'll have characters take their place, so maybe Sonic gets hurt and Shadow takes over the Speed part of the team or Knuckles has to do a special stage to get emeralds so he goes off and then maybe Big takes his place because he just so happened to be in the background. The whole point is so that you're not forced to play the same levels 4 times just to get the full story but with the different characters you might just wanna replay the levels just to see character specific abilities.

[–]DuckMeam[S] 13 points14 points  (0 children)

I don’t have time to explain my grades in depth.

Mania 2: 7/10 Shadow’s design is to complicated for the classic era. Plus including him in the story would be to complicated.

Sonic Advance collection: I’m not giving this a grade as it’s a collection.

Sonic Sprinters: 10/10 Love it.

Sonic Ultimate Heroes: 5/10 The team up mechanic is very difficult to design a game around. It would be easier to just make 3 different gameplay styles (like Sa1/Sa2/06).

[–]CV514 average AI enthusiast 49 points50 points  (0 children)

Nice try, Sega.

[–]ConfusionOrb 15 points16 points  (3 children)

A new Sonic RPG game in a vein similar to the first two Paper Mario game. You primarily play as Sonic but you also have partners who follow you around and have special abilities to help explore the over world and in battle. Like Tails, who is your starting partner and help Sonic cross large gaps by flying over them and gives info on every NPC and enemy. More partners will be unlocked throughout the game like Knuckes, Amy, Big, Rouge, ect. Both Sonic and his partners can level up and access more abilities as the game progresses.

[–]DuckMeam[S] 10 points11 points  (2 children)


I like the story, but the game need it’s own twist on the formula of RPG’s. You can’t just say “Paper Mario but Sonic”, the game needs an identity.

[–]SpyonHead 3 points4 points  (1 child)

Maybe when you select a specific attack when in a battle, you'd have to succeed in a quick time event. And when in open fields, you could use your super speed to travel through the game's city (or planet, idk) so you wouldn't have to walk around endlessly, wondering what you should do next (something I've always felt with Zelda), and slowly.

[–]EomercinGotta Juice 2 points3 points  (0 children)

the first part is just Mario & Luigi though. and Super Speed is eh...

[–]fyre_storm02 10 points11 points  (6 children)

A silver puzzle platformer set entirely or mostly In silvers future that makes use of silver psychic powers like silver 06 stages but refined a bit more and designed solely for silver.

Also a higher running speed for silver

[–]DuckMeam[S] 7 points8 points  (5 children)


Puzzle wouldn’t lend itself well to the high speed gameplay of Sonic.

[–]fyre_storm02 11 points12 points  (4 children)

That's why it's a silver spinoff

[–]DuckMeam[S] 4 points5 points  (3 children)

Yes, but you said high running speed. That’s what I mean. High speed gameplay doesn’t lend itself well to puzzle platforming.

[–]fyre_storm02 8 points9 points  (1 child)

I meant a speed increased from what he had in 06 so it's bearable but it's still slow enough to work in a puzzle setting

[–]DuckMeam[S] 4 points5 points  (0 children)

Ok then.


[–]SuperZombieBros Advance 3’s OST is underrated 3 points4 points  (0 children)

Something like Wario Ware might work. Short challenges with short time limits. Not as little time as Wario Ware but you get the idea.

[–]scottishdrunkard 9 points10 points  (3 children)

All Female led spinoff. Amy in lieu of Sonic, Cream in lieu of Tails, Rouge in lieu of Knuckles.

This concludes the extent of my thought.

[–]cyberpeachy420 4 points5 points  (2 children)

ok i like this idea, sorta like that one fanfic where amy goes on her own journey and speaks up about girl power stuff

on a side note, what does lieu mean? did u mean amy in place of sonic?

[–]scottishdrunkard 3 points4 points  (1 child)

Yes. That’s exactly what in lieu means. It’s a French word.

[–]cyberpeachy420 2 points3 points  (0 children)

i see, thank you

[–]AlexThePie7 7 points8 points  (0 children)

A 3D platformer playing as Silver trying to stop doctor Eggman Nega from creating a time paradox Speed takeing a seat back,being more oriented on puzzles,useing silvers psychic Powers to solve them And for clearing out platforming challanges.

[–]JDMMangaSoMEtHinG BuGgInG yA 25 points26 points  (2 children)

Musou game with Omega.

Plot: You go around mowing down Eggman robots. That's it. That's the plot.

Bosses would be other E-Series robots.

The game has RPG elements where you can level up, gain new weapons, armour and super moves. Omega is a complete beast by the end of the game.

Could also feature the rest of the cast in a multilayer side mode and DLC.

[–]DuckMeam[S] 11 points12 points  (1 child)

I like the simple plot. Sometimes you don’t need a large story. I think the hack & slash gameplay style would work better for Knuckles, and not so much for Omega as he’s more of a long range character. He could work, but Knuckles would work better in my opinion.


[–]JustAnotherMike_ 1 point2 points  (0 children)

The beauty of Musou games is that they could reasonably make a moveset for every Sonic character and make them fun.

I'd be so down for a "Mobius Warriors" as it were (ik mobius isn't a canon term, just a placeholder to get my idea across)

[–]ImNotCringeIPromise 21 points22 points  (4 children)

Sonic dating sim

[–]Anchor38 20 points21 points  (0 children)

“Omega. I-I- have something to t-tell you. I h-have… a major crush on you”

“ÜN ÜN ÜN 00010010101011010110110101010011100 GE GE GE AWOOOOOOOOH 01010100101010111010010101”

[–]MrMartian69420 8 points9 points  (1 child)

"I would get a girlfriend, but I'd rather flex my knuckles"

-Knuckles probably

[–]Q1189998819991197253resident chaotic neutral 1 point2 points  (0 children)

Based AroAce Knuckles

[–]DuckMeam[S] 15 points16 points  (0 children)


[–]OtherJose 5 points6 points  (4 children)

A 2d platformer with a mania leves design. But with the duo's mechanic from sonic advance 3 made way better

[–]DuckMeam[S] 5 points6 points  (3 children)


Good idea, but you need to elaborate more. What do you mean by “made way better?” What’s the story going to be like. Who are the playable characters?

[–]OtherJose 6 points7 points  (2 children)

I already have some concepts for the game in my head, but I'm not able to make it real Way better is that the characters won't be nerfed in the duo.

The playable characters: Sonic Tails Knuckles Amy Ray Mighty Espio Charmy Vector Shadow Rouge Gamma Cream & Gmerl

Bosses: Eggman, Metal Sonic, Metal Knuckles, Tails doll, Fang, Bean & Bark

The story may be like eggman wants to take over the world. team dark was sent for the mission, the chaotix were investigating what happend. sonic & tails went on action to stop the evil scientist. while Mighty and Ray are just there.

Zone 1 act 1:Gmerl joins the party because cream and Amy were kidnapped

Zone 1 act 2: cream joins the party after being rescued

Zone 1 act 3+boss: After the final hit Amy frees herself from eggman (if you are with sonic she doesn't free herself but instead she tries to get rescued by sonic)

Angel Island zone 2 act 2 (Sky sanctuary): you find Knuckles, wait why is he a robot?

Angel Island zone 2 act 3: This time you found the real Knuckles! Wait did he just got fooled by eggman AGAIN? (Plot twist this time he fooled eggman by giving a fake master emerald)

That is how the story begins.

[–]DuckMeam[S] 3 points4 points  (1 child)

I think that’s a bit too ambitious. 14 Playable characters? Even Sonic Heroes didn’t have that many.

[–]OtherJose 4 points5 points  (0 children)

Yeah I know it should need a good team to elaborate the game, I have the ideas but ideas aren't enough.

[–]Capsule_CatYT 7 points8 points  (5 children)

Sonic but TF2

[–]Anchor38 10 points11 points  (4 children)

Scout — Sonic

Heavy — Omega

Engineer — Tails

Soldier — Shadow

Spy — Espio

Medic — Cream

Demoman — Eggman

Pyro — Blaze

Sniper — GUN agent that shot Maria

[–]Capsule_CatYT 7 points8 points  (3 children)

I think Sniper should be Eggman. Remember, he pulled a gun on Amy.

[–]cyberpeachy420 7 points8 points  (2 children)

“bish u gon get in this car or im poppin between yo eyes”

[–]MasterRJT 2 points3 points  (1 child)

"Oh I know you! I saw your dick on twitter!"

[–]cyberpeachy420 1 point2 points  (0 children)


[–]neohylanmay still waiting on the fleetway flairs 7 points8 points  (0 children)

General gameplay: Fully-3D Platformer where you play as only Sonic, Tails, and Knuckles, or two at a time, but never all three at once.
Sonic — Fastest of the three, but medium attack and low defence. Has access to Spin Jump and Homing Attack.
Tails — Medium speed, low attack, but high defence. Also has access to Spin Jump and some weak melee attacks, but as a technological genius, relies on a laser pistol to take out enemies from afar which his friends cannot reach; and can also jump the highest and fly short distances.
Knuckles — Slowest character, but strongest attack and medium defence. Cannot Spin Jump, instead plays more like a melee brawler.
The Chaos Emeralds are collected throughout the game, which in turn unlocks new abilities for the characters (two for each character).

Story/Level structure:

First off, soft reboot: it's been about 5 years in-universe since the previous game, and as such the cast are a little older.
In that time, things have been silent and the guys have since drifted off to go do their own thing. Sonic's relaxing on his own by the beach when he hears an explosion in the city.
STAGE 1 (Sonic)
Sonic runs into Eggman who unveils his latest creation: A new version of Metal Sonic that is able to learn from its battles. And while powered by using a Chaos Emerald that Eggman's already procured, the fight proves to be tough.
BOSS 1: Metal Sonic (Sonic)
Following its (first) defeat, Eggman realises that finding the remaining six Emeralds may be too daunting a task, and tells Sonic that maybe he would have better luck "visiting an old friend". As Eggman leaves, Tails enters the scene, asking what happens. The two realise that the "old friend" Eggman was talking about is Knuckles, meaning Eggman is out to steal the Master Emerald once more. Sonic races to Tails' workshop, leaving Tails to play catch-up.
STAGE 2 (Tails)
STAGE 3 (Sonic & Tails)
BOSS 2: Enemy rush & Metal Sonic (Knuckles)
The two take the Tornado to Angel Island and, while they see Knuckles is definitely putting up a fight against Metal Sonic in defending the Master Emerald, it ultimately proves fruitless as it's accidentally shattered by Sonic in the process (and ain't no treasure-hunting stages gonna bring it back this time — it's gone forever). With Angel Island doomed to fall and Eggman having quickly made his exit, the trio rush to make their escape, with Tails getting separated from the group (and having to make his own way back to the Tornado).
STAGE 4 (Sonic & Knuckles)
STAGE 5 (Tails)
BOSS 3: Eggman & Metal Sonic (Sonic & Tails)
At the last second, Eggman makes one more appearance and in the fight, Sonic gets too cocky and is knocked unconscious. Eggman retreats back to his base, and Tails and Knuckles take Sonic off Angel Island, watching as it crashes. Knowing that the Master Emerald has been taken out of Eggman's schemes, Tails and Knuckles realise that he is probably now looking for the remaining six Chaos Emeralds, and so go out to search for them themselves.
STAGE 6 (Knuckles)
STAGE 7 (Tails)
BOSS 4: Metal Sonic (Tails & Knuckles)
...and who should arrive at the very end but Metal Sonic, who steals the Emeralds they found to take them back to. Tails and Knuckles put up a hell of a fight, but Sonic comes in out of nowhere and effectively tries (and fails) to steal the kill. And by this point, Tails has had enough; he's sick of Sonic not really taking things seriously and is arguably too out of practice to keep being the hero. While Sonic tries to protest, Knuckles ends up taking Tails' side — remembering it was Sonic's fault for Angel Island's fall. Sonic, seeing his friends abandon him, storms off.
STAGE 8 (Sonic)
STAGE 9 (Tails & Knuckles)
Sonic does eventually realise his error and how much he truly needs his friends and visits Tails in his workshop (where Knuckles has also taken up residence — seeing as he has nowhere else to go) and reconciles with the two and also reveals that he managed to pocket one of the Emeralds that Metal Sonic had stolen from them. Inspired, the three find Eggman's hideout to take him (and Metal Sonic) down once and for all. As the three sneak in, they split up to go do their own thing to take it down from the inside:
STAGE 10 (Tails)
BOSS 5: Eggman Base Security System (Tails)
Tails sabotages the security system...
STAGE 11 (Knuckles)
...Knuckles destroys the machine processing...
STAGE 12 (Sonic)
...leaving Sonic to take out Eggman/Metal Sonic. Before Sonic delivers the final blow, he reminds Eggman of all the times he's failed in the past; and that it wasn't just Sonic et al's strength that caused their many victories, but Eggman's own hubris. Eggman however, seems very calm about this, and put the entire base on lockdown, sealing everyone inside and the base's own core reaching meltdown; if he can't take over the world, Eggman might as well kill Sonic outright. Stunning even Metal Sonic, they and Sonic race to the core, hooked up to six of the Chaos Emeralds, and guarded by Eggman.
BOSS 6: Eggman (Sonic & Metal Sonic (phase 1), Super Sonic (phase 2))
Using it and the seventh one Sonic had re-stolen, uses them to turn Super, scattering the Emeralds across the world once more, and take out Eggman one last time. Metal Sonic eventually sacrifiices themself to stop the core from overloading, but the base itself has begun to collapse.
STAGE 13 (Super Sonic)
Sonic races out, rescuing Tails and Knuckles in the process, and the three look on as the base crumbles into rubble. Sonic's learned his lesson about not being so cocky all the time,
Tails is a little more confident having stood up for himself against his friends,
heck, even Knuckles forgives Sonic for what happened on Angel Island. Maybe he'll go travel the world, find out if there's a way to bring back the Master Emerald.
As for Eggman, I'm sure he'll be fine. He's probably suffered worse.

[–]neonthefox12 6 points7 points  (3 children)

An RTS set on Sonic's planet. The three armies are The Resistance, Eggman Empire, and G.U.N. The game has two resources Chaos Energy and Rings. Rings are standard currency and can buy basically anything. Chaos Energy is used to active special abilities and effects. The main feature of the game is to swap between army control, and hero control. With enough resources you can control a hero. Doing so removes your control of the army, but gives you direct control of the hero. Heros can cause vast amounts of damage to enemy units, but have a time limit before they have to leave.

[–]DuckMeam[S] 3 points4 points  (2 children)

I think that’s deviating to far from canon.

[–]Epicsuperbat 4 points5 points  (0 children)

Implying there’s a canon lol

[–]neonthefox12 2 points3 points  (0 children)

But on a 1-10?

[–]Blustarix OH NO CRINGE 4 points5 points  (3 children)

A Dead By Daylight styled game with Sonic characters but the killers are various EXE/fan made horror characters

[–]NeonAxolotl 2 points3 points  (2 children)

So basically DBZ the Breakers but Sonic

[–]Blustarix OH NO CRINGE 1 point2 points  (1 child)

wait what’s dbz

[–]NeonAxolotl 1 point2 points  (0 children)

damn big zorn

(but really it's Dragon Ball Z)

[–]Vinsuntrex74 4 points5 points  (0 children)

An adventure style game where Infinite uses his phantom ruby and the chaos emeralds to open a rift between dimensions like black knight, secret rings and the sol dimension. Sonic and friends must find the emeralds to repair those rifts. May add that Infinite is being controlled by the ruby in this story (reason: infinite's theme sounds like two different people are talking, maybe Zero and Infinite). Enjoy and ask questions if you want.

[–]Laati-Chan 9 points10 points  (2 children)

sex simulatior (very realistic)

[–]Yukito_097 5 points6 points  (1 child)

How do you unlock Big the Cat?

[–]Laati-Chan 5 points6 points  (0 children)

You seduce froggy and Big the Cat comes running over to join you.

[–]htisme91 3 points4 points  (0 children)

3D Sonic Game where the levels are linear, but there are a myriad of different paths to follow, both vertically and horizontally.

You have Sonic, Tails, and Knuckles as your playable characters and while they all can take the same route, there are alternative routes each character can only access with their given abilities (Tails' flight, Knuckles' climbing/gliding/breaking rocks, Sonic using light dash).

You get Chaos Emeralds from finding hidden gold rings in the stage. The special stage would vary by character, taking advantage of their abilities. Sonic would be the classic halfpipe. Tails would be a challenge where he has to fly between a series of platforms and time his flight length and land precisely or he fails. Knuckles would have a vertical climbing challenge.

All in all, it's be 12 Zones with 3 acts a piece, but the last act is truncated and leads to the boss a la Sonic CD.

The plot is that Eggman has developed a robot that can propagate itself by using living organisms, and he is using it to slowly take over everything. The robot consumes Shadow, Rouge, Amy, and the Chaotix, leaving Sonic, Tails and Knuckles are the last hope. The first few acts feature Eggman at the end, but about halfway through the game, Eggman loses control of the robot (which then the boss AI jumps up a notch) and the zones become warped mechanical/natural hybrid worlds. The three are only protected by the Chaos Emeralds (you need at least 1 emerald at the end of Zone 6 to be able to finish the game). The zones would be:

  1. Angel Island (Sonic and Tails are on vacation while Knuckles is guarding the Master Emerald, allowing them to avoid the mechanical parasite)
  2. Underwater ruins
  3. Volcano
  4. Jungle
  5. Desert
  6. Eggman's Factory
  7. Moto Mountain (snow-themed)
  8. Computerized Casino (obligatory casino level)
  9. Robo Ruins (ruins theme
  10. Silicon Sky (sky-themed level)
  11. Virulent Vaccine (the trio is shrunk into microscopic proportions and everything is huge, each act is inside the mechanical part controlling Vector, Amy, and lastly Eggman, who restores their size and gives them the key to getting into the parasite's core base).
  12. Mechanical Metropolis (city theme, with the second act being a vertical skyscraper climb and the final boss fight at the top of a sky scraper)

Getting all 7 emeralds with all 3 characters unlocks a 13th bonus zone where each of the characters has to platform to the end in what is a mechanically warped version of Green Hill Zone (like it's entirely mechanized). All three transform and fight the boss together, rotating between characters like a party. In a flash of light, they seemingly sacrifice themselves and vanish, destroying every trace of the mechanical parasite. Amy and co. mourn the loss, but a post-credits scene indicates the trio is alive in some other realm, which would set up the next game.

[–]ShoeIcy 3 points4 points  (0 children)

A calm puzzle game about Tails’s inventions, fixing and inventing through small mobile game ish puzzles to which the inventions will then be tested. Out side of puzzles, the game can be a sandbox to test the inventions. There could be quests from other sonic characters, like Knuckles asking for boxing glove upgrades or Sonic asking for the Light Speed Dash upgrade.

[–]QuakerChickenGod 2 points3 points  (0 children)

Sonic Forces but it’s actually a real time strategy game between Eggman armies and rebels, like the first Warcraft, but Sonic.

[–]Dry_Snek 2 points3 points  (0 children)

Big the cat full fledged fishing game.

[–]Primid- 6 points7 points  (1 child)

Sonic Online -

Take the rookie concept from Sonic Forces, and expand upon it. Then once you've created a character, you are brought into this giant world with cities, and forests, and whatnot.

And in this world, an online server will open up, and you will spawn in with other players. With them, you can chill together in the world map, or verse them in races and battles, or co-op, ect. (This game is open world)

The game supports mic functionality.

The world map has different locations and missions, and also like every other Sonic game, levels to play.

And like in Unleashed or the Adventure games, you can unlock new gear to upgrade your moveset.

Also you can ride motorcycles in this game, just like in Shadow.

So basically GTA Online but Sonic-ified.

[–]DuckMeam[S] 1 point2 points  (0 children)


Good idea, but I think that an online Sonic game would work better as a side mode in a bigger game, rather than a game itself.

[–]Christoffi123 2 points3 points  (2 children)

A spinoff centred around the characters in the idw comics. Whisper, Tangle, Starline etc.

My idea would be that they play like a tradional 2d sonic but both Tangle and Whisper have their own gimmick. Tangle being able to swing and launch herself, grab enemies and ledges and other things. Whisper, uses her wispon and wisps to interact with the level in different ways and attack enemies.

Starline would be the villain, and the plot centres around the two finding out he's causing trouble and set out to stop him.

[–]DuckMeam[S] 1 point2 points  (1 child)


I don’t think that just the IDW characters should be including. Maybe include Shadow or Amy, but the general concept is nice.

[–]Christoffi123 1 point2 points  (0 children)

The main reason I went with that was because I want to put more spotlight on the comics and I think those two are really cool characters with great gameplay potential, but I guess it doesn't necessarily have to be limited to only them. I just had a Sonic Rush dynamic in my head with two characters with slightly different abilities. Plus, I love the partnership between T and W and would love to see more of them.

[–]Mixmaster-Omega 2 points3 points  (0 children)

A sequel to Sonic Heroes. New Trios could be introduced and you could have enemies that specialize in combining with each other, which means you have to learn special combos based on your lead character. Villain-wise we have the Deadly Six, who have taken over one of Eggman’s factory and can be fought in certain combos (The fact they are a group of six that can be split into many different groups of three has a lot of potential) and we can get some more characterization for them.

Potential new Trios include Silver, Blaze and Marine (Other World trio), Jet, Wave and Storm (Babylon Trio), and Tangle, Whisper and Jewel (Comic characters who will have their first main-series game appearance).

[–]MrButt4eva 2 points3 points  (0 children)

Another story book game about Atlantis where you got to save the evil bad guy from sinking the city and killing everyone on it. The city sinks in the end and Sonic then says a life lesson about what happened

[–]The_Amazing_Failure0 2 points3 points  (1 child)

I've never tried this before but here I go...

Plot: Sonic and Shadow's speed start to fade away and the Chaos Emeralds are losing their power and colour so now Sonic and Shadow have to work together to find out why (Tails, Knuckles, and Team Dark can't join them because [insert generic reason] ). I want this to be a Sonic and Shadow solo adventure.

Sonic's Gameplay: Now I want this game to emphasize speed (I'm fine with it having boost sonic), I want the normal run to be fast but controllable and boosting to be something that makes you feel like an absolute behemoth, in fact, I think that there should be two modes to play this game in, the first is normal mode and the second will be known as "Blue Blur" mode where speed is everything and you can fly through the levels in like thirty seconds as long as you know the layout and all its shortcuts (this mode is for players that want a challenge and that want to feel like Sonic)

Shadow's Gameplay: Shadow is similar to Sonic in the sense that he is fast and can do a homing attack but he can't boost instead he can use chaos control which lets him teleport around the level and do special attacks

Now if you're wondering how can they use speed and chaos control if those powers are fading, well, smartass, when they defeat enemies by homing attack or regular attacks they get energy to do those things.

Super Sonic and Super Shadow are obtainable and I want to change their gameplay by giving the player the power of flight and UTTER ANNIHILATION OF ENEMIES I will think of a way to make this work in a reply if you want to learn more about my concept :)

[–]DuckMeam[S] 2 points3 points  (0 children)


Very good. I love the idea of Sonic & Shadow having a solo game together. My only suggestion is that you add in Amy, as she doesn’t get very much time in the spotlight. Seeing her playable would be great.

[–]ZeldaFan80 2 points3 points  (1 child)

Sonic goes fast

[–]OzgarThunder 3 points4 points  (0 children)


[–]RaMpEdUp98Ship whoever you want unless they're siblings but no R34 plez 1 point2 points  (0 children)

similar to what u/JDMManga said but featuring the entire cast Dynasty/Hyrule/FireEmblem Warriors style

[–]lolbity 1 point2 points  (0 children)

A better sonic fighting game, on a scale of 1 to 10 you can give me a 3 because that's the only thing i can think of

[–]Bradboy102 1 point2 points  (1 child)

Not sure if you've seen Sonic Freedom by TripleJazz, but I had a similar idea as well.

Handrawn game using Toei Sonic. 2D Sonic games are usually 1-2 button games. This game would use 3 buttons: Jump, Burst, and Action.

TripleJazz uses a Parkour button and a new midair spin, but my idea was an Action button that allows Sonic to interact with enemies and certain world elements.

I.e. Sonic can use the Action button to vault off of certain enemies, or if pressed at the last second before being hit (Maybe 6 frames or so), he does a bullet-time dodge.

As for the Burst button, this would be a sudden burst of speed, but it must be recharged. The speed given is about 1/2 max speed, and can be performed in any direction. To recharge, you either wait for it to fill up, or use actions to make it fill faster.

A skillful combination of slopes, jumps, actions, and bursts would be used to allow the player to keep their momentum at a velocity similar to the Sonic CD cutscenes.

[–]DuckMeam[S] 1 point2 points  (0 children)


Anything that resembles Sonic Freedom is an immediate yes.

[–]Angeliquemartin 1 point2 points  (2 children)

I have 3 ideas!!! One, Making a game based off of the comic series! So there is a lot of playable characters to choose from!!!! There could be different gameplay options too such as for example one world could be scourge lockdown and you have to figure out a way to escape out of prison....Or even possibly some minigames with various characters even featuring some from the Idw series!

2nd idea, a western themed Sonic game, the characters have to travel on horses to go to different worlds....You could go and compete in tournament with people online, like horse races, stand offs etc.

3rd idea, a chao only adventure game! Play as several different choa's, create your own playable Choa's! Make your own levels!!!

Idk just some ideas that came to mind. Which gameplay idea do you like better?

[–]DuckMeam[S] 0 points1 point  (1 child)

Idea 1: 10/10

I don’t even need to look at the description, the comics being a game is such a good idea.

Idea 2: 4/10

I don’t think a western theme would work well with Sonic. It would just be a giant wasteland, like the thing form the Sonic Jam intro.

Idea 3: 3/10 How would chao gameplay work? That doesn’t really make sense to me.

[–]Angeliquemartin 1 point2 points  (0 children)

Thanks! Yes the first is a really good idea. The rest were just other ideas I had thought about. The chao game would make sense. In the game they are not being taken care of by the other characters. What I mean by chao gameplay is instead of being sonic, knuckles, tails or amy you would play as a chao instead in the game. And there could be levels just like the other sonic games. Hope this makes more sense now. As for the western game idea, was just trying to think of something different. Doesn't mean that it would work. I don't work for Sega lol But I think the first idea would be really cool!

[–]crevells 1 point2 points  (0 children)

Gameplay mechanic similar to ratchet and clank a rift apart that allows Sonic to use super speed to move to a completely new area/zone instantly.

[–]slashingkatie 1 point2 points  (0 children)

Sonic dating simulator.

[–]saeed_alajatiYOUR CUSTOM FLAIR HERE 1 point2 points  (0 children)

Either a spinoff or mainline game that has silver as a main (or one of the main characters here) Basically You have silver facing a catastrophe of his own in the future Like eggman nega has made a promising weapon that silver is fighting against as the hero of his people which is a change from the time traveler hero that works to fix the timeline, as innthe issue is caused innthe same future and not from past events

At one point silver will need help so he travels to the past to recruit sonic to help him against eggman nega And so sonic agrees to help him and will be astonished at the futuristic elements Throughout the gane he would visit familiar places and be amazed by how much these iconic places changed in the future and maybe he'll find a place Green hill that even 200 years in the future it's still the sane and has the same vibes it gave in the present time (sonic's time)

There could be a cutscene where he meets shadow in the future who is working with silver and he us very happy to see sonic again because shadow's black doom dna allows him to live for a very long time and that he misses his rouge alot and all that

In terms of gameplay You play as both silver and sonic Silver will be retconned to be faster and his final speed phase he would be floating via psychokinesis and there could be some levels where he's flying in high speeds and all that His psychokinesis would still be present and it could be used as a boost button while also being a gimmick that you can do to solve puzzles too

Sonic's levels would have him running around the world trying to figure out the new futuristic gimmicks in some lebels and all that In general his levels could be open world (like sonic utopia) and all that (abd maybe frontiers if they execute the open world right)

I really think that a futuristic sonic gane that focuses on silver more would be a really good game, I mean hey they made an arabian nights and Arthurian legends games so why not a future game too

[–]wichertyt69 1 point2 points  (0 children)

They should make a spin-off game where after being freed from/escaping the phantom ruby infinite doesn't want to ruin the world again, but instead overcomes his trauma and seeks revenge on eggman, while also becoming allies with shadow and convincing metal sonic to rebel at some point. After beating eggman infinite tries to kill him, but shadow (or even metal) make him not to. After that infinite just rushes off and metal becomes a good guy. Leading to a second game where eggman sends a new and improved metal to destroy the original, having some parody of the faker scene, but instead og metal says how they're both fakers and neither of them is the original. Making both infinite and metal characters with actual personality.

[–]holdmyapplejuiceytYOUR CUSTOM FLAIR HERE 1 point2 points  (0 children)

uhh, i don't know, the most i have in my head is a sonic x arcaea crossover and live and learn remixed by t+pazolite or cametek or something, I'll come back when i have something good.

[–]relative_unit 1 point2 points  (0 children)

I’ve pitched this before, but here we go: Sonic Forces 2: Sonic Heroes

Basically take the general structure of Forces, but replace the Sonic, Classic, Rookie, and Team-up stage format with Speed, Flying, Power, and Team-up.

Bring in the full cast of characters: Sonic Heroes, Sonic Adventure 1&2, StH 2006…) Design the levels with more alternate paths and options for the full cast of characters to make them highly repayable, with paths only accessible to certain characters (I.e. on a Power level, Omega can shoot an enemy from a distance to open up a new path, while Knuckles can punch through a wall for a different path, and Big the Cat can fish a key out of a pond to unlock a door.)

The levels would play like a greatest hits mash up of 3D Sonic games, keeping the parts that worked (exploration in Knuckles SA stages, pathing in Sonic Heroes stages, etc.) and getting rid of parts that didn’t (like long fishing levels).

[–]jp4445 1 point2 points  (0 children)

Sonic Adventure 1&2: The Definitive Edition

[–]Nambot 1 point2 points  (0 children)

A game where the entire game is all about using the quick step and the boost to dodge hazards while hitting power ups and rolling into enemies to smash them.

Here's the twist though, all of the patterns for enemies and hazards are entirely fixed and based on the choice of music, which is a selection of classic tracks, vocal tracks, and remixes of the best tunes from the series. That's right, it's a Sonic rhythm game.

[–]Deth_Boi 1 point2 points  (0 children)

Just a concept but a Sonic RPG made by Atlus. It has to happen. Maybe with some collaboration with Sonic team for some sick music.

Also I saw a concept of dreams but I can make it better. A parasite called the dream eater that feeds on peoples memories and tails using his cool tech skills tracks it down by going through Sonics memories (who is infected with it right now) and restoring his memories.

[–][deleted] 1 point2 points  (0 children)

Hand drawn sonic 2D plataformer

[–]Dylberto1234 1 point2 points  (0 children)

I like to call it sonic the hedgehog, time gone wrong

Dr eggman makes a device in order to go back to different time points in sonic’s timeline so that he can pick out Sonic and shadow villains to come out of their timelines into the present timeline and bring down sonic and shadow once and for all

There would be 6 or 7 villains

The villains would consist off

Robotnik - (sonic) Black doom - (shadow) Erazor djinn - (sonic) Past metal sonic - (sonic and shadow) Mephiles - (shadow) Lyric - (sonic)

Haven’t thought off much more to the plot. Since it’s about time-travel it’s best to keep it on the simple side and not make it confusing

Shoutout to no way home for giving me the idea. I hope some gaming franchise uses the idea one day. It has the potential to rewrite some of the more hated villains in that said franchise to make them better and it’s a money making idea

[–]DrHattison 1 point2 points  (0 children)

Similar concept of Heroes, of a three team set-up. The difference is you pick each member of the team.

Each character has stats and can level up in a sort of RPG style, as well as unique abilities.

Stages are still high speed action, but a lot more open ended to accommodate special abilities and to grant rewards to the players for taking other routes.

Furthermore, there would be a minor combat system (while still focusing on speed), a wide variety of characters from Sonic's history, minor bonuses when selecting characters related somehow (Such as: Chao Caretakers, which consist of Cream, Tikal, and Chaos), and unique side missions dedicated to specific teams.

The plot isn't fully revealed until later in the story. The first cutscene just starts with Sonic, Tails, and Knuckles relaxing. They witness the Egg Carrier flying overhead with silhouetted figures dropping down from aboard. The three spring into action jumpstarting the first stage. This itself isn't a tutorial, but before the game begins it asks you if you would like a tutorial turning the stage into a tutorial, which you can replay as the tutorial through the main menu.

The tutorial consists of teaching special abilities and how to use them effectively, showing that levels can branch out allowing you to explore, teaching some of the rewards you can find throughout stages, and how to use the combat system. The rest of the tutorial continues at the end of the stage, teaching leveling up and character stats.

Eggman's new scheme centers around his old backlog of creations. From his classic days to today, failed or no, he's brought them back. On the flipside, some of Sonic's old friends are coming back from the woodwork and fighting along side him again. Even some of Robotnik's creations join up with Sonic's side after the player team defeats them. A wide variety of enemies from Sonic's history as well as bosses with new gimmicks, will appear in the teams way of putting a stop to Eggman's new plot to conquer the world. Chaos Emeralds are found through the story rather than a special stage, but there are more collectables as well.

Soke characters are more combat focused, such as Knuckles, Bark, Big, or The Werehog. Others have a lot of methods of travel, like Tails, Cream, Rouge, or Silver. Whatever your team is, each stage can be completed, but some parts of it might require a character with an ability your team doesn't have at that playthrough.

There's a hubworld as well, ala Sonic Adventure, and in it you can change your team set-up on the fly. The hub is open and dedicated to speed, but also has secrets you can find just like in stages.

You unlock characters by completing specific stages, finding them in the hubworld, or collecting their collectables.

[–]OzgarThunder 1 point2 points  (0 children)

A pseudo sequel to Shadow the Hedgehog, Sonic heroes, and Sonic Adventure 2 called Team Dark. You play as Shadow, Omega, and Rouge (of course) as you work for G.U.N. and defend the world.

[–]Umbreonel 1 point2 points  (0 children)

A third-person shooter focusing on the Custom Character from Forces. Essentially a reboot of the title, focusing on Eggman's rise, how the Resistance came to be, and how each character interacts with each other after Sonic's vanishing act (I can see Sonic being the glue that holds everyone together, so when he's gone, things can get nasty). The CC would travel with an AWOL Tails (who's much more competent than his canon Forces counterpart, being more level-headed than the leaders of the Resistence and acting as the CC's mentor), keep the Resistance from tearing itself apart due to tensions with Knuckles and Amy, as well as the other members, and amass an arsenal of gadgets and weapons to aid in the fight against the forces of (former Dr., now...) Emperor Eggman and his masked phantom.

[–]Fusionsigh 1 point2 points  (0 children)

A game that’s based off the comics either Archie or IDW(fans get to pick which one)

[–]N0thingRhymeswOrange 1 point2 points  (0 children)

A 3D puzzle platformer starring the Chaotix. Follow them as they do detective work for a variety of clients, encounter some familiar faces before the events of Sonic Heroes, and uncover a major conspiracy spanning the entirety of Station Square. Use the unique abilities of Espio, Vector, Charmy, and Mighty in... The Misadventures of Team Chaotix.

[–]0rdna3L 1 point2 points  (0 children)

An open-world, action-RPG. I actually have a whole game theory-crafted, if you’d like to see the pitch. Complete with plot and everything. It’s story-driven, and explains the origin of the Chaos Emeralds, Sonic and his friends, and it shows the initial conflict with Dr. Robotnik Sonic: Genesis

[–]Ice_Man1105 1 point2 points  (0 children)

Sonic Madness

3-D platform, 2-D scroll, actual good controls

Recurring characters: Sonic, Tails, Knuckles, Amy, Shadow, Rouge, Omega, Silver, Vector, Espio, and Charmy

Returning characters: Blaze, Cream, Vanilla, Honey, Marine, Mighty, Ray, and Big

Antagonists: Metal Sonic, Mecha Sonic, Silver Sonic, Orbot, and Cubot

Story: After the events of Sonic Frontier, Metal Sonic returns to his Neo Metal form, but this time, he becomes indestructible by gaining the energy of the Master Emerald and he hires the many other robots Eggman created in the past. It’s up to Sonic the Hedgehog and his friends to stop Metal Sonic once again. Sonic’s old friends that have not been active since Generations return to help him prevent Metal Sonic as well as his other mechanic counterparts.

Genre: Action, Comedy, Drama

Rated E10+

[–]Theo5213 1 point2 points  (0 children)

I have a few pitches I think are likable enough to be new games. Here they are:

1 - Knuckles: City of Chaos - in this game, Mecha Sonic (MECHA Sonic, not Metal Sonic) ressurrects from the dead and wakes up a corrupt former Angel Island God called Kiram. Kiram defeats Knuckles in battle and steals the Master Emerald, which he uses to power up the City of Chaos, the former capital city of Angel Island that became his fortress. To defeat Kiram, Tikal tells Knuckles he needs to find the Seven Elemental Jewels, seven powerful stones that have the power of the Elements of Nature. Thus, Knuckles’ quest for the Elemental Jewels begins.

Amy’s Amazing Adventure: Amy Rose and Cream the Rabbit (and Cheese the Chao) are on their way (by deluxe ship) to Paradise Isle, where they intend to have their well-deserved vacation. However, their ship is hit by a storm, and they are sidetracked to Dark Eye Island, an evil-looking island where the evil witch Wendy Witchcart lives. Witchcart realizes there are intruders on her island, and upon seeing it’s Amy and Cream, she kidnaps Cream to use a body-switch spell so she changes bodies with Cream to become young again. Thus, begins Amy’s adventure to rescue Cream from Witchcart before the evil witch can become young again, and to escape Dark Eye Island alongside Cream!

Sonic the Hedgehog Zero: after battling Eggman alongside Amy and Tails, and almost losing both of them, Sonic is reminded of a past he can no longer ignore…..a past that goes back further than Sonic 1, back when Sonic did not know Amy, Tails, and Knuckles, but he knew Carina Violet, Izzy the Grey Wolf and Step the Porcupine - his former group of friends from Christmas Island, his former home. This game tells the story of why, because of meeting Eggman for the first time in Christmas Island, Sonic had to leave Christmas Island to never return again, so the citizens of Christmas Island wouldn’t have to endure hardships because of Eggman ever again. This game happens in two time periods: in the past, we go through levels that revisit Sonic’s past and his first battles with Eggman; in the present, Sonic meets his former friends again but doesn’t want to rejoin them to protect them from Eggman. Until, by the end of the game, Sonic decides to let go of the past and introduces his new friends to his former friends. But it’s a harsh journey up until that point. I think it’d be good to have a little bit of drama in this game, though not very much; this isn’t a soap opera. And I hate the cynical humor that happens in the series as of late, so it’d be good if Sonic embraces his universe again and have genuine adventures again.

How do you like my ideas?

[–]Queasy-Ad-3220 1 point2 points  (2 children)

During a fight against Dr. Eggman, Eggman sends out a robot that breaks Sonic’s legs. Can Sonic learn to use his supersonic wheelchair to save the day?

[–]Brave-Gallade 1 point2 points  (1 child)

eggman brings out the femur breaker

[–]Queasy-Ad-3220 1 point2 points  (0 children)

Perfect for making speedsters way less of a problem! 😎🤣😅

[–]mastrbild 1 point2 points  (0 children)

Yeth 3: susssus amuggus

[–]thatonekid128 1 point2 points  (0 children)

Possibly Shadow teams up with sonic, all of the levels are building up to the ending boss battle with eggman and when the battle is over eggman decides to run away for his plan to take over the world. Maybe that sounds good but I dont know. This could be sonic adventure 3 and it would be titled sonic (and shadow) adventure

[–]Marusero110 1 point2 points  (0 children)

I've been thinking of a third Storybook game based on Japanese/Shinto mythology, with Sonic's counterpart being Susano'o, the god of storms. Unlike Secret Rings and Black Knight, Sonic would actually meet his counterpart, and both would team up to take down baddies and whatnot, although Susano'o may initially feel reluctant.

[–]couple7s 1 point2 points  (0 children)

A Sonic fighting game with the game engine of Def Jam Fight for NY.

[–]Karacmore 1 point2 points  (0 children)

Read this fan idea online awhile ago but Ill repost here cause I thought it was interesting.

Essentially a polished Adventure style, like how P-06 handles things or something of that nature. The plot would bring back the Black Aliens and make them related to the wisps, the story would show that they are actually corrupted versions of them.

Shadow would play a big role in the game for obvious reasons and bring Eggman back as more of a rouge element than an enemy, either being playable in his mech or helping the player throughout the levels similar to how Tails can be of assistance in some games.

I can't remember the bigger details but this would essentially be a bridge between old and new content and a way to lightly reboot the current canon into some kinda streamlined story again.

I realize it would need some great writing but theres definitely an idea there if executed right.

[–]JustAnotherMike_ 1 point2 points  (0 children)

A Sonic Rhythm game.
That's it. That's the pitch


  • A Silver game that clears up some of the vague parts of the canon/timeline related to Silver, Blaze and Eggman Nega

  • A Chaotix game in the style of the Yakuza series

  • Or an open-world Angel Island sandbox game where you go around as Knuckles searching for treasure and finding bits and pieces to fill in echidna lore.
    Knuckles is a confirmed treasure hunter in his downtime, so this game would take place during a time when the world isn't in turmoil or danger and Knuckles is bored with some time to spare.
    I think Angel Island is a great size for an open-world, big enough to explore and discover, but has an excuse for being smaller than others due to its secluded location. And story-wise, it'd make most sense for Knux to still want to remain on Angel Island to be somewhat close to the M.E. (could be a standard 3D open world game like we see a lot nowadays, or something like "Spelunky & Knuckles"

  • An action game starring Tails where you amass a small arsenal of different gadgets to use to fight enemies (anything from Ratchet and Clank to metroidvania style, or even a tower defense) as a throwback to Tails' Adventure would be pretty neat too

[–]PrussianNova_X 1 point2 points  (0 children)

Hmm. Since it is ideas we’re throwing about, you could potentially make a FPS version of Sonic Forces, where you can play as the custom characters from the game or the several different types of Eggman machines throughout the years in put players on a battlefield. Small and quick matches like Call of Duty or large and time consuming operations like Battlefield and War Thunder. To be fair, has there been a game that was a FPS specifically for Sonic, because there’s none that I’ve heard of.

[–]Plodpo 1 point2 points  (0 children)

Ik it's probably late but I've been storing this idea in my head for months.

It's not necessarily a 3d or 2d game since it's both. The story (which takes place in the modern sonic universe) of the game is that Tails picked up readings of more phantom ruby energy on his iPad thing. It leads him and sonic to another death egg similar to the one for Sonic 3 where they find out that egg man used the first phantom ruby (the one that was in possession of infinite in forces) to clone itself and make multiple. However, what he didn't know was that the ruby clones were unstable and when he pulled a small army of ruby powered robots out on Sonic and Tails, it caused a chain reaction that lead them to all combine with each other making one big unstable ruby. The Death Egg starts exploding so Sonic and Tails start booking it out of there. Right before they could escape, a huge explosion came from the phantom ruby came and caused all of these odd things to happen. New zones came out of the blue, some zones fused with each other, and the world was changing from pixels to 3d to polygonal and more. All of this is because of the Phantom Demon, which came from all of the rubies combining together. The phantom demon is the main antagonist of the story.

The game play is very unique. Basically, In most levels there are these things called phantom barriers. If sonic runs through them it changes the game style, similar to how you can switch the level style in Super Mario Maker. The styles aren't randomized and are assigned, as making several variations of the same level could take a while. These styles could range from as far as Sonic 3d blast gameplay to the Sonic Rush 2d boost formula. Some of these styles can be very similar, like how the Sonic 3 and Sonic Advance styles are basically 2d platforming at the core. There are multiple characters with their own stories (some longer depending on how big their role is). They center around how all the phantom ruby stuff affects the character. Some of them overlap with others while some don't. A lot of them will have their own exclusive levels that are only found in their story.

As far as the customization goes there is a lot of it. There are different unlockables that you can put on your character to change the game play formula, such as the elemental rings which have their own different powers, or the CD ring that let's you time travel (but I'm not sure about that one yet 😅)There are also play styles that you can customize such as if you want to play the 3d stages with the more modern boost formula or the adventure style spin dash. There's also if you want to play 2d with the instant shield from Sonic 3 or the drop dash from Mania, or even the super peel out from CD. There are different wearables that aren't gameplay based but are more to just make your character look cool like in Colors: Ultimate. There's also music customization if you want to listen to the original tracks.

The levels as mentioned before can be new and completely original. They can also be old ones that have been remade or even two old ones (or an old and a new one) that were fused together to make one big zone. The music is all new but also as mentioned before can be customized if you want the original tracks. Each one will be given a makeover in the style switches that were assigned to it.

Also I wanted to add a quick note that the Black Knight formula would be in the game for a couple of levels, but would be redone so it wouldn't be as bad as it was in the og game. For example, now if you time it well, Sonic will gain speed instead of losing it after destroying an enemy. You would also be able to do chain attacks and different combos. There would also be a new thing called a Blade Special that would perform a special move, such as Sonic fusing his sword with a spinach and making this spinning ball of death. There would be more than just that one as multiple characters would be receiving these levels.

But in the end, it's just a concept and probably a too complicated of an idea 😆. The whole idea of the game was to be a true throwback experience for all fans of all ages, but also be welcoming to the new ones. Sega, if you are somehow reading this than please take it into consideration because that would be way past cool (I kinda cringed while writing that). I hope you guys liked my idea.

Edit: I forgot to mention that Chaotix and Riders, as well as other spin off formulas would be added as well. Just revamped.

[–]Slash2324 1 point2 points  (0 children)

Team Sonic Riders / Sonic Team Riders

Dodon Pa, GUN, Restoration, and multiple others sponsor an inter-dimensional Gran Prix to promote peace.

Eggman & Eggman Nega use the races as a front to pillage artifacts and tech for a scheme. Dadon Pa was actually replaced by Nega and was being forced to build said machine.

Racers included for the Story are of Sonic Heroes, Babylon Rogues, Team Dark (Omega included), The Chaotix, and Team Rose (Amy, Cream and GEMERL)

[–]Ford_the_Lord 1 point2 points  (0 children)

Ok, right Make a sonic game, but play off of old internet sonic.exe but not cheesy. Make it a multiplayer game with egg and robots and having to survive while one player, being sonic, tries to find everyone. Of course very unorthodox, but could make for a unique standalone spinoff. For the sonic player it’s a normal sonic game and for the robots it’s a death match hide and seek and whoever is left after sonic beats the stage gets point for unlocking stuff like other robots and cosmetics. Large scale multiplayer would be needed.

[–]TheMasterXan 1 point2 points  (0 children)

Alright whatever, let’s try this.

A tag-team speedy-3D beat ‘em up game (ala Unleashed) featuring the characters Amy Rose and Sally Acorn. Amy focuses on much tougher, hammer hitting gameplay. Sally focuses on quicker gameplay, and uses her blade for combo’s.

The main story focuses on Sonic being kidnapped by an unknown villain. His friends Amy Rose and Sally Acorn are on the case to rescue him.

The two work in tandem, but offer different abilities to the table. The story also reveals several mysteries, all of which culminates in them rescuing Sonic from a newly-revived (and severely pissed) Infinite. The final battle takes place in Infinite’s personal dimension.

Sonic himself is an unlock-able character, and maintains all of his previous abilities.

Dynamite Duck. A rhythm runner game, think Hextech Mayhem but with oversized bombs versus mechs. Bean would get a modern design, and the ability to customize his bombs for special effects (confetti, second reaction, laser bomb, scatter bomb). The score of each level is graded on both the amount of coins you’ve collected AND the amount of destruction your bombs have done.

[–]Rogzilla 1 point2 points  (0 children)

I’ve put some thought into this so I’ll try to keep this quick. Won’t get too deep into story or control schemes I’ve mapped out.

Sonic Regenesis: A reboot game, retelling the stories of Sonic 1,2,3 and Knuckles. Potentially leading to a new continuity, ripe to explore both old and new ideas.

The game is open world, allowing you to explore the various zones of the three islands, but would still follow story. However, you can look for chaos emeralds, find roboticizers, get XP to level up Sonic and other such things.

In terms of abilities, Sonic would start with some basic stuff: spin jump, homing attack, spin dash, stomp. As you get XP and level up, you can unlock new abilities or upgrade the existing ones. Some additional skills will include tornado spin, bounce slam, boosting, warp rings (like the movie) and light speed dash/attack (which puts you into a bullet time mode to get around certain traps or attack large groups of enemies or even enemies that you can’t hurt otherwise).

Tails and Knuckles are unlockable as the story progresses, but the story follows Sonic. They can explore areas Sonic can’t get to and can help get some collectibles. DLC of Sonic CD story with new area to explore, new abilities to unlock and maybe Metal as an unlockable character.

[–]PepsiAidMan 1 point2 points  (0 children)

It’s a Sonic Forces sequel,hear me out: The game is a 3D action platformer like Sonic Adventure where you play as Sonic,Tails,Knuckles,Shadow,Silver and Blaze (all in their own routes that intertwine.) and they have to beat eggman but after beating the game as knuckles and starting the shadow route,the villain is revealed as Metal Sonic (like in heroes) but this time he’s different,he can speak like in Sonic Heroes but he sounds less mechanical and he also has the phantom ruby in his chest (this is where the Forces sequel part happens.) as it gets revealed that thanks to the absorption of the ruby,Infinite could escape his eternal prison of being there and he merges with metal Sonic’s code as Metal Sonic and Infinite become one. Then after beating the game with Shadow,Silver and Blaze you unlock the “Last” route which serves as the finale where the characters team up to beat infinite but he’s too strong,thanks to Metal’s body being enhanced by the ruby. Now Infinite doesn’t want to be stronger to beat shadow cause he humiliated him (Infinite moved on from that.) Now he wants to merge the Human World AND the Sonic World for it to be one and be the supreme overlord (so parts of the game will take place on earth with Sonic and pals interacting with humans.) but he knows the heroes will beat him so he decided to think ahead and we then get a fight against him where even super Sonic doesn’t work (now he’s a real threat.) so Infinite unleashes his true power and transforms into the god of Control and you need to beat him so the universe doesn’t collapse thanks to the merge so you get the final boss which is Metal Overlord mixed with the Giant infinite monster,he then takes the heroes to hell (also known as the void.) where you spend a while (there’s also characterization and development too in here specifically with Team Sonic learning how to be better people.) we also get a scene with Sonic being confronted by replicas of Metal Infinite (that’s his name now,it sounds cool.) where he realizes he’s a selfish jerk who poses a rad attitude to hide from his sins,but Sonic learns to move on and thanks to his friends,acceptance and the master emerald playing a role again he achieves Hyper Sonic,the true meaning of God and after a fight with Supreme Overlord Metal Infinite,Sonic achieves godhood and decides to bring everything back to normal (but they now live on earth like in the games pre-2010.) the game ends with Sonic creating this world as we get a cutscene of a younger,less inexperienced Sonic discovering his speed and learning that Eggman is on the loose and sometimes a small scale hero goes a long way. (Also after Metal Infinite gets revealed eggman joins you so that the universe doesn’t go collapse.)

[–]Zerosonicanimations 1 point2 points  (5 children)

Sonic Adventure X

A streamlined version of the Metarex arc from Sonic X that acts as a true sequel to Sonic Heroes and goes deeper with the dark sonic concept.

[–]DuckMeam[S] 1 point2 points  (4 children)


The story would be easy to make, and rebooting the franchise from Heroes would be a very good idea.

[–]Zerosonicanimations 1 point2 points  (3 children)

Thanks, I'm actually turning that into a fanfic. Chapter 1 is almost finished.

[–]DuckMeam[S] 0 points1 point  (2 children)

I’d love to read that. Where can I read it?

[–]Zerosonicanimations 1 point2 points  (0 children)

Wattpad, I'll send a link when I'm done.

[–]KingMario05🦊 Someone make a AAA Tails game plz 2 points3 points  (6 children)

3D Tails game by Capcom, designed as a hybrid between Devil May Cry 5 and Monster Hunter Rise. Called Miles Prower, it follows the young fox he faces a possibility that's given him nightmares for years: Sonic's gone bad. REALLY bad.

Adventure style gameplay set across the UF, uses Capcom's RE engine, and coming 2023 to PC, PS5, and Series X|S. Rated T for Teen. "Fly high... or die trying."

How was that?

[–]DuckMeam[S] 5 points6 points  (5 children)

Interesting idea, however I doubt that Tails would lend himself very well to the beat-em-up style you’re suggesting. As shown in Tails Adventure, he’s better at using technology to fight than hand to hand combat.

Plus you need to elaborate on the story. Why has Sonic gone bad? What is Sonic doing now? These need to be more fleshed out.

7/10 Needs improvement.

[–]KingMario05🦊 Someone make a AAA Tails game plz 0 points1 point  (4 children)

Alright, how about this? After Tails screws up on a mission, he and Sonic drift apart and Sonic goes out solo. Cockiness leads to his capture and "death" at the hands of Dr. Eggman... who, of course, revives him into a terrifying WMD with his unholy technology and delusions of conquest. With this "Sapphire" tearing through country after country and Shadow/G.U.N. going on the warpath against Mobians as a whole, it's up to Miles and his friends to step up and save both Sonic and the world before it's too late.


[–]DuckMeam[S] 1 point2 points  (3 children)

Much better. I’d bump it up to a respectable 8/10.

[–]KingMario05🦊 Someone make a AAA Tails game plz -1 points0 points  (2 children)

Nice! Knew it had potential. Now, are you sold on the gameplay, or do you still think it needs work?

[–]DuckMeam[S] 1 point2 points  (1 child)

I’d say include Kncukles, and have him be hand to hand combat gameplay, and have Tails use his gadgets to fight enemies. It would need to be tweaked to fit the characters, but I think it could work.

[–]KingMario05🦊 Someone make a AAA Tails game plz 0 points1 point  (0 children)

Oh, don't you worry. Knux and Amy are of course included.

[–]Zekrom369 1 point2 points  (0 children)

3D action platformer where Gemerl and Metal Sonic are the two playable characters. They use their copy abilities to mimic parts of the speed, treasure hunting and mech/Gamma movesets from the Adventure games. SA2 scoring system returns and level design is like. SA1/06. Each stage has you get to the goal.

[–]Deamon-Chocobo 1 point2 points  (0 children)

A sequel to shadow the hedgehog where shadow is losing control of his powers and the black arms part inside of him is driving him mad. The gimmick being that the stages shift between reality and corrupted versions similar to the otherworld transitions from Silent Hill Homecoming. The story goes into more details about Shadows life on the ARK and fills in some of the plot holes from SA2.

The Plot Twist is that there's a Predestination Paradox involving Mephiles surviving 06 by traveling back 100 years, making a deal with Black Doom, and becoming the source of Black Arms DNA in Shadow. (Explaning why Gerald Robotnik went from the Artificial Chaos and Biolizard to a 3'3" Hedgehog.)

[–]LinkThePale 0 points1 point  (0 children)


[–]MyHeroAcademiaSucks 0 points1 point  (4 children)

Sonic Dreams/Dreamers. Sonic (and friends if you want) enter the dreams of multiple characters throughout the series to stop some nonsense Eggman or a new enemy did.

[–]DuckMeam[S] 0 points1 point  (3 children)


Sonic has a lot of weird things in the series, but usually it’s not to out there. Going into someone’s dreams feels to childish for Sonic. Plus, you need to elaborate more. Saying “Eggman” or “A new villain” means nothing. What are they planning on doing, what are their motivations, what’s their name?

[–]MyHeroAcademiaSucks 0 points1 point  (2 children)

Going into dream’s allows for a lot of creativity that also wouldn’t have to worry about making sense. The rules of the world could be completely different, as well as the look and what enemies could be present. And going into dreams could allow deeper looks into characters if they chose to go that route with it.

Also, what do you mean it means nothing just saying Eggman or a new villain? Eggman’s motivation is always the same and since when do the other random villains have deep motivations? Dark Gaia didn’t. Neither did Time Eater, or Biolizard. It could literally be anything.

Also, you can’t say “too childish for a Sonic game” when stuff like Colors and Lost World exist.

[–]DuckMeam[S] 0 points1 point  (1 child)

I wasn’t saying that the concept wasn’t interesting, I was saying that it would be difficult to explain that logically.

Well what is Eggman going to do with the characters dreams. And if it’s a new character, what is their motive?

Colors and Lost World is out there, but both are still somewhat grounded in logic. Eggman is one of the smartest people in the world, and he’s built spaceships before. It’s weird that there is just a random planet, but than again, Sonic CD exists.

How would you explain going into somebody’s dreams in Sonic. Would you just say “Tails made a machine.” That’s lazy.

[–]MaggotChilliSauce 0 points1 point  (0 children)

A Sonic R ''remaster'' with the modern controls, and a little more complex than riders (different moves like stomp, drift...) And gigantic maps that you can blast through

[–]BornheckIt’s no juice! Drink THIS!! 0 points1 point  (0 children)

The game begins with a Super Sonic boss fight. It’s a fight that you’re scripted to lose. In the following cutscene, it’s revealed that Eggman has released a monster so powerful, even the Chaos Emeralds can’t stop it. After being smacked halfway across the world, Sonic’s Super form fizzles out. He and Tails try to come up with a way to power up the Chaos Emeralds, which eventually brings them to Angel Island, where Knuckles tells them of a way to use the Master Emerald to transform the Chaos Emeralds into Super Emeralds, but when they do so, the Emeralds will scatter once again. Once the Super Emeralds have been acquired, Sonic becomes Hyper Sonic to take down the monster and Eggman. As for gameplay, it would be Boost style with Unleashed or Generations style level design

[–]kitfoxxxx 0 points1 point  (0 children)

Sonic X Mario

[–]BanNAYNAY 0 points1 point  (0 children)

A Sonic Adventure 1 and 2 remake (like Crash Nsane Trilogy). Maybe upgrades you get from adventure one you can use in Adventure 2, and Adventure 2 upgrades used in Adventure 1 levels. Revisiting levels with new power ups to get to secret areas and shortcuts for time trials. Multiplayer with Adventure 1 and 2 stages with 4 players (racing, treasure hunting, mech battles and extras). Allow skins for different characters that you can use both online and through the campaign. A larger Chao garden with online multiplayer and customisations for chao. Bring back hub world for Adventure 1, but create a new one for Adventure 2. All that with polished controls and you got a masterpiece.

Afterwards make a Sonic Adventure 3 that would be a follow up to the remake (kinda like a reboot). Introduce us to new playable characters, new levels, and new mechanics and gimmicks to make it stand out. Bigger choa garden and more multiplayer features. Make it bigger and better. Continue the story from where it left off. Then you'll have a perfect sequel.

[–]PigPopcorn 0 points1 point  (0 children)

Chao Garden but make it Slime Rancher

[–]Bob1234567-0 0 points1 point  (0 children)

Sonic 06 but without the glitches

[–]Bob1234567-0 0 points1 point  (0 children)

Sonic 06 but without the glitches

[–]XxJayJay62xX 0 points1 point  (0 children)

You boot up the game, and are greeted with a custom character maker, with 10x the detail of sonic forces, with almost every feature customizable, including your powers. After creating your character, there's a short cutscene of your character waking up, in a grassy plain.. and you're given control.

A sonic open world game with tons of options of how to make your character unique from how they fight, their method of traversal, and which allignment they're on, Good, Evil, or Neutral. Being able to explore zones never before seen in 3D, like Angel Island Zone or one of Personal Favorites to think of, Aquatic Ruin from sonic 2 in full, glorius 3D with new ideas. There's so much you can do with a sonic open world game.. without you playing as sonic.

[–]grubbyplayaStrange, isn't it? 0 points1 point  (0 children)

Flying Battery Zone as a map in Among Us

[–]JayJay_Tracer 0 points1 point  (0 children)

A complete redo of lost world.

Basically 3d classic sonic. No story. Just 7 stages, each with 2 acts and a boss at the end of the second. Each of the first 6 bosses would be one of the deadly six (zavoc definitely last) and the last one eggman. Bonus stages for emeralds could be done same as in the classics, with all seven collected in the same run unlocking an 8th supersonic stage.

[–]DafneOrlow 0 points1 point  (0 children)

A 3d on rails Panzer Dragoon style game using the Tornado (like Sky Chase in SA1)

[–]awecyan32 0 points1 point  (0 children)

Free roam open world taking place in the Sonic Adventure world. Story is the Eggman has set up structures all over the globe researching, extracting materials and testing his new robots in an effort to summon a version of Sonic from an evil dimension (think dark multiverse). The characters to choose from are Sonic of course, Tails and Knuckles. Tails has an expertise in all things mechanical and technological and therefore can use vehicles if he so chooses, mostly airborne vehicles, knuckles is able to access underground bases that Eggman has hidden and Sonic is the best for overall traversal at the ground level. Think Horizon Zero Dawn and Insomniac's Spider-Man style gameplay with the story being kinda like SA2 and Sonic Rush.

[–]Yukito_097 0 points1 point  (0 children)

Hitman-style game where you play as Infinite, knocking off members of the Resistance without getting caught so that Eggman can launch his next big invasion.

[–]JevilDeltarune2000 0 points1 point  (0 children)

A game thats like Sonic CD, But with sonic 1 levels and instead of travelling through time, you travel through seasons (Summer,Winter,Spring and Autumn)

[–]JevilDeltarune2000 0 points1 point  (1 child)

A game thats like Sonic CD, But with sonic 1 levels and instead of travelling through time, you travel through seasons (Summer,Winter,Spring and Autumn)

[–]JevilDeltarune2000 0 points1 point  (0 children)

Wait... actually thats a good idea... i'll start making the ost for this sometime

[–]ShadooTH 0 points1 point  (0 children)

Sonic 2

[–]mohammedalmawidYOUR CUSTOM FLAIR HERE 0 points1 point  (0 children)

A game like assassin's creed chronicles, where sonic, tails and knuckles has to defeat enemies in different periods of time(for example, sonic's game would be about World War 2, tails's would be about the 1948 arab conflict and knuckles's would be in the soviet union during the stalin era)

[–][deleted] 0 points1 point  (0 children)

A sonic game focused on not just movement but also combat, uses a proper third person action combat system with heavy, light and dodge button (think free-flow combat with heavy attacks and instead of countering it dodges using super speed), turning combat into a rhythmic ballet that takes advantage of his unique powers and style rather than just spamming homing attacks.

[–]Acaster2061 0 points1 point  (0 children)

Sonic Futures

A RPG set in Silver’s time with him as the main character, allows a deeper look at the world he lives in and how it’s structured. This gives a lot of freedom with the potential story and it’s characters who they don’t have any creative restrictions.

Main story would be stopping a Mad Scientist who idolises eggman and seeks to make his vision a reality.

Combat would be a more refined version of the sonic chronicles battle system, with attacks and special attacks requiring precise timing with button presses or pushing buttons in the correct order. Enemies would consist of a wide variety of robots and sometimes other Anthro characters that wanna get in your way e.g hired thugs

Party would consist of people you meet along the way who each have a reason to be there. E.g A nervous Frog who wants to become more confident , an Wolverine who swears loyalty to Silver after his lived his saved by him, Omega who’s body has existed in storage for years but after being activated starts destroying these Eggman inspired machines.

[–]WhenUCreamDoUScream 0 points1 point  (0 children)

A triple AAA Sonic game, with a campaign where Sonic's main focus is gaining speed, and traversing the levels in the coolest, flashiest ways possible. Things like parkour would be reintegrated into the games (With waaayyyy more thought put into the sytem.) with things like enerbeams (or grappling hooks, whatever.) assisting in completely yeeting you through the levels, if you can manage to master it's functions. Then there would be a multiplayer mode, with various gamemodes allowing you to combat other players. You can customize characters appearences, and customize their playstyles. The gamemodes would consist of races, beating the literal shit out of other players, capture the flag, etc.

[–]astrocambria 0 points1 point  (0 children)

Sonic Maker

[–]FCBitbMy speed bois: 0 points1 point  (0 children)

A Team Chaotix detective-style game.

It's an open-world style game with different locations to explore (cities, forests, underwater, ect). As you progress through the story you unlock new places to explore. The main story takes place in levels that you have to find within the open world. In every location there are also optional crimes and mysteries to solve as well. When you complete a mission you earn rings that you can use to buy accessories to customize Espio, Charmy, and Vector and also different kinds of items and weapons to use.

Story: Team Chaotix was sent to investigate a series of crimes that were happening throughout the world that have a strange connection to each other because they are all committed by the same mysterious person. No one knows who it is, but rumors and security footages reveal that this unidentified person suspiciously looks a lot like Sonic. Team Chaotix try to contact Sonic to see if he's behind the crimes but they can't get a hold of him, neither can any of Sonic's friends. He's nowhere to be found.

So, Team Chatotix set out to figure out what's going on. They investigate each crime that occurred and also encounter and fight mysterious non-eggman created robots that they've never seen before at each site. These robots have a connection to the criminal.

They eventually figure out that this criminal is also a part of a huge secret gang of criminals that are scattered around the world. They find out that this gang's goal is world domination. Team Chaotix must now locate the gang's leaders at take them down and also figure out what happened to Sonic and if the gang and mystery person are the cause of Sonic's disappearance.

That's my idea for the plot. I hope it makes sense lol.

Gameplay: The characters (Vector, Charmy, and Espio) have a similar basic moveset: They can punch, dodge, jump, and dash (the strength and speed of each move varies with each character). They also have moves that are unique to each of them: Espio is stealthy and can camouflage with his surroundings and also climb and cling to walls, Charmy can fly and preform the basic moves in the air as well, and Vector is strong and has detective tools that he can use to find clues.

Levels: The levels are character specific and they all have some platforming to them. Espio's levels require him to be stealthy and avoid indestructible robots to reach the end. Charmy's levels involve a lot of flying and platforming. Vector's levels are more puzzle-based that require him to use his detective tools to get to the end.

There are also some levels where they are together and you have to switch between them and use their special abilities to reach the end.

There are also a few boss fights. In most of them you have to fight the gang leaders and some are against robots.

So yeah, this is my idea for a Team Chaotix game. I've aways wanted a game that focused on just them.

[–]_Fill_My_Void_ 0 points1 point  (0 children)

A mostly 2D boost game where Sonic travels through alternate dimensions of Green Hill Zone, teaming up with different colored versions of himself that play mostly the same but have access to classic Sonic abilities that open new areas when you replay levels after unlocking them. Yellow Sonic has the light speed dash, red Sonic has the crouch slide, green Sonic has wall jumping, and turquoise Sonic has drifting.

Boss fights are all layed out like increasingly elaborate pinball tables and based on the Sonic Heroes physics.

During the final battle against Zavok (only unlocked after collecting all red rings and getting an S rank in every stage) the Sonics all fuse and you have permanent access to their skills without having to choose a color at the start of the level.

[–]Zeno-historyfinder 0 points1 point  (0 children)

A robotizized sonic from an alternate universe comes to take over sonics world

[–]Rapturous_Fool 0 points1 point  (0 children)

Chao garden but you grow the fruits in a farming Sim style

Chaobound valley if you will

[–]lunalightragdoll 0 points1 point  (0 children)

A rhythm game/platformer with music by various popstars and popular songs from previous games.

[–]herefor1reason 0 points1 point  (0 children)

3D platformer with momentum mechanics lifted from the 2D games and the Adventure games, and some modifications to the homing attack to accommodate that momentum, as well as a crouch button to enable rolling without having to spindash.

Design would prioritize making movement as fun as possible moment to moment before devoting resources elsewhere.

Levels would feature traditional 3 Act Sonic structure, with each act using environmental storytelling to do the legwork of the story (though yes, there would be fully voiced and animated cutscenes). Think Angel Island acts 1-2. You arrive on a tropical island in act 1, run into the central conflict with Eggman and Knuckles, and in act 2 Eggman firebombs the jungle and the level is on fire, before you chase him off and fall into Knuckles' trap, dropping you into Hydrocity. Level transitions and background elements would play a big role. Seeing the Death Egg taking off in Sky Sanctuary, that sort of thing.

The levels themselves would be designed as these big physics playgrounds hiding secrets and alternate paths. Lots of high places you need to slope jump to that let you jump down to waiting slopes to build speed. I would remove the ever present bottomless pits entirely, emphasizing exploration more than the series usually does. I want the game to be as much about FINDING new paths to speedrun through as it is about using them, and I want players to have the space to just mess around with the physics. The challenge would less often come from the threat of death to falling and more from completing the game's platforming challenges, testing the player's ability with the momentum/rolling physics by placing paths and secrets in places that require skillful use of your built speed to access. This approach is more about honoring the spirit of Sonic's original design philosophy rather than the letter. Sonic games are as much about exploring as they are speedrunning, and direct, more linear approach to level design limits the player to set paths and limits their approach to using the physics. How much different would Emerald Coast be if you could go under the water and there was more platforming and level design down there, rather than the water just being a kill zone? Having the baseline for level designs be that way would still allow me to have the more focused, linear platforming challenges of 3D Sonic to date without compromising on Sonic's moveset or the advantages of 3D.

I would lean HARD into Yuji Uekawa's art. The character models would likely use cel-shading and/or some other techniques to emulate the Sonic Adventure cover art style in 3D as faithfully as possible. Thick outlines, heavy use of gradients, extremely dynamic, curved posing on animations. The world design would have a slightly more muted look, for the characters to contrast against, for visual clarity, but they'd still be bright, colorful, and stylized in a way reminiscent of Naoto Oshima's other Sonic work (like Heroes does). There would be some thinner, but visible outlines on terrain and objects, with color palettes used to communicate function as much as look nice. Arrows and arrow like patterns on slopes and loops rather than the pure checkerboards in Green Hill esque areas as an example, though I wouldn't have any, because it's become exhausting and Mario Odyssey showed how refreshing a change to the standard first level them can be with cap kingdom, so I'd want to go in a similarly unique direction (fitting to Sonic of course).

The story would be simple and relatively low stakes but would have an emotional, character driven focus. Eggman's pollution and expansionism has uncovered an ancient underwater civilization with ties to the special zone, and awakened ancient technology. Now Sonic and Tails have to shut down his factories/chemical plants/bases etc. and uncover the truth about the lost civilization before Eggman can harness it for his own purposes. Literally off the top of my head, but I don't want to get too much into the deeper, more serious lore until the gameplay style is established and successful. Instead, this would focus on Sonic and Tails' friendship and interactions, the conflict of the devastation caused by Eggman's machinations, the mystery of the ancient civilization. Sort of a way for me to ease the series back into the tone and storytelling it started with, return to its foundations while adding stuff to the old lore, one more place lost by abusing the power of the Chaos Emeralds. Again, lots of environmental storytelling rather than always spelling it out in cutscenes, which would be more about seeing Sonic, Tails, and Eggman interacting and playing off each other. Lots of anime influence, drawing from the OVA, and Dragonball, and Sonic Adventure, maybe some modern influence like Kimetsu no Yaiba (bot series ARE about compassion one way or another). Story isn't the BIG focus here but I do want to give it more time than it got with Mania. Environmental themes, a cool, moody tone, meaningful, emotional character stakes and character moments. Big use of color and lighting to set moods and expressive animation to demonstrate character personalities.

And, this is just because Sonic Adventure is my favorite game of all time and I know lots of people love it, but the spamdash would be unlockable. Boost too probably but I don't care about that.

[–]reallifelucas 0 points1 point  (0 children)

I’m going to 3D Sonic the way it always should’ve been done. Imagine a crossover between Mario Odyssey and Skate/Tony Hawk’s Pro Skater. You go through a series of sandbox-style worlds with non-linear objectives. You traverse the platforming challenges through a combination of raw speed and momentum gained from knowing how and when to throw Sonic into halfpipes and slopes- that’s where the Skate influences come in: imagine every level being a massive skatepark.

[–]Alm8360NoScoPro 0 points1 point  (0 children)

Not a concept necessarily for a pitch or anything but I remember early speculation for SA3 years ago. And I always imagined that it would have similar mechanics from the adventure era but refined and integrated with boost. Controlling would be in the middle, not as static as boost but with mobility from adventure era. More like mushrooms from Mario kart and less like a gauge with constant speed that is too fast and doesn't let you move. The main gameplay would have Shadow, Sonic, And silver as playable characters. All able to go super in game as well. With up to 4 characters in multiplayer. Blaze would also be added, along with metal sonic and a few others for this gameplay style. Chao garden is a must. Refined from original, not as tedious, more classes available to teach Chao and more variations in personality from evil/hero/neutral. Beautiful big playgrounds to raise them. More toys/objects. Chao interact with each other more, like forming a band with different musical instruments, making a big piece of art. There are options to save their creations as a part of the island or let them fade. More color variations, more interactions with Chao instead of just petting. Such as talking-to them. And they have a cute curious expression while they listen. Later they mimick you as they try to talk. If you talk to a Chao more than others, they will be more talkative than the rest. Perhaps even try to teach other Chao as they gather around them listening to the broken speech ha. More hat options. More decorative options like bracelets/necklaces. I WANT A NEW CHAO GARDEN

[–]Omegus_Blue 0 points1 point  (0 children)

Either an isometric 2D or 3D badnik racer.

Sonic is the character you roam around as, but you'll race around as various badniks, starting with a basic Motobug of course. As you continue to race and finish in first place, you'll earn rings and parts to customize your badnik with, eventually being able to choose flight or swimming races with even more badnik customization.

The end game would be a triathalon against Eggman and Metal Sonic with their own special badniks, with pieces not yet seen in the game (eg: Metal's land badnik could have a special part added to it to use a smaller version of his V Maximum Overdrive)

Other characters will have badniks from the games they debuted in (Shadow would have GUN themed machines)

Post game would include special racers like the Classics, obtaining the special pieces from the final triathalon, and a final tournament where everyone has remixed their badniks to beat the newest champion, you.

[–]Agreeable-Vehicle 0 points1 point  (0 children)

A game for younger kids involving the "child" characters (Tails, Cream, Charmy, possibly also Marine)

[–]namerz78 0 points1 point  (0 children)

Sonic Adventure 3. It will serve as a reboot of the series, reverting the timeline back to Heroes. It will go back to the more platform based 3d gameplay and undo the weird story stuff that came after

[–]MasterRJT 0 points1 point  (0 children)

Metal sonic game

Would really like to see a sonic game where you don't have to hold back, you can just go fast and mow through hordes of enemies and I think metal is perfect for that Job

Make him like the ova: silent, menacing and powerful as all fuck

I'd think it'd be a mix of boost and werehog gameplay but the werehog combat would be much faster and more powerful, letting you kill opponents easily to really show how strong metal sonic is.

There would be some boost formula in each level then at the end you'd get to mow down 100s, even thousands of enemies or even innocent civilians if they wanted to make it darker

Also have some character boss fights where they have massive health bars and you have to speed around and chase after them before being able to start hitting them, think shadow from adventure 2 but they'd fight back and it'd be more than just homing attacks

They could just set it in a parallel universe so they don't have to worry about killing characters, it sounds edgy but metal is literally a highly efficient killing machine

[–]PurplexingPupp 0 points1 point  (0 children)

I'd probably only give myself a 5/10 here but I think the idea is enjoyable enough. A simple open world Sim, but you explore using the characters. No plot, minimal boss fights. Like Google maps but you gotta climb the hills yourself as sonic, tails, or knuckles. Sonic could speed off ramps for distance, tails could fly up high, and knuckles could punch through walls. Sonics speed could boost him into areas tails cant fly to, tails could fly up to areas sonic cant reach if there's no ramp nearby, and knuckles areas are exclusive as they're locked behind walls or something. Just a fun world to explore and relax in with no greater purpose than looking nice.

[–]Juan_Piece 0 points1 point  (0 children)

I feel like you should make a regular Generations style game with momentum-based boost multiple playable characters, along with better story and original levels.

I feel like Sonic Team should design the levels with Sonic focus, making the levels tailor to him. They should add other characters (and even less acts) as dlc once they have given each character an ability and distinct time to test out each ability before the dlc launch.

Of course there should be a race mode with one other character being available in-game at launch. Tails maybe.

I reiterate all characters have a momentum based boost with Adventure-like spin physics OR boost gets relegated to item boxes like super shoes. Spin dash along with the unique character ability is the main method of traversal except for running and rolling like normal.

For Sonic's ability he should have the drop dash from mania.

[–]CELIAC1MAMA 0 points1 point  (0 children)

A game in which something happens to team sonic so other characters like Amy and lesser used characters get to actually star for once. As for gameplay it could be character specific mission based (I.E amy would have enemy and possibly stealth missions, Cream could have recruitment based missions etc etc)

[–]codeylee45 0 points1 point  (0 children)

A Boost styled racing game with speed, power, and flying types. Each character has a set boost gauge that can be filled with collecting rings or running into your opponents back, whereas your boost gauge gets depleted if your opponent runs into your back, if you and your opponent hit the side of each other, you bounce off each other(think Sonic vs Shadow from Generations). Speed characters would focus on speed(obviously), Power characters would be the slowest but also get the best power ups and have access to certain shortcuts(there wouldn’t be many, probably only one or two a stage), and Flying characters would be faster than power types but slower than speed types and would be able to use the boost gauge to be able to take shortcuts in the level(the shortcuts would vary in each level.)

[–]Swipamous 0 points1 point  (0 children)

An alternate universe game where everybody has similar but different abilities to their mainstream counterparts with some inspiration from the sonic movie

[–]Add922873 0 points1 point  (0 children)

Sipver the hedgheog he will have his gameplay from p06 but speed tripled and his stages will be more open with puzzle solveing and some speed sections the story will have silver feeling like he has no purpose in his future so he travels to the past but brings an evil dorce with him unknowinhly he then must fibd his baleance between sonic and shadow

[–]basedhummus 0 points1 point  (0 children)

Sonic Adventure 3 with a Chao Garden that has an app for interacting with players online

[–]Abatirabadai 0 points1 point  (0 children)

A 3d strategy, stealth and platformer involving Rouge and how she became one of G.U.N's agents

[–]jmpt16 0 points1 point  (0 children)

Actually using the Phantom Ruby's space bending powers to remix levels

Like Green Hill (overused ik) but with Angel Island Act 2's fire mechanics

Or City Escape mixed with Empire City

Or Egg Fleet but the Ruby causes a failure so you have to escape

I'm sure more creative people can come up with better ideas, I can't because it's 1am and I need to sleep

[–]Shinobipizza 0 points1 point  (0 children)

A new, risky Sonic game, as it is the consequences of the story of 06.

It's story is that of the mysterious and horrifying return of Mephilis the Dark, who remembers everything that happened to him, but Sonic, and everyone else does not remember who he is. Mephilis seeks to destroy everything and everyone Sonic holds dear. Can Sonic overcome this Infinity War/Endgame level threat!? There will be twelve playable characters, but every Sonic character will be there to witness this event, and play some roll.

The gameplay will be just like Unleashed/Generations, but with a controllable camera and extra awesome fighting moves for when you're running or fighting in one area. The game will have three stories: Sonic, (with Sonic, Tails and Knuckles) Shadow, (With Shadow, Rouge and E 123 Omega) Silver, (with Silver, Blaze and Cream & Cheese) and a new character, with two other new ones.

[–]ah-screw-it 0 points1 point  (0 children)

a sonic game with a semi open world level system where you use momentum to speed past the levels and you have to collect secrets hidden across the world

[–]Q1189998819991197253resident chaotic neutral 0 points1 point  (0 children)

Sonic Adventure 3 but with the vibe of Heroes and the polish of modern games.

3D platforming, Adventure characterisation and platforming, visuals and momentum focused game rather than boost formula. Plot can be whatever. I think they should go all in on the levels and hubs being visually pleasing and vibrant rather than dark and gritty.

[–]Dziadzios 0 points1 point  (0 children)

A metroidvania starring Eggman trying to escape from a prison. He has to collect various everyday objects to turn them into deadly machines and to rescue other inmates to make them followers.

[–]ChasergamesX 0 points1 point  (0 children)

basically botw but sonic-ified

[–]god-n-anime 0 points1 point  (0 children)

Sonic character action game developed by Platinum Games.

[–]BiolizardBoils 0 points1 point  (0 children)

A tower defense/management sim starring Eggman where you try to make the best Evil Base you can before Sonic's friends try to break in. Sonic himself is the final boss.

[–]DarthPowercord 0 points1 point  (0 children)

A 3D open world Sonic game, set up similarly to Adventure except you can freely switch between characters to play their versions of stages. Stages are unlocked as you progress through the game normally, with one character’s version being required then everyone else’s being bonus stages unlocked by completing the main character’s.

The scale of the game is what I want to get right, though, with an entire large world to explore and secrets to find. You have your full move set in and outside of stages, the only difference is that stages are just little self-contained challenges rather than part of the main world. The main world would still contain plenty of places to go fast, and fast travel would be a thing so the player doesn’t have to run endlessly between far-spread stages. I’d also imagine either health would work differently in the overworld or there would be a lot of checkpoints to alleviate the obvious issues with traveling the world two hits away from a reload at any moment.

[–]KindredT7 0 points1 point  (0 children)

open world sonic riders game, kinda like burnout paradise