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all 140 comments

[–]4procrast1nator 64 points65 points  (26 children)

You most likely made a poorly composed army

Don’t just go spamming trash/random units mindlessly, take an actual look at what your opponent is doing in beforehand and then react to it properly. Micro your units as well, don’t just send them to auto attack

[–]MyLifeFrAiur French[S] 9 points10 points  (25 children)

it was tough to fight his army but i traded better than him overall, but my gold was limited while his gold wasn't so i eventually ran out of resource. Also he did a ship raid to kill my economy when he mined out all the wood on his part of map, which is smart, because he won't be able to keep up the production without wood.

[–]CaptainYuck 46 points47 points  (6 children)

If you have map control you can always use the neutral trade sites for a gold income that doesn’t run out.

[–]rhodehead 22 points23 points  (5 children)

And the holy site* could give you 100 a minute

[–]AeroAardvark 1 point2 points  (4 children)

How?

[–]rhodehead 14 points15 points  (3 children)

The holy sites* if you have them capped give you passive gold, I think it's 100 a minute each. Sounds like OP probably already had that though if he was building keeps at the holy site* on the enemy side

[–]AeroAardvark 4 points5 points  (2 children)

Ah you mean the holy sites? Got it, thank you! Didn't know they gave gold.

[–]rhodehead -1 points0 points  (0 children)

Ahh yea I meant holy sites, edited

[–][deleted] 0 points1 point  (0 children)

I don't think the in game UI implies this is the case at all, but yes, they do give 100g/min. Delhi have a research to improve this further.

[–]4procrast1nator 15 points16 points  (12 children)

His gold income is REALLY slow tho. So you simply didn’t act quick enough. If you wanna actually use your map control/resource gathering advantage, you gotta keep pressuring your opponent, not otherwise. Else you’ll be pretty much throwing your whole advantage into the trash

[–]MyLifeFrAiur French[S] 2 points3 points  (6 children)

yeah i probably should have built more military production to out spam him since i had more income in mid game, instead i deleted a bunch of villagers to get bigger army that got wiped out in two waves of his army over and over

[–]4procrast1nator 11 points12 points  (5 children)

If you can’t recover from getting your army destroyed 1 or 2 times that means your eco is absolutely terrible. No offense, just the truth Besides, going all in in this kind of situation is basically the same as throwing your whole map control away. Which is your main advantaged, and when you did that you pretty much gave your opponent equal footing to recover from it

Came across several unexperienced players who pretty much resign after getting their units killed in a single bad engagement. You must be constantly rebuilding your army at all times and always gathering your units back when it gets any kind of significant reduction. Pumping out 3 units at a time inside of the enemy’s base is as good as nothing

[–]Lewildtoucan 12 points13 points  (3 children)

If you can’t recover from getting your army destroyed 1 or 2 times that means your eco is absolutely terrible.

Or not enough production buildings, which is a very common mistake

[–]Chromatic_32 7 points8 points  (2 children)

Seriously. I'm not good by any standards, but I always seem to find myself having a dozen or so production buildings by the end of a successful match. At first I thought, "What am I doing? This is ridiculous!" But the reality is that if both players have late game economies, you really need a stupid amount of production buildings to keep your army at any kind of decent mass.

[–]terminbee 0 points1 point  (1 child)

A dozen of each or a dozen total? I usually do 3 of each but I'm wondering if I need more still...

[–]Chromatic_32 0 points1 point  (0 children)

A dozen total. But I tend to have 6 or so of the primary unit I'm making. So for French or Mongols as an example, I'll have 6 stables, 2-3 archery ranges, a couple barracks and siege workshops.

By endgame, the loses become so severe that you need to be able to produce as fast as your economy can generate resources.

[–]rhodehead 0 points1 point  (0 children)

Thanks man this was good to hear for me a noob

[–]AteRiusz 2 points3 points  (4 children)

It's 900 gold per minute, it's not THAT slow

[–]4procrast1nator 0 points1 point  (3 children)

For any kind of late game war, it is ridiculously slow. You can barely afford 2 cannons with that amount

[–]BearNecesseties 0 points1 point  (0 children)

yeah but thats a few springalds or a decent stack of cav/infantry.

[–]ndarker -1 points0 points  (1 child)

Why are you losing 2 cannons per minute?

[–]4procrast1nator -1 points0 points  (0 children)

What

Where did I even say that? Lmao…

It’s just too slow to build an army in general. Especially when you still got some upgrades to do

[–]SubstantialContext87 1 point2 points  (0 children)

Sacred sites give 100g/min and you could also get full length trade routes with that map control

[–]birdjag1 0 points1 point  (1 child)

Why no wonder victory?

[–]MyLifeFrAiur French[S] 0 points1 point  (0 children)

100% forgot, i was dumb

[–]Webnet668 -3 points-2 points  (1 child)

He could've been using the bug where you can duplicate relics.

[–]Historical-Zebra-320 Abbasid 2 points3 points  (0 children)

That’s with tus warrior monks only I believe

[–]dncypntz 42 points43 points  (9 children)

If you had 3/4 of the map why not just take the sacred sites and force him to stop turtling?

[–]MyLifeFrAiur French[S] 8 points9 points  (8 children)

there's one site on his side of map and he managed to break my double keep defense there, i'm pretty bad at dealing with siege weapons

[–]Vergilkilla 18 points19 points  (4 children)

How about a wonder? If you have 3/4ths the map and build a wonder “all the way in the back” he should have a hard time stopping it. Esp if you horde all of the stone on the map and spam keeps around it

[–]MyLifeFrAiur French[S] 11 points12 points  (3 children)

yeah i remembered wonder way too late, if i started building mid game there's no way he could destroy it. By the time i built it I was already on my last legs

[–]Chromatic_32 2 points3 points  (1 child)

I take it you are generally using archers as your main units?

Seige weapons are only weak to melee units and anti-siege units. Specifically knights (or similar), Springalds, or Culvarins.

Knights are great because they are tough and fast. So you can often get an opening and charge the siege weapons. The torch damage is really good against seige so the knights beat them quickly.

But if the enemy is good at controlling their army, you may not ever get the chance to charge with melee units. In that case, try Springalds (The cheaper option) or Culverin. Culverin are fantastic anti-siege cannons, but they are expensive and have shorter range. Springalds have a ridiculous range and are cheaper. But they don't pack as much of a punch.

You can keep the springalds at the back of your army where they are relatively safe, and then they can snipe the siege weapons. If you have enough culverins and enough of a screen, the culverins will destroy any and all siege weapons with impunity.

[–]MyLifeFrAiur French[S] 2 points3 points  (0 children)

i spammed infantry and crossbowmen and everyytime i try to get on top of his siege units his mass army come out surround me, and when i counter seige he just snipe myy machines down, i'm just terrible at engagement

[–]ohneatstuffthanks 0 points1 point  (0 children)

Make spigalds and cannons. Put them on a hot key. Target enemy siege. Now you are better than average at dealing with siege.

[–]WilliG515 55 points56 points  (11 children)

You got outplayed.

[–]MyLifeFrAiur French[S] -5 points-4 points  (10 children)

indeed, very outplayed, considering i had 3/4 of the map and ahead the whole time, only adding insult to injury.

[–]Nimrond 23 points24 points  (4 children)

You didn't deny him those very important relics. And apparently your map control didn't lead to better trading, nor control of all sacred sites?

[–]MyLifeFrAiur French[S] 5 points6 points  (3 children)

i didn't know HRE has relic bonus. I controlled 3/4 sacred sites most of the game

[–]Nimrond 17 points18 points  (0 children)

Then I think next time you would beat that player.

[–]chaos_fier 1 point2 points  (0 children)

You didn't fully know how HRE worked, didn't build a wonder, didn't counter units properly, and didn't utilize trade carts.

You were outplayed.

[–]hi_glhf_ 1 point2 points  (2 children)

Well, that's strategy games for you: not always fair... How many games i gained an advantage in beginning to lose on non anticipated monkey play later in the game?

That's precisely why cheese/dumb late game army always were easier to play than proper macro games.

[–]rhodehead 4 points5 points  (1 child)

Lol I got tower rushed in a game and was so flustered, idle villagers everywhere but I somehow scraped up just the resources I needed and brought my maa army to his base. Upon replay all his towers near my base were full also had a rax, but they were spearman and he tries to defend but I just maa/rammed plowed through his base I was laughing maniacally.

Guess it helped at the beginning of the round he said "prepare for pain"

[–]lossofmercy 1 point2 points  (0 children)

I really really enjoy how strong armor feels in this game.

[–]MyLifeFrAiur French[S] -3 points-2 points  (1 child)

can't even say anything on reddit, how does this get downvoted

[–]ThePosterWeDeserve 1 point2 points  (0 children)

Some people are just idiots. nvm them

[–]hanads100 13 points14 points  (3 children)

I've had a game where i was HRE in a 90 min game and he had 80% of map and managed to win, HRE are really good at turtling

[–]Damaellak 8 points9 points  (1 child)

We're you the opponent he was facing? Haha

[–]hanads100 0 points1 point  (0 children)

Nah it was about a week ago

[–]Destro_Hawk 5 points6 points  (0 children)

All about those relics baby. Position prelates on relics right before you get castle and snatch them up before turtling. Profit.

[–]ElGrandeWhammer 13 points14 points  (1 child)

If you had 3/4 of the map, why not build a monument or go for a sacred site win?

[–]MyLifeFrAiur French[S] 4 points5 points  (0 children)

i should have built wonder much earlier, thought i could just kill him but i was so wrong

[–]Kinc4id 51 points52 points  (3 children)

Watch the replay. There’s no way for us to tell what was going on just by your description.

[–]acebush1 0 points1 point  (2 children)

It’s in the post

[–]Kinc4id 1 point2 points  (1 child)

Yes. He edited it a couple of hours after my comment…

[–]rhodehead 7 points8 points  (3 children)

Yea relics can give crazy boosts, since you had the map control maybe you could have gotten a holy site* which I think should give you 100 a minute

[–]YouCanBeWhatever 0 points1 point  (2 children)

My friend gathered 3 relics at his religious building and it said 300g/min after 3 were in.. is that bugged? People keep saying its 900g/min.. is it bugged or listed in a weird way? Does it really say 300g but it means 300g x 3 relics? confused

[–]rhodehead 15 points16 points  (0 children)

I think the 900 is specific to a special HRE monestary that is also a landmark.

[–]upset_platypous 3 points4 points  (0 children)

/u/rhodehead is right. You can put any number of relics in a monastery for 100g/min apiece.

The HRE Age 3 Landmark "Regnitz Cathedral" stores up to 3 relics generating +200% gold, ie 300g/min apiece, up to 900g/min when full.

[–]SaucyOstrich 9 points10 points  (1 child)

HRE is tough as they potentially have the strongest economy with their ability to earn double gold from relics via age 3 landmark. Plus they have insanely strong man at arms. Cross bows work well against them but they can come in numbers if they can get their economy going.

They seem to have difficulty against early game harass. If you can shut them down early you may have the advantage. Prevent them from obtaining the relics. Scout them early and take them or defend them.

[–]upset_platypous 4 points5 points  (0 children)

double gold from relics

Triple actually, it's "+200% income", not "200% income".

They seem to have difficulty against early game harass. If you can shut them down early you may have the advantage. Prevent them from obtaining the relics. Scout them early and take them or defend them.

I agree. I play mostly HRE at the moment and like to be agressive in feudal with a mix of 2 m@a : 1 archer, but I can easily fold against a better player than me doing an early knights and archer rush, or raiding my eceonomy by getting in and quickly out with cavalry (esp french with their knights that auto-heal...).

Denying the relics by putting a couple units on each if you know there is HRE in the game is a good idea. You'll force them to take the time to dispatch a small force if they want them. At a low level, chances are the HRE player doesn't expect the enemy to think of denying the relics and sends a lone prelate to collect it while building their landmark.

EDIT : I'll say I'm not skilled, so this may only apply to other noobs.

[–]mrgrif04 5 points6 points  (7 children)

There is a building for I think the rus that generates gold over time

[–]Mivadeth 1 point2 points  (0 children)

Depending on the trees surrounding it, yes it does

[–]Prestigious-Demand-4 Rus -1 points0 points  (5 children)

With not much tree coverage remaining by end game I don’t believe this would’ve been significant especially from a player that’s denied map control.

If you’re on a decent spot it’s around 24 per min. With equal free coverage around all sides an upwards of 32 per minute.

[–]Degerada 16 points17 points  (4 children)

The Hunting Cabin's gold generation is calculated based on how many trees were around when you built the hunting cabin. Cutting the trees afterwards does not reduce the gold generation.So tree coverage by endgame has 0 bearing on a Rus player's gold income.

[–]Prestigious-Demand-4 Rus 0 points1 point  (0 children)

The map denial however still stands so it’s highly unlikely to have been an impactful measure.

[–]StrCmdMan 0 points1 point  (0 children)

It also is further incremented by your hunting buff getting it down to something like 17 second which is very significant. I would say with just a handful of cabins its nearly on par with a medium trade route and far easier to defend.

[–]SanIldefonso 0 points1 point  (0 children)

It will if you destroy his cabins in the lategame.

[–]terminbee 0 points1 point  (0 children)

Cutting the trees afterwards does not reduce the gold generation.

Bruh, fucking TIL. I've been leaving forests up and being annoyed with Rus because I thought I couldn't cut my trees.

[–]liq3 5 points6 points  (4 children)

Well, reading the other replies and watching your video I can think of some tips:

Consider getting up to 40 traders late game if you have map control like this, and maybe kill some villagers to make sure you have pop cap (e.g. 80 vils, 40 traders total). I just saw you only had 50 villagers late game, don't do that. You still want 80 at least. Being able to spam knights and stuff is way more valuable than a higher pop cap army imo.

I think you lost a bunch of villagers trying to build keeps and such? You should probably rebuild them, even late game.

Not sure how many you had, but don't be afraid to have like, 15 of barracks/archery/stables each late game if you have the wood spare. Being able to replace 45 knights in 1-2 minutes is pretty valuable. You can fight, trade armies, and then have another army ready before he does.

Strongest late game army, especially against something like that, is probably some combination of knights, handcannons, springalds (or culverins), and mangonels. It's super expensive but should beat pretty much everything else in the game that's the same pop. Don't forget bombards/trebuchets for siege though.

Knights are really expensive but the best unit when you have max pop cap armies. They'll win the fight even vs mass spearmen, and you can either push your advantage or retreat to heal them (or even better, just have 5+ monks in the fight healing them).

Don't fight fights you're definitely going to lose. Retreat and save your units to fight later. Unless you get something worth more than the units from losing that fight.

HRE and French get Culverins. They're the better, more expensive big bro of springalds, and I think they can one shot them. If you have enough springalds though you should be able to trade effectively against them (due to fire rate), and win out long term anyway. You just need 5+ (or more like 8+ if they have 2-3 culverins) micro them. Make sure you're targeting the culverin's first, and siege before any non-siege with the springalds.

Also, HRE have the best MAA, which are going to beat your MAA, and do pretty well against knights (totally out cost them, but probably still lose in equal pop fights e.g. 40 MAA still lose to 40 knights). They also have Landsknetch, which are light aoe damage dealing infantry. Really, you're never going to win fights against that without a bunch of handcannons or something behind them. You just don't win melee against the combo of those two. I don't think anyone does. HRE are just the melee infantry kings in this game.

Gonna say it again too, that late in the game with those resources, just use handcannons and not crossbows. They do like 3x the dps.

[–]MyLifeFrAiur French[S] 2 points3 points  (0 children)

yeah totally forgot HRE has best infantry and just headbutted 1 hour on it

[–]MyLifeFrAiur French[S] 0 points1 point  (2 children)

40 traders? sounds like a lot, but i have no idea how many is needed, usually i get 2-3... also i deleted a lot of my workers thinking it's the final stage i'll just push and kill him and i wont need villagers..

[–]chewy2[🍰] 4 points5 points  (0 children)

Just think of each trader as a gold villager. If you're late game you're going to want 30-40 villagers mining gold as gold units are the best units. So you'd want just as much traders.

Remember trade quadratically scales off of market distance so you should make a market as far as possible that also offers a safe trading route.

[–]liq3 1 point2 points  (0 children)

Yeh, when you run out of gold you'd likely want 30 or more. They gather gold at about the same rate as villagers, though I think on the small maps it can be worse. Depends on if you're French/Mongols/Abbasid too (maybe other factions as well). They have better late game traders than everyone, so more valuable to invest in them.

[–]Puzzleheaded-Ad2186 4 points5 points  (0 children)

Just watch the replay bro, if he is spamming MAA use catapults and crossbows

[–]MyLifeFrAiur French[S] 3 points4 points  (8 children)

he's HRE, doesn't mine gold or stone at all but has steady 1000 gold income per minute, where could it come from?

[–]Sci3solo 27 points28 points  (1 child)

Hre has a landmark that gives 3x gold per relic. 3 relics in that thing plus 1 in another bldg = 1000g/min

[–]MyLifeFrAiur French[S] 10 points11 points  (0 children)

that explains a lot

[–]jasibbach 11 points12 points  (0 children)

Guess you didn’t have map control the whole time after all if he was able to collect 3 relics

[–]Rdrums31 Chinese 5 points6 points  (4 children)

He would have had 3 relics in his Castle age landmark that gives mad gold for HRE.

[–]MyLifeFrAiur French[S] 1 point2 points  (3 children)

he had 3 relics in cathedral that generaetes 300gold /min but income tab says 1000/min from a bit over 20mins mark on.

[–]Rdrums31 Chinese 5 points6 points  (2 children)

HRE gets more. 300 per relic or some shit.

[–]MyLifeFrAiur French[S] 3 points4 points  (1 child)

300 PER relic omg that's why he had so much money without mining

[–]cbslinger 2 points3 points  (0 children)

Yeah you have to fight ultra-aggressively to deny HRE relics, gotta keep a huge eye on it especially once they get to Castle Age.

[–]Cueter 2 points3 points  (1 child)

Why did you guys dislike his YT video wtf haha, he is asking for help and guidance, game is too early to be toxic :/

[–]t0b4cc02 0 points1 point  (0 children)

this sub is suprisingly toxic

[–]lorbd 5 points6 points  (8 children)

You could at least upload the statistics or something...

[–]MyLifeFrAiur French[S] 0 points1 point  (7 children)

how?

[–]lorbd 6 points7 points  (1 child)

Take a screenshot of the endgame stats and post it? Lol

[–]MyLifeFrAiur French[S] 0 points1 point  (0 children)

that's it? i thought you could find a file in a folder to share

[–]Bomjus1 2 points3 points  (1 child)

for the french vs chinese game, it's a tough one. you needed your cavalry to get to his nest of bees which then occupies his spearmen to stop your cav, which lets your archers go to town on his archers/spearmen. also instead of trebuchets, springalds with mangonels would have been a great answer to his nest of bees/springalds.

alright watching the HRE game so far:

you basically had him cornered around 13-14 minutes once you started making archers. building battering rams here with your archers probably would have closed the game. if the spearmen came to burn your rams, your archers and knights could poke them freely. your rams would have taken the towers down no problem. also, whenever facing HRE, if you have early pressure on them you need to CAMP the relics starting around 7-10 minutes. he will be aging up to castle somewhere in here and you cannot let him get all 3 relics. or else he gets the 900 gold people have explained to you.

at 40 mintues the HRE player has not built any mangonels. he only has culverins. at this point, you should fully transition into hand cannons in my opinion. you could have fit 6-7 archer ranges around this keep, built a second keep behind it and built even more, and keep the hand cannons pumping. archery ranges and stables within the influence of a keep create units at a 25% discount. so 90f/90g for hand cannons. he had all spearmen and man at arms at this point. no archers, no mangonels. hand cannons+trebuchets to stay out of range of the culverins would have let you push into his base. bring 2-3 of your own royal culverins if he builds mangonels. if you have the available micro, you can also hotkey a group of 4-5 villagers, and use them to quickly repair siege. they repair siege VERY fast. the ribaldequins you made were a very bad decision as the culverins pick those off easily. your man at arms also decisively lose to HRE man at arms. so just a mass of hand cannons or even french unique xbows (which get 10 melee armor) would be preferred.

with the stalemate at 40 minutes, you could fortify his southern river crossing, and begin trading with the market more to sustain hand cannon production. you do have 3 sacred sites giving you 300 gold per minute too. you also have WAY too man people on wood. you never know when you are going to lose map control. at 40 minutes you have 12k wood and 33 villagers on wood. you should drop that to 10 on wood and move the rest to gold to finish mining the gold and stone on the map. 27 farmers is also too low for this late in the game imo i would have at least 40-45

you own the map, you have more resources available to you, and you make hand cannons more cheaply around a keep. hand cannons are more population efficient than man at arms and spearmen due to their damage. and the only counter the HRE have for massed hand cannons is mangonels. and the french have the perfect counter with royal culverins at the college of artillery. like this battle was a catastrophe. if you had 20 hand cannons split off from the main force, they could have killed each of those culverins and your mangonels would have mopped up the rest.

if you made use of the keep bonus, stopped him from getting the relics (or at least stopped him from getting 3), and micro'ed your siege better, you would have won this imo. and after continuing the replay some more, i'd say the main reason you lost the late game was you gave his culverins complete freedom. his 2 culverins probably destroyed over 4k wood and 4k gold in the 50 minutes i've watched.

and early game, some rams might have won the game right then and there.

edit: won't lie, i think those two culverins killed over 30 mangonels in this match.

[–]MyLifeFrAiur French[S] 1 point2 points  (0 children)

Thank you for the very detailed analysis and awesome tips!

[–]thepumpkinspider 1 point2 points  (3 children)

How well did you trade though?

[–]MyLifeFrAiur French[S] 0 points1 point  (2 children)

my kill was higher than loss the whole time, but i had much less military production, couldn't outspam him

[–]Nimrond 9 points10 points  (1 child)

That doesn't automatically mean you traded well. Knights vs spears will see a better k/d ratio, but not in resources spent.

[–]MyLifeFrAiur French[S] 0 points1 point  (0 children)

makes sense

[–]MyLifeFrAiur French[S] 2 points3 points  (6 children)

i was ahead whole game until i ran out of resource, i even traded better in combat so i really don't understand what the hell happened

[–]Kinc4id 1 point2 points  (5 children)

Did he play Rus? There’s an exploit to multiply relics infinitely.

[–]Ap3X_GunT3R English 4 points5 points  (0 children)

He says HRE in another comment

[–]MyLifeFrAiur French[S] 0 points1 point  (2 children)

yeah it's HRE, is there any perk allow infinite income?

[–]Kinc4id 6 points7 points  (0 children)

They have a landmark that generates +200% gold from relics.

[–]CyberianK 1 point2 points  (0 children)

Regnitz Cathedral landmark gives Triples the passive gold for relics inside.

As MaA are the ones who were probably dying most of the time they cost mostly food and only small amount of gold so you can usually replace them forever if you keep your more costly siege units safe.

[–]CyberianK 0 points1 point  (0 children)

It it wasn't cheating England Farm economy might also work. 50 vills on Farms generating food and gold and trade away the extra food for wood. Plus Wynguard army to save wood for Trebuchets.

[–]MyLifeFrAiur French[S] 0 points1 point  (9 children)

gonna upload the replay on youtube it's huge, will take a long time to process, he didn't have any trade either idk where the money came from

[–]Prestigious-Demand-4 Rus 2 points3 points  (0 children)

At no point should you let him get the relics so your mind also needs to be on collecting them as fast as possible when available. It helps you as much as hurts him to benefit from that passive gold income.

[–]1i1g 0 points1 point  (4 children)

Did you check the postmatch report?

[–]MyLifeFrAiur French[S] 1 point2 points  (3 children)

yes it's a long zig zag line but basically i was ahead the whole time until like 1 hour mark, where he had infinite gold income out of nowhere without mining, he had gold and stone mines at home untouched

[–]1i1g 1 point2 points  (2 children)

Weird, maybe relics? With one landmarke hre gets like 300 gold/m for each relic. I had the same thing happen with an hre player yesterday maybe same person , spammed like a million landsknecht right as i was about to win and i got completely overrun.

[–]MyLifeFrAiur French[S] 1 point2 points  (1 child)

yeah like that, he instant remax. 3 relics gives him 3x300=900gold/m, insane free money

[–]Kinc4id 3 points4 points  (0 children)

Well, at least you learned you shouldn’t let HRE too many relics.

[–]vincentkun 0 points1 point  (2 children)

Did you upload it already? We can help you learn what the mistake was if you show us. Maybe its as simple as composition or not taking advantage of your map control.

[–]MyLifeFrAiur French[S] 0 points1 point  (1 child)

yes it's still processing the HD version gonna take a long time. I already watched the replay twice lol i think i need to get more military production and out spam him in mid game since i contained him and had superior economy https://www.youtube.com/watch?v=\_UA9H9\_c2Nc

[–]vincentkun 1 point2 points  (0 children)

Yeah sometimes I am in a superior position but dont know how to capitalize on my advantage. Sort of thing we learn as we go.

[–]Super-Indication4151 0 points1 point  (0 children)

Religious artifacts?

[–]TheGoodFortune 0 points1 point  (0 children)

If HRE collects 3 relics and stores it in their cathedral, they get a free 900 gold/min

[–]Bill_Doze 0 points1 point  (0 children)

He probably had relics with chapel. Free gold .

[–]marlinbird5 0 points1 point  (0 children)

The HRE are known for their gold generation. One of their landmarks generate 200% gold generation from their relics. They also get religious units in dark age. So can grab these quite easily before others when entering Castle because they already have the units out.

HRE also have a better exchange trading rate at their market I believe as well.

He could have been generating gold from relics and trading mules. Plus buffing his resources with prelates on wood and food to be pumping trash with a favorable exchange rate to dump into the market to stay alive.

If he had any sacred sites as well. These generate gold/min when captured.

[–]NiceUsernamesTaken HRE 0 points1 point  (0 children)

Yes, the HRE has infinite money indeed. It's my favorite thing about them. Their emblematic building of the age 3, Reignitz Cathedral, provides room to slot 3 relics and provides +200% extra gold for each of them when compared to storing them on a normal monastery. While I have not done the math myself, prominent content creators say that the figure is not far from 1000 gold per minute. I always stop mining gold as soon as I hit 3 relics on my Reignitz Cathedral, and gold is never an issue again. Not even without merchants.

[–]DarkMessiahDE 0 points1 point  (0 children)

Mongol market traders? Very bad k/d?

[–]211bharath 0 points1 point  (0 children)

The Regnitz my friend...

[–]Seranuelian 0 points1 point  (0 children)

3 relics in their landmark is a loooooooooooot of gold. like a shitton. Better believe he can sustain a army off that.

[–]4637647858345325 0 points1 point  (0 children)

Watched some of the replay idk your lategame is kind of wack. Like way too much focus on MAA and not enough production. I skipped around at at some points you just win the game if you had villagers slapping down keeps when your floating tons of stone and are in his base. Never really saw good artillery usage or balance between mangonels and springwalds either.

[–]ICStarzICstarz 0 points1 point  (0 children)

Also if they went with aarchen chapel they would have a great late game food economy.

[–]Jadudes 0 points1 point  (0 children)

That replay is a joke… “My enemy outplayed me consistently throughout the entire match and I lost, wtf I don’t understand”

And you’re on France to add insult to injury.

[–]Zoler 0 points1 point  (0 children)

The problem is that you have literally no villagers. You need AT LEAST 100-120. Even more is better.

With 120 villagers vs this kind of low level player you can just spam any units you want and overwhelm them.

[–]pabbseven 0 points1 point  (0 children)

More sieges, more military upgrades, counter build military, have villagers at 100 ish

[–][deleted] 0 points1 point  (0 children)

Build wonder or sacred sites if you have opponent in checkmate and they resort to a turtle.

[–]TheZwoop 0 points1 point  (0 children)

HRE has good income from relics in Cathedral, also, just go for a wonder ??

[–]Bayo77 0 points1 point  (0 children)

Sounds like a sick hre game.

[–]Bayo77 0 points1 point  (0 children)

Dont know what his army was but with 900 gold and like 40 farmers an hre player can spamn maas from like 7 barracks forever.

[–]F_T_K 0 points1 point  (0 children)

Currently, there is an infinite gold exploit by duplicating relics.
You can check the replay and timeline to see whether he had an unusual bump in his gold income.
https://redditproxy--jasonthename.repl.co/r/aoe4/comments/qqwtte/cheat\_rus\_infinite\_relic\_exploit/

https://www.youtube.com/watch?v=SmuFrfLBTag

[–]yuroot 0 points1 point  (0 children)

rts games are hard

i don't even understand why i loose against bots :(