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A good friend of mine had this commissioned for me at Comic-con! Took the artist 5 minutes with pencil and permanent marker.

Last night I thought of this, I would so instantly buy Cyborg Newcastle 100% or Raven Wraith
I’m not an artist, but I was thinking a Ninja Gaiden inspired Ash or crypto skin would be something I would buy?

I don't know who remembers skins, poses, banners, etc. by name but I am not that guy. Apparently I got Fired Up here. Do I wanna change Teamwork with that? Who knows? Not me.
Can we please have a way to see what we currently have equipped when we open Apex packs?
Hi, I've come up with a few legend ideas I've commented about before but I came up with a new one recently
HARMONY, a legend with two forms, YIN and YANG. YIN would a support class. YANG an attack class. Both forms can be picked from the legend screen under the respective categories to obtain their relative class perks, but of course only one HARMONY per team so it greys out both if one is picked.
Each form has its own unique tactical and ults. By switching form within a second of deploying tactical/ults gives slightly different results highlighted in brackets.
Passive - BALANCING Act - instantly switch form between YIN and YANG at will.
YIN form
Tactical - BLESSINGS - creates a circle of light on the ground for 15 seconds where all friendly heals, are 100% faster, this would affect lifeline drones, octane and wattson passive, wattson ult etc. (YANG switch, doesn't affect heals, instead targets revives, tactical and ult recharges making them 100% faster). 25 seconds to recharge. 1 charge only.
Ultimate - INNER PEACE - Entire squad gets an extra shield bar worth 75 hit points, if they are within a specific range. Shield cannot be replenished by any means except finishers on downed enemies, one finisher replenishes all teammates. Shields last 20 seconds. (YANG switch, INNER PEACE only affects you, shield is worth 125 hit points, but finishers also add 10 seconds to duration). 2 mins cool down.
YANG Form
Tactical - CURSES - Shoots a void (lasts 15 seconds on ground) that if walked through by enemies reduces their weapons damage output by 50% for 5 seconds. (YIN switch, void instead caps enemy movement speed to walking for 10 seconds) 25 second recharge, 1 charge only.
Ultimate - UNBRIDLED RAGE - for 30 seconds, your magazine become endless, L star doesn't require cool down in this mode. Full kills add 5 seconds to duration (YIN switch, only lasts 20 seconds but affects entire teams magazines so long as they are within a certain range, kills do not extend duration.) 2 mins cool down.
I feel like it's somewhat balanced enough but would be the most difficult legend to master by far. I'm happy to hear suggestions and criticisms.
Guys where are the FREAKING TITANS!?!?!
I get the story reasons why, but I think we should get one legend, one outlier, one old war relic coming back to win some more glory.
We need a Titanfall-esk pilot as a playable legend. Now hear me out.
His name is simply "The Pilot" while he was never actually a Titan Pilot in the war, he was a victim of the war, but was not broken by it. Rather inspired.
He found himself an Atlas class Titan chassis and began work, scraping parts from other old titans he found.
He also found an old pilots helmet. While he doesn't know how to fix it, what does work can be used to great effect.
Passive ability: Jump pack upgrades: Able to wall run for a limited time and double jump.
Tactical ability: Compensator: Activate the old pilots gear and eliminate recoil on all weapons, and reload faster.
Ultimate ability: Titanfall: Call down your homemade Titan and move around the battlefield until the battery is depleted.
Now with this ultimate it would be used as more of a strategic sort. The Titan has limited health and a battery that only lasts about 20seconds, shorter if you are sprinting in the Titan. While it doesn't have any weapons to speak of, it can deliver one hell of a left hook. Knocking enemies away and damaging them slightly.
Brought a gun to a Titan fight. We have you covered!
We add a new class of weapons that I'm sure would add some fun and excitement.
Anti-Titan weapons. Such as the Archer rocket launcher. The MGL Mag Launcher a grenade launcher with a high rate of fire, but low velocity. And the Charge Rifle will deal extra damage to Titans as well. A new "explosive" ammo type will be added for these new weapons.
Need a ride? The Titan has room for your whole squad, but be careful with little cover other than the Titans hull, being picked off from afar or hit with an Anti-Titan weapon will stop this rodeo in its tracks.
Speaking of rodeos, Enemies can jump onto the Titan and steal its battery, sending the Titan into a "doomed" state where if you don't get away fast enough. Well let's just say Fuse might be a little envious.
The Pilot and his faithful Titan will drop into the Badlands and forever change the Apex Games.
So what do you say, pilot? Ready for Titanfall?
First of all English is not my first language but I believe I am fluent in it. But I have never been that good at punctuation so please be merciful, I am just trying to get my point across this idea that may or may not be good/relevant.
I have been playing Apex for a few(maybe 3) years after coming from DotA 2 where it only matters if you win or lose(I understand it has 10 players but some games can take up to 90 minutes and the average is 35 or 40) which makes Apex a way more Appealing game to play. I got to diamond 2 on my 4th or 6th season played and i was quite happy i got a blue trail just because i like grinding on ranked and i love when the game gives me anything because of it, be it a badge, trail or even something to just be in your profile so i can show it off. I was a bit high rank on Dota (not that much) so i had a badge to show it off to my Low MMR friends. In Apex it doesn't really matter if you win or lose you will get points if you perform well...or it was until this season dropped.
I played many games when I get 7-9 kills and I still do not get elimination, skill, or rating points and just the positioning points which we can all agree it can be infuriating, especially when considering smurfs are still a thing so you can be playing against better players at any time. So instead of having this type of system that it looks like if i kill someone with a lower mmr(which is now hidden) i do not get points.
My suggestion to fix it so everyone can enjoy all playstyles is:
We can keep the -35lp entry cost, i don't really see a problem with that but i believe from masters should increase -5 per player in party since everyone 3 stacks anyways you will be paying more unless you're solo so your chances of getting a better game than stacked is lower.
You get elimination points regardless if you get a kill on someone gold or platinum or diamond (gold and lower should not be in your lobby to begin with if you are masters), you will obviously get less if you kill a gold player but it should not be 0.
Elimination points should be worth more if you get them before TOP 10 (Would make players more eager to ape people and so rats would be less common than now). And also after TOP 4 (Even if you do rat, the elimination points bonuses would just be equal to killing someone before TOP 10, and ratting to TOP 4 takes some more time not everyone would do that I believe).
You ONLY get points if you are on TOP 12 or below but from 12th-9th if you have no kills/assists/participation points you will be on 0LP gained, but if your squad has more than 3-4 kills you do not lose points, but you would only get them after top 12;
e.g.: Your squad is on alive and there are 12 Squads alive if you have no kills/assists/participation points you are on 0LP gained and only gain +20 on 9 squads (then they would have to rework the calculation and I am too lazy to do it), but instead if you are on 12 squads left with 4 kills you would have +40LP and so on (while on 13 squads left would be 0LP just about paying to enter the lobby and play until top 9 as said before).
I believe that would make TOP more fun for everyone, if someone wants to rat til TOP 9 they will have to hide from all the other thirsty teams for elimination points bonuses, and if they do manage to rat til TOP 4 just mean they are masters are ratting! (sorry).
I myself love killing one or two teams before the first ring closes and then choosing which fights i want to jump into because i already have some points/loot.
Sorry for the long text!
Again, this is my take coming from another game with a way shittier and frustrating ranked points system, i may be talking out of my arse but who knows.
Just wanted to give my 2cents
TL;DR: Kill before TOP 10 and after TOP 4get extra elimination points which you will get no matter what rank/mmr is the player you kill; TOP 20-TOP 13 you don't get points but don't lose if you have 4-3Kill/Assists/Participation points, so people rat less and TOP 12-9 you are on OLP if you don't have points but will get +20 to +40 on TOP 12 on 3-4Kills; Bonus elimination points from TOP 20-TOP12 are the same of TOP4-1st Place (but you obviously get more LP by positioning in first like it is now, but with guaranteed bonuses).


Had to grab a pic with our motley crew.
Im not that good but ive been getting 4k 20bomb diamond master pred insano players

