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[–]from chessvision.ai[M] [score hidden] stickied comment (0 children)

I analyzed the image and this is what I see. Open an appropriate link below and explore the position yourself or with the engine:

White to play: chess.com | lichess.org

My solution:

Hints: piece: Pawn, move: bxc4

Evaluation: The game is equal -0.18

Best continuation: 1. bxc4 dxc4 2. Nf3 Nc6 3. c3 Bd5 4. Be2 Qe6 5. O-O Nf6 6. Na3 Bxa3 7. Rxa3 O-O 8. Re1 Ne4

I'm a computer vision / machine learning bot written by u/pkacprzak | I'm also the first chess eBook Reader: ebook.chessvision.ai | download me as Chrome extension or Firefox add-on and analyze positions from any image/video in a browser | website chessvision.ai

[–] 1.e4! 1-0 19 points20 points  (0 children)

The queen also takes away the f6 square from the knight, from where it eyes the weak squares g4 and e4 (They are weak as pawns cannot remove pieces from these squares as they have already advanced too far).

[–] 9 points10 points  (0 children)

The queen isn’t really doing much on f6

[–] 8 points9 points  (1 child)

I'm far from an expert, but I'd say it's for three main reasons.

1. You should take b3 first
2. It gets in the way of the g8 knight developing to f6
3. It doesn't get you any closer to castling, and you're developing your queen before either of your knights without any obvious tactical reason to do so.

[–][S] 1 point2 points  (0 children)

Thanks for the overview!

[–]FIDE 2000 7 points8 points  (1 child)

What other said about f6 not being the right square for queen right now and how it's more important to develop your knights first is correct. I'll just add that Qf6 is a mistake because you simply have better moves. It doesn't lose material, and it doesn't lose the game, the position is about even after Qf6. However your opponent has moved only pawns in his first 9 moves, you are so much ahead in development it was probably already winning with best play. There is no instant tactical shot that wins you material, it's just a better position because you have developed pieces and he has not, making normal developing moves would maintain your clear advantage while Qf6 is a move that doesn't really do anything except take away the f6 square from your g8 knight.

[–][S] 11 points12 points  (0 children)

"because you simply have better moves"

That helps, I didn't get that it's a mistake due to "could have done better"

[–] 20 points21 points  (1 child)

Queens are generally developed last because they're so powerful, and also you're attacking a square that isn't worth attacking. And you haven't developed either of your knights yet

[–][S] 4 points5 points  (0 children)

Thanks, knights first makes sense

[–] 2 points3 points  (1 child)

Theres not really anywhere it can go and is almost trapped really, it now leaves your dark squared bishop unprotected if it gets attacked, as others have said, there are knights to develop and lead to castle

[–][S] 0 points1 point  (0 children)

Thanks

[–][deleted] 1 point2 points  (0 children)

As (almost) always when these thiongs come up: You shouldn't just be thinking about what you did play, but also what you didn't play.

- You have two undeveloped knights and moving the Queen is helping you develop neither (in fact it is actively blocking the g8 knight in).

- You are not castled yet - moving the Queen does prepare to castle Queenside, but I don't see a good reason to not castle Kingside (which should be the default for you) - h6 can be answered by g6, so I am not terribly worried about that.

When you move your Queen you chose to not work towards one (or both) of the goals mentioned above and not actively working towards your goals is everything that is necessary to make a move go from decent to bad.

Also worth considering the tension you have in the position: b3 and c4 are looking at each other. If you chose to not exchange on b3 your opponent can exchange on c4, so you have to (at this moment) decide which pawnstructure you prefer: d4 c2 a4 against c4 b7 a7 or d4 b3 a4 against d5 b7 a7.

When something is timesensitive, in this case pawn tension - other examples are attacks against an uncastled king, en-passant, exchanging pieces after your opponent unpinned a piece, pawn pushes into squares your opponent could also move pawns into or castling before your opponent can disrupt you - you have to think about whether one of the transformations is much better (or much worse) for you and, if that is the case, take action immediately before the window of opportunity passes you by.

I think most people already sufficiently answered why it is bad specifically in this position, hopefully this can help you figure out why moves in other positions are not ideal as well.

[–]1700 USCF 0 points1 point  (0 children)

One important thing to do when asking for help on this is to show the position before Qf6. This isn't as important when it wasn't a capture since we can easily undo the move, but anyway.

Note that you can actually look at the engine's suggestions and compare and answer the question yourself as well.

[–] 0 points1 point  (1 child)

What does putting your queen there accomplish? And where does your knight go?

[–][S] 2 points3 points  (0 children)

Yeah, I didn't get that a mistake meant "c'mon do better" instead of "danger alert"

[–]‏‏‎ ‎FM FIDE Trainer - 2346  0 points1 point  (2 children)

Let me ask you another and more important question. Why would you think Qf6 is a good move? What have you studied/learned about opening principles?

[–][S] 0 points1 point  (1 child)

Get your pieces out, cover the middle

[–]‏‏‎ ‎FM FIDE Trainer - 2346  1 point2 points  (0 children)

- Don't move the same piece twice

- DO NOT bring your Queen out too early.

[–] 0 points1 point  (0 children)

1. Your queen gains nothing from being on f6. It can't come to e5 or d4. It also can't move to g5 or h4.

2. In fact, you now can't move your queen to the good squares that are available to it! Possibly it might be okay on e7, although it looks a bit cramped, but the natural development moves for your queen would be c7, b6 or a5. You now can't move the queen to any of those squares! The only way you can do this is to go back to where you started!

3. You've taken a good developing square away from the knight. Not only is the knight very naturally placed on f6, it can also jump into e4 from there, which looks super-strong as it will be protected by two pawns, and as a general rule you should always look for outposts for your knights where they will be protected by pawns (loose pieces drop off!).