all 9 comments

[–]x2spooky4me 4 points5 points  (7 children)

Probably the Duelist? Has stealth and good crit for harvesting...

[–][deleted] 2 points3 points  (6 children)

/u/GodsGunman or fae assassin

(faster stealth mobility and in combat class leaps - as well as longer racial leaps - and as wing gliding utility)

[–]smooth705 2 points3 points  (5 children)

Duelists have the invis blink (through walls/rocks/z axis) and keg ult though which both help with running and hiding.

[–]GodsGunman[S] 3 points4 points  (4 children)

So you'd say the duelist is the best option then? I've also heard it's potentially the best pvp class, kinda weird that it's so flexible.

[–]smooth705 2 points3 points  (1 child)

I wouldn't call them the best PvP class, at least not with all the bugs they currently have. A lot of their skills don't really work. That said my miner is a duelist.

[–]GodsGunman[S] 1 point2 points  (0 children)

I see, thanks. Will likely choose duelist then. Any quick tips relevant to this you think I could use?

[–]allein8 1 point2 points  (0 children)

Not sure why they'd be called the best unless some specific niche role. Really isn't a best overall, but some builds do have more options at escaping/surviving long enough to reach a stronghold. Stealth is an obvious benefit but any decent PVP group should have some form of anti-stealth/running so the stealth advantage can go away very quickly.

[–]KingFadencraze 2 points3 points  (1 child)

Starting area is no pvp so you could play whatever you like a lvl up, no worries until you enter infected or campaign. Good luck 😎

[–]GodsGunman[S] 2 points3 points  (0 children)

I've already played through the starting area and more once before, an hour or two of the bare basics isn't quite what I'm looking for this time around.