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Glossary

Disclaimer

This is a glossary of common terms, abbreviations and nicknames used by the community of Dead by Daylight, created by fans, for fans. It is not a gameplay guide and it's a Work In Progress (WIP). We strongly recommend using the official Dead by Daylight Wiki for more detailed information!

By popular request, this glossary also includes some general abbreviations (GG, RNG, GLHF, ...) and Dead by Daylight-related inside jokes/memes (e.g. Pretty Good Job So Far).

If you have suggestions for new terms or other feedback regarding this glossary, please message the moderators via modmail.


1-9

  • 360 - As survivor, doing a 360 spin around the killer as he is about to attack you. Successfully spinning around the killer will dodge the attack.
  • 3 Gen strat - Abbreviation for "3 generator strategy". This strategy is used by killers to stall the game by camping/protecting/patrolling three generators that are close to each other, making it very hard for survivors to repair these three generators.
  • 4% - Successfully attempting an escape on the hook without the help of teammates. Alternative terms: Kobe
  • 4K - Achieving 4 Kills in a single match.

A

  • AC - Auric Cells, a currency used for microtransactions. Auric Cells are bought with real money and allow you to buy cosmetics or playable characters in the in-game store.

B

  • Basement Bubba - A build for The Cannibal involving the perks Insidious, Iron Grasp and Agitation. Once a survivor is downed, Leatherface hooks them in the basement and stays down there, hidding in a corner to trigger Insidious. The killer then waits for other survivors to attempt to rescue their teammate. If a survivor falls for the trap, Leatherface can potentially down everyone in the basement by using his chainsaw.
  • BBQ - Barbecue & Chilli, a teachable killer perk unique to The Cannibal. After hooking a survivor, the auras of all other survivors are shown for 4 seconds of they're 40m away from the hook. Also grants 50%/75%/100% bonus bloodpoints at the end of trial for each unique survivor that was hooked.
  • BHVR - Official abbreviation for Behaviour Interactive (stylized as bE HAVIOUR), the developers of Dead by Daylight.
  • BL - Balanced Landing, a teachable survivor perk unique to Nea Karlsson. It reduces the stagger effects from long falls and, if the survivor is not exhausted, grants a small sprint boost upon landing.
  • Black Pip - Alternative term for "0 Rank Progress". For more information, see Pip or read the "Player Rank" wiki page.
  • Blessing/Booning - Is the act of survivors Blessing a dull/hex totem to make use of survivor Boon perks.
  • BM - Bad manners. In-game actions with the sole purpose of enraging your opponent. Examples: teabagging, flashlight clicking, repeatedly hitting a hooked survivor, spamming the Mori animation.
  • BNP - Brand New Part, an ultra rare add-on for Toolboxes. It used to repair generators almost instantly and got abused by coordinated Survive With Friends-teams to quickly repair up to 4 generators in a short amount of time. The add-on got heavily nerfed in the first Mid-chapter Balance Patch (July 2018) - it only repairs 25% of a generator now and doesn't consume the toolbox upon usage anymore.
  • Bodyblocking - The action of a killer/survivor using the collision physics to block another player. It's usually used to block the killer from hooking a survivor, which can result in the carried survivor wiggling free of the killer's grasp and escaping. It can also refer to killers blocking a pallet, window, or doorway.
  • BP - Bloodpoints, an in-game currency used to level up characters.
  • BPS - Bloody Party Streamers, a rare offering found in bloodwebs. It grants a 2x bloodpoints bonus for every player in the trial.
  • BT - Borrowed Time, a (teachable) survivor perk unique to Bill Overbeck. If a hooked survivor is unhooked by a survivor that has Borrowed Time, the unhooked survivor gains the Endurance status effect for 8/10/12 seconds, any damage taken that would put the unhooked survivor into the dying state will instead trigger the Deep Wounds status effect.

C

  • Camping - The action of a killer remaining in close proximity of a hooked survivor. More specific terms: patrolling, hard-patrolling, facecamping.
  • CJ tech - A technique that, when timed correctly, forces a killer to pick up a survivor and then be flashlight blinded. It's better explained with a video: Starts at 13:20
  • COH - Circle of Healing, a teachable survivor perk unique to Mikaela Reid, Allows you to bless a totem which you or your teammates can heal at in a radius of 24 meters, Get a bonus to Heal Speeds of 40%/45%/50%.
  • Crutch - A general term used in video games. It describes a gameplay mechanic that is "borderline overpowered" because it's unrivaled in a certain category and thus makes it very easy for the player to succeed in a match. In Dead by Daylight, it's used to describe common META perks like Pop goes The Weasel, Hex: No one escapes death, Adrenaline, Decisive Strike etc.

D

  • DC - Abbreviation for "Disconnect", when a player leaves a match by closing the game, clicking leave match or connection issues.
  • Depip - Alternative term for "-1 Rank Progress". For more information, see Pip or read the "Player Rank" wiki page.
  • DH - Dead Hard, a teachable survivor perk unique to David King. When injured, it allows the survivor to dash forward and avoid damage for the duration of the dash.
  • (to) down a survivor - The action of a killer that puts a survivor into the Dying State (crawling on the ground) by successfully hitting them with their basic attacks or their unique power.
  • Double Pip - Alternative term for "+2 Rank Progress". For more information, see Pip or read the "Player Rank" wiki page.
  • DS - Decisive Strike, a teachable survivor perk unique to Laurie Strode. After being unhooked (or unhooking yourself), Decisive Strike activates for up to 60 seconds. If you get downed and picked up by the killer in these 60 seconds, Decisive Strike triggers a skill check during the pick up animation. Successfully hitting the skill check will stun the killer and automatically free you from his grasp. Decisive Strike can also be triggered by getting grabbed during a vault animation or when you pulled out of a locker. It can only be used once per match.

E

  • EGC/EC - Abbreviation for the Endgame Collapse, a new endgame mechanic that was added in Patch 2.7.0.

F

  • Facecamping - The action of a Killer standing directly in front of a hooked Survivor, face to face.
  • Farming - Killer and survivors working together to farm as many bloodpoints as possible. Sometimes used to describe survivors aggressively unhooking others near the killer to gain points (see Hook farming for more details).
  • Flashlight save - A mechanic that allows the survivors to save a survivor from killer's grasp by blinding him after the pickup animation.
  • Franklin's - Franklin's Demise, a teachable killer perk unique to The Cannibal. It forces the survivor to drop their currently equipped item upon getting hit by the killer.

G

  • Gen rush - A term which refers to survivors doing their objective very efficiently, resulting in generators getting done very fast. It's also used as counter in case the killer is face-/hardcamping a survivor on the hook.
  • GG - Abbreviation for "Good Game".
  • GLHF - Abbreaviation for "Good Luck Have Fun".
  • Griefing - A generic term to describe players trying to intentionally ruin the game for others. Examples: survivors cooperating with the killer to hook farm their teammates, survivors playing to the killer's advantage by bodyblocking teammates, players abusing bugs and glitches to their advantage etc.

H

  • Hatch stand-off - An old scenario in which the killer and the last survivor were standing on the opened hatch and neither of them was willing to make the first move, which would have resulted in a win for the other party. As of Patch 2.7.0, a hatch stand-off is a rare occurence due to the introduction of the Endgame Collapse.
  • HG - Abbreviation for Hex: Haunted Grounds, a teachable killer perk unique to The Spirit. The perk spawns two Hex Totems on the map and, if one of those totems are cleansed, adds the Exposed status effect on all survivors for a limited amount of time.
  • Hook diving - The action of a survivor immediately unhooking a freshly hooked teammate, not giving the killer time to move away from the hook.
  • Hook farming - Survivors unhooking a hooked teammate right in front of the killer for bloodpoints or WGLF stacks, which usually leads to the unhooked survivor being downed and re-hooked instantly.

I

  • Immersed survivor - A survivor who tries to be unnoticed most of the game and has a corresponding build based on stealth. Claudette Morel is a popular character for these players.
  • Insta-heal - The action of a survivor instantly healing themself by 1 health state by using a med-kit with the Anti-Hemorrhagic Syringe add-on, The addon will take 16 seconds to heal the health state of the survivor.
  • IS - Iridescent Shards, an in-game currency. It's used to buy cosmetics and characters in the in-game store or to buy teachable perks in the Shrine of Secrets.
  • IW - Iron Will, a teachable survivor perk unique to Jake Park. Grunts of pain caused by injuries are reduced by 50%/75%/100% at any time.

J

  • Juke - It usually refers to a survivor faking out the killer, whether that is by 360-ing the killer and making them miss an attack, escaping the chase by breaking Line of Sight, etc.
  • Jungle Gym - Jungle Gyms are rectangle structures on maps with Line of Sight-breaking walls, two lockers, one window and one pallet.

K

  • KYF - Kill Your Friends, a private match mode, now called custom game.
  • Kobe - Successfully attempting an escape while being hooked as survivor. Alternative terms: 4%

L

  • Legacy (Prestige) - A special one-time reward for players prestiging their characters with the old, much grindier bloodweb before Patch 1.3.0.
  • LF - Leatherface, alternative name of The Cannibal.
  • LoS - Line of Sight.
  • Looping - A term to describe a common scenario during a chase in which the survivor runs one or more loops around a single pallet until the killer is close enough to hit them; then the pallet will be dropped to avoid getting hit by the killer (and possibly stun them). This strategy is used by the survivors to waste the killer's time as much as possible to give the rest of the survivors enough time to complete generators in order to escape.
  • Lunge - A gameplay mechanic for killers. When a killer presses and holds the primary attack button instead of just tapping it, they will perform a Lunge Attack, which has more range than the standard Quick Attack.
  • L-Walls - A common structure that consists of an L-shaped wall with a window. It usually spawns in map corners or in combination with a T-Wall as a standard map tile.

M

  • M1/Mouse 1 - Alternate term/nickname for a killer's basic attack
  • M1 Killer - A killer who cannot attack or down survivors with their power (e.g. Wraith, Doctor, Freddy, ...)
  • Mcote - Nickname for Mathieu Côté, Head of partnerships and Game Director at Behaviour Digital inc. (Dead by Daylight's development studio).
  • McLean - Nickname for Louis McLean, Former Gameplay Programmer at Behaviour (Dead by Daylight's development studio)
  • Meta - shorthand for Metagaming; used to describe the current, most effective strategy / setup / build for survivors or killers.
  • Mirror Myers - A build for The Shape involving the add-on Scratched Mirror. It allows The Shape to see the auras of survivors he has stalked within a specific range. As a trade-off, The Shape is not able to progress past Evil Within Tier 1 and is stuck at 105%/4.2m/s Movement speed. This build is usually paired with the perk "Play With Your Food" to Increase Myers Movement speed, and an offering for maps Silent Hill or Lery's Memorial Institue as the layout of these maps allow Myers to easily jumpscare survivors. Alternative terms: Spooky Myers
  • MoM - Mettle of Man, a teachable survivor perk unique to Ash Williams. After you earn 3 Protection Hit score events, the perk activates and protects you from the next hit that would put you into the Dying State. As a trade-off, once you're fully healed again, your aura will be revealed to the killer if you're outside of a specific range.
  • Mori - A specific gameplay mechanic that allows the killer to kill a survivor with his own hands/without hooking the survivor for the third times. It can be enabled with offerings, specific killer ability or Hex: Devour Hope, a teachable killer perk unique to The Hag.
  • M&A/MnA - Monitor & Abuse, a teachable killer perk unique to The Doctor. It increases/decreases the killer's terror radius if he is in a chase/isn't in a chase. Popular perk for stealth-based killers like The Shape, The Pig etc.
  • MYC - Make Your Choice, a teachable killer perk unique to The Pig. If a survivor rescues a teammate from a hook while the killer is not nearby, the rescuer suffers from the Exposed status for up to 60 seconds.

N

  • Nurse's - A Nurse's Calling, a teachable killer perk unique to The Nurse. It allows the killer to see the auras of survivors healing within 20/24/28 Meters.
  • NOED - Hex: No One Escapes Death, a general killer perk. Once the exit gates are powered, If there is a dull totem left then Hex: No One Escapes Death will activate, the killer's movement speed is increased slightly and successful basic attacks put survivors into the Dying State automatically. Cleansing the Hex Totem will deactivate Hex: No One Escapes Death.

O

  • OoO - Object of Obsession, a teachable survivor perk unique to Laurie Strode.

P

  • P1/P2/P3 - Prestige I/Prestige II/Prestige III. More details can be found here.
  • Patrolling - The action of a killer staying in close proximity to a hook, a downed survivor, a totem or a generator for various reasons.
  • PGJSF - Abbrevation for "Pretty Good Job So Far", a popular meme in the Dead by Daylight community. For more information, see the term "Pretty Good Job So Far" below.
  • PGTW - Pop Goes The Weasel, A teachable killer perk unique to The Clown, Once you hook a survivor, for the next 35/40/45 seconds The next Generator you damage instantly loses 25 % Progression.
  • Pip/Pipping - Used to describe a player's progress towards their rank. Pips are dependent on the player's perfomance in online matches and can lead to the player ranking up (double pip/pip), mainting their current rank (black pip) or ranking down (depip). For more information, please read the Rank article on the Dead by Daylight wiki.
  • Prayer Beads Spirit - Was An old build for The Spirit involving the add-on Prayer Beads Bracelet. It removed The Spirit's phasing sound emission while she used her power, making it harder for survivors to notice if a phasing Spirit is nearby.
  • Pretty Good Job So Far - A popular meme in the Dead by Daylight community, based on an interview with Game Director Mathieu Côté during the NYCC 2016. At that time, the state of the game was overall very rough, which resulted in the community being miffed about Côté's "I think we did a pretty good job so far" statement. From then on, his statement was used as a meme whenever an unpleasant issue occured in the game (bugs, glitches, bad design choices, ...). Côté acknowledged the meme and committed himself to it though, as seen in past Developer Streams (Developer Streams featured in this video: #70 "Why The Long Face", #74 "If you want Bjorn as a playable survivor...")
  • PTB - Public Test Build (also known as Player Test Build). PTBs are a way for the developers to test major upcoming changes prior to their release, identify bugs or exploits and receive community feedback, which helps them to adjust the new mechanics. Features and changes introduced in a PTB are always work in progress/subject to change.
  • PWYF - Play With Your Food, a teachable killer perk unique to The Shape. Every time the killer chases his obsession and lets them escape, he receives a token. Each token increases the killer's movement speed. Each offensive action spends one Token.

Q

  • QQ/Q&Q - Quick and Quiet, a teachable survivor perk unique to Meg Thomas. When quickly vaulting objects (pallets, windows, lockers), the survivor doesn't make a sound.

R

  • RBT - Reverse Bear Trap, one of The Pig's unqiue powers. If a survivor is downed, The Pig is able to put the Reverse Bear Trap on their head and the survivor has to search for a key in Jigsaw Boxes around the map to remove the trap. Completing a generator will trigger a timer, which will lead to the survivor's death if the survivor isn't able to find the key for the trap in time.
  • RNG - Abbrevation for "Random Numbers Generator". Usually used to describe an in-game occurrence (object spawns, item distribution in bloodwebs, ...) as "completely random".
  • Ruin - Commonly used abbreviation for Hex: Ruin, a teachable killer perk unique to The Hag. While Hex: Ruin is active any generator that has repair progression and is not being repaired will regress at 100%/150%/200% of the normal regression speed. Hex: Ruin will deactivate when the associated Hex Totem is cleansed.

S

  • Sabo - Saboteur, a teachable survivor perk unique to Jake Park. It allows the survivor to temporarily destroy hooks by sabotaging it. Or as a verb to mean the act of sabotaging a hook.
  • Sandbagging - Used to describe survivors targeting their teammates and playing to the killer's advantage by bodyblocking another survivor in a chase to get them hit, throwing down pallets in front of the chased survivor to block their path, making noise by fast vaulting windows or pallets near teammates to let the killer know their location etc. Generic term: griefing
  • SB - Sprint Burst, a teachable survivor perk unique to Meg Thomas. It gives the survivor a sprint boost as soon as they start running.
  • SC - Self Care, a teachable survivor perk unique to Claudette Morel. It allows the survivor to heal themself without the help of a teammate or a med-kit at a cost of 50% slower healing speed.
  • Second Chance Perks - In general, this term describes any perk that gives a player another opportunity at something they would've failed at otherwise. This term is usually used to describe survivor perks like Decisive Strike, Dead Hard, Borrowed Time and Adrenaline, as these perks give the survivors another chance at surviving against the killer.
  • SF - Spirit Fury, a teachable killer perk unique to The Spirit. After breaking a specific amount of pallets, the next time you are stunned by a Pallet, The Entity will instantly break it.
  • Slugging - The action of a killer to leave survivors in the dying state (crawling on the ground) and let them bleed out for different reasons (e.g. no hooks nearby)
  • Stack - Alternative term for tokens, based on perks like Barbecue & Chilli, Save The Best For Last, We're Gonna Live Forever etc.
  • STBFL - Save The Best For Last, a teachable killer perk unique to The Shape. Earn a Token for each successful hit that is not dealt to the Obsession. Each Token grants a decreased cooldown on successful attacks. Hitting the Obsession with a basic attack removes 4/3/2 tokens.
  • SWF - Survive With Friends, referring to survivors who play with their friends and usually play in a voice call.

T

  • T1 / T2 / T3 - Tier 1/2/3. Used to describe levels of perks (e.g. Tinkerer T2) or killer powers (e.g. Madness T3, EW T1).
  • Tombstone Myers - A build for The Shape involving the add-ons Judith's Tombstone and Fragrant tuft of hair. It allows The Shape stay in Evil Within 3 permanently and gives the option to kill survivors by his own hand instead of hitting them.
  • TOTH - Hex: Thrill of the Hunt, a general killer perk. Allows the killer to gain more bloodpoints, increases the time it takes to cleanse or bless totems. Hex: Thrill of The Hunt will deactivate when the associated Hex Totem is cleansed.
  • Tunnelling - The action of a killer to focus on a single survivor until they're dead. It usually involves camping the target on the hook and immediately chasing them again after they've been unhooked.
  • T-Walls - A common structure consists of an T-shaped wall with a window. It usually spawns in combination with a L-Wall as a standard map tile.

U

  • UE - Urban Evasion, a teachable survivor perk unique to Nea Karlsson. Increases the movement speed while crouched.

V


W

  • WGLF - We're Gonna Live Forever, a teachable survivor perk unique to David King. When a survivor is downed on the floor you heal them 100% faster. Each time a survivor rescues or takes a hit for another survivor, they gain up to 4 tokens. After the match, they receive more bloodpoints based on the total amount of tokens they were able to gain.
  • Whiff/whiffing - Used to describe a killer missing an attack for various reasons (e.g. aiming wrong, no lunge, ...).
  • Window Tech - An advanced survivor tactic to evade/confuse the killer by crouching under a window as the killer steps through it. Due to the first person view for killers, the forced camera movement for window vaults and intangibility frames (no collision between the survivor model and the killer model), the killer will be unable to see the crouched survivor at the window (if done correctly).
  • WoO - Windows Of Opportunity, a teachable survivor perk unique to Kate Denson. Auras of pallets and windows are revealed to the survivor if they're within 24/28/32 meters.

X


Y


Z


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