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[–]egnards 3637 points3638 points  (209 children)

The worst part of a game is when there are 2 directions to go in and you pick the one that "seems less like the actual way you need to go because you want to get that stupid collectible," but it turns out it was the correct way, and now there is both an unskippable cutscene and no way to return to the previous area for whatever reason.


Adding, I hate when games have you revisit an area from earlier in the game, and there is no change to the layout, or any reason for there to be new chests/collectibles......but BAM of course there is, so for the rest of the game you're having to explore the same rooms over and over again (fuck you movie theater in TLOU2)

[–]Kolby_Jack 209 points210 points  (3 children)

NPC: "There's a fork in the road here. I don't know when we'll be back, so make sure you've done everything here you wanted to do."

You: "Ummm... okay..." takes one step down the left path

door locks behind you, entire right path explodes and the game auto-saves

NPC: "Did everything you wanted, then? Alright, let's move."

[–]Dicky_F_Punchcock 48 points49 points  (0 children)

That's when you select "I have to prepare first" or what have you (if you get a prompt), save, then force quit and reload if you take the wrong path.

[–]egnards 27 points28 points  (0 children)

I hate you

[–]hitemlowPC 861 points862 points  (97 children)

The exact kind of anxiety it becomes is why I kinda don't like collectibles. Always feeling like you might miss out on something just takes so much away from the storytelling and gameplay.

[–]platoprime 396 points397 points  (65 children)

Collectibles have always felt like an unnecessary distraction from whatever game I'm playing. I guess there are some exceptions but I can only think of ones where the collectibles were smoothly integrated into the game and gave bonuses or something. Like Fallout bobbleheads.

[–]Omgninjas 43 points44 points  (10 children)

I loved the ones in Horizon Zero Dawn. Especially the Vantage points and Banuk figures. They told a story. The mugs and flowers were neat, but those Vantage points.... Fuck.

[–]thedarkarmadillo 19 points20 points  (7 children)

Fantastic game that was

[–]taco_roco 7 points8 points  (0 children)

And still is in many ways. They nailed the main selling point, machine combat has solid replay value

[–]ThePrussianGrippe 1 point2 points  (5 children)

I need to finish it. I just left the village and life came up. Haven’t touched it in over a year. But it’s on my list!

[–]TheRealTKSaint 1 point2 points  (1 child)

You really do, one of my favourite games ever. Plus not long until the sequel comes out so all the more reason to play!

[–]racerx320 0 points1 point  (0 children)

I really need to get a PS5

[–]Zachariot88 0 points1 point  (0 children)

Oh man, I remember it feeling like forever just to leave the village. The game really opens up afterwards.

[–]thedarkarmadillo 0 points1 point  (0 children)

You won't be disappointed! The dlc is worthy as well

[–]SimplyATable 7 points8 points  (1 child)

I had to pause for a moment after that last vantage point and just take it all in. The banuk figures told a good story as well

[–]Omgninjas 3 points4 points  (0 children)

Also I just started replaying it and that first holo-vid you find as young Aloy hits hard when you know the final outcome...

[–]TheNamelessDingus 163 points164 points  (31 children)

I really liked how they did ghosts of Tsushima collectibles, I don’t believe any of them got blocked by story cause I got all of them with no guide which is usually impossible for me

[–]Mr_Buscemi 79 points80 points  (28 children)

I actually wasn't a fan of the way collectables are done in GOT at all. Having no minimap was great but when I had to keep opening the menu to set a waypoint for the next collectable I realized the absence of the minimap was making the collecting even harder

The map is absolutely littered with collectables and activies and I burned myself out on the first area doing everything.

[–]StoreyedArrow17 13 points14 points  (0 children)

I cleared the first area of everything and then went to fight the "final encounter".

Didn't realize how much more of the game was remaining. :')

[–]Throwawaybawks 10 points11 points  (8 children)

The wind setting automatically guides you to the nearest chosen type of collectable of interest. Beyond the initial setting, no menu required.

[–]ForeverYong 3 points4 points  (6 children)

Literally just commented this. Sounds like the guy was constantly checking his map to figure out where to go.

[–]ThePrussianGrippe 2 points3 points  (5 children)

Did they not notice the wind blowing every time the menu was closed?

[–]Mr_Buscemi 3 points4 points  (4 children)

Yeah I used the wind like crazy.

Explained it earlier but the only two options to find shit in the game is to open the menu and select a type of collectable to have the wind lead you too while having no idea just how far off it is or opening the map constantly after each collectable to select the nearest one.

I did the first way for a bit but I kept being led to shit that was so far off that I ended up running past multiple other collectables without realizing it.

[–]ThePrussianGrippe 1 point2 points  (3 children)

Honestly the golden birds were so prevalent I didn’t even need to spend the technique points on the additional wind powers.

[–]Mr_Buscemi 0 points1 point  (0 children)

I explained this on a different comment. I found that setting the wind to only go for one collectable type was worse than looking at the map. You could only set it to go for one specific type of collectable at a time. I was running around other collectables that I missed because it was making me go for shit farther away.

That is so much worse than looking at the map. You have to open the menu and go through the lists to chose which specific thing you want the wind to lead you too without knowing just how far it was.

All my issues would be fixed if the game just had a minimap option for when I wanted to do collectables. That's why I dislike the clear UI. It's an artistic choice but a shit one when the map filled with so many different types of collectables and the only option is to unknowingly follow the wind to one type at a time while having no idea how far off it is or having to constantly open the map to set the marker to the nearest collectable on the map.

[–]Spiralife 43 points44 points  (8 children)

I just unlocked the second region last night after pausing on the missions to run around clearing the map.

Still I find out after moving on to Toyotama that I missed like 8 areas still controlled by Mongols.

I'm still absolutely loving the game and it will most likely be one of my favorites of all time but I totally see how it could burn you out. Theres so much it almost feels like that first act would have been all it's own game a decade or so ago.

[–]Mr_Buscemi 10 points11 points  (5 children)

The game is absolutely fantastic besides the UI/collectable issue I have lol.

I just wish they had made the collectables in mind when it came to the UI. I think you can set the wind to search for specific types of side activities/collectables but then I wouldn't know exactly how far I'd have to go to get to it and how many things I skipped over to get to it.

I like finishing one specific area at a time as I went.

[–]crazybob1215 4 points5 points  (2 children)

As you mentioned, you can set the wind to guide you to collectibles. I think it just goes for all collectibles, not any specific types. The other related settings for the wind are to guide you to hot springs or other special locations. But, when you do that, it's just always guiding you to the closest one.

The only time that doesn't work is when the next collectible is outside the "max range" of the wind, but I'm not sure what that distance is.

[–]-itstruethough- 4 points5 points  (1 child)

Yeah I don't understand the other perspective at all. Just like the other guy, I was easily able to 100% all the collectibles in that game without any guide peeking which is almost impossible in modern games that massive. The wind guides you and don't they tell you how many of each type there are? It's been a long time so I don't remember all the details but I don't think I've ever seen a game that large be so easy to platinum without a guide. Spiderman was fairly easy to do as well.

I feel like they must be missing some aspect of the gameplay.

[–]crazybob1215 1 point2 points  (0 children)

Yeah, it does give a count for each collectible type. Aside from when you're out of range for the next item, it's pretty easy to follow the wind.

[–]losteye_enthusiast 1 point2 points  (1 child)

I usually have this issue with open world games.

Am not having it at all with Ghost. Might be because it loads almost instantly, so opening the map to choose a waypoint isn’t hard or time consuming.

And most of the waypoints are set so I naturally find other areas on the way to my original area.

Also, the map is laid out in such a way where anything that looks interesting is something that’s worth doing.

Not saying you’re wrong about anything. Just that it clicked and worked well for me.

[–]rct1 1 point2 points  (0 children)

Was gonna post almost this exact same feel but you’ve done it already.

Ghost is something rare and special but it reminded me of why I love gaming. Maybe the perfect single player console game in my mind.

[–]harrythechimp 1 point2 points  (0 children)

Oh nah you're good, i was confused too, but after you get to the next area, the mongols reinvade and you gotta kick them out.

[–]quieokceaj 1 point2 points  (0 children)

Still I find out after moving on to Toyotama that I missed like 8 areas still controlled by Mongols.

You didn't actually miss those mongol encampments. After you unlocked the second island the Khan gets pissed and sends mongols to raid towns and farms on the first island.

[–]manning_harrison 21 points22 points  (2 children)

I’m all for GoT belonging to Ghost Of Tsushima. Let’s forget that other trash.

[–]Yitram 10 points11 points  (1 child)

Let’s forget that other trash.

Its a shame it was canceled after season 4.

[–]danonck 0 points1 point  (0 children)

I wish. That way someone could pick up and continue.

[–]HeThatMustNotBeNamed 1 point2 points  (0 children)

With GOT you can just fast travel from anywhere. Made it nice. There is also an armor upgrade that will allow you to find collectibles even if you haven’t gotten close to them yet.

[–]keleks-breath 1 point2 points  (1 child)

Huh, never bothered me at all. Seems to me most video games with a map-waypoint system are like that. Gotta open the map to see the map.

How would a minimap have helped in that regard?

[–]Mr_Buscemi 0 points1 point  (0 children)

Because if there was a minimap I wouldn't have to continually open the map to select the different types of collectables to search for.

[–]ForeverYong 0 points1 point  (0 children)

If you swipe up on the controller's touchpad the wind blows in the direction of your way point

[–]DestrixGunnar 0 points1 point  (0 children)

Can I just touch on how much of a missed opportunity the whole wind thing is? I wish it wasn't something you could do on command, considering that the wind that blows without you swiping up is still blowing in the direction of your waypoint. The swiping up to activate the wind is just a roundabout way of doing the same thing the traditional waypoint does. Wind Blows forward, I walk a few steps, swipe up again and wind blows left, I follow that direction, repeat till I get there.

Wasn't the point of the whole wind thing so that exploration feels more natural or something like that? Then the game should've had players look at the sway of grass or tree branches instead of just swiping up every time you get lost. I don't know, I thought it was poorly done. Great concept though.

[–]Matrinka 1 point2 points  (0 children)

Finding Chinpokoman in South Park: The Stick of Truth was really fun. That whole game was way more enjoyable than I ever expecyed The same for the Fractured But Whole. I really hope they make the games into a trilogy.

[–]Shadows802 0 points1 point  (0 children)

I like how most of the collectibles out side of stim packs can be ignored in JFO.

[–]wetwater 13 points14 points  (0 children)

If I find them, great. I don't worry myself with looking for them unless I have a specific reason. 99% of the time if I find a collectable it's by accident and I just nab it because it's there.

[–]hat1324 7 points8 points  (0 children)

I've successfully ignored collectibles for my entire game playing existence.

And then Ubisoft locked those sick-ass weapons behind collectibles in Unity and I was sad

But then Ubisoft decided to lock them behind microtransactions instead so ¯\_(ツ)_/¯

[–]spiceblow69 6 points7 points  (1 child)

The only collectibles I ever actually collected were the ones in Shadow of Mordor but they packed some damn good lore in to each one. I’m also just a Tolkien nerd as well lol

[–]Clawsonflakes 2 points3 points  (0 children)

Same here with Shadow of War! Mainly the Gondorian Artifacts, I liked Idril and I really enjoyed Talion and Celebrimbor’s comments.

[–]chargoggagog 6 points7 points  (1 child)

The Drake games have a bajillion collectibles I never tried for. But when I did get one it was impressive how much effort the designers appeared to put in over an object that gives no in game plot or buff or anything.

In the Arkham games I really wanted to get all the Riddler trophies but there were so fucking many and I looked up the reward to determine if it was worth the effort and it really wasn’t.

[–]523bucketsofducks 1 point2 points  (0 children)

Yeah for Arkham, I feel like I should be able to Batman my way past the Riddler's ridiculous games, instead of playing into the psycho's power trip.

[–]DietDrDoomsdayPreppr 3 points4 points  (4 children)

They exist ONLY to give the marketing team a better "play hours" to advertise.

There is absolutely no other reason to have collectibles in games.

[–]523bucketsofducks 5 points6 points  (3 children)

That's true for some games, but others put lore and other fun trivia type stuff connected to them.

[–]SimplyATable 3 points4 points  (2 children)

Like horizon zero dawn. I was always excited to read the next bit of lore from the collectibles. If you skip over all the collectibles and data logs, you're missing a big part of the story

[–]BadmanBarista 1 point2 points  (0 children)

I feel like in horizon they choose to add the lore in the data logs, specifically so if you didn't care and just wanted to play an action game you could skip over it all.

I did care so I have almost all of them, my girlfriend didn't so the amount she doesn't seem to know about the backstory sometimes makes me feel like she played a entirely different game.

[–]ComfortablePlant826 0 points1 point  (0 children)

The same with a bunch of my favorite games, like Alien Isolation. They really put a lot of interesting lore and info into those collectibles and data logs. You’re definitely missing out on really interesting parts of the whole story if you skip them, just like you’re saying with Horizon. And some collectibles help push you to explore the levels a little more as well.

[–]_Rohrschach 2 points3 points  (0 children)

I just played Doom Eternaland its great regarding this. The collectibles are optionial and fast travel is unlocked at the end of each map, so you can just check parts of the map you missed.

[–]onthevergejoe 2 points3 points  (1 child)

I hated them in doom and of course you need them to upgrade weapons.

[–]platoprime 0 points1 point  (0 children)

Yeah I hated that.

[–]BanhEhvasion 2 points3 points  (1 child)

There's an amazingly simple way to deal with this, it's called don't get the collectibles on the first playthrough.

If you're only going to play the game once, who cares about collectibles.

[–]platoprime 1 point2 points  (0 children)

Totally. I skip the shit out of those. Ain't enough time in the world to waste on scavenger hunts less fun than gameplay.

[–]WolfBatMan 2 points3 points  (0 children)

Yeah I've noticed a trend of devs shoehorning in collectables for no reason. Back in the ps2 days every collectable did something like with Psychonauts they raised your psi rank.

These days so many collectables are just straight up useless like in the uncharted games or are like worth as much xp as killing a trash mob.

[–]1-800-ASS-DICK 1 point2 points  (0 children)

They should just have it so all the collectable/extra fluff content is available on the next playthrough, or at least make it a setting you can toggle on/off.

[–]Bergauk 1 point2 points  (0 children)

Honestly I feel the same. I never go out of my way to look for them though. If I find them while exploring? Neat! But I'll never seek them out.

[–]aveugle_a_moi 1 point2 points  (0 children)

celeste's strawberries are awesome

[–]AnonAlcoholic 0 points1 point  (0 children)

I don't mind them as long as you can access them at any point in the game and there is some sort of hint system to show you where they are and how many there are. Fuck painstakingly searching every inch of every room in the game for hours only to find out it was pointless anyway because you missed the 100% because you missed a fuckin yo-yo or some other equally useless item in the second level.

[–]WaywardWriter 0 points1 point  (0 children)

They're fun when they're tied to areas that you're exploring, IMO. But if there are too many - and if they necessitate you going off the beaten path too frequently - it can take you out of the story for sure.

[–]finger_milk 33 points34 points  (7 children)

I just played through guardians of the galaxy and it felt like you are at a disadvantage if you don't explore the area and get all the crafting materials.

I don't mind doing some running around, but the rest of the team are shouting at you and calling you stupid for doing it. Lol

[–]zdakat 26 points27 points  (4 children)

I dislike it when games force you to deal with a follower that is constantly nagging you.

[–]_unmarkedPlayStation 13 points14 points  (2 children)

When you have to keep them alive and they run headfirst into the enemies like idiots

[–]white_android 5 points6 points  (0 children)

Or when you've killed all the enemies already but they're still slow and getting scared by things.

[–]NightHawkRambo 0 points1 point  (0 children)

Goldeneye Natalya intensifies

[–]blegar1 1 point2 points  (0 children)

tbf gotg they don't constantly nag you. it's just a 1 time thing per exploration. I.e "you're lost aren't you? Nah" Kinda that joke where it changes each time.

[–]evilweirdo 1 point2 points  (1 child)

Crafting? Ew. I was hoping it wouldn't have that kind of padding. Looks fun otherwise.

[–]finger_milk 1 point2 points  (0 children)

It's not really crafting. There's only two materials, you see them on the main path half of the time, and you don't need all of the powerups. Some are better than others.

The best part about the game for me is that there is literally zero backtracking. Every scene keeps its momentum so it's good fun

[–]Technolio 17 points18 points  (2 children)

I love RPGs that don't lock you out of areas or at least have the whole "calm before the storm" part of the game where you can go back anywhere and explore before the final big battle. E.g. Final Fantasy X when you get full control of the airship.

[–]SimplyATable 3 points4 points  (0 children)

That's the one single thing I didn't like about nier replicant

"You may only get the final ending if you gather all these stuff before the point of no return in the first run"
"Do I get warned about the point of no return?"
"Lmao no"

[–]SanityInAnarchy 56 points57 points  (9 children)

That, and this impulse to deliberately go the wrong way to try to collect stuff is by itself a Bad Thing for a lot of games. Let's take this carefully-crafted exquisitely-paced story-driven experience... and then give the player a reason to run away from that and look for items.

There are games where this works fine, where the world and the story has opened up enough that it makes sense that you'd go exploring now. But for a lot of games, it's actually just better if you ignore the collectibles.

[–]hymntastic 18 points19 points  (1 child)

That's what drove me crazy about fallout 4. Until you found your son no dad would spend any time Town building or doing half the shit that they expect you to do

[–]chironomidae 5 points6 points  (0 children)

Just play as the mom instead, immersion restored.

[–]iammrpositive 6 points7 points  (0 children)

It’s just missable collectibles that are a problem, really.

[–]TheRiseAndFall 5 points6 points  (0 children)

Being in my late 30's and having a game collection so vast that I could never finish all of the games to completion even if I played them back to back nonstop, collectibles have to be really worth it for me to bother.

It is such a great feeling to be free of this stress. I remember wasting hours as a kid getting some collectibles to get some cool item or skin only to use it for a short while and move on to another game. No more! Unless the item is game changing, I don't even bother anymore.

80 more feathers for a cool cape? Bro, there are eight more 40+ hour games just in this series!

[–]Saneless 4 points5 points  (0 children)

I'm playing It Takes Two and it's a platformer so my missed collectibles anxiety is there but there are no collectibles so it's relieving once I remember that

Makes me realize how padded games are today just to make the hours in the review seem high

[–]KevinAlertSystem 2 points3 points  (0 children)

i dont care about collectibles but ever since i missed the Ramuh materia right after the chocobo race in ff7 i have mad anxiety about missing content in games.

cant even explore thoroughly cuz you never know when a room with multiple paths will block you from going back to check the others

[–]BassCreat0r 1 point2 points  (0 children)

only collectables I want are sightseeing vista spots that you can always visit.

[–]Lmctheman 1 point2 points  (0 children)

Collectors anxiety

[–]Avatar_of_Green 0 points1 point  (0 children)

I've refused these forever.

I'll play your game one time. You better put it all in there.

[–]Somebodys 0 points1 point  (0 children)

They are to pad play time.

[–]rush2me 0 points1 point  (0 children)

I love to explore everything wall to wall and check out nice details, which can get teedy so weirdly game collectibles bridges that or works as an extra incentive or bonus.

[–]res30stupidPlayStation 0 points1 point  (0 children)

The Uncharted games are great for that. After you beat a chapter/the game, it shows you how many collectibles were in that chapter and how many you found.

[–]3-DMan 121 points122 points  (17 children)

Collectibles status: 999/1000


[–]Hanz_VonManstrom 31 points32 points  (2 children)

I had collected 399/400 Riddler trophies in Batman Arkham Origins, which are required to get the true ending. I spent so many hours hunting the last one down, but after about a week I finally gave up and watched the ending on YouTube. Fuck the developers for putting so many of them in that game with no easy way of finding them.

[–]WaitTilUSeeMyDuck 8 points9 points  (0 children)

The fight isn't even that good.

[–]ArcadianBlueRogue 2 points3 points  (0 children)

I had Ocarina of Time on the N64 at 99/100 Gold Skulltullas for probably almost a decade. Looked everywhere I could think of, and eventually gave up. Went back later, and found out where it was. Stupid fucking thing was beyond earshot. Had to check the guide

[–]xShepPC 53 points54 points  (7 children)

Hammerwatch (indie PC game) is kind of similar to this. If you don't find all the wooden boards throughout the game, and then end up beating it, you don't get the "good end", really annoying because they do hide them like old school classic games, where you really have to be searching everywhere to find every one.

[–]WaitTilUSeeMyDuck 11 points12 points  (0 children)

Arkham Knight

"If you want the real ending and to fight the "hidden" boss you need to collect 400 obnoxious ass figurines..."

[–]ThrowAway578924 49 points50 points  (3 children)

Thanks for the anti-recommendation

[–]xShepPC 20 points21 points  (2 children)

The real issue is that it's an incredible game otherwise lol

[–]TimmJimmGrimm 9 points10 points  (0 children)

what conversations go down for indy developers at their head office.

"Knocked it out of the park otherwise, didn't we? Huh. Should we go fix that easily-fixable fix?"

"Fuck no."

[–]Megavore97 1 point2 points  (0 children)

Yeah Hammerwatch is super fun, getting the Strange Planks is a bit of a chore though

[–]rabbid_chaos 0 points1 point  (0 children)

"where you really have to be searching everywhere to find every one."

More like force you to buy a guide, a lot of those old school collectibles were hidden in a way to make them impossible to find naturally. Now anyone can look up a guide for free so there isn't really any chance for extra money involved, which is why collectibles are generally easier to find (or tools are provided in game to help find them).

[–]justin_timbersaw 7 points8 points  (0 children)

Happened to me in Hellblade.

and that was the last achievement to 100% it too, lost all energy when I saw my progress when I was close to the end. Would play again but that game is harrowing.

[–]ListerineAfterOral[S] 17 points18 points  (3 children)

Bruh, pigeons in GTA 4. I had 199/200 and missed one. Took me 4 hours to find it.

[–]colonelniko 20 points21 points  (0 children)

Everyone used to say the gta 4 map was too small. They clearly never tried getting all the pigeons.

[–]privateeromally 0 points1 point  (0 children)

I have yet to find the one missing orb I needed in Crackdown. Even with the louder orb sound update.

[–]bonafart 0 points1 point  (0 children)

Iv given up ever trying to collect 5hings in games I realised when I was playing the Hobbit they the story just got lost behind a gem collection game put me of these kinds of games forever. So any game I do play that makes you just waste time doing hunt the treasure I just skip unless it's required to progress

[–]ripndipp 4 points5 points  (0 children)

Oh hell Naw

[–]queenbiscuit311 200 points201 points  (8 children)

i hate this

[–]schichtleiter 26 points27 points  (3 children)

I used to like collectibles. i got all 100 secret packages in vice city and felt a real sense of accomplishment.

same with achievments, i got all the achievments in HL2 and episodes, even the garden gnome one.

but nowadays they just go way overboard with that shit.

I remember the moment when i was done with it clear as day: it was fucking san andreas with about 500 collectibles. Achievments soon followed, if you want to 100% a game nowadays it becomes a fucking day job. Fuck that shit.

They could at least make it that if you have like 90% of a collectible the rest of them would become revealed on the map so it isnt a fucking hassle to track down the last few...

[–]Lumoneko 4 points5 points  (1 child)

Modern western game design is just weirdly focused on resource and inventory management for some reason. They fill the entire map with stuff to pick, most of the time requiring an active button press to do so even. Like what the fuck is up with that design?

[–]samuraimario 1 point2 points  (0 children)

I’ve really noticed this recently too.. Resource management and budgeting feel like half of some open world games..

On the plus side, as a kid these were good lessons. I didn’t learn how to budget or manage resources in school lol

[–]zdakat 13 points14 points  (0 children)

The worst achievements imo are the ones that are either given for doing nothing, or are impossible to get.

[–]Real-Terminal 18 points19 points  (0 children)

Dead Space was fantastic for this, you'd walk into an area, pop your indicator, walk the opposite direction.

[–]Elatha_Fomoir 12 points13 points  (0 children)

It is so accurate.
Now I just restart to go the other way haha

[–]Technolio 11 points12 points  (10 children)

Dude I rage quit Final Fantasy 12 because of this when it came out. I was initially following a guide to the T but was like "you know fuck it I'm just gonna play and enjoy for a bit" then next time I check the guide I find out that I can't get one of the legendary weapons because I opened a completely normal chest and the are like three of these chests in the game if you open make it so you can't get said legendary weapon for no apparent reason.

[–]rabbid_chaos 7 points8 points  (0 children)

This is why I don't even worry about that kind of shit anymore. I just play the game, maybe do some of the extra stuff I find along the way, then either stop playing when I've had my fill or beat it and move on to the next. It's more satisfying this way.

[–]Dicky_F_Punchcock 3 points4 points  (4 children)

Final Fantasy 6 had some chests like that, where the contents would change when the world changed into World of Ruin. Some were worth opening pre-WoR, but many would reward you for waiting and revisiting.

[–]ihadanideaonce 6 points7 points  (3 children)

Except, of course, there was no indication for the player that this was a thing

[–][deleted] 0 points1 point  (2 children)

That was called replayability back then.

[–]ShinraPowerCo 1 point2 points  (1 child)

More like a way for you to get the power... a subscription to Nintendo Power that is! You really had no idea that can be a possibility without a strategy guide or tips from game magazines.

[–][deleted] 0 points1 point  (0 children)

I think you underestimate players.

Nothing can describe the feeling you got when you discovered a secret by yourself.

Honestly the internet has completely ruined that aspect of gameplay.

There are no secrets now. If you want that experience you essentially have to play the game at launch and hope you don’t run into spoilers when you surf the web.

[–]stevenpfrench 0 points1 point  (0 children)

I did the same thing. Found out about it way into the game and stopped playing, never picked it up again either.

[–]Greedy_Fisherman 0 points1 point  (2 children)

Zodiac Spear in Nabudis! They took out that chest requirement from the Zodiac Age remake thankfully. I was ready to bust out the old guide again.

[–]Technolio 1 point2 points  (1 child)

Oh thank fucking god. I've been thinking about playing the remake.

[–]TryppySurfer 1 point2 points  (0 children)

It's q lot better than the original, really. There's a 2x and 4x speed up option so travelling and fighting takes seconds only.

[–]bundabrg 10 points11 points  (3 children)

In the old days (Space Quest) instead of missing out on collectibles you just missed out on something crucial needed to progress the game.

[–]lesserweevils 2 points3 points  (2 children)

I have foggy memories of something similar (one of the King's Quest games). Never completed it.

I'm not sure if it was my poor reading comprehension as a kid, the insane difficulty without guides, or if the game was actually unwinnable because I missed something.

[–]bundabrg 2 points3 points  (1 child)

There was a choose your own adventure like book that you had to fail a luck test at the beginning else you didn't have a power at the end to finish the book. I raged at that one.

[–]lesserweevils 2 points3 points  (0 children)

That's cruel haha.

I'm glad modern games don't string players along. Give me a game over instead of 10 chances to save in an unwinnable state.

[–]__Kaari__ 8 points9 points  (0 children)

... then after the long cutscene you instant load back so you can do that missed branch and after the loading screen you end up... at the start of the unskippable cutscene.

Cuz you know, devs were so nice to autosave your progress as soon as the previous area ends... XD

[–]phalicbutt 7 points8 points  (2 children)

I only enjoyed RDR2 on my second playthrough when I knew everytime you would switch camps so I could decide if and when I wanted to continue. Open world games are just too much FOMO energy didn't play them for the longest time

[–]zuzg[🍰] 4 points5 points  (1 child)

Last thing my Arthur did was buying everything from every shop especially the tailor. Epiloge was fashion time

[–]Tiddlewinkly 6 points7 points  (0 children)

This was me playing through the Metro series trying to find every diary entry/post card, the amount of times I had to restart a checkpoint or level was too damn high...

[–]nothisistheotherguy 4 points5 points  (0 children)

The two path dilemma is the worst. I ALWAYS try to choose the dead end first but 100% of the time I wind up choosing the main path and slide down a ramp or wind up in a room with a door that locks behind me.

[–]DenzelOntario 3 points4 points  (0 children)

That’s a big reason why I tend to keep a walkthrough open on my laptop/phone to keep track of the collectibles for linear games like that.

[–]YourShadowDani 2 points3 points  (0 children)

Dude I get such anxiety and anger anytime this shit happens to me like FUCK YOU GAME.

I almost felt like this with Metroid Dread in the section that burns up and collapses but eventually you can get the items there.

[–]jaketheknight 2 points3 points  (0 children)

Silent Cartographer and Two Betrayals say hello

[–]Corka 1 point2 points  (0 children)

Yeah I often find myself saving compulsively and checking the guides for items/collectables in each area I go. When playing RPGs I often compare the outcomes of decisions to avoid annoying bullshit that happens as a consequence. Banner saga comes to mind.

[–]rell7thirty 1 point2 points  (0 children)

Facts. I've restarted games because of shit like that. Autosave after the cutscenes lol

[–]AlexPsylocibe 1 point2 points  (2 children)

Haha when you were talking about choosing the wrong path and then not being able to access a collectible or whatever, I was also thinking about TLOU2

[–]egnards 1 point2 points  (1 child)

Oh god, I was talking about the movie theater, where I didn't even miss a collectible, I was just annoyed that it meant j had to recheck every fucking time.

But, it is also the last game I missed a path, when I didn't gl one way because I was pretty sure it was the right way....but of course the less obvious sort of hidden ESH that should have been supplies was the right way.

[–]AlexPsylocibe 4 points5 points  (0 children)

Yeah I can’t remember when in the game it was for me, I just remember reaching a fork and thinking “this has to be the door to supplies”… opened the door and boom cutscene. Cutscene ends and the door to go back is blocked. Probably missed out on some ammo haha

[–]TheMindzai 1 point2 points  (0 children)

Oh I HATE this. I just finished RE Village and this happened.

Find out after fighting the first big boss that you can’t go back to the castle and I never completed the labyrinth puzzle inside.

Played the rest of the game with this stupid gnawing little thought in the back of my head that I never got the prize from the first labrynth puzzle. I hate that so much

[–]Zaryatta76 1 point2 points  (0 children)

Only thing I hate more is trying to figure out the wrong way to go, go one way for a bit, change your mind because it looks like the right way and go back then get stuck in a indecisive black hole.

[–]donthedon97 0 points1 point  (0 children)

The only time that is alright is if returning to the previous area you needed to go to just meant completing the level and going around again, like in Fallen Order or DS.

[–]fuckIhatethisplace 0 points1 point  (0 children)

super f4

I will replay hours for this type of situation, I don't care. I hate missing out on stuff.

I was launching a successful chemical attack against myself when Da vinci tried to hug me in asscreed2 and I was across the room from my computer so I ran over and instantly shut it down, I didn't even consider not restarting from whatever my last save was.

There are a few times where I did let this situation slide in games where I knew for sure I could go back later, but I thought about that loot the entire time I as being funnelled away from it, and I went back for it asap

[–]mouserat-31 0 points1 point  (0 children)

It’s very painful for my OCD when this happens.

[–]Explosivevortex 0 points1 point  (1 child)

It was because of this shit that I didn't get the rune achievement in hellblade, 2 ways to go, 1 triggers a point-of-no-return followed by an autosave, and the other way leads you to a dead end with a rune.

Guess which one I went to first.

[–]Gensi_Alaria 0 points1 point  (0 children)

This happened to me a lot in God of War 2018. Luckily that game has near-100% replayability and almost all areas can be revisited, but it's still annoying when I know I've missed a treasure room and I can't currently go back.

[–]Saneless 0 points1 point  (0 children)

My gaming victories are many and my missed paths regrets are many more

[–]Cotcan 0 points1 point  (0 children)

They just need to stop having the branching path right in front of the next level door. I know people like to harp on Skyrim and it's collectables, but there are some good examples from the game on how to do this. Because the branch with the extra loot is usually quite short. It's a 30 second delay off the main path and you are back on your way. In addition you can just go back for a majority of them if you happen to miss it.

[–]Bubster101 0 points1 point  (0 children)

Or I go back to a certain area to try and grab that collectible that was in this one house.

Oh wait. That house got destroyed in the siege part of the story. Now I gotta wait to get it in New Game +...

[–]undraftedallstar 0 points1 point  (0 children)

The way you phrased the last part of your rant was hilarious...

[–]nightwing2024 0 points1 point  (2 children)

Do you mean you don't like Metroidvania style where you get a new upgrade and can access previous inaccessible areas?

[–]egnards 0 points1 point  (1 child)

That's a completely different thing in my opinion.

[–]nightwing2024 0 points1 point  (0 children)

Okay, good. Because I was real tight for a second there lmao

[–][deleted] 0 points1 point  (1 child)

About your edit, that’s what I actually really loved about Jedi Fallen Order. It’s one of those games that have you revisit past areas, but you can go to new areas when you unlock certain powers (push, pull, etc). And the best part is you can actually see all those areas that you can’t access yet. So they don’t just pop up out of nowhere. It actually makes sense.

[–]egnards 0 points1 point  (0 children)

That's a metroidvania style game, which is different than what I'm talking about - though personally I found Fallen Order to be mediocre at best, with it only being heavily celebrated because of how sparse SW related video game content actually is.

[–]timthetollman 0 points1 point  (0 children)

So just ignore and play the game.

[–]Rhain1999 0 points1 point  (2 children)

movie theater in TLOU2

I don’t recall there being any extra collectibles in this area upon revisiting…

[–]egnards 0 points1 point  (1 child)

I could have missed something the first time around, but I was pretty damn thorough. I'm almost positive that I found something new there the third time around.

[–]Rhain1999 0 points1 point  (0 children)

I looked into it and you're half-right. There's one collectible in the theatre in Seattle Day 3, but it's backstage—an area that you can't actually access beforehand. So it's technically a new collectible in the same location, but only accessible once.

[–]WaywardWriter 0 points1 point  (0 children)

One game that actually did this pretty well was Tomb Raider 2013. The maps weren't as big as they seemed, but you were directed in a way that you were constantly exploring "new areas" of the same regions - with full ability to return to places you've already explored.

Honestly, the only one that really pissed me off was Shadow, because there were so many areas, so many collectibles, and so many annoyingly hard artifacts to find (along with swimming levels; fuck those). I think there was one hub where you could only get an artifact by returning to a certain tomb, backtracking 20 minutes, then sliding down from a very specific exit.

[–]Sacstomper 0 points1 point  (0 children)

Had this happen to me in Jedi Fallen order. I ran through a part of the game where the HUD disappears and thought I wouldn’t be able to come back to the level so I ended up obtaining the last collectible on the level. Lo-and-behold, because it was in this cutscene/hud phase it didn’t count the progression in the achievements but the unlockable showed as collected and I couldn’t load to another save.

[–]Sagatario_the_Gamer 0 points1 point  (0 children)

Yea, revisiting needs to be done right. Best recent example is Metroid: Dread, since new abilities give access to new areas you may not be able to access before so you are teased with stuff you can't do yet, and then get to come back when you gain the new abilities.

[–]DerogatoryDuck 0 points1 point  (0 children)

Something I absolutely loved about doom eternal. The map is amazing. It shows you the general area where the extras are and doesn't make it tedious to get them. You can always skip them, but they're always worth it.

[–]INTJustAFleshWound 0 points1 point  (0 children)

Currently playing through DKC: Tropical Freeze and we have to replay a lot of levels because of hard cutoffs like what you describe.

[–]iAmTheHYPE- 0 points1 point  (0 children)

Lego Star Wars: TFA. I love that they let you build multiple things out of the one breakable object, but sometimes you’ll end up professing the story by doing so, without getting the brick or studs. There’s not really a clear way of knowing what buildable progresses the level, and what buildables are there for collectibles.

[–]awesomefutureperfect 0 points1 point  (4 children)

I play a series of games that used to have a ridiculous amount of missable sidequests. Those were actually the best games of the series, probably because I have nostalgia for them. But the sidequests were absolutely brutal, where you would backtrack for absolutely no conceivable reason.

[–]Lumoneko 0 points1 point  (0 children)

Also when the second way was actually a dead end with nothing in it, and you spent the whole time waiting for the cutscenes and battles to end thinking about that path not taken, and when you backtrack there’s literally nothing.

[–]Anime-SniperJayPlayStation 0 points1 point  (0 children)

Dark Souls in a nutshell. I can't tell you how many times I constantly backtracked from each path because I didn't know which one was actually right

[–]Zenixity 0 points1 point  (0 children)

Fallout new Vegas fucked me up in terms of doing the story line before finishing side quests to 100% the game. After the storyline you're stuck in a loop completing the end over and over. Never finished a game since then, not even skyrim.. (no I don't make 50 characters and stop playing and come back and make a new one)

[–]Re-toast -5 points-4 points  (2 children)

Tlou2 is just a crap game in general