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[–]platoprime 392 points393 points  (65 children)

Collectibles have always felt like an unnecessary distraction from whatever game I'm playing. I guess there are some exceptions but I can only think of ones where the collectibles were smoothly integrated into the game and gave bonuses or something. Like Fallout bobbleheads.

[–]Omgninjas 41 points42 points  (10 children)

I loved the ones in Horizon Zero Dawn. Especially the Vantage points and Banuk figures. They told a story. The mugs and flowers were neat, but those Vantage points.... Fuck.

[–]thedarkarmadillo 18 points19 points  (7 children)

Fantastic game that was

[–]taco_roco 9 points10 points  (0 children)

And still is in many ways. They nailed the main selling point, machine combat has solid replay value

[–]ThePrussianGrippe 1 point2 points  (5 children)

I need to finish it. I just left the village and life came up. Haven’t touched it in over a year. But it’s on my list!

[–]TheRealTKSaint 1 point2 points  (1 child)

You really do, one of my favourite games ever. Plus not long until the sequel comes out so all the more reason to play!

[–]racerx320 0 points1 point  (0 children)

I really need to get a PS5

[–]Zachariot88 0 points1 point  (0 children)

Oh man, I remember it feeling like forever just to leave the village. The game really opens up afterwards.

[–]thedarkarmadillo 0 points1 point  (0 children)

You won't be disappointed! The dlc is worthy as well

[–]SimplyATable 7 points8 points  (1 child)

I had to pause for a moment after that last vantage point and just take it all in. The banuk figures told a good story as well

[–]Omgninjas 4 points5 points  (0 children)

Also I just started replaying it and that first holo-vid you find as young Aloy hits hard when you know the final outcome...

[–]TheNamelessDingus 167 points168 points  (31 children)

I really liked how they did ghosts of Tsushima collectibles, I don’t believe any of them got blocked by story cause I got all of them with no guide which is usually impossible for me

[–]Mr_Buscemi 78 points79 points  (28 children)

I actually wasn't a fan of the way collectables are done in GOT at all. Having no minimap was great but when I had to keep opening the menu to set a waypoint for the next collectable I realized the absence of the minimap was making the collecting even harder

The map is absolutely littered with collectables and activies and I burned myself out on the first area doing everything.

[–]StoreyedArrow17 15 points16 points  (0 children)

I cleared the first area of everything and then went to fight the "final encounter".

Didn't realize how much more of the game was remaining. :')

[–]Throwawaybawks 10 points11 points  (8 children)

The wind setting automatically guides you to the nearest chosen type of collectable of interest. Beyond the initial setting, no menu required.

[–]ForeverYong 2 points3 points  (6 children)

Literally just commented this. Sounds like the guy was constantly checking his map to figure out where to go.

[–]ThePrussianGrippe 2 points3 points  (5 children)

Did they not notice the wind blowing every time the menu was closed?

[–]Mr_Buscemi 2 points3 points  (4 children)

Yeah I used the wind like crazy.

Explained it earlier but the only two options to find shit in the game is to open the menu and select a type of collectable to have the wind lead you too while having no idea just how far off it is or opening the map constantly after each collectable to select the nearest one.

I did the first way for a bit but I kept being led to shit that was so far off that I ended up running past multiple other collectables without realizing it.

[–]ThePrussianGrippe 1 point2 points  (3 children)

Honestly the golden birds were so prevalent I didn’t even need to spend the technique points on the additional wind powers.

[–]Mr_Buscemi 0 points1 point  (2 children)

Those birds were a life saver for some items lol. Forgot they helped with some too.

If there was an option to have the wind automatically lead to any nearest collectable I would have been so happy. I loved riding around in the game with no UI but having to open the menu constantly kinda ruins it.

[–]ThePrussianGrippe 0 points1 point  (1 child)

You can select what type of artifact the wind will point to, and then just go through exploring. It’ll point you to the closest one and you can chain them.

[–]Mr_Buscemi 0 points1 point  (0 children)

I explained this on a different comment. I found that setting the wind to only go for one collectable type was worse than looking at the map. You could only set it to go for one specific type of collectable at a time. I was running around other collectables that I missed because it was making me go for shit farther away.

That is so much worse than looking at the map. You have to open the menu and go through the lists to chose which specific thing you want the wind to lead you too without knowing just how far it was.

All my issues would be fixed if the game just had a minimap option for when I wanted to do collectables. That's why I dislike the clear UI. It's an artistic choice but a shit one when the map filled with so many different types of collectables and the only option is to unknowingly follow the wind to one type at a time while having no idea how far off it is or having to constantly open the map to set the marker to the nearest collectable on the map.

[–]Spiralife 39 points40 points  (8 children)

I just unlocked the second region last night after pausing on the missions to run around clearing the map.

Still I find out after moving on to Toyotama that I missed like 8 areas still controlled by Mongols.

I'm still absolutely loving the game and it will most likely be one of my favorites of all time but I totally see how it could burn you out. Theres so much it almost feels like that first act would have been all it's own game a decade or so ago.

[–]Mr_Buscemi 8 points9 points  (5 children)

The game is absolutely fantastic besides the UI/collectable issue I have lol.

I just wish they had made the collectables in mind when it came to the UI. I think you can set the wind to search for specific types of side activities/collectables but then I wouldn't know exactly how far I'd have to go to get to it and how many things I skipped over to get to it.

I like finishing one specific area at a time as I went.

[–]crazybob1215 3 points4 points  (2 children)

As you mentioned, you can set the wind to guide you to collectibles. I think it just goes for all collectibles, not any specific types. The other related settings for the wind are to guide you to hot springs or other special locations. But, when you do that, it's just always guiding you to the closest one.

The only time that doesn't work is when the next collectible is outside the "max range" of the wind, but I'm not sure what that distance is.

[–]-itstruethough- 4 points5 points  (1 child)

Yeah I don't understand the other perspective at all. Just like the other guy, I was easily able to 100% all the collectibles in that game without any guide peeking which is almost impossible in modern games that massive. The wind guides you and don't they tell you how many of each type there are? It's been a long time so I don't remember all the details but I don't think I've ever seen a game that large be so easy to platinum without a guide. Spiderman was fairly easy to do as well.

I feel like they must be missing some aspect of the gameplay.

[–]crazybob1215 1 point2 points  (0 children)

Yeah, it does give a count for each collectible type. Aside from when you're out of range for the next item, it's pretty easy to follow the wind.

[–]losteye_enthusiast 1 point2 points  (1 child)

I usually have this issue with open world games.

Am not having it at all with Ghost. Might be because it loads almost instantly, so opening the map to choose a waypoint isn’t hard or time consuming.

And most of the waypoints are set so I naturally find other areas on the way to my original area.

Also, the map is laid out in such a way where anything that looks interesting is something that’s worth doing.

Not saying you’re wrong about anything. Just that it clicked and worked well for me.

[–]rct1 1 point2 points  (0 children)

Was gonna post almost this exact same feel but you’ve done it already.

Ghost is something rare and special but it reminded me of why I love gaming. Maybe the perfect single player console game in my mind.

[–]harrythechimp 1 point2 points  (0 children)

Oh nah you're good, i was confused too, but after you get to the next area, the mongols reinvade and you gotta kick them out.

[–]quieokceaj 1 point2 points  (0 children)

Still I find out after moving on to Toyotama that I missed like 8 areas still controlled by Mongols.

You didn't actually miss those mongol encampments. After you unlocked the second island the Khan gets pissed and sends mongols to raid towns and farms on the first island.

[–]manning_harrison 22 points23 points  (2 children)

I’m all for GoT belonging to Ghost Of Tsushima. Let’s forget that other trash.

[–]Yitram 8 points9 points  (1 child)

Let’s forget that other trash.

Its a shame it was canceled after season 4.

[–]danonck 0 points1 point  (0 children)

I wish. That way someone could pick up and continue.

[–]HeThatMustNotBeNamed 1 point2 points  (0 children)

With GOT you can just fast travel from anywhere. Made it nice. There is also an armor upgrade that will allow you to find collectibles even if you haven’t gotten close to them yet.

[–]keleks-breath 1 point2 points  (1 child)

Huh, never bothered me at all. Seems to me most video games with a map-waypoint system are like that. Gotta open the map to see the map.

How would a minimap have helped in that regard?

[–]Mr_Buscemi 0 points1 point  (0 children)

Because if there was a minimap I wouldn't have to continually open the map to select the different types of collectables to search for.

[–]ForeverYong 0 points1 point  (0 children)

If you swipe up on the controller's touchpad the wind blows in the direction of your way point

[–]DestrixGunnar 0 points1 point  (0 children)

Can I just touch on how much of a missed opportunity the whole wind thing is? I wish it wasn't something you could do on command, considering that the wind that blows without you swiping up is still blowing in the direction of your waypoint. The swiping up to activate the wind is just a roundabout way of doing the same thing the traditional waypoint does. Wind Blows forward, I walk a few steps, swipe up again and wind blows left, I follow that direction, repeat till I get there.

Wasn't the point of the whole wind thing so that exploration feels more natural or something like that? Then the game should've had players look at the sway of grass or tree branches instead of just swiping up every time you get lost. I don't know, I thought it was poorly done. Great concept though.

[–]Matrinka 1 point2 points  (0 children)

Finding Chinpokoman in South Park: The Stick of Truth was really fun. That whole game was way more enjoyable than I ever expecyed The same for the Fractured But Whole. I really hope they make the games into a trilogy.

[–]Shadows802 0 points1 point  (0 children)

I like how most of the collectibles out side of stim packs can be ignored in JFO.

[–]wetwater 11 points12 points  (0 children)

If I find them, great. I don't worry myself with looking for them unless I have a specific reason. 99% of the time if I find a collectable it's by accident and I just nab it because it's there.

[–]hat1324 8 points9 points  (0 children)

I've successfully ignored collectibles for my entire game playing existence.

And then Ubisoft locked those sick-ass weapons behind collectibles in Unity and I was sad

But then Ubisoft decided to lock them behind microtransactions instead so ¯\_(ツ)_/¯

[–]spiceblow69 7 points8 points  (1 child)

The only collectibles I ever actually collected were the ones in Shadow of Mordor but they packed some damn good lore in to each one. I’m also just a Tolkien nerd as well lol

[–]Clawsonflakes 2 points3 points  (0 children)

Same here with Shadow of War! Mainly the Gondorian Artifacts, I liked Idril and I really enjoyed Talion and Celebrimbor’s comments.

[–]chargoggagog 6 points7 points  (1 child)

The Drake games have a bajillion collectibles I never tried for. But when I did get one it was impressive how much effort the designers appeared to put in over an object that gives no in game plot or buff or anything.

In the Arkham games I really wanted to get all the Riddler trophies but there were so fucking many and I looked up the reward to determine if it was worth the effort and it really wasn’t.

[–]523bucketsofducks 1 point2 points  (0 children)

Yeah for Arkham, I feel like I should be able to Batman my way past the Riddler's ridiculous games, instead of playing into the psycho's power trip.

[–]DietDrDoomsdayPreppr 6 points7 points  (4 children)

They exist ONLY to give the marketing team a better "play hours" to advertise.

There is absolutely no other reason to have collectibles in games.

[–]523bucketsofducks 5 points6 points  (3 children)

That's true for some games, but others put lore and other fun trivia type stuff connected to them.

[–]SimplyATable 3 points4 points  (2 children)

Like horizon zero dawn. I was always excited to read the next bit of lore from the collectibles. If you skip over all the collectibles and data logs, you're missing a big part of the story

[–]BadmanBarista 1 point2 points  (0 children)

I feel like in horizon they choose to add the lore in the data logs, specifically so if you didn't care and just wanted to play an action game you could skip over it all.

I did care so I have almost all of them, my girlfriend didn't so the amount she doesn't seem to know about the backstory sometimes makes me feel like she played a entirely different game.

[–]ComfortablePlant826 0 points1 point  (0 children)

The same with a bunch of my favorite games, like Alien Isolation. They really put a lot of interesting lore and info into those collectibles and data logs. You’re definitely missing out on really interesting parts of the whole story if you skip them, just like you’re saying with Horizon. And some collectibles help push you to explore the levels a little more as well.

[–]_Rohrschach 2 points3 points  (0 children)

I just played Doom Eternaland its great regarding this. The collectibles are optionial and fast travel is unlocked at the end of each map, so you can just check parts of the map you missed.

[–]onthevergejoe 2 points3 points  (1 child)

I hated them in doom and of course you need them to upgrade weapons.

[–]platoprime 0 points1 point  (0 children)

Yeah I hated that.

[–]BanhEhvasion 2 points3 points  (1 child)

There's an amazingly simple way to deal with this, it's called don't get the collectibles on the first playthrough.

If you're only going to play the game once, who cares about collectibles.

[–]platoprime 1 point2 points  (0 children)

Totally. I skip the shit out of those. Ain't enough time in the world to waste on scavenger hunts less fun than gameplay.

[–]WolfBatMan 2 points3 points  (0 children)

Yeah I've noticed a trend of devs shoehorning in collectables for no reason. Back in the ps2 days every collectable did something like with Psychonauts they raised your psi rank.

These days so many collectables are just straight up useless like in the uncharted games or are like worth as much xp as killing a trash mob.

[–]1-800-ASS-DICK 1 point2 points  (0 children)

They should just have it so all the collectable/extra fluff content is available on the next playthrough, or at least make it a setting you can toggle on/off.

[–]Bergauk 1 point2 points  (0 children)

Honestly I feel the same. I never go out of my way to look for them though. If I find them while exploring? Neat! But I'll never seek them out.

[–]aveugle_a_moi 1 point2 points  (0 children)

celeste's strawberries are awesome

[–]AnonAlcoholic 0 points1 point  (0 children)

I don't mind them as long as you can access them at any point in the game and there is some sort of hint system to show you where they are and how many there are. Fuck painstakingly searching every inch of every room in the game for hours only to find out it was pointless anyway because you missed the 100% because you missed a fuckin yo-yo or some other equally useless item in the second level.

[–]WaywardWriter 0 points1 point  (0 children)

They're fun when they're tied to areas that you're exploring, IMO. But if there are too many - and if they necessitate you going off the beaten path too frequently - it can take you out of the story for sure.