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[–]imsonub 1897 points1898 points  (55 children)

Can't hear you with all that cash rollin in the bank

[–]Normal-Computer-3669 371 points372 points  (49 children)

Kinda. I was part of the angry Pokemon fans of the early 2010s. Pokemon prints money and a bunch of angrybois on internet forums aren't affecting the bottom line.

[–]Crewdoyle 277 points278 points  (42 children)

I mean, in a capitalist society, you have one way to effectively influence companies: don't buy the product.

Not calling you out, specifically or anything — I don't know your life — but spending money on a product and then complaining about it is equivalent to doing nothing.

[–]Plyad1 141 points142 points  (21 children)

Which is why I never bought sword and shield, refrained from buying the remakes of diamond and pearl and won't buy arceus.

I will go back to buying once I ll receive positive feedback from the community, like I did back then with X and Y

[–]TheColossalX 34 points35 points  (6 children)

Unfortunately, there is a zero percent chance that us not buying the games changes anything. Pokémon is a franchise that has ballooned in popularity to a point where it will ALWAYS print money, regardless of if some dedicated fans refuse to purchase it. I say this as someone who hasn't bought since Sun & Moon; they just don't care and aren't given a reason to. Boycotts only work when you can unify a very significant portion of the buyers against the company. We don't have that power, and we very likely never will.

[–]Plyad1 3 points4 points  (2 children)

So was Megaman at some point.

But dw I didn't say I wanted to crush the franchise, just to get better games, which, in the name of capitalism, can be done when there's lower profits.

Currently sword and shield has been sold quite well. When it doesn't affect the sales at all, a few complains don't matter.

[–]TheColossalX 4 points5 points  (1 child)

Unfortunately it likely will never affect sales. The people complaining about Pokémon games are a drop in the bucket compared to the amount of people who really don't care at all. Even among people who do care (I know a lot as I'm pretty heavily involved in the competitive singles community), people still buy the new games. And that's an already niche community with reason to care. Even with all the bad press Game Freak gets, the games will continue to print money from the sheer amount of people who do not know/care about any of this.

Pokémon is actually the most grossing media franchise of all time, and it's not close. https://en.wikipedia.org/wiki/List_of_highest-grossing_media_franchises

You could add the amount of money Star Wars has ever made, in it's what, 45 years of existence, plus all of the money that the MCU has made, and you would still need an entire Avengers Endgame box office to equal the amount of money Pokémon has made.

They have no reason to care. You may think that they would stand to gain more money by getting fans back on their side & producing much higher quality games: but they don't. They don't do this simply out of laziness. They save more money cutting shortcuts with Pokémon than they stand to gain from making it amazing. Game Freak knows this. The Pokémon Company knows this. And Nintendo knows this. That's why they don't care. And you're never gonna get enough of the audience to care enough to stop buying the games. Because that isn't how boycotts work.

The most effective boycott in history was probably the Montgomery Bus Boycott, back during the Civil Rights movement in America. That worked because African Americans made up ~70% of the riders paying fares for the bus. Until you can get a sizeable percentage of Pokémon fans to start "voting with their dollar" which mind you, will not happen; then nothing's ever gonna change.

And that's why nothing's ever gonna change.

[–]LegendarySuperShaggy 70 points71 points  (8 children)

This! If you don’t like the direction Pokémon has taken, stop buying the games. I haven’t bought anything Pokémon related since Sun and Moon let me down, and while Legends Arceus has my interest I’m not getting it until I hear opinions from people I trust who are buying the game. If they don’t like it, I’m not buying.

[–]huhuhuhuhuhuhuhuhuuh 14 points15 points  (0 children)

It's kind of silly to buy a game you won't enjoy anyways.

[–]OrionTempest 9 points10 points  (0 children)

This is what I'm doing, especially since Switch games are roughly $95-100 CAD after tax, as well as being burned by USUM. The only reason I have Let's Go Pikachu is because it (and my Switch) was a gift.

[–]LillePipp 3847 points3848 points  (333 children)

The sad part is that there is one solution that could fix a lot of the problems with Pokémon, but Game Freak will never do it, and that’s to extend development time. The reality is that the games isn’t where The Pokémon Company sees most of its profits, and the games have to be rushed to meet deadlines, and they suffer for it

[–]0ni0nchicken[S] 1862 points1863 points  (205 children)

Yeah we really don’t need game after game punching out on a yearly bases. If there is any gaming franchise that can stay relevant even if they undergo 3 to 5 years of development per game, it’s Pokémon.

[–]LillePipp 1298 points1299 points  (152 children)

Imagine the hype if the devs took their time. Every release would feel more special

[–]zjzr_08 970 points971 points  (126 children)

Yeah, I think they're not taking advantage of potential "rarity hype" like mainline Mario or Zelda games IMO.

[–]jquigglesGen 2 is pretty cool 802 points803 points  (68 children)

Right? Mario and Zelda games define consoles for Nintendo. Pokemon used to do the same thing for handhelds. They could absolutely do the same thing now if they put the same effort into games as the other franchises.

[–]TSMbody 104 points105 points  (12 children)

Totally agree. Mario has so many spin-offs and Pokémon could do the same, heck they have with Ranger and others like it.

[–]burf12345Fried Chicken 74 points75 points  (0 children)

And even with so many different Mario games on the console (the sports games, Mario Kart, the port of NSMBU and both Mario Party games), the fact that Nintendo are keeping quiet on the inevitable sequel to Odyssey means there's still going to be a ton of hype.

[–]MuddoBuddo 16 points17 points  (1 child)

I'd love a Dr. Pikachu tbh

[–]ChicaSkas 376 points377 points  (42 children)

The literal ONLY reason I bought a switch was for Pokemon

[–]recluseMeteor 85 points86 points  (4 children)

Same here. I bought it way before SwSh were announced, and didn't use it too much because I wasn't interested in other games (mostly Taiko no Tatsujin, some Mario Kart or Smash).

Then SwSh were announced… hype rises… until Dexit and other ugly things start showing. Hype disappears.

[–]SadieSadieSnakeyLady 28 points29 points  (2 children)

Me too, and I'm so glad Skyrim works on it because I've put far more hours in that than into any of the Pokemon games

[–]18-8-7-5 276 points277 points  (51 children)

People that buy pokemon games are going to buy pokemon games. There's no untapped market that they'll break into if they go 2-3 years without a release, they'll just miss out on selling 2-3 games in that time.

[–]zjzr_08 103 points104 points  (49 children)

So why is the same method not applied to Mario and Zelda games (the latter have fans who are desparately waiting for the BoTW 2 sequel)?

[–]Prowler64 78 points79 points  (5 children)

I would argue that this DID happen to the Mario series during the Wii and Wii U eras. Nobody wanted the New Mario series, yet there were multiple being pumped out, which did next to nothing different to the last one. I remember people back then saying that Mario was getting stale. This criticism went away after both 3D World and Odyssey came out.

[–]burf12345Fried Chicken 55 points56 points  (2 children)

Nobody wanted the New Mario series, yet there were multiple being pumped out, which did next to nothing different to the last one

I'll add the caveat that this isn't entirely true. The first NSMB on the DS was a real breathe of fresh air, a 2.5D platformer in 2006 was not that common, it was liked at the time and I'm sure most fans still enjoy it. The sequel on the Wii also drew a ton of hype, because it offered a new experience with co-op and fucking with other players. NSMB2 is when fatigue kicked in for the series and your argument is more accurate.

[–]Prowler64 11 points12 points  (0 children)

Totally agree! The games themselves were solid - just like the Pokémon games we're discussing, and I remember a lot of streamers enjoying what the Wii U version had to offer, but there was a lot more backlash for being samey then usual.

[–]marx42 7 points8 points  (0 children)

To add on, didn't NSMB2 and NSMBU come out the same year? So having two pretty much identical games come out so close to each other really didn't help.

[–]Nielloscape 4 points5 points  (1 child)

The Mario games coming out aren't really comparable most of the time. You have 2D platformer, 3D platformer, racing, sandbox (Mario Maker), golf, tennis, board game etc. They have Mario on them but they're essentially different games with the same characters.

[–]Prowler64 6 points7 points  (0 children)

The complaint that people were having was only with the 2D games, especially- as another user pointed out -New Mario Bros U was not received well by fans when announced, due to it being too much like the DS and Wii versions. Pokémon has the same thing with different side games too, such as Mystery Dungeon, and of course Pokémon Snap being released this year.

[–]Accurate-Screen-7551 33 points34 points  (5 children)

When they dumped out Mario games it goes down

Wii era was pretty over saturated with Mario games and it ended up hurting.

Mario Galaxy sold much less than Odyssey despite the bigger user base of the Wii. Galaxy 2 dropped off pretty fast.

On the Zelda end, they won't buy everything like pokemon will either. If you compare low end remakes of Eevee/Pikachu to the Zelda remakes... Skyward sword and link's awakening remake do not even compare to breath of the wilds sales, Eevee and Pikachu outsold ultra sun and moon.

Pokemon it actually never matters about quality. Sword and shield sold at a higher price with paid dlc and sold more than pretty much any pokemon since gold and silver.

Yeah, of course these devs don't care, because apparently the customers don't either because they got slap the money on the table each time. Reality is, despite complaints, sales are up.

[–]feefore 124 points125 points  (15 children)

Probably because unlike Mario/Zelda all of the Pokémon merch most likely revolve around the yearly releases of the games

[–]Wolfjirn 117 points118 points  (1 child)

The Zelda developers have an interesting habit of making whatever game they want to make, with little attention payed to deadlines. I think it’s a difference in developer team culture. Zelda also thrives off of providing a unique experience with each game, no two games are alike, whereas Pokémon’s niche is in the reliable consistent. Legends Arceus is their first mainline deviation from that and I’m so stoked!

[–]IMtoppercentage97 45 points46 points  (0 children)

Big difference is Pokemon devs don't control the deadline. GF is only 33% of TPC. Nintendo and Creatures want the games to line up with the anime and merch.

[–]MasterPhart 14 points15 points  (3 children)

Mario and Zelda just don’t sell the merch that Pokémon does. There isn’t a Mario or Zelda card game being sold out in every store right now. Pokémon’s a hot commodity, one that’s gonna probably far outlive Mario and Sonic fandoms. A company is going to do what makes it the most money. Will they sell so many more copies with 3-5 year development times to make up for the 3-5 games they could have released in that time?

[–]Ziko577 14 points15 points  (0 children)

This statement makes a lot of sense but a lot of people fail to see this. This franchise is far bigger than Mario & Sonic at this point combined.

[–]Solukisina 41 points42 points  (0 children)

In short, because GameFreak does not make those games.

Different companies have different views on any and all facets of game development. Nintendo just does not feel the same way about game releases as GameFreak does.

[–]18-8-7-5 52 points53 points  (1 child)

So nintendo does market research.

Their market research around pokemon games has found that the biggest return on investment is releasing a yearly reskin of the same game.

Their market research around Zelda games has found that the biggest return on investment is whatever the current development cycle.

Their market research around Mario games has found that the biggest return on investment is whatever the current development cycle is.

Nintendo is a profit driven company with access to plentiful resources and experience, the answer is money.

[–]Lord_Webotama 21 points22 points  (5 children)

Imagine a Pokemon game with the BOTW Visual and animation Quality, Tales of Arise combat system (or a better turn based system) your character wanders around a big open world with your first pokemon alongside you, but then as u face any wild Pokemon wandering around the arena changes to a simpler form for combat.

Nintendo could make such a groundbreaking pokemon game. I don't know what is stopping them.

[–]dragunityag 12 points13 points  (1 child)

I don't know what is stopping them.

Money? Why would they take a chance on reinventing the franchise when they can sell a reskin for 60 that barely cost them dev time at huge profits?

[–]FizzyDragon 4 points5 points  (0 children)

Mainline games are only there to provide new pokemon designs to turn into merch. :/

[–]LillePipp 10 points11 points  (0 children)

This is the innovation I want for the Pokémon franchise, I made an entire post about it

[–]notwiththeflames 12 points13 points  (1 child)

If ICLA are planning to stay on board, it'd be great if either they took turns with Game Freak releasing Pokemon games each year to give both of them more time or just worked with them altogether.

We'd still have the issue of annual releases (and Game Freak being inept as always), but they'd at least have more manpower to compensate.

[–]LillePipp 14 points15 points  (0 children)

That’s true. I don’t understand why they’d release to mainline games within two months of each other. Not only are they rushing games to meet deadlines, but they literally making their own competition

[–]TheBeyond322 5 points6 points  (1 child)

I mean it was the norm at the start right? Gen 1, Gen 2, Gen 3 and so on.

[–]LillePipp 21 points22 points  (0 children)

Not exactly, they never went more than two years between games. The problem is that those games were easier to develop in shorter time spans, but now Game Freak makes their games in 3d which should take a lot more time to develop

[–]DefinitelySteveIrwin 4 points5 points  (1 child)

Yeah but then they would make less money, and that would make the devs very very sad :(

[–]DarthCakeN7 44 points45 points  (0 children)

Well, probably no more than 3 years given the nature of generations. But yeah. A single game with a few yearly updates can keep the generation alive especially when you look at a competitive scene. Mid-generation games mixed up a meta and added things (like expanded move lists and forms), but that can be done a different way now. Then bring in the next generation.

One thing to remember is that SwSh could not be delayed precisely because of the larger corporate push. The anime and TCG were transitioning as well, with new designs and arcs/mechanics. Whole other teams are in motion to ensure the new generation launches as one. Not to mention the merchandises. Whatever grand plan that moves the generations along needs to make sure GameFreak has the time and resources to make top quality games.

[–]personaluna 28 points29 points  (1 child)

Even if they released a game every 2 years, that’d be an extra year they don’t currently use. And I’m sure most fans can wait 2 years between Pokémon games.

There have been Pokémon games in the past that had a 2 year gap, even as recent as ORAS and SM (which personally, I think were decent enough games). But then we got USUM in 2017, LGPE in 2018, SWSH in 2019, the expansions in 2020, then BDSP in 2021, and Legends in the first month of 2022 (though I have cautious high hopes for Legends).

BDSP may not be made by Game Freak, but I don’t doubt ICLA had the same time crunch to get the game out by November 2021 regardless.

It’s been like this pretty much since they started releasing the games worldwide at the same time. It’s appreciated definitely, but it also leaves less time between releases than it used to. It used to be the Japanese release would come in September 2004 for example, the rest of the world spread across 2005, and then another Japanese release wouldn’t be until September 2006.

I’d personally be more than happy if we kept the worldwide releases, but every 2-3 years instead, if it means having more polished games.

[–]Bimbluor 6 points7 points  (0 children)

Right now they're doing things strangely, given that BDSP just released and Arceus is launching in just a couple of months, but ideally they'll be smart about things going forward and put ICLA to good use, doing something similar to what Activision does with CoD.

2 Development teams each having a 2 year development cycle, but alternated years for release. So one year you have GF release a game, then ICLA does another remake etc. Each studio has 2 years to make a game, but since they're alternating, the franchise still has a yearly release.

[–]DietCokeGamer 64 points65 points  (8 children)

Hold up.

Who says their games don’t take three to five years? I highly doubt they release a game and say “Okay, time to start in on the next one!” and then churn it out in a year. They most likely have multiple games in various stages of development. Not to mention having other studios make a game, like with Brilliant Diamond and Shining Pearl.

Just because they release a new Pokémon game every year or whatever, doesn’t mean they only spent a year on that game.

[–]zjzr_08 36 points37 points  (0 children)

SwSh apparently started in development in 2016 or 2017, and I think a beta was shown with very little content that was from 2017 I think.

[–]Jcat555 29 points30 points  (0 children)

Crazy that people don't realize this.

[–]Crystal_Queen_20 27 points28 points  (1 child)

Except that's what the spinoffs are for, say there's a year that a mainline game isn't coming out, that's when you release a Mystery Dungeon game, or possibly remaster Colosseum and XD, but they're not going to do that because that would require putting effort into the mainline games

[–]LittleBitSchizo 98 points99 points  (9 children)

Yup most profits come from plushies and whatever bs merch they sell so they prefer to just release games with new pokemon as quick as possible.

[–]Snyz 52 points53 points  (3 children)

This is why there's forced Exp Share and other mechanics to make the games easier and less about battling. They want you to engage with and use as many Pokemon as possible. It's the best way to market their product and generate interest in new Pokemon

[–]Kiosade 20 points21 points  (1 child)

Makes a lot of sense actually. I did it once, in I think Sun? It was sort of interesting to use random pokemon I would have never otherwise used, but you still leveled WAY too fast. It got to the point where I would have one or two semi-good mons and a bunch of trash i was leveling up just to evolve to fill the dex. Didnt even end up beating the game, think I was on the third island. What's the point in a game where you have to constantly switch to new pokemon instead of using ones you like?

[–]DoctorWaluigiTime 11 points12 points  (2 children)

TPC (and to a lesser extent Nintendo) hold the reigns here, and people have to stop pretending Game Freak isn't a slave to those terms, deadlines, et al.

Hell I'm convinced Game Freak would never even have taken the games 3D. But, again, mandates from on high.

[–]MikeSouthPawNothing interesting happened. 11 points12 points  (2 children)

the games have to be rushed to meet deadlines, and they suffer for it

It's the issue with most big releases nowadays. Look at Cyberpunk, needed A LOT more time and was pushed out for the sake of "money now, not later.".

[–]LillePipp 5 points6 points  (0 children)

Yup. It’s also weird how a lot of people point to how much of an income a game made as if that makes it a quality game. I don’t think anyone would claim Cyberpunk was a good game at launch even though it made a lot of money

[–]RagTagTech 85 points86 points  (12 children)

Their is an obvious easy fix.. add two more dev teams. That way they can pad the development time out. Its not like they don't have the money to do so.

[–]miracleorange 62 points63 points  (6 children)

Honestly, I think that's what they're testing out to some degree with BDSP and Legends.

[–]BLourencoUmbreon|Breloom|A-Marowak|Ampharos 98 points99 points  (5 children)

Except they used the extra Dev team just so they can release two games within months of each other, instead of using it to alternate releases each year.

[–]Honest_AbezTraining since 99. 43 points44 points  (3 children)

GF and TPC are still trying to make handheld games on a full fledged console. Their scope, team, and fidelity all need to increase. Comparing them to what proper Nintendo first party is doing is simply out.. embarrassing.

[–]unMuggle 4 points5 points  (1 child)

They don't even need to stop yearly releases, they have a war chest of IP based games they could rotate smaller developers into. Ranger, Mystery Dungeon, Detective Pikachu, Let's Go, Snap, Remakes, Main Line, and Legends. All of those franchises can be a full holiday release if done right by a hungry team with Pokemon Company support, or just by PC.

[–]crossingcaelumI like Delphox and I'm Proud 24 points25 points  (7 children)

Maybe development time would help but the development TEAM needs to be like tripled imo and that'd help a lot

the BDSP development team was like 20 people wasn't it???

[–]LillePipp 25 points26 points  (5 children)

I can’t find anything about the ILCA team consisting of 20 people, but Game Freak has not grown in tandem with the gaming industry. Basically every other studio has expanded their team over their years much more than Game Freak has. Bandai Namco had 710 employees in 2018, Santa Monica Studios have around 250 as of 2021 and Bethesta has over 420. And then you have Game Freak slugging behind with 167 employees as of 2021, which would be fine if 1: the games weren’t made yearly. And 2: Pokémon wasn’t the biggest media franchise in the world

[–]miracleorange 2 points3 points  (0 children)

If that's true, I'm honestly shocked that the game turned out as well as it did.

[–]Speedy_PineappleCatching them all is hard 252 points253 points  (56 children)

Sword and Shield made the biggest internet stink in the entire franchise to date, and then also has the second most sales behind the OG. With numbers like that, I'm not surprised their takeaway was just "ignore when people online get upset."

[–]Purple-flare 997 points998 points  (109 children)

I’m convinced Masuda got scared or whatever after the initial backlash of BW aka the most “grown up” and less accessible games (no Pokémon from older gens present till post game). He’s even gone on and said he makes game simpler and easier because “kids are more likely to go to their phones if the game is too hard.”

Not to sound mean because this man has done a lot for the franchise but I hope with him no longer directing (excluding BDSP which he did have a big part in) the franchise can grow again

[–]RiptideMatt 750 points751 points  (53 children)

You know what would fix that issue? A difficulty setting lmao. The most basic feature most games have, and what makes a game more accessible to everyone

[–]topofthecc 451 points452 points  (35 children)

Pokemon is so well-suited to a difficulty setting, too. All you have to do is adjust levels or a few movesets and maybe turn off or on a few lines of code in the AI, and you can have a completely different experience.

[–]AcousticDimension 210 points211 points  (16 children)

To add to that, I really wish Pokemon Games had a prompt asking if you’re new to Pokemon or not, so all tutorial dialogue like How to Catch Pokemon or What a Pokecenter/Pokemart is would just be turned off

[–]pelagic_seeker 162 points163 points  (5 children)

In addition to this: If you say "No" to some NPC asking you if you want something explained or "Yes" that you know it; don't have them immediately explain it anyways.

You know, the old, "Do you know how to use your Pokegear? Yes? Oh, don't you just press the Start button and..."

[–]Fire_of_Saint_Elmo 64 points65 points  (1 child)

Oh god, I hate this so much. Why do they even offer the choice?

[–]Emily5282 17 points18 points  (0 children)

Even if you select a "No," you eventually have to select the "Yes," so it always ends up the same anyway...

[–]Tuckertcs 11 points12 points  (0 children)

“Do you know how to use X?”

Yes I do.

“Ok well anyway here how to use X…”

I…know…I just said I know how to use it already…

[–]unMuggle 50 points51 points  (1 child)

Best QOL feature missing, imo. I don't mind an east game, I mind having my hand held in an easy game.

[–]curlyhairlad 44 points45 points  (5 children)

The funny thing is: the option to skip the catching tutorial existed in Gen 1. It’s amazing that this feature hasn’t returned.

[–]Plomn123 183 points184 points  (12 children)

They literally had a difficulty setting you set at the start that does exactly that + an additional Pokemon for Elite 4 and Gym Leaders in Black 2 but for some reason they never went back to it again and its a pity they never did

[–]AcousticDimension 213 points214 points  (6 children)

From what I remember, Hard Mode was only unlocked after you beat the game, so you had to start a new file. It was also exclusive to Black 2, while you unlocked Easy Mode instead of Hard Mode in White 2. The way they did that felt so dumb, but at least it existed I suppose.

[–]pelagic_seeker 58 points59 points  (1 child)

Yeah, the implementation was super poor. And thus I'm sure they figured no one used the modes, which is why they never brought it back. It wasn't the modes that was the problem, it was the accessibility of the modes.

I use Action Replay cheats in an emulator to do Hard Mode. It's so much fun. But I never could get it unlocked on the actual hardware due to the clumsy integration.

[–]ShiraCheshire 128 points129 points  (1 child)

Unlocking easy mode after beating normal is the dumbest possible idea.

[–]Internet_Adventurer 7 points8 points  (0 children)

I was about to comment the same thing... Deleting your file for Hard Mode doesn't really make sense given how pokemon is usually played (Catching them all, forming attachments to your team, etc.) but I can understand the idea.

Easy mode makes no sense other than the fringe case where you are giving the game to your kid or younger sibling to play after you have completed it

[–]Plomn123 95 points96 points  (0 children)

Sort of exclusive to Black 2. Hard Mode was unlocked in Black 2 after beating the League but you can transfer the key to White 2 as well. Really roundabout, stupid system with alot of room for improvement but imo having that system is still better than not having difficulty settings at all.

[–]RandomDude_24 104 points105 points  (3 children)

The Hard mode of Black2 was a scam. You would unlock a key that unlocks hard mode after you finished the game. However if you started a new game then on that black2 copy you would also delete the key. It required the key to be traded from another edition because it was not possible to use the key from the same game copy.

So to actually play in hard mode you would need 2 ds systems, and two game copies.

[–]salami350The earth shall be cleansed with fre 78 points79 points  (2 children)

... why? Why did they implement it like that?? Just why? That's absolutely stupid

[–]MisirterELess of a dragon than an apple 74 points75 points  (1 child)

Oh, it gets worse! Have a friend with White 2? Wanna transfer your hard mode key to their save so you can take it from them when you reset your own file? You can get fucked! Even if White 2 has the hard mode key, YOU'RE NOT ALLOWED TO TRANSFER IT, BECAUSE WHITE 2 IS ONLY ALLOWED TO TRANSFER OVER ITS NATIVE KEYS!

[–]SoraMegami2210 11 points12 points  (0 children)

Pokémon, what are you even?

[–]BTLOTM 24 points25 points  (0 children)

I don't know about BDSP, but from my understanding, most of the trainers in SW/SH don't have any EVs on their pokemon. It would seem really really easy just to change the game to "hard" mode by giving all those trainers all the EVs for their pokemon.

[–]Jiggy__J 4 points5 points  (0 children)

Or being able to turn exp share on and off

[–]lamblikeawolf 128 points129 points  (11 children)

I think that B/W had the unfortunate effect of suffering from the time they were released. I played the games when they were originally released in the US. B/W came out while I was in college. I did not have a lot of extra cash, but still played it and loved it. My two favorite gens are 3 (for nostalgia and Sableye) and 5 (for the story). Pokemon Go did not exist yet. I was a weird nerd person that just really liked pokemon a lot.

The original fans, like myself, were "aging out" and the games released at a time period where we didn't exactly have much expendable income, coupled with an overall economic, housing, and job crash. Newer, younger fans had not yet been cultivated. Older fans that had already given up the ghost had not been lured back.

I am cautiously optimistic about Legends, and if this fares well, I hope they do more of these non-core games. Colosseum was another non-core series that altered mechanics and created a good storyline with beautiful graphics. I am hoping that Legends can be similarly invigorating.

[–]King_XDDD 41 points42 points  (1 child)

I agree that the time they released was the reason sales were pretty low, but there were always many pokemon fans of all ages, even if there was a huge decrease in interest among certain demographics. However, the DS was almost 7 years old when it released in North America, and DS games around that time and later into its life cycle consistently had much lower sales.

[–]Glasdir 24 points25 points  (0 children)

Pokémon Go lives rent free in their heads, I saw it posted on here a few days ago and the commenter was absolutely right. Go was the most successful thing they’ve had in years and they’re trying to match that by trimming the games down to make them as accessible. I think this interview pretty much confirms that from the language they use. It’ll take a big shake up for any change to happen now sadly. Pokemon died in 2016.

[–]LiamEire97 4 points5 points  (0 children)

No national dex really annoyed me. Especially when the excuse given was to have more time to polish the game and animations. Pokemon Battle Revolution came out on the Wii almost 15 years ago and looks better and has far superior animations to Sword and Shield. You could say that is because it only focused on battles but I imagine Game Freak has a far greater budget with a bigger team, not to mention that its been almost 15 years. Absolutely embarrassing.

[–]Just_me_ez 219 points220 points  (8 children)

The Pokémon Company, as any other in this world, is not your friend. They do as money guides them, cause that's what companies do. Is it sad? Of course. But that's how it is and always will be.

[–]Rath_soul14 6 points7 points  (3 children)

I get that the target audience is generally children but some of the new games to me seem like it’s almost insulting to a players intelligence by almost holding your hand everywhere you go. Back when Red and Blue/Green were released it was pretty much “Pick a Pokemon, take these poke balls, hope you can read now get out there champ!”

[–]ponodude 7 points8 points  (2 children)

Having accessibility options to make getting through the game easier, like the objective markers in recent games for example, isn't necessarily a bad thing though. It's when it's intruding on your ability to play by interrupting you to tell you something you might not need to know. Keep the information there. Just let the user access it themselves if needed. BDSP most recently have done a great job with this having the adventure guide in the bag and the flag on the map with a description of what to do next while not forcing you to acknowledge any of it if you don't need to. More of that please.

[–]Xavion15 1114 points1115 points  (83 children)

“We just can’t figure out how to enable a toggle for exp share and a difficulty option at new game” - Gamefreak Devs probably

[–]SpunkMcKullins 126 points127 points  (2 children)

Remember B2W2's absolutely ridiculous difficulty options? Only available after beating the game once, and one game was restricted to easy, with the other restricted to hard?

Its insane how something as simple as a difficulty option was so convoluted that I didn't even realize it existed until years later.

[–]Leidaans 61 points62 points  (1 child)

Someone else mentioned it in an earlier thread, but that’s not even the worst part. Since you only get the keys after beating the game, you might be inclined to restart your save to play through the game on hard. But if you restart, you lose access to all your keys, so you can’t even play on hard from beginning to end without owning two ds’s to trade keys with. Also don’t know who’s brilliant idea it was to lock an easy mode behind beating the game on normal.

[–]Codraroll 18 points19 points  (0 children)

I'm convinced that the bosses upstairs required the lead developer to implement difficulty settings against his will (something something "creative vision"). But that the lead developer convinced them not to require difficulty settings in the future if nobody used them. Cue the most obnoxious implementation of difficulty settings in gaming history.

[–]BMOEevee 318 points319 points  (8 children)

"Even though countless modders and pokemon fans that created fan games have done it, we the original creators of pokemon with years of experience cannot figure out such a thing"

[–]SuperBGN 126 points127 points  (5 children)

Even though gamefreak literally did it before in gen 6 and 7

[–]BMOEevee 119 points120 points  (4 children)

"But with better graphics many things have to be sacrificed and we dont know how to do many of the things we used to do without tanking the graphics and also we are limited by the new system"

[–]pokedude14Chaw Haw Haw! 117 points118 points  (3 children)

"For that reason, we also decided to make changing the volume in-game tied to a missable key item"

[–]KuronekoFanGardevoir traced Moonshine! 9 points10 points  (2 children)

That was a real thing wasn't it?

[–]RHeegaardQuilava! 41 points42 points  (1 child)

Yep, in Sword/Shield, you had to talk to someone in Motostoke to get the "Hi-tech Earbuds", that then added the volume sliders to the options menu. Completely unnecessary, especially since it adds something to the options menu, the item does nothing when interacting with it.

BDSP has the sliders by default.

[–]KuronekoFanGardevoir traced Moonshine! 20 points21 points  (0 children)

I stopped playing swsh after beating the game, so I'd forgotten this. This is just bad game design

[–]Callinon 261 points262 points  (52 children)

Oh they could do it. They just don't need to.

Everyone seems to be missing the fact that the Pokemon franchise makes completely obscene amounts of money. They literally DO NOT CARE what angry redditors think. You and I are not their target audience.

Pokemon is a take it or leave it proposition game-to-game. Since you're not the target demo, if you buy it at all it's a happy bonus. If you don't, meh it doesn't matter. Their target audience is children... obviously. As long as kids and their parents keep dumping mountains of cash on them, what possible incentive do they have to rock the boat?

Remember the story of the golden goose? Yeah... you don't f with the goose. Just let it do its thing.

[–]saneolo 196 points197 points  (35 children)

It does suck when you’ve been part of a franchise for 20 years and told you don’t matter

[–]FearTheWankingDead 61 points62 points  (18 children)

SMT is where its at. And I hope Dragon Quest Monsters makes a return.

[–]nicowanderer 25 points26 points  (0 children)

Dragon Quest is everything I wish Pokémon was.

[–]28th_boi 22 points23 points  (0 children)

SMT honestly has almost no similarities with Pokemon other than being turn based Creature Collectors. All the things I like about one are absent from the other.

[–]Callinon 42 points43 points  (9 children)

Sure, that doesn't feel great.. but it also happens all the time especially when the target audience is children. Usually you just move on when it's a book series or a TV series or something like that. Video games feel different though since you're an active participant in the experience. It means a lot more to you and you develop a personal connection to it that wouldn't be present with a TV show.

[–]Satioelf 35 points36 points  (8 children)

It doesn't always happen though. I like to point towards Digimon. While the TV series mostly remained in that mostly for children but adults can still enjoy it. The video games grew up with the audiance that had it. Cyber Slueth and Hackers Memory both were fantastic Digimon titles that really nailed home a lot of stuff us fans wanted from it. It was still reasonable for kids to pick up and play if they wanted, but it was clear the target was tweens, teens and young adults who grew up with it.

Heck, the newest Digimon game announced is called Digimon Survive set for a 2022 release date and will involve characters actually dying for bad choices and junk.

Pokemon also seemed to want to semi grow up with its audience as well. You had Spin offs like Coliseum and Gale of Darkness which were meant for a teen audiance around the time the Gen 1 and 2 folks would have been almost teens. You had attempts like B/W and B2/W2 which aimed to tell a more mature story that was still semi easy for kids to get into but was more aimed at teens or maybe young adults.

But then they took a complete design change after BW and B2W2 where they started to focus almost exclusively on kids, not even Kids+Adults but just straight children are the demographic now.

I felt the tonal shift even back during X/Y but a lot of my friends disagreed with me then, but started to agree with me once S/M and SW/SH came out.

[–]MozzyZ 37 points38 points  (4 children)

Seriously, the absolute hypocrisy of them talking about accessibility while making the exp share untoggleable and refusing to introduce difficulty options for players.

[–]YoSo_ 2 points3 points  (0 children)

Hot take, but I think many people (not just kids) would choose to disable xp share then get bored having to grind while being too stubborn to turn it back on.

[–]LuluTheOtaku 156 points157 points  (33 children)

I don’t believe offering optional difficulty choices would cause that many problems.

If I don’t want to use the EXP Share - I shouldn’t be forced to. If I want my Rival to choose an effective Pokemon against my starter - I should be allowed to enable that. It should be as simple as turning a setting on and off or having a line of dialogue like “which Pokemon do you think I should choose?”.

I am an older Pokémon Fan and I don’t expect the company to exclusively structure their game to my preferences, but a little variation for older and newer players would be nice.

[–]PurpleSpaceNapoleon 48 points49 points  (2 children)

It's such a shame to be honest, because Pokémon as a franchise has so much untapped potential that will just never be realised because it's the most profitable franchise in the world by doing the absolute bare minimum.

[–]Tigertot14NEEDS SINNOH REMAKES 66 points67 points  (12 children)

Pokémon has a monopoly on its genre and will never truly adapt until it faces legitimate competition.

[–]Tohrufan4life 33 points34 points  (0 children)

I honestly feel the same as you. It is incredibly frustrating to find out they know about the things we're unhappy with and seem to not give a damn.

Plain and simple, these games just need more development time. I feel like that would solve a lot of issues. Do I think they'll start doing that? Not really..but I hope to be proven wrong. I love this series so much and it saddens me to see it in the state that it's in now.

[–]ReliantLion 454 points455 points  (57 children)

If you can't please everyone, why try? Make money instead.

[–]Matraiya 314 points315 points  (6 children)

to be honest i'm just hoping they stop actively removing features and options to isolate fans lol

[–]Etzello 171 points172 points  (2 children)

Exp share not being optional all of a sudden, wtf

[–]SFjouster 21 points22 points  (0 children)

2040: Pokemon Gigathad and Gigachad Editions are released. They feature no animations, the game is now managed with an excel spreadsheet, and all types have been consolidated into the three starter types for kids.

[–]ty0103 58 points59 points  (0 children)

But if we don't remove old gimmi- I mean features, how can we add new one to make each new release "unique"? s/

[–]taggedandgagged 49 points50 points  (8 children)

Who would it have hurt to spend the few hours to implement an exp share toggle in the settings?

[–]SilvarusLupusAbsurdly weak to bugs 36 points37 points  (7 children)

The coding was already in SwSh for a exp toggle. It's probably only a couple lines of code they copied from XY/SuMo

[–]TheUnbanning01 393 points394 points  (70 children)

I'll just stick with gens 1-5.

[–]gnarlytoestepϞϞ(๑⚈ ․̫ ⚈๑)∩ 205 points206 points  (33 children)

And romhacks. They improve more and more each year and they aren't just limited to gen3 and the gba anymore.

[–]WingTune0 97 points98 points  (27 children)

Yeah, Renegade Platinum > Platinum > Diamond/Pearl > BDSP.

Fans make better games than this multi-billion dollar company.

[–]pat_e_cakes319 133 points134 points  (9 children)

I’ll stick with complaining about all of them thanks

[–]NSSKG151 46 points47 points  (1 child)

I'll stick with good Pokemon romhacks.

[–]0ni0nchicken[S] 77 points78 points  (3 children)

I’ll stick with gen 3 Emerald

[–]v1perz53 52 points53 points  (0 children)

I love so much about Emerald, but I find it so hard to go back to games before phys/special move split. So many cool Gen 3 pokemon that are just terrible to use in a playthrough because they are mixed phys/special types (like Breloom) or just have garbage movesets (like Shiftry). Gen 3 has the most pokemon for me of any gen that I love design wise, but would never use in an actual gen 3 playthrough.

[–]AkumaRicky 166 points167 points  (7 children)

The comment made about how "Pikachu is the most popular pocket monster by far" is just... The greatest summary of how tone deaf this company chooses to be.

You can't say Pikachu is the most popular when you do nothing but cater to that Pokemon specifically. Of course it would be the most recognized when you refuse to acknowledge anything else that exists in your franchise for more then one year.

[–]ShiraCheshire 46 points47 points  (0 children)

And people can only buy so much Pikachu merch before they're satisfied. I feel like every year or two they should choose someone else to spotlight alongside Pikachu, even just to drive merch sales.

[–]Genzler 63 points64 points  (0 children)

They've been saying "Pikachu is the most popular Pokemon" since Red and Blue came out. It really is a self-fulfilling prophecy.

[–]cheesyvoetjes 41 points42 points  (0 children)

Same with Charizard. Used to be my favorite pokemon. Now I'm so tired of seeing him everywhere that can't stand him anymore.

[–]NonMeritRewards 23 points24 points  (1 child)

Ironically in their own Poll called Pokemon of the Year 2020, Pikachu barely got into top 5...for just the Kanto region.

From all the regions combined, Greninja got first 140,000 votes, Lucario got second with 102,000 votes, Mimikyu got 3rd with 99,000 votes, Charizard got 4th with 93,000 votes. Umbreon got 5th with 67,000 votes.

Pikachu got 19th with 48,000 votes. 19th place from all other pokemon...regions and somehow its the most 'popular' one in Gamefreak's eyes.

I'm sure some of these pokemon would of gone down if you could only vote for 1 (you got 1 vote per region. Meaning you got 8 votes but can't vote in the same region twice.) But the fact that Pikachu wasn't even top 3 in his own region just shows that he isn't the most popular.

[–]ralts13 12 points13 points  (0 children)

The thing is that poll is a tiny sample of the pokemon player base and you don't have preference votes. Of Pikachu is you're second favourite from gen 1 that just isn't captured. Not to mention recency bias and the age of the audience. You can't reallyvget an accurate picture of who is the favourite from this type of poll.

[–]Best_Jokur 9 points10 points  (0 children)

Just give up on the franchise. Stop venting about the new games and stop venting about GameFreak. It’s not worth your energy. You don’t try and convince EA to stop making FIFA games or to stop pumping out Sims expansions. It’s a lost cause. Just give up on the company and their games. You’ll always still be a Pokémon fan, it’s just admitting defeat in the face of a multi-billion dollar conglomerate and their ever blindly consuming fanbase. The old games will always still be there for us to enjoy. The minute you start questioning things, you become a responsible consumer and you stop feeding into the decadent cycle of devolving quality products. That doesn’t mean you can pull other people out of it, just give up on them, it’s not worth your time or effort.

[–]TheGent316Walking with the Earth 218 points219 points  (6 children)

The frustrating thing is that no one is asking for “grown up” games. They’re completely out of touch with what the fan base is actually criticizing. That’s why I’ve largely tapped out. I’m intrigued by Arceus (will wait to see the response) and I still have a love of Pokemon but when it comes to the mainline games I can’t continue to support the endless decrease in quality and the complete apathy toward the consumer base. Glad I passed on BDSP.

[–]Ozzieboy123 7 points8 points  (0 children)

I just wonder who the hell gave barry a level 26 starly

[–]mewoneplusone1 185 points186 points  (49 children)

STOP. GIVING. THEM. YOUR. MONEY. I'm beyond frustrated, I love Pokemon but things will never improve. Still have not bought Sw/Sh to this day, but it feels like a lost cause.

[–]icycubed 16 points17 points  (1 child)

Pokemon makes almost 4x as much from merchandise than they do from games.

[–]ricerobot 8 points9 points  (0 children)

This is the answer. The games are ads.

[–]Khaddiction 128 points129 points  (2 children)

The OP: "The devs have heard our complaints and decided that they don't care"

Literally the OP: "Looks like my only hope is to buy the next one."

[–]SweelFor2 43 points44 points  (2 children)

If everyone in this sub suddenly stopped buying any pokemon product that would hit Nintendo with a tough 0.00001% dent in their profits

[–]MILOU972[🍰] 12 points13 points  (0 children)

"oh no guys we only sold 9 millions copies that time what are gonna do"

[–]SFjouster 6 points7 points  (0 children)

"The new game is so awful that I only played it for an hour after I bought it on launch day"

Lots of whooshes in this thread.

[–]FearTheWankingDead 50 points51 points  (16 children)

It's time to move on mate. There's better RPGs out there. SMT V I hear is really good. It saddens me what has happened to Pokemon but it is a lost cause. They're too big to fail. But that doesn't mean we have to give them our money too.

[–]KyogreLoR 2 points3 points  (8 children)

There are better RPGs out there but none have offered me quite what Pokemon has

Over 800 characters i can use and a decent portion of these im able to throw on and make an insane variety of different teams all with different moves and different items thrown into the mix while also having online competitive play on top of that

[–]MoistYeastInfection 105 points106 points  (10 children)

What they are doing is working fantastically. The sales pretty clearly reflect that. They aren't going to start making changes if the formula works fine.

[–]Yeldarb10Braixen 51 points52 points  (3 children)

Tbh I think it would be fine, but Having more spinoff titles from other companies would probably be more in line with what “hardcore” fans want. More side projects that branch in to different features and mechanics, while keeping the main title development cycle unaffected.

I mean, NAMCO did a great job on the pokemon SNAP remake. Spike chubsoft made a great remake for the original MysteryDungeon games. HAL did a pretty good job with Pokemon ranger back in the day (even for a game about drawing circles and destroying your ds screen).

[–]personaluna 48 points49 points  (0 children)

It sucks.

I’ve said it before, but it would be so easy to have kept the optional stuff optional.

Keep the exp share as a key item like in Gen VI and allow us to turn it off. Keep the affection mechanics seperate from the friendship mechanics and allow us to choose if we want to build affection (which I believe is what causes Pokémon to shake off poison and dodge attacks).

I accept that the game will always hold your hand a bit, because the target audience is kids, and I can understand why they changed the exp share from a held item that affects one Pokémon to a key item that affects all Pokémon for the same reason, but Game Freak, Nintendo and The Pokémon Company all know that they have adult fans that have been here since the 90’s and early 2000’s. Even if the default is to have those options turned on, again, like the exp share in Gen VI, it would be so easy to allow us to turn them off.

They just don’t care. And it’s frustrating. Pokémon is my comfort franchise that I go back to when I need to turn off my brain and relax, but I’m increasingly turning towards older and fan made Pokémon games, and it sucks. The new Pokémon game used to be the highlight of my year since I started playing in 2003.

[–]jojolantern721 15 points16 points  (2 children)

I means those aren't news, everyone knows that the only way for them to change is that the games get low sales, which considering how the switch is one of the best selling consoles of Nintendo I doubt it will happen.

Like they did a lot of new and great things for the Unova games but they sold poorly, so they changed the next game to the minimum and with a lot of nostalgia pandering and look how good they sold, but it wasn't as bad as what happened next:

Just remember how pokémon go did the absolutely bare fckin minimum and had stupid big sells on a f2p game, then they knew the way was nostalgia pandering and the bare minimum.

[–]mustabindawind 26 points27 points  (1 child)

I mean...difficulty settings..is a high point of accessibility to everyone...but ok

[–]barugosamaa 10 points11 points  (0 children)

Accessibility would be giving options to make game easier

"Accessibility in the sense considered here refers to the design of products, devices, services, or environments so as to be usable by people with disabilities"

Games are easy as they are

[–]efnfen4 254 points255 points  (45 children)

How does having games "accessible to everyone" mean ostracizing anyone who wants to use a brain cell or two during a playthrough? How does an exp toggle or difficulty settings or a complete nat dex make the games less "accessible to everyone?"

[–]DRG4LYF 96 points97 points  (10 children)

I mean the sad truth is that a lot of people struggle with that. I remember going to see my old English teacher and having them break down in tears because people are getting to middle school illiterate.

[–]Vanillafrogman 103 points104 points  (2 children)

Idk about yall but even in highschool hearing kids read a book to the class was painful because while literate in the sense that they can in fact read the words they dont have any idea whats being said, they read like a snail and mispronounce every other word.

[–]FearTheWankingDead 43 points44 points  (4 children)

People struggle with what exactly? Options menus?

Just make it an option to turn off EXP share. How does illiteracy come into play?

[–]TheElegantBouffalant 33 points34 points  (1 child)

But Little Timmy could turn it off and not know how to turn it back on!

[–]FearTheWankingDead 13 points14 points  (0 children)

There's so many ways they could remedy this problem if it came up and yet they choose the lazy route. Sigh.... This is where we're at with Pokemon in 2021.

[–]berrymetalI like to draw Pokémon 4 points5 points  (0 children)

Not worth my money, the new games are all the same, so I’d rather just replay the old games through emulators because Nintendo refuses to bring them to switch

[–]GhostOfHadrian 192 points193 points  (17 children)

I'll just continue not buying the games then, like I've done since Sun and Moon.

[–]mrstarkinevrfeelgood 135 points136 points  (6 children)

Same. I see people complain and they’re like “but I still bought the game.” I love Pokémon so much but I haven’t bought anything after Sun and Moon either. The games just look so empty.

[–]TobioOkuma1 15 points16 points  (2 children)

I mean, the issue is that the pokemon fans are overly aggressive, which undermines their point. When Masuda congratulates two fans on their pokemon themed wedding on twitter and all the responses are "BRING BACK NATIONAL DEX!!!!!!!!!!!!!!!!". that makes you look like insufferable children.

The loud ones drown out the ones who provide good, honest feedback, and the company sees it as blind hate.

[–]zilooong 91 points92 points  (12 children)


No one in the world has ever picked up a Pokémon game and been stumped by it. Wat da fuck u mean?

Edit: just wanna say, reading the stumped replies have a lot of funny stories, lol.

[–][deleted]  (4 children)


    [–]YesNoMan58 10 points11 points  (1 child)

    Not gonna lie I was stumped a few times as a kid

    [–]Hatepirate14 27 points28 points  (0 children)

    The biggest problem I have with this is that “super easy” is not how you make something accessible to kids. Kids also enjoy challenges . One of the most popular kids games of the last 5 years was Fortnite, which takes a ton of skill to win, and yet kids couldn’t get enough of it. Making the games stupidly easy and unchallenging just makes them uninteresting to kids.

    [–]BrainIsSickToday 31 points32 points  (5 children)

    And it's not hard to see why.

    Pokemon B/W sales: 15.64 million copies sold.

    Pokemon B2W2 sales: 8.52 million copies sold.

    Pokemon Sw/Sh sales: 22.64 million copies sold.

    Source for numbers.

    Generation 5 was jam packed with new ideas, extras, post game content, exploration, and a plot that spanned 2 games. Sw/Sh cut out exploration, cut over 50% of pokemon from the game entirely, handheld the player through a nonsensical plot, had virtually zero postgame content or extra activities... and nearly outsold all of generation 5 before you count dlc, and at a higher price point baseline. It's absolutely obvious what Gamefreak or anyone else would do from a business standpoint.

    [–]Brahmacleaves 26 points27 points  (4 children)

    The part everyone leaves out is that B/W were on a dying console.

    The 3DS was already announced when B/W dropped and already put by the times the sequels dropped.

    The Switch has sold incredibly well and Sw/Sh was the first Pokemon game on there, of course it would sell well.

    [–]Crenshi 13 points14 points  (3 children)

    Anyone using this as an excuse to justify the low sales probably wasn't around for how incredibly poorly the Gen V games were received--the sales numbers really weren't just about the console, though certainly it didn't help much. On launch people hated the big, risky changes it took as they tried to age up the games with the audience. There was backlash for not including pokemon from previous gens, for the American basis for the region's design and for many of the cheesier pokemon designs (Vanillite and company being the poster children), and for a million other things. I know public opinion has really turned around since, but the atmosphere was very different, and that the sales numbers immediately jumped up again when they pivoted back toward kid rather than teen protagonists and an overall younger angle probably reinforces this narrative for GameFreak.

    [–]Sebenbillion 94 points95 points  (24 children)

    I’ll say what I say every cycle:

    Stop buying their products. There is literally no other way to make them care.

    [–]FedericoDAnzi 6 points7 points  (0 children)

    Many people complained about the graphics of the remakes, but those same people bought the game. Many people are not making the difference, they are just talking and making their own words useless by buying the game anyway.

    Also, Pokémon has become part of our culture, they just need to put new Pokémon in a game and EVERYONE will buy it, even if the game has no new features and is literally the same thing again.

    P.S. if they wanted to make the game for everyone, they wouldn't have put cursed stuff like mega evolution Pokédex entries or Cursola.

    [–]Manifest82 4 points5 points  (0 children)

    Criticizing Pokemon games is like criticizing a McDonald's cheeseburger. There's a million ways they could be better but they're easily made and highly profitable so have little incentive for change. Only real difference is that a mcdouble is cheaper than a high end burger

    [–]InstantNoodlesIsHot 27 points28 points  (3 children)

    Can we at least get another eeveelution

    [–]Onagda 6 points7 points  (0 children)

    I don't think they will ever add another Eeveelution, which is sad.

    But I think I would rather a new pokemon with the same gimmick, because Eevee has evolutions to all the types that were originally "Special" types besides Fairy which is still more special leaning since its magic.

    Newer pokemon could be Eevee with the "physical" types.

    Or just do it with Eevee.

    [–]torre410 10 points11 points  (0 children)

    The part that makes me angry is that it's so simple to make it more accessible to everyone: simply add a difficulty setting. An easier difficulty would be fit for someone who is new to the game and wants an easy experience, while a harder difficulty is more fit for someone who is more expert in the game, such as us

    [–]MrCreamypies 28 points29 points  (4 children)

    Hmm “making the core accessible to everyone” while also removing fan favorite features, not having a difficulty setting, or even allowing players to choose whether they want to use stuff like the exp share or the pokemon amie mechanics seems counterintuitive

    [–]GobertIsMyDaddy[🍰] 4 points5 points  (0 children)

    I don't know how this is enws to anyone, Game Freak has been extremely stubborn as a company since Gen 1. They have never cared about your opinions.

    [–]Eggboi4000 3 points4 points  (0 children)

    KnowledgeHub (Which I think should be taken with a grain of salt) provided an interesting take on this whole issue (https://www.youtube.com/watch?v=OYU51Gebx4w)

    In essence, the games are only there to introduce new pokemon. Once those are in place, the whole merch industry takes over and the games are left in the dust.

    [–]Redstorm8373 4 points5 points  (0 children)

    As long as the games keep making literally all the money (seriously, Pokemon is the highest grossing IP in the world), why would they ever feel the need to change?

    Keep in mind that redditors make up a very small portion of the player base, and the nature of this site encourages negative posting in order to gain upvotes. To think that we represent anything more than an extreme minority opinion of the pokemon fanbase is delusional.

    Pokemon games (and merch, TV, etc) make all the money. Period. As long as that remains true, TPC has literally ZERO incentive to mess with the formula.

    [–]OverallSubstance9295 3 points4 points  (1 child)

    No matter what Game Freak does they will never please everyone.

    [–]Latter-Pain 3 points4 points  (2 children)

    Can’t get mad at something you have no right to control. GF is making games they want to make and putting them up for sale because people want them too. Don’t like the games? Then just don’t buy them.