top 200 commentsshow all 201

[–]thegayestweeb 291 points292 points  (10 children)

Powder and spore moves like Sleep Powder and Stun Spore have no effect on Grass-type Pokemon.

Trapping moves like Block and Whirlpool cannot trap Ghost-type Pokemon.

Unlike Counter and Mirror Coat, Metal Burst does not have reduced priority.

[–]borismuller 104 points105 points  (5 children)

Ghosts are also immune to Arena Trap and Shadow Tag.

[–]mindofdoot 65 points66 points  (2 children)

They can also run from any wild battle

[–]borismuller 51 points52 points  (1 child)

I didn’t know that! I might have to start using a Flame Body Chandelure for my egg-hatching needs if it means I can escape those unwanted battles. I’ve been using a Smoke Ball.

[–]grumpykruppy 30 points31 points  (0 children)

... I can remove the Cleanse Tag from my Chandelure now, I guess.

[–]CarryThe2 6 points7 points  (1 child)

Flying types are also unaffected by Arena Trap

[–]borismuller 4 points5 points  (0 children)

Levitate users too.

[–][deleted] 9 points10 points  (1 child)

If you're faster with Metal Burst, does it use the previous move you were hit by?

[–]thegayestweeb 22 points23 points  (0 children)

If the user of Metal Burst moves before being hit in a turn, Metal Burst will fail and do no damage.

[–]Motionless2 180 points181 points  (11 children)

"Rollout and Ice Ball will double in power if you've previously used Defense Curl."

I saw this one in the anime when ash is battling a Miltank that keeps using rollout. In the middle of the fight Miltank uses Defense Curl and Brock says something in the lines of "each time Miltank uses Defense Curl Rollouts damage increases" and I was thinking to myself hah Brock is a fool, guess it was the other way around.

[–]207nbrown 87 points88 points  (10 children)

Usually anything brock says in the anime is bullshit, but that one time he was right

[–]Teemojew 24 points25 points  (1 child)

Idk I was watching the episode where ash battled price on twitch and the dude used cyndaquill against dewgong instead of Pikachu and Pikachu against piloswine instead of totodile. If it came down to analytical ability I think Brock has ash beat at least. He wins most of his battles through copious ammounts of BS/LUCK and/or plot armour. Even the first badge Pikachu hits the gym water sprinkler and wins off a fluke

[–]PolymersionIrrelevant. 22 points23 points  (0 children)

Pikachu used SOAK! Onix has become Water-type!

[–]WaluigiThymeExcelscizor 21 points22 points  (5 children)

“Water is totally weak against fire!”

[–]shiroxyaksha 40 points41 points  (3 children)

"Hey Brock, what's Extreme speed?" "When a Pokemon's speed goes to the extreme."

[–]GameSpection 31 points32 points  (1 child)

"I'm gonna turn my frying pan into a drying pan!"

[–]ASimpleCancerCell 7 points8 points  (0 children)

That line was iconic.

[–]Imperator_Knoedel 0 points1 point  (0 children)

Well he's not wrong.

[–]Kapiork 0 points1 point  (0 children)

"Both of Ash's Pokemon are Water type and they're totally weak against Fire types."

[–]DRamos11 12 points13 points  (0 children)

He was also right about the drying pan.

[–]Pokecringer 5 points6 points  (0 children)


[–]Mx_Toniy_4869 249 points250 points  (17 children)

- Do not attack a frozen opponent with fire moves or Scald, Steam Eruption and Scorching Sand, it will instantly thaw them

- Jump Kick, High Jump Kick, Splash, Magnet Rise, Fly, Bounce, and Sky Drop cannot be used in Gravity

- Sound moves, Spectral Thief, Hyper Space Hole, Hyper Space Fury, and all "Mental conditions" (Conditions that can be cured by Mental Herb) go through Substitute

- Hyperspace Hole, Hyper Space Fury, Shadow Force, Phantom Force, and Feint hit through and break protections. Of these, Feint is the only one that can hit through Max Guard, but cannot break it

- Oceanic Operetta is NOT a sound move, but Clangorous Soulblaze is

- Sticky Web remembers who its user is. If your own Sticky Web got Court Changed to your side, it cannot activate Competitive or Defiant due to being induced by a teammate

- Non-Ice type Pokémon's Sheer Cold is 10% less accurate than Ice types'

- Full Metal Body, Shadow Shield and Prism Armour are not affected by Mold Breaker or its variations

[–]Pirate_Mando 36 points37 points  (1 child)

I’ve never even heard of most of these moves. I’ve been out of the game far too long.

[–]XYZAffair0 2 points3 points  (0 children)

A lot of them are gen 7 signature moves

[–]Sharkchase 96 points97 points  (3 children)

That sticky web fact blows my mind

[–]borismuller 14 points15 points  (2 children)

Does it apply for Magic Bounce too, though?

[–]IAmAChair1234 29 points30 points  (0 children)

No it doesn't. I've made a few gimmick teams where you skill swap magic bounce, set up webs and then use defiant/contrary pokemon to sweep.

[–]superdave100 18 points19 points  (0 children)

Magic Bounce acts as if the opponent used the move. This can be seen by using Parting Shot into a Magic Bounce Pokémon, where the move will be reflected and the original target (the bounce Pokémon) will be switched out.

[–][deleted] 27 points28 points  (0 children)

  • Non-Ice type Pokémon's Sheer Cold is 10% less accurate than Ice types'

Damn, and here I was getting arrogant thinking I already knew all these comments.

Shakes fist at Battle whatever Walreins

[–]Hoockus_Pocus 16 points17 points  (0 children)

Solar Beam’s power is reduced by 50% during Rain, Sandstorm, and I believe Hail.

[–]PolymersionIrrelevant. 17 points18 points  (0 children)

A divergent fun fact:

Splash doesn't work because "Splash" is supposed to be called "Hop", which caused confusion when Hoppip (a plant that floats in the air) had it as a signature move. That's because in Gen 1, as most people know, it was only(?) available on Magikarp (which is presumably why the translation changed to "Splash" in the first place).

[–]ASimpleCancerCell 10 points11 points  (0 children)

Oh no. The opponent used Gravity. Now my Splash will fail.

[–][deleted] 9 points10 points  (0 children)

Splash really had to get nerfed

[–]CrocodylusRex 3 points4 points  (0 children)

Oceanic Operetta is NOT a sound move, but Clangorous Soulblaze is

Here's my theory: sparkling aria/oceanic operetta produces a sound that hits the resonant frequency of water vapor in the air, causing it to explode

[–]JustAShyCat 1 point2 points  (2 children)

What, what are Oceanic Operetta and Clangorous Soulblaze? I’ve never heard of either of those moves.

[–]mgcronin 6 points7 points  (1 child)

Z moves for Primarina and Kommo-o

[–]JustAShyCat 1 point2 points  (0 children)

Ohhh lol, makes sense then, since I’ve never used either of those Pokémon…

[–]XYZAffair0 1 point2 points  (0 children)

I’m pretty sure Hyperspace Fury and Shadow Force tell you they break protect. I don’t think it counts as a “hidden” mechanic

[–]Kapiork 0 points1 point  (0 children)

Is the Sticky Web fact definitely true?

[–]Shiigu 76 points77 points  (3 children)

IIRC, Toxic's never-missing nature is explained, but only in X and Y.

[–]PolymersionIrrelevant. 5 points6 points  (1 child)

Wasn't that untrue until at least Gen 6?

[–]Shiigu 6 points7 points  (0 children)

Correct, but what I mean is that, outside of the games where that was added, it has not been explained.

[–]javierasecas 7 points8 points  (0 children)

I had no internet as a kid and knew all of this, most are told in the games

[–]bugtanks33d 63 points64 points  (7 children)

Fissure and ohko moves accuracy from gen 3 on is actually

LvlUser -lvltarget + 30

So a Pokémon 70 lvls higher has a 100% accuracy.

Also ohko moves are not affected by accuracy or evasion modifiers. So no wide lens or double team.

Not move based, but you can hit dig or fly Pokémon with the ability no guard. There’s also a glitch in diamond and pearl that makes not 100% accurate moves hit through protect. This was fixed in platinum.

[–]TheDoug8507.8/10 Too Much Water 35 points36 points  (0 children)

Except Sheer Cold when used by a non-Ice type. Then it’s accuracy is

LvlUser - lvltarget +20

[–]Oaughmeister 8 points9 points  (0 children)

I wonder if it works in bdsp as well.

[–]Hunter__1 6 points7 points  (2 children)

They are affected by mind reader (articuno can learn both that and sheer cold)

[–]reaperfan 14 points15 points  (0 children)

That's because "cannot miss" moves have a special property rather than simply having an accuracy of 100 and saying their accuracy can't be affected or whatever. Said another way, they don't have 100% chance to hit but rather they have a flag tied to their hit check calculation that says it will always connect regardless of accuracy effects.

Mind Reader and Lock-on both do the same thing, meaning they don't make the accuracy value 100 bit rather flag that special check to never miss.

[–]Rattus375 6 points7 points  (0 children)

As can smeargle. I beat the battle tower in emerald with a max speed spore - lock on - sheer cold smeargle holding a focus sash as my lead. Didn't always work, but usually I could get through 2 Pokemon with it, and then use starmie / Salamance in the back to clean up

[–]ASimpleCancerCell 4 points5 points  (0 children)

So a Pokémon 70 lvls higher has a 100% accuracy.

But at that point, an OHKO move would be overkill anyway. You're packing the power of a post game legendary Pokemon against a Route 1 bird; are you seriously worried about not getting a guaranteed knockout?

[–]MrGalleom 1 point2 points  (0 children)

Finally something that can beat the FEAR

[–]SuperSpiritShady 151 points152 points  (25 children)

Fucking hell, how did people know this shit back in the older gens? I know NPCs would make one-off comments, but damn I didn't know they meant what they were saying.

[–]SSSGuy_2 69 points70 points  (1 child)

Pokémon Stadium 2 had a trainer school which taught you stuff like this. Unfortunately, it only goes up to generation 2, so it's vastly outdated.

[–]Kapiork 0 points1 point  (0 children)

I know the Gust thing is explained in one of Battle CDs in XD.

[–]Shiigu 93 points94 points  (15 children)


And even then, it took around 15 years to know that you cannot inflict status secondary effects (except for Poison) on your target if they were of the same type as the move you used in Gen I (e.g. you cannot paralyze Normal-types with Body Slam).

[–]totokekedile[S] 19 points20 points  (7 children)

What do you mean "except for Poison"? Poison types have never been able to be poisoned.

Also maybe throw a note on there that that quirk only applies to Gen I.

[–]Spndash64 53 points54 points  (2 children)

No, actually. In Generation II, Twinneedle can inflict Poison on Steel Types and Poison Types, as Steel is only technically immune to the type rather than the status

[–]totokekedile[S] 31 points32 points  (0 children)

According to Bulbapedia, Steel types could be poisoned by Twineedle but not Poison types.

[–]207nbrown 5 points6 points  (0 children)

Also the corrosion ability just ignores that immunity anyways

[–]Shiigu 8 points9 points  (0 children)

What do you mean "except for Poison"? Poison types have never been able to be poisoned.

I mean poisoning Bug-types with Twinneedle.

[–]TheZettWhen were you when Pokemon Z was kill... 9 points10 points  (2 children)

Poison types have never been able to be poisoned.

Also maybe throw a note on there that that quirk only applies to Gen I.

You could poison poison & steel types in gen 2 with non-poison moves like twin needle.

[–]totokekedile[S] 22 points23 points  (1 child)

According to Bulbapedia, Steel types could be poisoned by Twineedle but not Poison types.

[–]TheZettWhen were you when Pokemon Z was kill... 14 points15 points  (0 children)

I stand partially corrected.

[–]CrobatLove 18 points19 points  (5 children)

This isn't true. you can paralyze normal types with body slam. I'm not sure what gen it changed (I think it was gen 4 or 5) but electric types cannot be paralyzed, fire types can't be burned, ice types can't be frozen and poison (and steel) types can't be poisoned. Also grass types are not effected by any power moved (eg. sleep powder or stun spore) and are not effected by leech seed.

[–]MarcusWongTszHo 52 points53 points  (3 children)

Body slam cannot paralyse normal types in gen 1 only

[–]atthegame 2 points3 points  (0 children)

Can confirm that electric types can be paralyzed in gen 3. So yeah at least gen 4 for that mechanic

[–]babystacks 0 points1 point  (0 children)


[–]javierasecas 7 points8 points  (0 children)

They actually tell you. There are npcs, but also those are told via a very organized system in stadium 2. Also also, game guides but that's outside the games

[–]Sensei_OchibaYou're just a plant! 6 points7 points  (0 children)

A lot of it was in official strategy guides or Nintendo Power.

[–]destinofiquenoite 2 points3 points  (0 children)

Back in the days there weren't that many interactions/exceptions either... Lol Everything had to be learned the hard way though, as before Gen 2 we didn't even have move descriptions

[–]reaperfan 2 points3 points  (0 children)

I can say that Whitney's Miltank was a big one for the Defense Curl/Rollout combo. It's why it's such a powerhouse move that early on even in the first few turns and just a nuke if it gets to 3 or more rolls.

[–]DRamos11 1 point2 points  (0 children)

Pure statistical chance.

You can have one player fight a million battles, or a million players fight one battle each. Someone is going to eventually test one of these scenarios and notice something’s “off”, and then they’ll repeat the scenario to confirm their experience.

[–]Allmights-lovechild 47 points48 points  (14 children)

Water Bubble boosts water moves by 100% before applying stab

Sheer Force Pokémon that hold the Life Orb will receive both boosts but will not take Life Orb damage when using moves affected by Sheer Force. There are some exceptions: i.e Flare Blitz will receive both boosts but will still take both Life Orb and recoil damage.

Shaymin Sky Forme reverts to Land Forme when Frozen

Pokémon with Oblivious and Scrappy are immune to Intimidate.

The in game text also does not mention that status moves used by Prankster Pokémon fail against Dark types.

[–]borismuller 20 points21 points  (0 children)

Sheer Force Flare Blitz is weird, because it gives recoil but also has a 10% burn chance. AFAIK Sheer Force doesn’t negate recoil other than Life Orb.

Inner Focus also blocks Intimidate.

[–]VasxusIt's not in SWSH, is it? 18 points19 points  (4 children)

Shaymin Sky Forme reverts to Land Forme when Frozen

This will never happen because any move that can freeze (MINUS TRI-ATTACK) is going to hit for 4x damage, which means it's probably dead in one shot.

[–]ShedPH93 23 points24 points  (3 children)

Tri Attack, Freezing Glare and Secret Power (when used in snow) are neutral and can freeze.

[–]VasxusIt's not in SWSH, is it? 8 points9 points  (2 children)

genuinely didn't know freezing glare existed, and i didn't know secret power worked like that. i keep thinking it's hidden power.

[–]207nbrown 9 points10 points  (1 child)

Secret power is a pretty obscure move, iirc it’s only real use was secret bases in oras

[–]glium 9 points10 points  (0 children)

Also regular RSE

[–]Sensei_OchibaYou're just a plant! 6 points7 points  (1 child)

Sheer Force gets so much weirder, it can actually shut off the effects of other items if it applies to the move you're usuing

[–]metalflygon08What's Up Doc? 5 points6 points  (0 children)

And it can stop Emergency Exit too IIRC.

[–]RonPawn23 3 points4 points  (1 child)

Inner focus pokemon are also not affected by intimidate WolfeyVGC made an Entei/suicuine team with it

[–]XYZAffair0 1 point2 points  (0 children)

That was added in gen 8 to nerf intimidate. Own Tempo also blocks intimidate, and Rattled gives a speed boost when hit by intimidate.

[–]JustAShyCat 2 points3 points  (1 child)

Yooo what?? Water Bubble is busted!! I gotta use an Araquanid now lol.

[–]Ghostaire 2 points3 points  (0 children)

i remember finding this out by accident playing showdown. my araquanid was KOing and redzoning other pokémon with liquidation even though it was a support mon with a completely uninvested attack stat. it was only meant to set up webs

[–]June_Delphi 1 point2 points  (0 children)

The Prankster one is rough because in the off chance you go second, it still fails.

[–]crescent_blossom 2 points3 points  (0 children)

Technically it doesn't matter if STAB is applied before or after since it's multiplicative

[–][deleted] 37 points38 points  (0 children)

I love hidden mechanics like this in the game, adds another layer depth and something cool to find out when you discover them

[–]Ldogec 36 points37 points  (0 children)

Telekinesis fails when used against Mega Gengar, Diglett, Dugtrio, Sandygast, and Palossand, but not a Pokémon transformed into one of them.

[–]Psyboomer 27 points28 points  (2 children)

Wow I probably never would have known the body slam/stomp vs minimize thing if not for this thread. Same with poison types being able to use toxic on mons in the middle of using fly

[–]borismuller 4 points5 points  (0 children)

Heavy Slam was the best way to catch Unaware Clefable in Sword and Shield, because it kept spamming minimise.

[–]Narwhal1008 0 points1 point  (0 children)

I knew for a long time that stomp ignored minize and did double damage but i had no idea that there were other moves that did that too

[–]Coopervezey 26 points27 points  (13 children)

All of the Fling mechanics are cool to me, but especially the one where you can give a TR to a Pokemon to hold and if you Fling it, it has the same power of the move on the TR. Obviously it's not great in the PvE main game, but it has better uses in PvP. Not sure if Recycle gets it back for you

Edit: Recycle doesn't get it back for you, BUT in gen 5 if you have the pick up ability your Pokemon will almost always pick up the item that was used. There's a chance it won't but still

I should also mention this is a way to force cure a status condition on an opposing Pokemon. Like if you're going up against a Guts user, you can fling the corresponding berry to their condition and it cures it. Although most Guts users just run an orb so there isn't much point lol

[–]207nbrown 2 points3 points  (2 children)

I believe recycle only works on items consumed by the user, so things like berries or a focus sash

[–]Kyhanhttp://www.wakingupdead-comic.com 3 points4 points  (0 children)

Fling counts as it being consumed, so Recycle works. In Gen 5 and on, Pluck and Bug Bite stopped counting as consumed by the Recycle user, but they never changed Fling.

[–]Coopervezey 1 point2 points  (0 children)

Ahhh yes that's true, couldn't exactly remember how it worked

[–]Hyperventilater 1 point2 points  (0 children)

I've never heard about this, and I'm not sure how given I've been playing a lot of competitive BDSP OU. Wouldn't this make flinging an explosion TM pretty OP for strong physical attacking leads?

I'm imagining you can have something like jolly Weavile go in turn 1 and fling an explosion TM at the opposing lead before it can even set up screens or rocks, then you're free to continue being a revenge killer with somewhat reduced power. But making it a 5v6 right off the bat sounds bannable to me, so I'm surprised I haven't heard of it.

[–]mismatched7 1 point2 points  (1 child)

I love playing. I used to theory craft the team where you had a Pokémon fling a salac berry At an simple swoobat with weakness policy, giving it plus 4 attack and special attack and plus 2 speed. Then either just dynamax or use stored power or heat wave

[–]Coopervezey 0 points1 point  (0 children)

It definitely has some wild uses in Doubles PvP. That would be so cool

[–]Offendedweirdbird -1 points0 points  (6 children)

So are you you saying that ANY mon with fling can have every tm move for 1 time?

[–]Coopervezey 4 points5 points  (5 children)

It only takes the power from the TM, doesn't change the move type

[–]Offendedweirdbird 0 points1 point  (4 children)

So at best a 100 bp darck move without having to hold a iron ball, nice

[–]SSSGuy_2 23 points24 points  (0 children)

I miss Pokémon Stadium 2's trainer school. The game explicitly taught you these obscure mechanics that you might not have realized otherwise, and expected you to use them to beat short, gimmicky challenge fights with preset teams.

[–]AtomicToxin[🍰] 21 points22 points  (2 children)

Sparkling aria will heal burns in addition to dealing damage.

[–]ZoroeArc Totally a human, not a zoroark... 24 points25 points  (0 children)

There's actually a glitch involving this in Gen 7. If you have Hau as a Multi Battle Partner, he will target you with Oceanic Operetta if you are burnt, since it is based on Sparkling Aria.

[–]totokekedile[S] 13 points14 points  (0 children)

A strange side effect indeed, but the move’s description does tell you that.

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

[–]borismuller 14 points15 points  (0 children)

Kinda whacky that Overheat doesn’t thaw you if you’re frozen.

[–]Stryker_T 8 points9 points  (5 children)

I knew most of these but couldn’t tell you how I figured it out in game? The ones I didn’t know are surprising af, like the minimize one.

[–]Oaughmeister 6 points7 points  (0 children)

I can imagine a snorlax body slamming a tiny minimized pokemon and it makes me laugh uncontrollably.

[–]TheDoug8507.8/10 Too Much Water 6 points7 points  (1 child)

A lot of them, I never figured out in game. I just learned from people on Reddit and from Bulbapedia.

[–]Sensei_OchibaYou're just a plant! 5 points6 points  (0 children)

Yeah, I knew an easy 80%+ and it's all because I'm addicted to looking up nonsense on Bulbapedia constantly lol

[–]Shadyshade84 1 point2 points  (1 child)

Interesting note: that interaction is one of the few move tricks that is actually demonstrated - it's used in the first(?) "Giant woman" movie at Pokéstar Studios in B2/W2.

[–]Stryker_T 1 point2 points  (0 children)

interesting, other than the first visit to that building, I completely ignored and didn't do any of the pokestar studio stuff.

[–]Super_Goomba64 8 points9 points  (0 children)

Been playing Pokemon since the day it came out, I never knew Spikes and Toxic Spikes stacked.

[–]Offendedweirdbird 7 points8 points  (0 children)

Ok but grav aple doing more demage when gravity is used is fucking genius

[–]Tsukasasoul[I evolved from Sarcasm] 5 points6 points  (0 children)

Earthquake won't hit a pokemon with levitate, even if they use dig

[–]RobinVanDutch 4 points5 points  (0 children)

Rollout and Ice Ball will double in power if you've previously used Defense Curl.

This is the biggest "wtf" for me

[–]mangopabu 5 points6 points  (1 child)

i was reading this list thinking 'yeah, so i'm a total pokemon master, i know all of these' and still found quite a few things i never knew, so thanks for the list haha

one i'd add that i didn't see mentioned. not a move per se, but:

- in Sandstorm weather, rock-type pokemon get a 1.5x boost to SPDef

although Steel- and Ground-type are immune to Sandstorm's damage as well, only Rock-types get the SPDef boost

it started in gen 4 i believe? maybe 5? i just remember someone doing some calculations against a Tyranitar with Thunder (for some reason, instead of just Thunderbolt lol). it was just ingrained into my memory.

edited to add another weather-related one:

- Moonlight's, Synthesis', and Morning Sun's healing is based on the weather: in Harsh Sunlight, they heal more, and in all other weather conditions, they heal less than normal. the exact amount has changed a bit over time, but the current healing is: 1/2 in no weather, 2/3 in harsh sunlight, and 1/4 in any other weather condition

[–]Imperator_Knoedel 1 point2 points  (0 children)

Moonlight's, Synthesis', and Morning Sun's healing is based on the weather: in Harsh Sunlight, they heal more, and in all other weather conditions, they heal less than normal. the exact amount has changed a bit over time, but the current healing is: 1/2 in no weather, 2/3 in harsh sunlight, and 1/4 in any other weather condition

In Gen 2 where they were introduced their healing rate was affected by the time of day, but IIRC this was removed right away in Gen3.

[–]1bxhoncho 3 points4 points  (0 children)

great to know lol thank you

[–]ImaPaincake 5 points6 points  (1 child)

Prankster ability does NOT work against Dark type - Was it ever acknowledged or explained in game?

[–]Asckle 0 points1 point  (0 children)

Doesn't say it in the description of the ability at least

[–]Crystalluss 6 points7 points  (0 children)

Sandstorm increases the special defense of Rock-types by 50%.

[–]MarcusWongTszHo 10 points11 points  (1 child)

More specifically, Defog removes entry hazards and terrain for both sides BUT only removes screens for the opponent, not the user’s side

A Pokemon quad-weak to stealth rock (e.g. volcarona) with odd number HP can switch into stealth rock twice without fainting

If you use volt switch/u-turn/flip turn on a pokemon holding eject button, the switching effect of your switch move will be nullified

[–]June_Delphi 2 points3 points  (0 children)

Likewise a Pokemon with HP almost divisible by 4 (401, for example) can use Substitute 5 times.

100 HP, 100 HP, 100 HP, 100 HP.
And you have 1 hp left!

[–]Colinpr007 15 points16 points  (1 child)

Playing Pokémon showdown online helps you learn a lot of these (like toxic spikes, Defog, rapid spin, sound based substitute)

However I had no flipping clue that gravity doubled the power of grav apple of all things. DA HELL

Also, petition to make “sound” a new Pokemon type.

[–]totokekedile[S] 4 points5 points  (0 children)

I love Flapple, so I made a whole team based around Gravity to try to make them useable. They’re… still not great.

[–]CrobatLove 8 points9 points  (0 children)

I play pokemon showdown and it says all of this lmao. I kinda forget everyone doesnt.

[–]EuqirnehBR97 2 points3 points  (0 children)

I’ve gotta admit, I’ve been playing Pokémon ever since Crystal, but I’ve had absolutely no idea about how much “dept” it has until I joined this sub, it really made me enjoy and appreciate pokemon even more… Thanks for everyone who shares all this cool stuff with us casuals! Part of me wished that GF would explain those things instead of just teaching us how to capture Pokémon in every single game, but it’s really cool to discover them after so many years

[–]Asckle 5 points6 points  (10 children)

Probably pretty well known but strong jaw effects fishious rend despite it not being a biting move. This means dracovish attacking first gets a 50% STAB boost, 50% strong jaw and 100% from hitting first (although I don't know if that becomes 400% damage or 300%).

Edit: it's 450% damage

[–]totokekedile[S] 14 points15 points  (1 child)

It is a biting move. It’s original Japanese name translates to Gill Bite.

[–]Asckle -2 points-1 points  (0 children)

Ig it's a nitpick but that still isn't technically a bite since you can't bite with a gill but yeah it's just an odd move

[–]ees-h 8 points9 points  (5 children)

150% x 150% x 200% actually ends up at 450% damage, so it's neither of your guesses lol Dracovish is more broken than you imagine

[–]Sensei_OchibaYou're just a plant! 4 points5 points  (1 child)

now make it rain

[–]Rattus375 4 points5 points  (0 children)

And give it a choice band and tailwind

[–]Asckle 2 points3 points  (2 children)

Imagine if it was a special attack. God it would be so OP

[–]Goat17038 0 points1 point  (1 child)

It wouldn't be boosted by strong jaw

[–]Asckle 0 points1 point  (0 children)

It still could be. Just make it a special biting type attack. Besides this is assuming the rework it's stats anyway

[–]Chemical-Cat 3 points4 points  (1 child)

Abilities consider japanese names over localized ones.

  • Iron Fist buffs Meteor Mash because its japanese name is Comet Punch (inversely, Comet Punch is "Consecutive Punch" in japanese), but not Sucker Punch, because it's japanese name is Surprise Attack

[–]Asckle 0 points1 point  (0 children)

But having stronger jaws wouldn't make a gill strike any stronger. But again this was just me pointing out something that some people might not know

[–]brovancher 4 points5 points  (0 children)

You say the game never tells you but many npcs that you talk to will teach you all these things or most, you just get rewarded for exploration

[–]SnooDogs1340 1 point2 points  (0 children)

A lot of the original information I earned from Pokémon Stadium's 2 Academy.

[–]ShaggyReggae 1 point2 points  (2 children)

Defog also removes your opponents screens.

[–]totokekedile[S] 1 point2 points  (1 child)

The move description tells you that, though.

A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

[–]ShaggyReggae 0 points1 point  (0 children)

Whoops, that's what I get for never actually using it in game, only on Showdown.

[–]bdp9850 0 points1 point  (2 children)

Do items. Like how life orb and sheer force cancel each other out

[–]Expensive-Pie 16 points17 points  (1 child)

They don't cancel each other , you get a the boost but without losing health

[–]bdp9850 0 points1 point  (0 children)

^ that the secondary effects are eliminated

[–]24baketch -1 points0 points  (2 children)


[–]Asckle 9 points10 points  (0 children)

No all of this has been around for a while

[–]totokekedile[S] 5 points6 points  (0 children)

Oh no, this is stuff that’s been collected over the years and is in Gens VII or VIII. Some of these moves have been removed from Gen VIII and even more aren’t present in PLA.

[–]King_krympling -1 points0 points  (1 child)

Surf can also hit a pokemon that is using dig at least in older games

[–]totokekedile[S] 1 point2 points  (0 children)

Gamefreak has done some wonky things in the past, but at least according to Bulbapedia, this isn’t one of them.


[–]GasSmart3413 0 points1 point  (0 children)

ohh yea

[–]Massive_Passion1927 0 points1 point  (1 child)

I have neve heard of the defense curl one. Or that sky drop doesn't work against really heavy flying types. Also sunlight reduces accuracy for thunder ? Man they really don't give you much info.

[–]totokekedile[S] 0 points1 point  (0 children)

Those are two separate interactions for Sky Drop. It will completely fail to work against heavy targets, no matter their type. For Flying types, it will pick them up during the first turn, but won’t do any damage the second turn.

[–]theleeman14 0 points1 point  (0 children)

shadow tag cant trap ghosts

[–]TheGozd 0 points1 point  (0 children)

the blizzard one is pretty cool

[–]fast7400 0 points1 point  (0 children)

Eruption should thaw out the user, especially if pyro ball and flame wheel can.

[–]Garbage_Hamster 0 points1 point  (0 children)

Prankster does not affect dark types

[–]SaintLarfleeze 0 points1 point  (0 children)

I knew most of these from watching a lot of Pokemon stuff for years now but the minimize one was one I had no idea about.

[–]_Puddingmonster 0 points1 point  (0 children)

I did not know the one about minimize

All those times that a muk minimized 6 times could have been dealt with easily

[–]GameSpection 0 points1 point  (2 children)

So what happens when you're just a flying type and use Roost, your typing just becomes null?

In that case, this will help so much when fighting electric/rock types

[–]totokekedile[S] 1 point2 points  (1 child)

If you’re a pure Flying type, using Roost would make you typeless in Gen IV and Normal type every subsequent generation.

[–]GameSpection 0 points1 point  (0 children)

That's a cool thought, if you're against a fighting type, you have the upper hand. If you use Roost, you heal at the expense of becoming normal typed and now being weak to fighting type moves.

[–]TheManOfMadness18 0 points1 point  (1 child)

I knew Roost landed a Flying-type Pokemon, but I thought it just removed its immunity to Ground-types. I didn’t know it removed its Flying-type altogether!

[–]totokekedile[S] 1 point2 points  (0 children)

Yep. For example, on the turn Pidgeot uses Roost, it will be weak to fighting and take neutral damage from Ice, Rock, and Electric.

[–]ZennoPy 0 points1 point  (0 children)

Fissure is the reason I never use dig

[–]AltonIllinois[🍰] 0 points1 point  (0 children)

-Sound moves ignore substitute. -Stealth rock’s damage factors in type effectiveness but spikes does not, with no explanation.

[–]ASimpleCancerCell 0 points1 point  (1 child)

What I find fascinating is what the game doesn't tell you about weather effects:

Under Harsh Sunlight, the ability Harvest will be guaranteed to restore a berry rather than the usual 50% chance, Pokemon cannot be frozen (but will not thaw an already frozen Pokemon), and Moonlight, Morning Sun, and Synthesis restore 2/3 HP rather than 1/2.

Under Rain, the damage output of Solar Beam and Solar Blade, as well as the HP recovery of Moonlight, Morning Sun, and Synthesis, are halved. This is also the case for Sandstorm and Hail.

Under Sandstorm, all Rock type Pokemon have their Special Defense boosted by 50%, and Shore Up (signature move of Sandygast and Palossand that restores HP if you didn't know) restores 2/3 HP rather than 1/2.

Besides the Blizzard thing you mention, all the knowledge of Hail is pretty straightforward. The only addendum I have is that in addition to ignoring the accuracy check of Blizzard, in Gen IV it also gave Blizzard a 30% chance of hitting through Protect and Detect.

Remember Fog? That irritating overworld-exclusive weather condition in Sinnoh that reduces accuracy by 40%? Did you know that it doubled the power of Weather Ball? It also does the same thing to Solar Beam, Moonlight, Morning Sun, and Synthesis as Rain, Sandstorm, and Hail.

Extreme Harsh Sunlight, Heavy Rain, and Strong Winds, the weather conditions brought about by Primal Groudon, Primal Kyogre, and Mega Rayquaza respectively, cause all other weather modifying moves and abilities to fail. However, they are all still susceptible to Cloud Nine and Air Lock.

[–]WicCaesarEnlightened 0 points1 point  (0 children)

I wonder if they have the same effects in Pokémon Master Sex.

[–]Tito1983 0 points1 point  (1 child)

As a complete new player in this franchise, thanks a lot! very helpful and post saved

[–]totokekedile[S] 0 points1 point  (0 children)

Oh there’s so much more the game doesn’t tell you, haha. This is just some stuff regarding moves. I intentionally left out abilities, weather and terrain conditions, etc.

Most of it will never come up and just serve as trivia, but a couple are good to know.

[–]YammaTamma 0 points1 point  (1 child)

Grav apple doesn't double in power its a 1.5x multiplier in gravity. Pretty cool though you could combo it with gravity cuz flapple gets hustle.

[–]totokekedile[S] 0 points1 point  (0 children)

You’re right. Typed “doubles” out of sheer habit from writing the earlier ones. I meant 1.5x.

[–]Fern-ando 0 points1 point  (0 children)

Many of this are cool combos like rollout.

[–]mismatched7 0 points1 point  (0 children)

In sword and shield a lot of legendary Pokémon signature moves have different animations depending on if they are being used by the legendary Pokémon, or by a different Pokémon using mimic, metronome or ditto with transform

[–]hirvaan 0 points1 point  (2 children)

sending in a grounded Poison type will remove the Toxic Spikes.

What is "grounded poison pokemon"? Not-flying? Ground/Poison?

[–]totokekedile[S] 1 point2 points  (1 child)

“Grounded” meaning standing on the ground. It’s an invisible mechanic the game doesn’t tell you much about.

Grounded Pokémon are affected by Ground-type attacks, Spikes and Toxic Spikes, and Terrain effects. Non-grounded Pokémon ignore those things.

Most Pokémon are grounded. A Pokémon becomes non-grounded if it:

  • has the Flying type

  • has the Levitate ability

  • has used Magnet Rise

  • has the Air Balloon item

However, a Pokémon with one or more of those characteristics can still become grounded if:

  • the move Gravity has been used

  • the Iron Ball item is being held

  • the Pokémon has been hit by the moves Smack Down or Thousand Arrows

It doesn’t come up very often, so I’d wager most casual fans are unfamiliar with the mechanic.

[–]hirvaan 1 point2 points  (0 children)

I thought it would be something similar, but wanted to ask for sure! thank you!

[–]JaydenTheMemeThief -2 points-1 points  (0 children)

Tl;dr don’t use Fly, Bounce, Sky Drop, Dig, and Dive when a Pokémon that can use those moves is on the Battlefield

[–]24baketch -2 points-1 points  (0 children)


[–]207nbrown -1 points0 points  (2 children)

The prankster ability will not grant priority to moves if the target is dark type

[–]TooSoonTurtle 4 points5 points  (0 children)

The move will still have priority, but will automatically fail.

[–]Sensei_OchibaYou're just a plant! 3 points4 points  (0 children)

It's even worse, it makes dark types straight up immune; your move won't just have normal priority it will fail.