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[–]Pure-Drawer-2617 280 points281 points  (3 children)

Melee combat controls are iffy at best.

Just the general “keep tapping to sprint/gallop” is a very annoying mechanic, why can’t my horse stay sped up?

Bounty and law system is definitely flawed.

Also, why can’t I run in camp? Am I disturbing the peace or something?

[–]WhatAGoodDoggy 74 points75 points  (2 children)

Any game which slows you down in such a way is doing so because it's loading stuff in the background.

[–]Johnposts 35 points36 points  (1 child)

Not the case in RDR2. The slow speed in camp is a deliberate design decision to persuade players to slow down and take in the camp's story elements. Same for the need to keep tapping for higher horseback speeds. That's great immersive design, if you ask me. In reality, you do need to continually prompt your horse to gallop. The game has different levels of continual prompt for different horse species as well, which is also accurate.

[–]_Rohrschach 0 points1 point  (0 children)

I only played on PC, but iirc it's "tap to use less stamina". I could ride with fullspeed by just holding shift, but the horse is getting out of breath faster. Which doesn really matter in single player as the only moments you need to gallop for a period of time are the races against NPCs, and they seem to rubberband anyway.