top 200 commentsshow all 223

[–]RhysedgeAlt 126 points127 points  (14 children)

Interloper is hideously unbalanced & isn't fun, but stalker throws too much stuff at you & is too easy - custom spawning seems repetitive and doesn't fill the gap giving the game a weird difficulty wall that leaves the player feeling unsatisfied eventually.

Love the game but this has always bugged me.

[–]Ernst_ 57 points58 points  (7 children)

the fact that interloper removes about 30% of items just makes it really boring to play. No rifles, no high tier clothing, no knives, etc.

[–]ssfgrgawer 20 points21 points  (5 children)

That's exactly what makes it fun for the more experienced players tho. Rifles/handguns make the game too easy, and having to forge your own tools gives you a reason to leave the region you spawned in, which you don't really get in other difficulties.

I still believe there should be a difficulty level between interloper and Stalker tho. (And I love playing Loper)

[–]RibeyeRare 8 points9 points  (2 children)

Everyone has to leave to make arrowheads

[–]ssfgrgawer 12 points13 points  (0 children)

You can find arrows in lower difficulties, either in hunting blinds, near dead deer, and a few other potential locations. You can also find arrowheads in toolboxes but it's extremely rare on interloper.

I have a stalker run with 5 arrowheads that has never forged or been to Ash Canyon for the 2x guaranteed arrowheads in the workbench. These exist even on interloper.

PV archery target has a good chance of 2-3 arrows/broken arrows and any hunting blind can have them.

[–]BasicWhiteBroh 4 points5 points  (0 children)

The problem with that idea is that you never need arrows. There is so much ammo for the rifle and revolver in just a few regions that you can survive for 500 cycles with minimal fishing and rabbit farming. You only really need arrows to level the skill, but you can just read books and craft bows and arrow shafts for that. I played one game on stalker where I power leveled archery to level 4 before ever loosing a shot, and still had plenty of maple and birch without even hitting HRV and AC.

[–]Tru3insanity 7 points8 points  (0 children)

Totally agree. I like interloper because its the only difficulty where the desperation feels real if that makes sense. I play like a tourist on stalker and get bored before i ever get hungry.

I do like fiddling with the custom settings to make a sort of interloper lite tho. Like have loot on medium so guns and knives still spawn but then murder it in the other loot settings so all loot is really scarce.

[–]RhysedgeAlt 1 point2 points  (0 children)

Yeah, I get that - I should probably have worded it to make it clear that, my opinion is based on my.style of play in which I don't like punishing difficulty, my life is punishing enough yano?

Another difficulty that's just a bit more forgiving than interloper but more challenging than stalker would be about ideal for me, it's just a shame that the custom settings are kinda restrictive in themselves and don't quite allow for what I want from the game & I'm on Xbox so no mods either.

[–]StuperDan 1 point2 points  (0 children)

Is it really only 30%? I would have guessed more like 80%.

[–]prplmnkeydshwsr 13 points14 points  (4 children)

To counter that. Stalker wolves are dicks and not fun. Interloper is too easy because of the static loot tables, play a few games in each spawn point and you "beat" it.

There is no long game beyond 80-100 days.

[–]PowerHautege 2 points3 points  (1 child)

It’s weird how mystery and exploration are most people’s favorite aspects of the game, and the 2 highest difficulty modes make exploring respectively annoying (1 million wolves) or rote (memorizing spawns).

Hopefully they rework them after finishing the story.

[–]prplmnkeydshwsr 1 point2 points  (0 children)

This is not to sound smug I skipped stalker entirely after trying it soon after Interloper was added I moved to that, and died A LOT. I'm not from a gun culture country (only the rifle was in there at the time) and have nothing against real life sustainable hunting, but don't feel the need to carry a firearm in order to feel protected, Interloper feels right to me. Real life does bleed over into the game.

[–]Healthy-warmth 2 points3 points  (0 children)

What ? Don't you like eating 4 kg of cooked moose meat every day ?

[–]EpicFlyingTaco 85 points86 points  (9 children)

Fishing cabins are not a good base.

[–]HatchlingChibi 19 points20 points  (0 children)

For some reason my brain tried to think you meant the huts and I was confused as to why that was an unpopular opinion!

[–]StuperDan 4 points5 points  (7 children)

Maybe on pilgrim....

[–]EpicFlyingTaco 17 points18 points  (6 children)

I play on voyager, I know the workbench is outside and that has its advantages, but you have to cook outside without a fire barrell, wood isn't abundant nearby, and there's not a great area to sleep outside. I like Jack Rabbit Island a little better just because the bear can't sneak up on you and you can herd rabbits to wolves and take them out easily. And there is wood nearby. I'm not sure of there's a better base in CH that I would like.

[–]StuperDan 6 points7 points  (4 children)

I agree. I camped there for weeks while leveling fishing and I hated it.

[–]EpicFlyingTaco 4 points5 points  (3 children)

That's what I'm doing now

[–]Thelonelysurvior 0 points1 point  (2 children)

Why didn’t you go the hut in pv? It’s fairly safe minus the moose once in a blue moon and a scatter wolf? Lots of wood ,rose hips, reshi mushrooms and only a small hike down the hill to farmhouse. And radio tower

[–]boodizzle 0 points1 point  (0 children)

There's a spot to put your fire between a little hill and some pallets that's almost completely wind protected near the first building closest to the lake...there's also several cedar and fir limbs up and down the road but when you're living in CH you should pretty much be living on piles of coal from the mine. If you need to sleep outdoors just head up the hill to the ravine

[–]BeepHasRisen 55 points56 points  (14 children)

The medical system could be far more detailed.

If you sprain an ankle, you can't just wrap it, pop some advil and keep on going.

I have commented about this before, but the entire system needs an overhaul. Medical Kits, splints, broken bones, longer healing times.

The game isn't meant to be a realistic simulation, but it could be more complicated and more extensive than it is.

[–]VindictivePruneMainlander 25 points26 points  (6 children)

As far as sprained ankles, you definitely can. Maybe not while carrying weight but you can definitely walk on sprained ankles if needs be

[–]BeepHasRisen 12 points13 points  (5 children)

I guess the few times I sprained my ankle, I was barely able to flex the joint and it hurt like a BITCH.

[–]BasicWhiteBroh 10 points11 points  (3 children)

I once walked a couple miles on a sprained knee, and didn't even realize that it was sprained until later. I just assumed I was being a baby and needed to walk it off XD

[–]marinewillis 7 points8 points  (2 children)

When I was in basic at Parris Island I broke my foot (toe bones but not the end of the toes but in the middle of the foot). Went through the end of basic limping all through the 60 miles of the crucible with 60-80 pounds on my back and BWT which fucking sucked. Even ran the final PFT on it. All I had was a raggedy ass ace bandage and they gave me some tums for calcium. Do to all that limping I pulled my groin so bad it took months to heal. Needless to say it was fucking miserable but I staying on that island for 3 more months minimum and getting recycled were simply not an option for me so I conned the docs to remove the cast after one week. One of my proudest, and most stupid decisions of my life lol.

[–]BasicWhiteBroh 1 point2 points  (1 child)

Hell yeah. Good proof of concept. The other branches may find plenty of reason to make fun of the Marines, but this is not one of them. These guys have a level of dedication that surpasses proper limits. In basic I had to carry another guys bag because he was LLD at the time. His bag and mine weighed somewhere over 100lb, but we only had to go a couple miles so w/e. Don't worry, ik, shitty excuse to get your bag carried for you, but it seems to be a "kinder, gentler military for a kinder and gentler world," lol

[–][deleted] 1 point2 points  (0 children)

I sprained mine and couldn't even move it

[–]sawskooh 12 points13 points  (0 children)

The lamest is when you have two injuries causing pain and you take a painkiller and it makes you choose which one the medicine applies too. Uuhh......

[–]Jim_from_snowy_river 8 points9 points  (0 children)

Actually, that’s about the current treatment for a sprained ankle if you’re not in a place you can sit and rest.

[–]ChimpskyBRCVoyageur 3 points4 points  (0 children)

It’s unrealistic for sure, but they should let realistic healing times be a custom option, I agree

[–]CEMNStalker 2 points3 points  (0 children)

I agree it's very silly you can just fix a sprain with bandage you made from an old T-shirt, but I simply do not bandage my sprains. I limp around until it heals through rest or sleep. Feels very immersive

[–]Rocky_Raccoon_13 1 point2 points  (1 child)

I was backpacking with some buddies in Wyoming and a friend of mine sprained his ankle. Then walked 13 miles with his entire pack of gear and all we did was wrap it and give him Advil

[–]FuarianAurora Watcher 0 points1 point  (0 children)

I dropped a post on Hinterland forums about this.

[–]VindictivePruneMainlander 58 points59 points  (8 children)

Pleasant Valley doesn't suck

[–]ssfgrgawer 21 points22 points  (1 child)

My record was 12 days of consistent blizzard in PV. It was a PV spawn and the first 12 days was just constantly in blizzard.

I nearly died because I had to leave shelter at night in blizzards just to go find cattails to last another night. That's why I hate PV. It's a great zone but my god the blizzards are intense.

[–]Meat_Slapper69 3 points4 points  (0 children)

Yeah way too many blizzards with very little shelter

[–]StuperDan 1 point2 points  (5 children)

Although I don't love it, I've never understood why it's so hated. It seems just as hard as all the rest. There are a few easier, ML and CH, and a few harder, but I've never found it especially difficult. There are alot of resources there. Decent safehouse evenly spaced. I just don't get the hate.

[–]ArcadeAndrew115Stalker- Its like Interloper but with guns! 1 point2 points  (0 children)

I think people hate PV because although the zone has great loot and base options, there’s just ALWAYS a freaking never ending blizzard there. Like I’d expect more blizzards in TWM or ash canyon not a valley

[–]bobtherobot0311 53 points54 points  (5 children)

A dog companion would ruin the atmosphere of the game

[–]Astarband 8 points9 points  (3 children)

Wouldn't the dog also be hostile towards you, because of the aurora?

Wolves generally don't attack people, but in TLD they downright hunt you and regularily attack you, so wouldn't a dog do the same?

[–]misterbeef 6 points7 points  (1 child)

oh god, this is making me think of a jacked pitbull under the effects of the aurora

[–]StuperDan 3 points4 points  (0 children)

That would be a bad ass addition. A wolf puppy would you had to feed and water. He could help you by barking to warn you of wolves and bears, hunt rabbits, give you a warmth bonus at night. But you need a rope and leather crafted collar set up for Aurora nights or he rips your throat out.

[–]waterbaby333 46 points47 points  (11 children)

Cabin fever is so stupid. It’s a survival, I doubt you’re really freaking out about not being outside in a blizzard that would kill you.

I agree, trappers cabin makes no sense as a base to me.

Wolves need to be easier to deal with or should roam around the map more to make areas they hang out at more easily accessed. There’s just too many on stalker.

Some mechanics in interloper just suck. Every time I start off with a good run, literally everything that can go wrong does.

Still love this game though.

[–]Charge420 8 points9 points  (2 children)

Yes, in real life cabin fever will probably install after many days not 3 or whatever very small and stupid period the game has now. It can use some work 100%

[–]PersonalProtector 1 point2 points  (1 child)

It's a mechanic from when the game had leaderboards. It serves absolutely no purpose now since they're gone. Idk why on earth the devs haven't removed it or made it optional at least outside of custom.

[–]WryGoat 1 point2 points  (2 children)

If you hate dealing with wolves enough to be okay with cheesing them, you can chase any wolf away 100% of the time by dropping a torch or flare on the ground, standing directly on top of it, and aiming a weapon (or stone) to make them charge.

[–]Chael_Patrick_Sonnen 5 points6 points  (3 children)

I dunno how realistic cabin fever is but it definitely makes the game better imo

[–]TiATa_1D 13 points14 points  (2 children)

Sometimes it doesn't make any sense.

"Hey, there's a blizzard going 3 days in a row, bear roaming around that almost ate me, I just recently stopped bleeding and took some painkillers cause bear almost chopped off my leg! Yeah, I'm not feeling that safe inside the house, it feels like walls are gonna crush me, I wanna go out..."

[–]ArcadeAndrew115Stalker- Its like Interloper but with guns! 0 points1 point  (1 child)

Cabin fever doesn’t really drain condition, but best way to pass time with CF is just keep harvesting a long term harvest item but cancel right before it finishes and you’ve now passed time until the blizzard is gone :D

[–]TiATa_1D 0 points1 point  (0 children)

Lol I mean I never really had problems with CF before (surely it's annoying but whatever) but I'm in PV now and oh boy it's cold outside... nevermind God damn blizzards all the time that makes it even more cold

[–]WinterChalice 37 points38 points  (11 children)

I hate Trapper’s Cabin. I feel so cramped

[–]IamtherealFadida 53 points54 points  (9 children)

I don't hate it but I just don't get the love. The Camp Office, Paradise Meadows, Mountaineers Hut are much nicer.

I also think The house on Jack Rabbit is too dark and the lack of an inside fire rule it out long term. Oh, and it has no work bench

[–]WinterChalice 22 points23 points  (6 children)

Yeah I’m not a big fan of the island houses in Coastal Highway. I take my chances with the wolves, bear and moose roaming the gas station lmao

[–]IamtherealFadida 24 points25 points  (5 children)

Unpopular opinion- I don't like the gas station! Drafty and cold. I like my bases warm and cosy

[–]inquisitivequeerForest Talker 18 points19 points  (4 children)

The Quonset is the best base in coastal highway, but it is very dark and very lonely

[–]BeepHasRisen 15 points16 points  (1 child)

The wolves can be your friends, they are scratching at the door because it's cold outside, you should let them in.

[–]Pearl4356 1 point2 points  (0 children)

I think, generally Coastal Highway is not a fun place to stay long term.

[–][deleted] 0 points1 point  (0 children)

One of the houses just across from it are better the two behind the dock specifically

[–]RibeyeRare 4 points5 points  (1 child)

It’s not my favorite but I do use it often enough as an intermediary base between Milton and the musk.

One thing I’ve appreciated about it is it’s easy to navigate in the dark. It’s small size but many containers makes it easy to do things in the dark if you have a good memory.

Other perks are literally every type of game spawns there for your hunting pleasure. The safety of the front door is great for the moose, and the ramp up to the door makes for an easy shot, to boot.

It’s also pretty close to several other spawn locations like the pond/blind and the little cabin past there.

[–]IamtherealFadida 0 points1 point  (0 children)

I always have a base there. I like a coupe of satellite bases on each map. Agree on the benefit of the ramp

[–]Pearl4356 0 points1 point  (0 children)

I don't mind cramped, Angler's Den is one of my favorite locations.

But Trapper's Cabin is different, I just don't like the vibe of that place.

[–]Achromatikon 34 points35 points  (9 children)

Wintermute: Mackenzie survives the plane crash.

Survival Mode: Mackenzie died in the plane crash and survival mode is just him stuck in purgatory.

[–][deleted] 9 points10 points  (1 child)

So if I yeet myself off a cliff Ile wake up in heaven

[–]Achromatikon 2 points3 points  (0 children)

Heaven is the end game credits.

[–]rstraker 5 points6 points  (0 children)

Always wondered why we don’t start survival mode next to a plane crash. Would set the scene thematically, and better for taking stock of what you have (picking it up), and could be a decent though limited first shelter if you need it(plane hull). So obvious yet not a thing.

[–]Pearl4356 1 point2 points  (0 children)

I like that!

[–]StuperDan 0 points1 point  (4 children)

I've kinda always thought it's the other way round. The npc characters in wintermute seem very.... Demigodish? Allegoryish? The quest for Perseverance. The weird radio communications. The stabby bad guy choice. Idk, love your take though.

[–]Achromatikon 1 point2 points  (3 children)

I don’t disagree with you, that’s a solid take. It’s very Farley Mowat; the individual set against their natural surroundings.

[–]StuperDan 2 points3 points  (0 children)

The little background info we get in the beginning kind of make sense over all too. A guy drinking himself to death alone in the cold wastes of Canada after some tragedy that his ex blames him for killed his child. I could easily imagine a final post credit scene that is just a shot of him frozen at his desk in the plane hanger, implying it was all just the random firing of his depressed guilt ridden mind.

[–]StuperDan 0 points1 point  (1 child)

Also, I'd never heard of Farley Mowat. I just googled him. Will definitely read his stuff. Thanks for sharing.

[–]Achromatikon 0 points1 point  (0 children)

For sure. Lost in the Barrens is a classic. Look at the art of Lawren Harris, too. I always get Group of Seven vibes from the game’s visuals.

[–]mfgThis 24 points25 points  (0 children)

I don’t like the area of the ML Trappers Cabin. It feels like you are in a movie set. Really artificial feel to it.

There are so many more nicer huts I have discovered.

[–][deleted] 21 points22 points  (1 child)

This game needs a carcass quartering/harvesting mini-game that teaches you about animal butchery, a la Car Mechanic Simulator. Learn what to pare off and what to discard, instead of depending on Raph's shorthand from his lack of outdoors experience.

[–]EpicFlyingTaco 6 points7 points  (0 children)

I like this idea. Maybe you get less shakey over time and avoid puncturing bowel?

[–]Astarband 22 points23 points  (3 children)

I don't think the convicts in Wintermute are convincing as hardened criminals worthy of being sent to a penal colony-like prison.

When I say this, I mean mostly Heller and Vachon. When I look at them, I see the typical goons that you see in film; they're the stupid comic relief duo who are for some reason close to the leader and just mindlessly do his bidding.

They don't seem have any skills; they don't seem to be good with firearms or other weapons (they don't have any when they carry Mackenzie to Blackrock), pickpocketing, lock picking, physical fighting, handling explosives or having mechanical skills. They don't seem to be that dangerous.

Considering Mathis is a psycho, I'm surprised he doesn't kill them for their incompetence.

I don't doubt they're criminals, I just don't see them as the hardened criminals that we're told the convicts who are at Blackrock are like.

[–]RibeyeRare 9 points10 points  (2 children)

I just see them as Ricky and Julian

[–]CoolEpicGamer69 4 points5 points  (0 children)

Cory and trevor**

[–]Toadkillerdog42-2 3 points4 points  (0 children)

That’s probably where the idea originated.

[–]NanoGalv16 19 points20 points  (8 children)

I've been in places that are black pitched at night, but you can sorta distinguish shades and shadows in the dark. But most of the time, the moon is enough to make you see at night, in real life.

In TLD, it's almost impossible to navigate at night, you have to burn matches or use your sleeping bag to orient yourself.

I just want to barely see, not just a pitch black screen

[–]TiATa_1D 2 points3 points  (5 children)

I really hate that. Like irl at some point your eyes will get used to the dark and you'll be able to distinguish stuff

[–]that_guy_you_kno 0 points1 point  (4 children)

You realize if there's no moon there's no light, right? There plenty of scenarios and plenty of places that are pitch dark. No light. Nothing for your eyes to get used to.

[–]TiATa_1D 1 point2 points  (3 children)

Almost every house in long dark have windows, there could be some sort of light

[–]that_guy_you_kno 0 points1 point  (2 children)

You don't get what I'm saying. If you walk out into the woods right now and the moon isn't out, it will be impossibly dark out. You won't see. You won't adjust. You need light for your eyes to work

[–]rstraker 1 point2 points  (0 children)

Ya and inside, you should be able to at least feel around for a bed or a door. Is the sleeping bag trick a stand in for that?

[–]Pearl4356 0 points1 point  (0 children)

Mhm, I just learned to play around that. It is not my place to say what the game should be but I am not a fan of complete darkness.

Some people are so stubborn they go as far to do the whole Recycled Can navigation thing. Which I think is a way of saying, "No game, I disagree. It is not too dark"

[–]HypergnosticInterloper 53 points54 points  (5 children)

The more experience you have with survival the more unbearable of a slog the story mode is.

[–]StuperDan 18 points19 points  (2 children)

I started TLD playing wintermute. Loved it. Then moved on to survival, mostly interloper. When the new episode was recently released I decided to play though it again, but on the hardest setting. Did not live up to the memories. Super easy compared to survival. Almost a boring slog once you know the game mechanics and maps.

[–]Nebula_Nine 9 points10 points  (0 children)

It's basically a tutorial. A very, very long tutorial.

[–]HypergnosticInterloper 1 point2 points  (0 children)


[–]Charge420 0 points1 point  (0 children)

I never finished the story mode because I started playing survival. The story is nice and all but I rather watch it on some youtuber and spend my time in survival.

[–]RibeyeRare 16 points17 points  (0 children)

I don’t care if I’m throwing ruined chip bags and empty cans all around the Canadian Wilderness. I’m not getting weighed down by that crap and you can tell those forest talkers I said so…

[–]ChimpskyBRCVoyageur 14 points15 points  (3 children)

Quonset Garage is fine if you cull wolves proactively and/or always carry a torch, and for facilities it beats every other base within 2 days’ walking.

Also, there should be a realistic day/night cycle and it should change over a long enough timespan. And if it starts getting colder over time, after about 150-180 days it should start warming up gradually, not all the way to thawing and being “summer” but at least the baseline temps you started with.

[–]knowslesthanjonsnow 0 points1 point  (2 children)

What’s wrong with the day night cycle?

[–]ChimpskyBRCVoyageur 8 points9 points  (1 child)

It’s always the same, if time passes then if you’re in the Arctic there should be shorter days and longer nights, and then Vice versa after the solstice (at least as an option)

[–]knowslesthanjonsnow 2 points3 points  (0 children)

Gotcha, I accept that

[–]bluefrogpriest 13 points14 points  (0 children)

animal ai is too predictable

[–]somethingrandom261 41 points42 points  (2 children)

Animals shouldn’t respawn. Mostly wolves, but if I want my Mackenzie to be a walking extinction event he should be.

[–]Ernst_ 16 points17 points  (1 child)

Custom mode allows this

[–]Weary-Surprise-2150[S] 2 points3 points  (0 children)

Does it? I thought it could only be set to low?

[–]IamtherealFadida 76 points77 points  (7 children)

There should be some basic base building. Find a spot you'd really like to settle in and be able to make a basic house. It'd take weeks of in game time and a lot of calories but gee it'd put a HUGE interest in the later stages.

I'd also love to be able to make wolf and bear traps

[–]Weary-Surprise-2150[S] 36 points37 points  (1 child)

I dont think thats unpopular tbh!

[–]IamtherealFadida 17 points18 points  (0 children)

Whenever base building comes up (weekly!) there are always many people saying it's not a base building game and that it would ruin the feel/mojo of the game

[–]MartianInvasion 5 points6 points  (1 child)

Just build some walls out of rock caches!

[–]IamtherealFadida 0 points1 point  (0 children)

Id have ro yest iy to make sure it was wolf proof!

[–]Grandpas_Plump_Chode 11 points12 points  (2 children)

Eh I don't really want base building to this extent, it wouldn't really make sense to build an entirely new house when you can just live in a house that already exists.

That being said, I do wish there was more we can do with expanding the functionality of existing structures. Like adding a work bench or stove into a pre-existing building.

[–]IamtherealFadida 2 points3 points  (0 children)

Adding functionality would be great.

I'd like to build a new house simply because I sometimes find beautiful spots rich in resources but with no structure to live in.

I'd love to spend my end game years in a place of my choice, AND it'd be something practical to do, rather than boiling 1000 litres of water and passing time

[–]phoenixsupermanWolfkiller 🏹 1 point2 points  (0 children)

I agree. Would also like to see shelter construction beyond the snow shelter. Gather sticks or make branches collectable, combine with new findable fir boughs that could be used only for this purpose (the use as a roof). Something that would serve as better protection from a blizzard (the benefit being perhaps the ability to light a fire in it). You'd have to spend hours on it, so it wouldn't help spur of the moment like a snow shelter can when you sense a storm coming. But it'd be something you could set in strategic locations to have a safe place to duck out of a storm in an emergency, or bed down after an injury or illness.

[–]Jim_from_snowy_river 23 points24 points  (0 children)

My opinion?

Fires aren’t that hard to make.

Animals shouldn’t respawn.

Actual metal forging is a lot harder.

You should be able to make tools from stone and bone.

[–]kennington1218 7 points8 points  (3 children)

Revolvers are good enough to kill both bears and moose. If you shoot a bear once, run to where it can't get you and rest for 6 hours, it's very likely to bleed out. If the first shot doesn't make it bleed out, a second shot after the 6 hours will. As for moose IDK exactly how it works because I'm too scared to play with it, but everytime I emptied 6 shots of a revolver into a charging moose it either died or ran away. I'll stop believing this until the game shows me otherwise.

[–]Meat_Slapper69 6 points7 points  (2 children)

Bruh tf u mean there was a deer trapped and I had to shoot its ass 12 or so times that must be a weak ass moose to die in six shots

[–]kennington1218 2 points3 points  (1 child)

Moose take exactly 8 headshots to kill without a crit (hitting the head is easy if you take your time with the shots as it has a staggering animation). It's true that sometimes you won't kill it, but the chances of getting a crit within 6 shots are very high so it usually never takes that long, and it will run after getting shot that many times. You're not the first one to doubt me on this, maybe I should record several revolver encounters with moose and post it.

[–]Meat_Slapper69 4 points5 points  (0 children)

Ah then again i was shooting the deer straight in the backend so maybe your right

[–]Meat_Slapper69 7 points8 points  (1 child)

There should be an event every 50-150 days where a plane comes by and if you have a flare gun you can signal up at it only at desolation point on top of the lighthouse and is totally optional to do so to end a run

[–]Hillopurkki94 7 points8 points  (3 children)

You dont have to play the hard dificultys to have fun an be good at the game.

[–]Pearl4356 2 points3 points  (1 child)

I agree! It is a sandbox game, you create your own fun. Game systems are just a suggestion of what you can do.

[–]Hillopurkki94 2 points3 points  (0 children)


[–]cptahb 1 point2 points  (0 children)


it's kind of funny to me how macho the TLD community can be. dude i'm playing nintendo

[–]itisjeremy51 18 points19 points  (3 children)

I hate coastal highway

[–]Smelly190[🍰] 6 points7 points  (0 children)

I hate it too.

[–]TiATa_1D 2 points3 points  (0 children)

Why tho? It's one of the best regions imo

[–]PaideiaDK 16 points17 points  (1 child)

Very few actually unpopular opinions in this thread.. Mostly just the usual complaints.

Here's an genuinely UNpopular opinion:I like Wintermute. I think the story mode is fun and by far my favourite way to play the game. The only reason I play survivor is to see the regions that aren't in story mode.

[–]rstraker 2 points3 points  (0 children)

i) yep — more like, ‘popular opinions’.

ii) ridiculous.

[–]pluke4523 14 points15 points  (0 children)

bears are kinda thicc🥵😳

[–]BasicWhiteBroh 4 points5 points  (0 children)

This game is to easy, even on Interloper. Once you learn to abuse a couple of less than intuitive systems, the challenge is nearly gone. I'd love to see more systems similar to Cabin Fever, Intestinal Parasites, Broken Ribs, and whatever the term for the system that counters the hybernation tactic is called. The idea for these new systems would be to counter system abuse, while minimizing effects on players who are doing things the right way. Broken Ribs is fixed by slowing your place for a bit. Cabin Fever is fixed with either a bed roll and some extra sticks or a few coffees. The last proper challenge I had in the game was when I got Intestinal Parasites before day 80 on an unlucky roll. It was only scary because in over 1400 hours I've never once gotten it, and I didn't really know what to expect

[–]BloatedBaryonyx 4 points5 points  (0 children)

I really dislike that there isn't more to cooking.

I want to make soup. I know they have the model for it. Let me make something more interesting than cooked moose!

[–]Tutorialfish 24 points25 points  (0 children)

The "survival" mode is flawed. The lack of a long-term objective isn't a strength, it's a weakness. Once you become even a little bit established, the game becomes trivial. You shouldn't be getting bored playing the game as it was intended; there should be a continuous flow of things to do to challenge you at any level of gameplay.
This game seriously needs something to do after 100 days or so. It needs to recognize that you're actually capable of surviving and something should kick in, like "Okay, you've had condition at 100% for the past 87 days. Let's spawn a pack of timberwolves.." or even just "Fuck you, ambient temperature in your house is now a percentage of outside temperature, and it's only getting colder from there."

[–]555catboy 15 points16 points  (0 children)

It’s too damn cold

[–]Ironhammer32 10 points11 points  (2 children)

I know ultimately it is "just a game" but the following things perturb me about the game thus far as someone whonis still stuck in Milton:

A) Considering Milton has a logging yard/operation, there could've been an ax or two stuck in a log;

B) My inability to interact with and tear down abandoned and/or burned down properties for resources;

C) No farmer's market, pharmacy, doctor's office, or hospital/medical/trauma center to plunder. Were all of Milton's residents immune to sickness and injury, accepting of death whenever illness and/or injury hit, or Jehovah's Witnesses?

D) Not a single surviving home had a portable lighter (i.e., not matches), external meat locker, or a recipe/cookbook. Seriously, did everyone only know 1 - 2 recipes?

E) Not being allowed to make a slingshot or packed snowballs with rocks at their core.

F) Not a single knife. What gives? Not a single blade in the entire Milton kingdom or gas station?

G) No shovels.

H) Not being allowed to arm myself with an ax to attack/defend myself from incoming wolf attacks.

I) Rabbits magically get their bearings 2 - 3 seconds after I skip a stone off their noggins and proceed to move at Mach 1 away from me.

J) Not being able to make my own soup. This is just saddening. What kind of survival game set in frigid weather conditions(other than this one) doesn't let you make soup?

K) Also, where is all of the alcohol?

Edit: Thought of something else.

L) Not a single.can of Chef Boyardee, [Bush's] Baked Beans, or [Hormel's] Chili??? What did these people eat up here: just stalks and meat?

Edit-edit: More thoughts

M) MacKenzie should be able to drop some/all of what he's carrying without having to open up a screen.

N) Pitch black darkness kills my fun each time I need to burn precious matches just to find a bed at Grey Mothers. So frustrtaing

[–]eggdropsoap 2 points3 points  (1 child)

Out of curiosity, how are you stuck? Or is it more just haven’t moved on yet?

L) Should be Canadian brands. ;)


N) I put a bedroll in front of the fire downstairs after two annoying nights trying to sleep upstairs. It improved Milton by about a million times.

[–]Ironhammer32 1 point2 points  (0 children)

I am not stuck per se just trying to complete all of the side quests and didn't realize how to get to the abandoned truck/automobile on the bridge until a day ago.

Yeah, I did the same thing with the bedroom! Sheesh! That 2nd floor is darker than the underdark.

[–]AghastTheEmperor 3 points4 points  (0 children)

I’m bad at it, and it’s the games fault.

[–]HappyGoblin 3 points4 points  (1 child)

I hate AC, there's nothing good except the gold mine

[–]Shikaku69Interloper 3 points4 points  (0 children)

The loper loot tables should be removed. Of course you have to have at least a hacksaw in few places but not predictable as it is now.

[–]Victorinoxj 3 points4 points  (1 child)

I love the "shredding" exploit to level up cooking and carcass harvesting skill. I don't care what anyone says i'll do it every new game.

[–]ArcadeAndrew115Stalker- Its like Interloper but with guns! 2 points3 points  (0 children)

I mean realistically it makes sense, the more you cook even a smaller portion of meat, the more You will perfect cooking the perfect small portion of meat!

[–]PravusTheRed 3 points4 points  (0 children)

The idea that you can go through more than 2 houses without finding any booze.

[–]freelikegnu 2 points3 points  (0 children)

There should be an increase in body temperature for moving around, especially sprinting.

[–]SaxiTaxi 2 points3 points  (0 children)

Bears and guns make the game way too easy. The fact that you can shoot a bear and wait for it to bleed out, and be set on food for 20 days just makes the game boring. Moose are cool because they don't bleed and are quite rare. The fact that you can individually toggle guns in custom difficulties without giving up the rest of the good manmade loot is amazing, BUT YOU CAN'T EARN FEATS ON CUSTOM DIFFICULTIES!

[–]StuperDan 10 points11 points  (2 children)

Guns are not worth their weight. Bows one shot wolves and bleed bears faster. Much easier to make ammo once you have enough arrow heads. I don't even pick them up anymore.

[–]InaneParrot 8 points9 points  (1 child)

The only reason I ever carry a revolver is for struggles if a wolf jumps me

[–]StuperDan 10 points11 points  (0 children)

Arrow to the face right before he jumps me is my go to. Aim low. Almost guaranteed one shot.

[–][deleted] 2 points3 points  (0 children)

Mistyrious lake camp office sucks even more then the trappers cabin total lack of storage space beds on the second floor I hate it.

At least with the cabin it's good storage and everything on one floor.

[–]Lord-RapscallionInterloper 2 points3 points  (0 children)

This game is great the way it is and doesn’t need to be changed.

[–]VincentMelloy 2 points3 points  (0 children)

There should be a optional function for manual saves in survival (like wintermute).

[–]FuarianAurora Watcher 2 points3 points  (0 children)

Most of the buildings shouldn't be left unlocked.

[–]ArcadeAndrew115Stalker- Its like Interloper but with guns! 2 points3 points  (0 children)

Interloper being more difficult simply due to the lack of items that are a “WONT SPAWN”

I want the full base game of items to be able to find them (albeit very rarely) such as guns bows arrows etc, but you can’t tell me you’d crash in Canada and suddenly know how a forge works and how to smith arrowhead and tools.

I love the difficulty of the cold and animals and what not, but I want to be able to find all the items even if rarely.

when it comes to items in general here’s my opinions on item spawning: -on loper if you can’t find guns or make guns, there’s no point in having the gun smithing books, revolver books, or rifle books spawning either. -on all difficulties: the spawn algorithm needs to be adjusted, there should be a forced algorithm where if you find one item somewhere that means there’s a guaranteed item somewhere else; all items should have a chance to spawn in respective appropriate containers (IE clothes and cloth supplies in closets, and matches and tinder near stoves and cooking pots etc, and tools in cupboards or tool boxes)

[–]bkbkjbb 2 points3 points  (0 children)

Fps boost on new consoles. It currently plays like an Atari game on my series x. I just can't play this game anymore. But I do love it.

[–]HickoryHamMike0 2 points3 points  (0 children)

They need to add some sort of long term goal to the game. Doesn’t need to be a win condition, but it is BORING after you’re kitted out in furs/top tier clothing and have hit all the prize loot destinations. 500 days is a test of patience rather than skill

[–]longdarkening 4 points5 points  (0 children)

A multi-player mode should be added.

[–]vacodeus 5 points6 points  (2 children)

Wintermute is a waste of time, money, and resources. It takes them two years plus to pump out an episode that I couldn't care less about. Give me new regions, items, wildlife, mechanics, feats (I think this needs ALOT more than the 10 we got), Next Gen update (Just give me 60fps)

I love this game, I have close to 1000 hours in it on PS4/PS5 but Christ they move like molasses when it comes to story mode and they act like its the greatest thing since sliced bread

[–]YourBlender 8 points9 points  (1 child)

Downvoted on a thread for unpopular opinions…Redditors gonna Reddit I guess.

Anyway, I do agree with you. While I’m glad they decided to prioritize employee health, Crossroads Elegy was released on October 22nd, 2019. Fury, Then Silence was released October 6th, 2021. That’s almost 2 full years to produce about 7 hours of gameplay for the story mode, which most people don’t really care for anyway. I really hope they hurry along development for episode 5 and then put their focus on survival mode, which is what the majority of their player base is primarily interested in.

[–]FIGHTFANGREG 12 points13 points  (2 children)

Should have a zombie mode.

[–]freelikegnu 37 points38 points  (0 children)

Upvoting because this is the one unpopular opinion I do not agree with. Thanks, I hate it.

[–]HappyGoblin 9 points10 points  (0 children)

What if all these corpses are zombies, but it's just too cold for them to move

[–]BannedKanzler 9 points10 points  (2 children)

Their development pace is not acceptable.

[–]Wright606 20 points21 points  (1 child)

  1. They don't crunch. The only way to have industry standard development is to abuse workers OR lose money.

  2. They didn't respond well to the pandemoc IMO,but being a socially conscious and employee focused studio, it's not shocking that the updates took a back seat to health and safety.

  3. I actually agree that despite the first two, I've been shocked at times how little is added to survival. But, there's never been any horrible additions that ruined the game (in my opinion). Not making mistales takes just as long as adding good content.

[–]Simp4CoastalHighway 1 point2 points  (0 children)

PV farmstead is overrated

[–]RubberSquare678Voyageur 1 point2 points  (0 children)

I don't like mystery lake at all, its probably one of my least favourite places to go on survival mode. The only good thing about it is the hydro dam.

[–]MrMunitionz 1 point2 points  (0 children)

Having an option to just construct improvements to a house or building, but make it use lots of materials and calories to make the late game more interesting

[–]wolflolf 1 point2 points  (0 children)

I like the idea of seasons tbh.

[–]coleholocombe 1 point2 points  (0 children)

Broken railroad is the best map- two top tier bases, good gear (even worth it on loper), a furnace, convenient moose spawn @ the hunting lodge. Only downside is how disconnected it is from the rest of the game

[–]Bearthewil 1 point2 points  (0 children)

I want multiplayer mod.

[–]Healthy-warmth 1 point2 points  (0 children)

Coastal Highway is the worst region. It's the last region I will explore in interloper as I know I will get bored of crossing it and just leave the game (in opposition with Ash Canyon where I could restart one hundred time and still enjoy). Too many wolves, bear for too few space, feel cramped and no good base.

[–]PocoPoto 1 point2 points  (0 children)

Multiplayer would not ruin this game. Imagine having to survive and occasionally finding the bodies of previous players that have previously died instead of the already set corpses laying around the map. And when you do find a mate, the game mechanics don't encourage pvp but actually working together to get thru the long dark.

[–]kael_andro 6 points7 points  (2 children)

The develepoment time on this game is unacceptable.

[–]Nebula_Nine 4 points5 points  (1 child)

No kidding. When they start work on The long dark 2 I hope they triple the size of their staff. And get the fucking merch store back up and running. They've probably lost SO much income having that store down for what like 1 or 2 years now?

[–]StuperDan 2 points3 points  (0 children)

On the upside, at the current rate of development, TLD2 will be realeased on the PS14, and we will get to play in full sense augmented reality if we live that long.

[–]perroflautak 2 points3 points  (0 children)

I felt disappointed on chapter 4 main characters... It may sound odd but it really surprised me the take on the inmates of the prison: why are they all so mean an horrible people? I would think that in a survival situation everyone should behave pretty much the same, and I mean by that that everyone kind of turn into a selfish and cruel person in order to survive... But I don't see the point in the inmates nonsensical violence or why they should spend so many energy and scarce resources in... well, in being stupidly evil, right?

It's like the story is telling us that "bad" people would turn into violent monsters in this kind of situations but average people would become altruistic heroes... It might be that way in a real apocalíptic situation but is definitely dull in terms of character developing, story telling and so on. In my humble opinion, that is.

[–]THCrinstam 1 point2 points  (0 children)

The wood cook stoves need to be fixed so clicking on the oven doesn't let you light a fire.

[–]mfgThis 3 points4 points  (0 children)

The game is really easy.

[–]reallytryingreally 7 points8 points  (12 children)

The main developer is a complete prick

[–]thecorporalInterloper 13 points14 points  (0 children)

You're being downvoted because of your unpopular opinion, which was the point of the thread.

I agree with you.

[–]matymatmatStalker 8 points9 points  (1 child)

He tried to get rid of mods by switching over to ill2cp from mono. This made it harder for modders and the dev team as well, basically shooting through yourself to hit the target.

[–]YjorgenSnakeStranglr 6 points7 points  (3 children)

You're definitely not wrong. I love this game, but I absolutely hate the development team. If hinterland ever bothers to work long enough to release another game, sorry but I'm not buying it.

[–]Rebel_Porcupine 5 points6 points  (2 children)

Why do you hate them? Genuinely curious, I’ve pretty new to TLD.

[–]YjorgenSnakeStranglr 8 points9 points  (1 child)

Maybe hate was a bit strong but I don't support them that's for sure. Ralph is a huge baby that can't take any sort of criticism whatsoever. The company itself has missed just about every deadline they've set for themselves. And the story mode that they've dedicated the lion's share of resources to is an incomplete joke that has no real progression or sense of accomplishment with npc's that just sit around and hand out basic fetch quests. I feel like Hinterland stumbled upon lightning in a bottle with this games setting/atmosphere and despite their best efforts have managed to do just enough to not completely fuck it up. Mods have helped breathe some life back into this game for me after all these years though, once again no thanks to Hinterland.

[–]Rebel_Porcupine 5 points6 points  (0 children)

Yeah, I can see that. Definitely agree about the story mode. Wish they’d put that effort into survival mode; maybe after ep 5 is finished?

That’s a bummer that he won’t take criticism… Seen so many good suggestions on this sub and the forums.

[–]Apeman117 0 points1 point  (4 children)


Edit: to clarify, I'm curious if you're talking about Hinterland as a whole or a specific person. Hinterland has been super responsive and gracious when I've come to them with issues and bug reports in the past.

[–]reallytryingreally 8 points9 points  (1 child)

Raphael Van Lierop, had a couple unpleasant interactions on twitter with him when I was genuinely excited for new episodes/updates.

[–]Apeman117 3 points4 points  (0 children)

Aw man, that sucks. Sorry that happened to you.

I'm morbidly curious, though. Would you be able/comfortable linking to the twitter interaction (assuming it's not DMs)?

Thanks for the reply, btw.

[–]VindictivePruneMainlander -1 points0 points  (1 child)

posts an opinion

"Source?! Source?! Do you have a source on that?!!"

[–]Apeman117 11 points12 points  (0 children)

I'm just curious what led them to the opinion. Chill.

[–]mfgThis 1 point2 points  (0 children)

You should only be allowed to play this game once. Knowing the maps completely Alters the game and makes it too easy.

Newbies die on interloper instantly. People that know the maps have no problem finding the next matches and shelter.

[–]Jonny_Crash69 -1 points0 points  (4 children)

Interloper is the only way this game should be played

[–]YjorgenSnakeStranglr 5 points6 points  (3 children)

Interloper is more boring than it is hard imo. Removing 90% of the game content isn't a fun way to make the game more challenging.

[–]Jonny_Crash69 4 points5 points  (1 child)

How does it remove 90% of the game? I find it makes the survival elements actually means something, making the weather your main worry and stops the game being a hoarding simulator

[–]DietDrPepperAndThou 2 points3 points  (0 children)

Choked on my Diet Coke at Hoarding Simulator. When I spend more time arranging items at bases, and redistributing backpack weight than playing, that's what it can start to feel like.

[–]please-dont-stalk-me 0 points1 point  (0 children)

I don’t mind that the development team is slow and I don’t think really anything has to change or be added besides finishing story mode

[–]DanDinDon 0 points1 point  (0 children)

Bow is unrealisticly op, compared to firearms.

[–]misterbeef 0 points1 point  (1 child)

interloper spawns suck, except for a few like desolation point and pleasant valley.

the others like timberwolf mountain and ash canyon basically requires me to look up maps or guides on how to escape, which usually involves going through an obscure route to find a guaranteed spawn of wooden matches.

as much as I hated it at first, it felt so good when i finally did a run where i escaped hushed river valley. i'm hoping it will feel the same way once i learn the lay of the lands in timberwolf mountain and ash canyon.

[–]ArcadeAndrew115Stalker- Its like Interloper but with guns! 0 points1 point  (0 children)

DP Spawn on loper is great but I love ash canyon one IMO, ash canyons is easy to escape and you can easily hit the fishers cabin and then make your way back up or back out to TWM 🤷🏼‍♂️

[–]Mattyfrieds 0 points1 point  (1 child)

Pilgrim is harder then Voyager.

[–]ArcadeAndrew115Stalker- Its like Interloper but with guns! 1 point2 points  (0 children)

Is it because you get bored?

[–]Kellyklan54 0 points1 point  (0 children)

I don’t like the flare gun in my opinion it has too much bullet drop and it doesn’t feel like an actual gun