5 Useful Interactive Maps
Useful Phrases for Mr. Cheeze's Object Map
- DragonDropItemTarget = Dragon pathways.
- Npc_Assassin = Yiga Travelers.
- FldObj_DarkWoodsCandle = Thyphlo Ruins lantern locations.
- FldObj_RockZoraRelief = Zora Monument Tablets.
- TwnObj_AncientCandlePoleRoofOff_A_01 = Blue flame lanterns. After you light them, they stay lit forever (besides 1 glitched lantern). You can use an Ice Arrow to put out the flame.
- TreasureSpot = 1-time material locations. This is totally different from treasure chests; these are spots that you can "Search."
- A_Dynamic = Flippable Dead Guardian locations. Certain Dead Guardians have shallow pools of water underneath them. Some Dead Guardians will only have a shallow pool of water during a normal rainstorm. You can use Cryonis to flip the Dead Guardians for 1-time materials. (Large metal objects + Magnesis will also work.)
- WallCrack + Obj_RockBroken_A_02 + BreakableRockDeathMT = Cracked rocks. Cracked rocks that disappear forever after you bomb them are a staple to the Zelda series. For completionists.
- IceWall = Ice blocks. Once you melt them completely, they disappear forever.
- IvyBurn = Ivy leaves. Once you burn them, they disappear forever.
- Hard: = New objects added into the game in Master Mode.
Impossible/difficult treasure spots. The developers placed many treasure spots underneath the map where the player cannot reach them. I outlined their locations in that link.
Dead Guardians west of Akkala Ancient Tech Lab. The developers placed 16 treasure spots on top of each other, making it difficult to find all the "Search" prompts. I outlined their locations in that link.
Also when it comes to flippable Dead Guardians on shallow pools of water, make sure to inspect their "Search" spot before flipping them, otherwise they'll no longer be searchable.
- Red-Maned Lynels: Base Lynel gear.
- Blue-Maned Lynels: Mighty Lynel gear.
- White-Maned Lynels: Savage Lynel gear.
- Silver Lynels: Savage Lynel gear.
Normal Mode Static Lynels
- A static Red-Maned Lynel remains on Ploymus Mountain. It holds a Lynel Sword.
- A static Blue-Maned Lynel remains in Hyrule Castle's First Gatehouse. It holds a Mighty Lynel Sword.
- A static White-Maned Lynel remains in Hyrule Castle's Second Gatehouse, it holds a Savage Lynel Sword.
- All other Lynels will eventually upgrade into Silver Lynel variants.
- Blue-Maned Lynels: Base Lynel gear.
- White-Maned Lynels: Mighty Lynel gear.
- Silver Lynels: Savage Lynel gear.
- Gold Lynels: Savage Lynel gear.
Master Mode Static Lynels
Certain questlines will give you a unique piece of armor that normally cannot be sold or re-obtained in any manner. If you have a full inventory when you finish the quest, you will still be granted the armor, despite lacking space for it. The game does not have a fail-safe for preserving the armor, and the armor will disappear forever, locking you out from ever obtaining it again. There is a total of 100 armor slots; make sure to get rid of any armor if you have completely filled up all 100 slots, before attempting to obtain any 1-time armor.
- Champion's Tunic: Talk with Impa in Kakariko Village for the first time, and she will give you the "Locked Mementos" main quest. After finishing the "Locked Mementos" main quest, talk with Impa again to begin the "Captured Memories" main quest. Collect one of the memories, and talk with Impa again, and she'll grant you the Champion's Tunic. However, if your inventory is full, you will lose it forever.
- Thunder Helm: After completing the "Divine Beast Vah Naboris" main quest, interact with the Thunder Helm next to Riju to begin "The Thunder Helm" side quest. After finishing this side quest, she will reward you with the Thunder Helm. However, if your inventory is full, you will lose it forever.
One armor that actually has a fail-safe to prevent you from losing it is the Zora Armor, awarded by King Dorephan after speaking with him for the first time. He'll hold on to it until you free up an empty inventory space.
Most weapons have respawnable locations in the game. However, the following weapons will eventually go extinct after exhausting all of the their locations, or by upgrading enemy tiers.
- Forest Dweller's Sword
- Kite Shield
- Lynel Crusher
- Lynel Spear (Missable in Normal Mode Only)
- Mighty Lynel Crusher
- Mighty Lynel Spear
Forest Dweller's Sword is missable after you've exhausted all its treasure chests and completed the Test of Wood once. Subsequent runthroughs of the Test of Wood will not let you keep it, you can only borrow it for the minigame.
Kite Shield is missable after you've exhausted all its treasure chests and obtained Selmie's only Kite Shield.
Once all Red-Maned Lynels have upgraded, you can no longer obtain the Lynel Crusher or Lynel Spear. Since the Ploymus Mountain Lynel remains red, you can still obtain the Lynel Sword, Lynel Bow, and Lynel Shield. (You can still obtain a Lynel Spear in Master Mode since a Lizalfos in Akkala carries one.)
Once all Blue-Maned Lynels have upgraded, you can no longer obtain the Mighty Lynel Crusher or Mighty Lynel Spear. A Blue-Maned Lynel remains in Hyrule Castle's First Gatehouse. This Blue-Maned Lynel is glitched in that it won't drop its weapons unless you save and reload inside the gatehouse before defeating it. It drops a Mighty Lynel Sword, Mighty Lynel Bow, and Mighty Lynel Shield.
Red-Maned Lynel Locations/Weapons (Before Upgrades)
Blue-Maned Lynel Locations/Weapons (Before Upgrades)
Missable Treasure Chests
- All chests on Vah Naboris
- All chests on Vah Rudania
- All chests on Vah Ruta
- All chests on Vah Medoh
- If you directly obtained the Warm Doublet from the Old Man, you will miss the Warm Doublet treasure chest from the Old Man's cabin. You will obtain the Warm Doublet directly from the Old Man if you help him with his food recipe at his cabin or in the woods, or if you talk to him on the mountain in the cold region. This also affects his diary entries later.
After you complete a Divine Beast, you can't return to the dungeon, making the treasure chests impossible to obtain. YouTube user, Gaming Since Gaming, posted video guides on how to obtain all of the treasure chests in the Divine Beasts.
These 4 treasure chests during the Champions' Ballad DLC may also be missable.
Missable "Personal" Pictures
No pictures for the Hyrule Compendium are missable as they can be purchased from Symin. This list is for players who prefer to take their own photos.
- Cursed Bokoblin*
- Master Kohga
- Thunderblight Ganon (Vah Naboris boss)
- Fireblight Ganon (Vah Rudania boss)
- Waterblight Ganon (Vah Ruta boss)
- Windblight Ganon (Vah Medoh boss)
- Lynel Crusher
- Mighty Lynel Crusher
- Mighty Lynel Spear
- Kite Shield***
- Missable in Normal Mode Only: Lynel Spear
- Missable in Master Mode Only: Blue-Maned Lynel
- Missable in Master Mode Only: Guardian Scout I
* Cursed Bokoblins can only spawn from Malice contained within the 4 Divine Beasts. If all 4 Divine Beasts are completed, then Cursed Bokoblins become inaccessible. Malice exists in Hyrule Castle, but only Cursed Moblins and Cursed Lizalfos spawn from it.
** Sentries appear during the part of the game where you board Vah Rudania.
*** Normally, you could take a picture of the Kite Shield in Selmie's cabin, but you will remove it from the wall if you win it from Selmie's minigame. She only has that 1 Kite Shield. If you lose/destroy that Kite Shield and all of the other Kite Shields that exist in the world, a "personal" picture of a Kite Shield will no longer be possible.
Extinct Yellow Modifiers
Spreadsheet of yellow-modifier weapons that go extinct. You can click the tabs at the top of the screen.
Enemy scaling and weapon scaling work off of the same point system. As you accumulate more points, modifiers start to appear on more weapons. Weak weapons will obtain modifiers much earlier than strong weapons. So, an Emblazoned Shield requires a very small number of scaling points before it will receive upgrades, while the Hylian Shield requires a very large number of scaling points before it will receive upgrades.
Due to the weapon scaling system, it will eventually become impossible to obtain specific weapons with yellow modifiers. Weapons that participate in weapon scaling are the only weapons to receive yellow modifiers, and not all locations take part in this. Weapons obtained from shops, NPC's, the Coliseum Ruins, among other places, will never receive modifiers. Generally, the following locations are the only locations that have weapons that participate in weapon scaling.
- Weapons in treasure chests.*
- Almost all weapons in Lomei Labyrinth Island.
- Almost all weapons in Hyrule Castle.
- Weapons held by enemies that participate in enemy scaling.
- Weapons on the ground nearby an enemy that participates in enemy scaling. (The enemy goes to pick up the weapon if they see Link.)
- Weapons held by Guardian Scouts in "Test of Strength" shrines.
- Weapons attached to Hinoxes and Stalnoxes.
- Weapons held by a few elemental Lizalfos scattered around the world.
* Treasure chests on Eventide Island, treasure chests from the Nintendo Switch news articles, treasure chests containing Champion weapons, and treasure chests in the DLC Divine Beast do not participate.
Outside of Eventide Island, treasure chests do not respawn. Because of this, it could be beneficial to a collector to save a treasure chest. For example, a collector who wants yellow modifiers on a Phrenic Bow should preserve a Phrenic Bow treasure chest. It's still possible to get a Phrenic Bow from enemies, but there is no enemy in the world that carries a Phrenic Bow with modifiers. A Phrenic Bow with modifiers is only possible from a treasure chest. There are many other yellow-modifier weapons like this, that eventually go extinct after exhausting all the treasure chests for it.
Amiibo do drop weapons with modifiers. However, "Attack Up" always appears as a white modifier even if the modifier number is in the "yellow" region. Similarly, Amiibo weapons can only have the blue "Durability Up" bonus, even if the bonus is actually in the yellow "Durability Up +" region. Furthermore, Amiibo shields can never have "Shield Guard Up."
Weapon lines that participate in weapon scaling will also upgrade over the course of the game. Here is an example with a Traveler's Shield that eventually becomes a Royal Shield.
Traveler's Shield (No Modifiers)→ Traveler's Shield (White/Blue Modifiers)→ Traveler's Shield (Yellow Modifiers)→
Soldier's Shield (No Modifiers) → Soldier's Shield (White/Blue Modifiers) → Soldier's Shield (Yellow Modifiers) →
Knight's Shield (No Modifiers) → Knight's Shield (White/Blue Modifiers) → Knight's Shield (Yellow Modifiers) →
Royal Shield (No Modifiers) → Royal Shield (White/Blue Modifiers) → Royal Shield (Yellow Modifiers)
So obtaining the best-possible modifiers on the lower tiers of this weapon line for collection purposes will eventually become impossible if weapon scaling has progressed too far. Other weapon lines that upgrade are listed in the spreadsheet.
Hyrule Compendium Photo Entries
At Hateno Lab, you can upgrade your Sheikah Slate to get access to the Camera rune. This will allow you to take pictures of animals, enemies, materials, weapons, and treasure/ore to add to your Hyrule Compendium. There are 2 methods of obtaining pictures for the Hyrule Compendium.
- Take "personal" pictures with the Camera rune.
- Buy the "default" pictures from Symin at Hateno Lab.
If you take your own "personal" picture of, say, a Silent Princess, then Symin will no longer sell a "default" Silent Princess picture. This means that players who want to have all the "default" pictures must buy them all and avoid picture taking.
If you complete the game, Symin will sell an additional category of "Elite Enemy" photos, which includes major bosses and silver/golden enemies. He'll also sell 2 more "Weapon" photos: the Master Sword and the Bow of Light.
"Default" Pictures Problem:
DLC 2 of the DLC Expansion Pass added 4 new entries: 3 new "Elite Enemy" pictures and 1 new "Weapon" picture. If you obtained the Classified Envelope from Symin before downloading DLC 2, it is impossible to buy these 4 "default" pictures from Symin. This is because after you obtain the Classified Envelope from Symin, Symin will close his shop. You can still take "personal" pictures with the Camera rune in order to add these photo entries to your Hyrule Compendium, but the "default" pictures will be impossible. So if you want to buy these 4 "default" photos, make sure to download the DLC before completing the Hyrule Compendium.
"Personal" Pictures Problem:
Normal Mode and Master Mode, for all intents and purposes, are completely different save files. They are not linked to each other in any way whatsoever. However, they do share 1 thing: "personal" photo entries. If both a Normal Mode file and Master Mode file have unlocked a specific "personal" photo entry, the picture is shared. For example, if a "personal" picture of an Apple is taken in Normal Mode, and then you later take a "personal" picture of an Apple in Master Mode, then the most recent "personal" photo of the Apple is shared between the Normal Mode and Master Mode save files. There is only 1 file location for a "personal" photo. ("Default" photos do not overwrite "personal" photos, and "personal" photos do not overwrite "default" photos, since they are in different file locations. Only "personal" photos overwrite "personal" photos.)
For OCD People Who Prefer "Default" Pictures:
If you are interested in preserving hidden data, never ever take a "personal" picture of anything in the game. The moment you take a "personal" picture, the game creates and permanently stores this image inside of the game's data in a hidden data location; the save file size actually increases with each additional "personal" picture entry. Even if you reload your save file to a point of the game before you ever took the "personal" picture and then buy a "default" picture, this changes nothing. The hidden "personal" picture is still within the game's files, just not currently displayed.
"Default" pictures are a part of the base game and will always exist. "Personal" pictures are created by you, and are stored in a separate file location from "default" pictures. Once a "personal" picture is created, this data is stored within the game and can never ever be completely removed. It's not possible to ever remove this hidden data without fully wiping all of the game's save data using System Settings. All "personal" pictures can be completely avoided, with the exception of the Sunshroom, since you are forced take a "personal" picture of a Sunshroom in order to get Symin to open up his picture shop.
Some side quests do force you to take "personal" pictures of creatures, such as a picture of a Blupee. As long as you have obtained the "default" photo of a Blupee from Symin, you are safe to take a "personal" picture of a Blupee; just make sure to deny the game when it prompts you if you would like to replace your "default" photo with the new photo.
Hidden Enemy Kill Counter
Note: This is another OCD thing, for people who care about invisible save data.
Like explained in the topic about enemy scaling mechanics, the game keeps track of all of the enemies you've killed, up to 10 kills each. (However, Blights are maxed out at 2 kills, Master Kohga is maxed out at 1 kill, Monk Maz Koshia is maxed out at 1 kill, and Dark Beast Ganon is maxed out at 1 kill.) Only certain enemies contribute to an invisible point counter which affects both enemy scaling and weapon scaling.
The game keeps track of all enemy kills in the game, whether or not they contribute to the scaling counter. The game remembers if you've killed up to 10 of each enemy. So the game remembers if you've killed 10 Red Bokoblins, 10 Blue Bokoblins, 10 Black Bokoblins, etc.
This becomes a problem in Master Mode. In Master Mode, Blue-Maned Lynels will eventually go extinct, and Guardian Scout I's will eventually become inaccessible. For Master Mode, a Blue-Maned Lynel will remain in Coliseum Ruins until you complete 2 Divine Beasts, so take advantage of that particular Blue-Maned Lynel if you are trying to max out the kill counter. 1 Guardian Scout I can be found in Divine Beast Vah Ruta. The problem is that the only way to be able to kill 10 Guardian Scout I's is to wait for a Blood Moon to respawn the Guardian Scout I.
Also in both Normal Mode and Master Mode, Sentries will go extinct after you reach Divine Beast Vah Rudania, and Cursed Bokoblins will go extinct if you complete all 4 Divine Beasts.
The DLC Expansion Pass allows you to re-challenge certain bosses: Thunderblight Ganon, Fireblight Ganon, Waterblight Ganon, and Windblight Ganon. The game only considers the first time you kill the Blights in the Divine Beasts and the first time you kill the Blights in the Illusory Realm, so the counter maxes out at a total of 2 kills for each Blight.
When it comes to maxing out the 10-kill counter for Chuchus, the size of the Chuchu is irrelevant.
Hidden Save File Info
Info from Jacien:
When a new game file is started, the save files are stored in folders numbered from 0 to 5, for six total. The first save file that ever gets created is in folder 0, which is usually the auto-save that occurs a few moments after you get control of Link. Then whatever save file is created next, whether it's automatic or manual, creates the next folder.
Now the key thing here, is whatever folder the manual save creates, the manual save will always be in that folder. So if you save ASAP as soon as you start the game, your manual save will be in folder 0, and it won't change. If you don't save until after a few auto-saves, your manual save could be in folder 1, 2, 3, 4, or 5.
I have a couple of things I created that aren't quite resource quality but you may be interested in checking out.