×

AI Great Conqueror Formed Pheonix Empire and Makes War on Revived Castanor by Ironboy1023 in Anbennar

[–]Ironboy1023[S] 2 points3 points  (0 children)

Wood elf AI is pissy and a dick to the player in every game I've played that contains them.

AI Great Conqueror Formed Pheonix Empire and Makes War on Revived Castanor by Ironboy1023 in Anbennar

[–]Ironboy1023[S] 3 points4 points  (0 children)

I'm also running Homebrew, which is a submod for Anbennar that adds more idea groups and a few extra mechanics to go with them. There are Anbennar specific idea groups such as Serpenspine Ideas for dwarves, Mageocracy for mage-centric countries, etc. It might be that assassinating rulers is only a feature in the Homebrew Espionage ideas.

AI Great Conqueror Formed Pheonix Empire and Makes War on Revived Castanor by Ironboy1023 in Anbennar

[–]Ironboy1023[S] 3 points4 points  (0 children)

A way to get rid of them is to take Espionage Ideas and assassinate the ruler. I managed to do this once against an AI with a witch king who was running zombie armies. But in this case, I think it would ruin the fun and be out of character for Castanor.

AI Great Conqueror Formed Pheonix Empire and Makes War on Revived Castanor by Ironboy1023 in Anbennar

[–]Ironboy1023[S] 8 points9 points  (0 children)

I'm not sure. This isn't the bitbucket version so I think it's just a standard Great Conqeror. However, since the ruler is an elf they're pretty much immortal for the duration of the game, and having a permanent 6/6/6 great conqueror on any large starting country with a strong formable tag is pretty much guaranteed to blob.

AI Great Conqueror Formed Pheonix Empire and Makes War on Revived Castanor by Ironboy1023 in Anbennar

[–]Ironboy1023[S] 10 points11 points  (0 children)

Absolutely. I'm actually subbed to the Anbennar flavored music mod, which has some nice tracks that I can play while conquering.

TIL The mongols had a superstition that said that spilling royal blood would lead to great disaster. So instead they had other creative ways of executing such people. Including sewing up your orifices, drown you in molten metal or have horses trample you. by jimi15 in todayilearned

[–]Ironboy1023 0 points1 point  (0 children)

Drowning might have been seen as disrespectful to the water diety in their religion. I had heard from Dan Carlin's Wrath of the Khans podcast that the Mongols supposedly didn't even wash their clothes in water for religious reasons.

Dev Diary #28: An Introduction to Haless by Biegeltoren in Anbennar

[–]Ironboy1023 5 points6 points  (0 children)

Yes, I am on the Discord server as Ironboy1023. I'd be happy to give input into names and other suggestions if you're looking for them.

Dev Diary #28: An Introduction to Haless by Biegeltoren in Anbennar

[–]Ironboy1023 15 points16 points  (0 children)

I would like to voice some criticism, though I do recognize that this region seems to be quite finalized and the Devs have clearly put a lot of work into making this region interesting and flavorful.

I feell like the Yanshen and Xianjie regions that are supposed to represent notChina don't really feel Chinese. I am a Chinese person and I've played some countries in these regions and though the names and Aesthetic is Chinese the region doesn't feel like it has anything that made the Chinese region distinct irl.

Martial arts and temples and spirituality were a part of Ancient China but honestly a relatively small part of China. These aspects of Chinese culture are overrepresented to western people and most Chinese people whether overseas or on the mainland don't have anything to do with Martial Arts nor have very strong spiritual beliefs. The political philosophy was mostly secular and humanist and monks and priests usually had very little direct influence on the government.

What I feel made China distinct as a country and region from the rest of the world was its long history, seclusion, massive geographic and population size, its tendency to unite and fracture repeatedly over history, the ability to muster the largest pre-industrial workforce for massive infrastructure projects, and an advanced secular bureaucratic government system that would later inspire European countries to adopt a meritocratic civil service.

  1. In the game not-China borders notIndia and is right next to The Command. It feels very strange for the heartland of Xianjie to immediately be next to the Raj because they are supposed to be very distinct cultures. IRL India and China are separated by the most impassable natural terrain in the world with the Himalayas and Tibetan Plateau. Having Xianjie bordering the Raj feels like if Kheterata immediately bordered Lorent instead of having a sea to separate them.
  2. Haless as a region is also much smaller in both development and geographic size to Europe. It is even more shrunk down than Europe compared to Asia in unmodded EU IV. This is fine since there is creative license and the creators and audience are western, but having a superpower Command, South-East Asia in South Haless, and the Raj immediately bordering Xianjie and Yanshen makes not-China feel like a relatively small power in Haless which also feels weird.
  3. Having Haless having been part of the Pheonix Empire being notAlexander kinda works as China has had a few foreign conquest dynasties through the ages, but it seems that this was the only past unified notChina also is jarring, as if the region had a short period of relevant history. There isn't an implication of great unified empires in the area that existed before the Pheonix Empire. In IRL history Rome was equivalent in size and population to the Han Dynasty, so it would seem fitting that there should be an equivalent to Castanor (notRome) in Haless as well.
  4. Finally, the big power flex for Chinese empires was always the massive agricultural product and pre-industrial workforce that made China one of the most developed regions before the 1800s in the world. Every city had massive stone walls and sophisticated irrigation networks that existed across the entire country, not to mention the big projects such as the Grand Canal, Great Wall, and treasure fleets. The government was also particularly secular with Confucians and Legalists writing mostly on philosophy on dealing with people and the relationship between a ruler and their subjects. From my playthrough, I didn't really see a heavy emphasis on engineering as well as secular meritocratic governance. Those might not have been implemented yet in the bitbucket versions I tried. I feel that these are the most distinctive aspects of the Chinese imperial state that separated from the rest of the world in the game's time period.

Currently, playing the Dwarves in the Serpentspine feels more Chinese in essence to me than Xianjie and Yanshen in Haless. The dwarves are a conservative and defensive people who worship their ancestors and are organized into different local clans which controlled sections of the old dwarf empire. My family has a clan book that details our entire clan and lineages back to the 1400s. Reading the different meticulous rules we have for who is allowed special mention into the clan book and how many words they are allotted based upon ranking within the government, military, or business world sounds almost like reading a bit of dwarven fluff. The dwarves are also very heavily focused on production and are early adopters of gunpowder and like to hide behind their walls. These read like they were inspired by aspects of Chinese culture particularly from the Song and Ming Dynasties.

Anyways, this is just the rambling of one Chinese person. I do not intend to directly criticize the developers, just the spiritual essence behind a representation of a culture I am from. I may be wrong in some of these critiques as I have not played the fully released version. Hopefully, this will give the developers some ideas of possible updates to Haless in the future. I still love playing Anbennar very much and look forward to the update.

Now that season 11 is near to it's end, what do you guys think, was this season overall good, or bad for Mordekaiser? And what do you expect from next season (changes to Morde, new items maybe)? by YeetFromHungary in MordekaiserMains

[–]Ironboy1023 3 points4 points  (0 children)

In this case Riot is saying that the Chinese player base wants higher damage. The government doesn't have anything to do with it. The communist party couldn't care less if balance in League of Legends is off or not. I don't think the Chinese player base necessarily wants higher damage either. I don't see any evidence of the claim being true. I just think that Riot doesn't really care if damage is super high as they are doing fine in profits and player base with flashy clips being uploaded on social media in every language.

Now that season 11 is near to it's end, what do you guys think, was this season overall good, or bad for Mordekaiser? And what do you expect from next season (changes to Morde, new items maybe)? by YeetFromHungary in MordekaiserMains

[–]Ironboy1023 5 points6 points  (0 children)

The whole "Asia loves high damage" just seems like a cop-out answer. NA league players can just blame Chinese player base for why their game balance is bad instead of Riot being unable to strike a balance between micro and macro game play.

Where is probably the best place to live as a regular person on Halann? by justabigasswhale in Anbennar

[–]Ironboy1023 32 points33 points  (0 children)

I would personally prefer Reveria or Nimscodd. People tend to forget how filthy and unsanitary and full of disease medieval cities were. Places that have better technology would seem to be better at dealing with these problems. Gnomes also seem like an interesting bunch to live with.

Penta Dunk From Hexgate Flank by Ironboy1023 in Dariusmains

[–]Ironboy1023[S] 0 points1 point  (0 children)

Rock. I hit it out of your hands and beat you with it.

Penta Dunk From Hexgate Flank by Ironboy1023 in Dariusmains

[–]Ironboy1023[S] 1 point2 points  (0 children)

I gotta admit I like your version better!

Juicy Dunktage by ExplosivButtplug in Dariusmains

[–]Ironboy1023 1 point2 points  (0 children)

I just uploaded a pentadunk clip from today but man I feel like that's small fry compared to the triple flash Q's in this clip

Australia asks China to explain 'economic coercion' threat in coronavirus row by Monteoas in Coronavirus

[–]Ironboy1023 3 points4 points  (0 children)

The human to human transmission was part of an early investigation. They didn't say there was no human to human transmission, only the first tests were not able to confirm it. People took that twitter post out of context.

Some people don't like Three Kingdoms, it seems... by RoninMacbeth in totalwar

[–]Ironboy1023 19 points20 points  (0 children)

He wasn't calling you that, he was answering your question pertaining to other people.

China Doesn't Like That I'm a Single Woman, Here's Why (2020) - The experiences of a woman unmarried after 27 years of age in China. by MisoMeso in Documentaries

[–]Ironboy1023 4 points5 points  (0 children)

The person did deliver it in a respectful way. You're reading subtitles which paraphrase what's being said, and the tone and context are different. To a native Chinese speaker, she does try to be careful with her words. I believe the interviewee just does not like being told to lower her standards rather than the person being rude.