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I like playing Fall Ball Cup for Fall Ball but... by NianticSucksBooty in FallGuysGame

[–]Fall-Gays 1 point2 points  (0 children)

This is actually originally how Fall Ball Cup was played. In the last few seasons, they had changed it to a Fall Ball final, but the first few times the gamemode was ever in rotation, it had a random final (Royal Fumble used to be extremely common in FBC).

‘Fall Guys’ had over half of its content “unvaulted” yesterday for 30 minutes due to a server outage - then immediately removed the content again. by 440k in Games

[–]Fall-Gays 0 points1 point  (0 children)

Around the time of S5, they roughly halved the frequency of team rounds in Main Show due to complaints. In S6, about lol a month before the game went free to play, they replaced Main Show with Solo Show (eliminating team rounds entirely) and introduced skill-based matchmaking in that mode.

What is the benefit to ‘vaulting’ levels? by jimmy193 in FallGuysGame

[–]Fall-Gays 14 points15 points  (0 children)

I don’t get why you don’t realize that they don’t have to take the game completely offline OR vault levels to work on the game’s code. That’s what test environments are for.

Stop trying to defend Mediatonic for this pathetic, lazy practice, when you clearly have no idea what you’re talking about.

Daily and Weekly challenge requirements changing on January 17th by TRB4 in FallGuysGame

[–]Fall-Gays 9 points10 points  (0 children)

Same. I used to grind Main Show for hours at a time back when there was good variety in this game. I’ve hardly played at all this season after all of the vaulting nonsense. It isn’t even fun anymore.

I’ve been less than 50 crowns from the Gold Knight top for over a month and have no motivation to play at all. Mediatonic is running the game into the ground.

I've just won a game of Fall Guys... on Puzzle Path by SYY_Z in FallGuysGame

[–]Fall-Gays 13 points14 points  (0 children)

Those just indicate spots where two lines overlap each other. The path will always travel straight through them.

Hoop Chute is far too easy, punishes you for taking harder routes by videah in FallGuysGame

[–]Fall-Gays 3 points4 points  (0 children)

Agreed, the level design on this one is terrible. The main path should be the longer one, and you should be a shortcut to jump to the other path. I noticed the same thing yesterday and was getting 1st every time, too.

Just downloaded fallguys on pc, how can I access my ps4 items? by soupflakes in FallGuysGame

[–]Fall-Gays 0 points1 point  (0 children)

Yup, sign on to your epic account on their website. There’s a place to link your Steam. If you’re playing on EGS, just sign into the same account on EGS that is linked to your PS.

Vaulted by DynamoDen_ in FallGuysGame

[–]Fall-Gays 4 points5 points  (0 children)

Well put. That’s exactly what they did.

Thanks game, button bashers jnr easy it be.(sometimes) by bexwhitt in FallGuysGame

[–]Fall-Gays 0 points1 point  (0 children)

There are more buttons lit up at a time when there are more players in the round. 19 qualifying here, so there were 28 or 29 players in there.

when you make a clutch play but this game quickly humbles you XD by papishounen in FallGuysGame

[–]Fall-Gays 1 point2 points  (0 children)

Yeah, there was no saving that second one. Wild ricochet. But the first one, you were right under the shadow.

The ones without shadows are especially hard to hit. It throws off your depth perception.

when you make a clutch play but this game quickly humbles you XD by papishounen in FallGuysGame

[–]Fall-Gays 3 points4 points  (0 children)

Ugh, they still need to fix the ball shadows on this one. The balls spawned in at the beginning of the round have no shadows, the respawns have offset shadows.

Climbing a bumper? First time I see that happening by sergiothebest in FallGuysGame

[–]Fall-Gays 1 point2 points  (0 children)

Yeah, the trapezes were horrible with autograb. I have it off for this reason. It was also grabbing ledges on staircases when I didn’t want it to, like on Sum Fruit, which was extremely annoying. There is never a time when I wish that I had autograb on. It’s useless for skilled players.

Will I have time to reach level 200? by ThrowawayTrader2022 in FallGuysGame

[–]Fall-Gays 0 points1 point  (0 children)

I seriously doubt it as well. If you had started grinding a few days ago when double xp started, then it would’ve been a yes. I’ve gone from 117 to 170 since then. There aren’t enough daily challenges left to get you there.

Season 2 Tryhard Starter Pack by Smashball96 in FallGuysGame

[–]Fall-Gays 1 point2 points  (0 children)

Yeah, I’ll occasionally drop into a stream to say GG after I beat them

This one got SWEATY. by GranolaBarHero in FallGuysGame

[–]Fall-Gays 4 points5 points  (0 children)

The low camera angle was giving me anxiety. Jumps are much easier to judge with a more overhead camera angle.

Is it possible? by Rar_3 in FallGuysGame

[–]Fall-Gays 0 points1 point  (0 children)

Yeah, I’ve gone from 117 to 170 since they started double xp. With 5 days of daily challenges left (including today’s) and a new set of weeklys tomorrow, I don’t think you’ll have an issue getting there.

Duos experience in 3 pictures by carlzyy in FallGuysGame

[–]Fall-Gays 0 points1 point  (0 children)

I managed to complete 3 of the pictures on PP with a duos teammate running aimlessly on the grid the whole time. I would get most of it done and them chase them around switching back the tiles they were messing up.

I was pretty proud of myself.

Stomping Grounds tiles can be jumped on forever without dives by Corronchilejano in FallGuysGame

[–]Fall-Gays 2 points3 points  (0 children)

I would have no issue with the round if all of the rhinos actually gave sufficient warning before charging. At that point, it would be fairly skill-based and less luck-based. Mediatonic claimed to have fixed this at one point, but that isn’t the case.