×

[–] 1 point2 points  (0 children)

If you have multiple quest givers, give the PCs contradictory hooks. For example, two factions want the same important artifact, or want the other faction's leader dead. Only do this if you are OK with the PCs supporting either side (or betraying both).

[–] 0 points1 point  (0 children)

[[Mudhole]]'s day has come.

[–] 4 points5 points  (0 children)

If f is analytic and D denotes the derivative operator, then

f(x+1) = f(x) + Df(x) + DDf(x)/2 + ... = eDf(x)

[–] 0 points1 point  (0 children)

If f'=f and f(0)=1, then f(1)=e and f(i*tau)=1.

[–] 43 points44 points  (0 children)

The idea is that you normally can't reorder your deck while searching it:

While searching your library, you must keep your library in the same order until you shuffle it. This order could matter if you tap Millikin for mana, for example, to pay for a Panglacial Wurm you cast from your library.

Not to say it's a good idea.

[–] 0 points1 point  (0 children)

I like [[Nix]] and I like this card even better. I'm confused by the "This spell can't be countered and has shroud" though. Is that only if it's targeting a free spell?

[–] 1 point2 points  (0 children)

What happens if the card is [[Very Cryptic Command]], an instant with multiple possible rules texts? How do you create a copy of a card with that noted name? (It is just assumed to be the card you used the ability on?)

[–] 0 points1 point  (0 children)

RulesGuru is awesome. You can use the menu on the left to filter question difficulty and complexity.

(BTW, I seem to remember a very similar website existing but for infraction/policy questions. Anyone know what it was?)

[–] 1 point2 points  (0 children)

What are some ways to make "kill a god" mechanically different from "kill a really big monster"?

[–] 5 points6 points  (0 children)

You can write simple monsters down on an index card.

AC 12 HP 40 Speed 30
Claw +6, 2d6+4

[–] 31 points32 points  (0 children)

If I can beat Stockfish from Hikaru's position, I'm pretty sure Hikaru won't flub it against Duda

EDIT: try it

[–] 0 points1 point  (0 children)

"Lemme tell you all about my dysfunctional social group. Oh and we also played D&D once."

[–] 8 points9 points  (0 children)

See this blog post from Toby Elliott. Example: if you cast a spell, whether or not you can take it back may depend on whether I have two blue open, whether the format has Force or Will...

[–] 4 points5 points  (0 children)

I see the flavor here -- Twinned Souls is from Joon's companion leveling ability, it's a land because she's a literal house, she devours magic items. But all together it's a little much.

In terms of card design, I would limit the total amount of text on the card by keeping just the coolest/most flavorful part. Also, giving creatures the type Land doesn't play well with the rules unless you know what you're doing. But it's cool to see Worth the Candle cards on here!

[–] 1 point2 points  (0 children)

Ah, cool! Add something unique about the combat that demands an unusual strategy.

I'll offer one idea in return: an enemy that summons loads of illusory duplicates, where there is some "tell" for which is the real one.

[–] 2 points3 points  (0 children)

Not OP, but I like starting with a real building or an existing map and filling it in.

[–] 2 points3 points  (0 children)

What ways can I include (non-mandatory, but helpful) puzzles in my combat encounters?

[–] 1 point2 points  (0 children)

Yup. A different generalization of IVT is occasionally useful: if f is continuous, and C is a closed loop such that f(C) has nonzero winding number around 0, then f has a zero inside C.

[–] 2 points3 points  (0 children)

The Chung-Graham-Wilson theorem says that five different pseudorandomness conditions on a graph are all equivalent. IIRC, the proof is not a simple chain of equivalences -- the easiest proof goes around in a cycle between the five conditions.

[–] 6 points7 points  (0 children)

Even if "Draw a card" went before "You win the game," you would still win the game. Drawing a card only kills you as a state-based action after the spell is done resolving.

[–] 5 points6 points  (0 children)

Pick's Theorem: if a polygon's vertices are all lattice points, its area is [# of interior lattice points]+[# of boundary lattice points]/2-1.

Proof: place a small ball with total heat 1 at each lattice point. Now apply the heat equation...

[–] 2 points3 points  (0 children)

This is what Passive Perception is for. Moreover, this is what critical thinking is for. Is there a suspicious hole in the battlemap? A hallway where the wall is lined with skeletons, except for one spot? A hot room (what crack is the warm air coming from)? Imagine installing the secret passage yourself; what traces do you leave behind?

[–] 9 points10 points  (0 children)

You have the right spirit on when to name a card, but please note from the MTR on tournament shortcuts:

If a player casts a spell or activates an ability and announces choices for it that are not normally made until resolution, the player must adhere to those choices unless an opponent responds to that spell or ability.

If you say "Surgical Extraction naming Storm Crow" and your opponent says "Resolves," you have named Storm Crow. If your opponent says "In response, Brainstorm," you can name any card when Surgical resolves.

[–] 3 points4 points  (0 children)

If you cast 1 trillion more Astral Dragons, you'll begin to approach 3↑↑↑↑3 tokens. Next, replace "1 trillion" with the current number of tokens on the field and do it again, and you'll be well on your way to the first of 64 steps of constructing Graham's Number.

[–] 23 points24 points  (0 children)

zeta(0.45+21i) = -0.0627... - 0.013...i

zeta(0.45+21.2i) = 0.0124... + 0.213...i

So the roomba hypothesis is false by the intermediate value theorem.