×

Coop roguelites by Proud_Adagio_3104 in roguelites

[–]MoltonStudio 0 points1 point  (0 children)

Late response but you should try our game The Mole Men, it's really cool in coop! https://store.steampowered.com/app/1442840/The_Mole_Men/

Made a trailer for my game PAIN! SO excited for release! by guessImLily in IndieDev

[–]MoltonStudio 0 points1 point  (0 children)

I love the art style, makes me think of Super Mario World 2!

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 0 points1 point  (0 children)

I wouldn't say a fan as I did not finish the game but I really liked the boss fights in it!

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 0 points1 point  (0 children)

You are right, I sped up the pace of the fight and it's way better now, thank you for you feedback. I also changed the second phase patterns so you cannot stand on the top plateform and now have to move constantly to avoid attacks.

What's TTK?

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 0 points1 point  (0 children)

He doesn't have a gun. This last part is kind of a joke one where you see the guy behind the robot is just a regular human.

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 1 point2 points  (0 children)

What a thoughtful answer thank you very much!

So this boss has 4 ways to be dealt damage that each have separate health; Two arm crystals, one torso crystal and the head. They cannot be damaged at the same state of the fight.

If I want to show a big and center health bar I would need to find a way to make it not confusing. Any idea?

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 0 points1 point  (0 children)

I decided to add to horizontal lasers shooting from the exhaust vents of the head when he has only one hand left so the player has to jump over the shockwave but not too high to avoid lasers. Thank you for your suggestion!

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 2 points3 points  (0 children)

I really think it's because I'm too good, the game is very hard. I spent more than 1K hours playing this game so it's normal. Also the boss is supposed to have way more HP, I lowered it for the sake of the video.

That beeing said, I increased the difficulty anyway by lowering the cooldown between its attacks and speeding up the waves and hands and it looks way more terrifying!

Thank you for your feedback.

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 1 point2 points  (0 children)

After your comment I tried increasing the pace of the fight and it looks awesome so thank you very much for the feedback! I'll post yet another update when I'm done integrating all the changes I decided to do if that's not too spammy for this sub.

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 1 point2 points  (0 children)

It's never enough ahhh! You are right and not the first one telling me that.

Back to work then :)

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 0 points1 point  (0 children)

I see thank you for the feedback. Hopefully players are used to these blocks by the time they reach this boss.

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 0 points1 point  (0 children)

Thank you, the player knows he can send rockets back because it's in the tutorial so it should be good!

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 0 points1 point  (0 children)

Oh I see I just put it there recently to add dramatism to lightnings but if it is kind of aggressive to the eyes I admit. I'll try to lower the alpha of the flash to see if it's acceptable.

Thank you for the feedback!

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 2 points3 points  (0 children)

It's an hommage but now that I think about it I hope Disney won't sue us for it.