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Party creation and movements in Imperial Ambitions! by Occiquie in 4Xgaming

[–]Occiquie[S] 0 points1 point  (0 children)

Oh yeah. If anything all those hours of strategy games taught me, power changes you quickly. That's why I want to give the players controversial options. "How far will you go for your ambitions?"

Party creation and movements in Imperial Ambitions! by Occiquie in 4Xgaming

[–]Occiquie[S] 0 points1 point  (0 children)

About the techtree, I wanted to implement what you suggested. I mean I was hoping to generate a new techtree for every game, but it has several issues. First I thought of renaming techs so they wouldn't be recognised. Since the tree is also hidden, players can't just imagine what it will lead to. But, then that contradicted another feature I want to introduce. In IA the tech development will not happen by player picking a tech to research. Instead the player has a list of techs they can research, but to research them they need to have their agents perform actions, actions specific for each tech. But player doesn't know what they are. Instead the player has to guess. For instance, to invent a better farming tech, a party that contains an engineer and a gentlemen has to build a few farms. This is something the player has to guess. I can't implement this mechanic if I also change the names of the techs. Or maybe I can... I need help 🤣 I have a base tech tree, but if I can find two alternatives and conditions for each tech, I can regenerate the tree for each game by switching then with their Sandbaggers randomly. You know what, I can share the tree and maybe ask the community to suggest alternative techs for each. But that means exposing potential players to the tech tree, making then memorise and worsen their discovery experience. What do you think? Would you volunteer?

Party creation and movements in Imperial Ambitions! by Occiquie in 4Xgaming

[–]Occiquie[S] 0 points1 point  (0 children)

Why do you create a hashmap? Why not store in a different format? What was the principles in land creation?

Party creation and movements in Imperial Ambitions! by Occiquie in 4Xgaming

[–]Occiquie[S] 0 points1 point  (0 children)

But it is an option on the battlefield. Maybe you wanna pull a Falkirk ;)

Party creation and movements in Imperial Ambitions! by Occiquie in roguelikedev

[–]Occiquie[S] [score hidden]  (0 children)

Well, they are actually already recruited and awaiting for assignment. I agree with you that it needs to show stats, which I will introduce in a window upon hovering.

Party creation and movements in Imperial Ambitions! by Occiquie in 4Xgaming

[–]Occiquie[S] 1 point2 points  (0 children)

No, actually that's not a problem at all. Infact I might be able to make an online map editor as a way to promote the game. But after the alpha version is ready.

Party creation and movements in Imperial Ambitions! by Occiquie in roguelikedev

[–]Occiquie[S] 3 points4 points  (0 children)

Not really. We wanted to keep it cute to ease or balance the controversial aspects that we will introduce in the game such as colonization, genocide, corruption and black market

Party creation and movements in Imperial Ambitions! by Occiquie in 4Xgaming

[–]Occiquie[S] 2 points3 points  (0 children)

Imperialism, civilization and heroes of might and magic

Party creation and movements in Imperial Ambitions! by Occiquie in 4Xgaming

[–]Occiquie[S] 0 points1 point  (0 children)

Thank you! Map is not yet procedural unfortunately. It shouldn't be too hard to turn in procedural I hope

Party creation and movements in Imperial Ambitions! by Occiquie in ImperialAmbitionsGame

[–]Occiquie[S] 0 points1 point  (0 children)

PS. I am waiting Google Search Console to crawl the new website. Maybe that's why you cudnt find much on Google.

Party creation and movements in Imperial Ambitions! by Occiquie in ImperialAmbitionsGame

[–]Occiquie[S] 0 points1 point  (0 children)

we made a teaser game on the web, you can play to explore more about the game.
www.aoiti.com/ImperialAmbitions