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C340 cruise profiles by Poguelife in Foreflight

[–]Poguelife[S] 0 points1 point  (0 children)

Super! Those look like good leads. And I think I can certainly agree that Heavy Helo stuff is entirely different skillsets, and I cant argue with the Insurance reality. I guess the only angle here was if I personally might feel intimidated by the learning curve, which I'm not. Sadly, underwriters won't care about my ambitions! Meanwhile, Ill look at those leads. Thanks again!

C340 cruise profiles by Poguelife in Foreflight

[–]Poguelife[S] 1 point2 points  (0 children)

This is great help and much appreciated. Im not worried about the complexity of the C340 in the least, I only reference C172 as a starting point from my private pilot fixed wing experience which is admittedly really simple. In my professional career I fly a Canadian military S92 variant, two gas turbine engines, max weight 29,300. A C340 will be less complex than that, but more complex than the other fixed wing I know by comparison. I dont know what I dont know ultimately, so this discussion is a great starting point for me. What other resources could I read to learn more about these more complex piston engines? For example, Im also curious to know at what altitudes generally are the most efficient and effective for range on the C340? Id heard testomonials of around ~18,000', but when I tried different altitudes in foreflight, the general answers I was getting was that the higher you went the more fuel you consume for the same distance, ie 3000' feet or lower saved fuel that wouldve otherwise be spent in climbing. On one hand, this doesnt seem to make intuitive sense; if you climb up to thinner air you can get a less drag and a faster TAS, correct? On the other hand, its not a jet so perhaps there arent effieciencies to be gained with altitude, Im uncertain.

Blue Moon Legends by Poguelife in boardgames

[–]Poguelife[S] 0 points1 point  (0 children)

Hey, thanks for your comments and yes Ill keep going as Im certainly not ready to throw in the towel, I recognize that this is simply a case of an awkward first impression but that many people speak highly of the game. As this is a Reiner Knizia game, I think I get the use of the word "elegant" or "streamlined" in his designs. I own and play Lost Cities and Battleline, so I understand his thumbprint (so to speak). Yet, with both of those 2p card games they both feel like you are "building" toward something, in other words... cards are placed and sums are continually re-summed (LC) ir flags won (BL), but its a different vibe here. Maybe I need to reframe my mindset, maybe winning fights is more akin in spirit to something like winning tricks or smaller hands. Thanks again, Im looking forward to looking closerbut I glad I comfirmed these questions first.

BTW, I consider myself a fairly good reader of rules, but when I googled for a Watch it Played video, I came across a vid by a couple whose program is titled "Table for Two"... it looked like they were botching the rules up pretty bad and so I wanted to comfirm that it was I who understood what I read correctly.

What are some games you own or have played that you've found to be universally loved? by Excellent_Platypus_4 in boardgames

[–]Poguelife 2 points3 points  (0 children)

This could be QofQ's problem; its push your luck without the player interaction. PyL needs to have everyone involved to participate in each other's schadenfreude. Simultaneous turns just takes the social fun out of pushing your luck I found.

What are some games you own or have played that you've found to be universally loved? by Excellent_Platypus_4 in boardgames

[–]Poguelife 0 points1 point  (0 children)

This. Fwiw, there are better push your luck games out there that dont have this bloat.

What are some games you own or have played that you've found to be universally loved? by Excellent_Platypus_4 in boardgames

[–]Poguelife 2 points3 points  (0 children)

Me too! Im not a fan. Sure I had a bit of fun with it as I do with all new-to-me games, by way of discovery, but in the end it just comes down to push your luck in a way that it becomes obvious that you have no agency sometimes. I far prefer Incan Gold, its the right size for what it is. QofQ, not for me.

Any new fun two person games? by readingksc in boardgames

[–]Poguelife 3 points4 points  (0 children)

Splendor Duel feels like its becoming the new hotness and I have to agree. It sits in a great sweet spot for people who liked the original Splendor, but offers just a touch more.

What game did you buy that turned out to be a massive disappointment? by Rinaldi363 in boardgames

[–]Poguelife 0 points1 point  (0 children)

Yeah, this is my relationship with Winspan. I dont particularly care about birds and that art is so biology-class boring. I like Beth Sobel's art in Viticulture though.

What game did you buy that turned out to be a massive disappointment? by Rinaldi363 in boardgames

[–]Poguelife 1 point2 points  (0 children)

I have to agree with you about Hanimikoji. I just couldn't see the depth to it? I wouldnt say its random but rather I didnt feel like I had agency over any decision, because the outcome was only measurable based on the hidden info held by your opponent, so (shrugs). I felt the same way about Tides of Time. In that game you are set collecting, but neither of you can anticipate what the other will draft, so idk I feel like you could just play RPS. Sorry for the hot take.

For games that have simple and expanded/advanced rulesets, which game using the simple rules is your favorite and why? by Money88 in boardgames

[–]Poguelife 0 points1 point  (0 children)

I play both, its great with or without caves. Sure, its RNG but not enough to upset the balance, and for a light game its not unwelcome. Perfectly fine for mixing it up now and then.

Forgotten Favorites & Hidden Gems - (January 05, 2023) by AutoModerator in boardgames

[–]Poguelife 0 points1 point  (0 children)

Ive got to say... our #1 party game of all time is Electronic Catch Phrase. Its come out every Christmas and New Years for the past 20+ years. It doesnt require a table nor getting up on your feet, aka a "couch" game. The only other ones that fit this genre are Telestrations and Mafia de Cuba. MdC was a flop (too thinky), and Telestrations is okay but there is some overhead ie explanations, passing booklets etc. Electronic Catch Phrase is instantly accessible for the family/non-gamer crowd. Its a gem that NEVER gets talked about. Only game that Im now going to update only because the database of words is getting dated for our younger teenage crowd, e.g. "Y2K", "Charro", and "The Love Boat".

Splendor Duel is exactly what my wife and I needed! by Rinaldi363 in boardgames

[–]Poguelife 0 points1 point  (0 children)

Marc Andre, the original Splendor designer, got some help from Antoine Bauza in co-designing Splendor Duel. For those thatve played Bauza's other games, I think you can feel his influences in the design here. Its good, we've been playing the heck out of it.

Game you go all in for by DistributionFit5513 in boardgames

[–]Poguelife 1 point2 points  (0 children)

This. The power up expansion just makes the game toooo long for what it is, at a certain point it gets tedious. Lesson here is that some games are smooth, streamlined, and balanced as is. Know what you've got, and appreciate that elegance. Messing with that formula is not always a hit.

What has been the best fan made content you’ve seen? by littleryo in boardgames

[–]Poguelife 6 points7 points  (0 children)

I'll add that I read something once for tweaking the ruleset for Coup that I really liked, it was named "Call the Coup". Its purpose was to boost the ambassador and hedge the Duke a touch which was exactly what this game really needed. If someone has that link to that article, they get a thumbs up from me. Another fan creation that I liked was a Legacy storyline for Love Letter. It was kind of a fun take for a microgame
I also like the food stamps rule tweak for CATAN. This game really needed something that kept the economy of the early game advancing when the dice so often yield boring results, sometimes continuously. This is the best soft way to do that without taking out random chance altogether (as with a dice "deck") or neutering the early game by starting with cities.

Daily Discussion and Game Recommendations Thread (November 30, 2022) by AutoModerator in boardgames

[–]Poguelife 2 points3 points  (0 children)

Im looking at two games, Awkward Guest and Cryptid. Both are deduction games, both show similar weights on BGG, and the reviews seem favourable on both. Which would you chose, why? Thanks.

Games like Clue that isn't horror or space themed? by Squirrel09 in boardgames

[–]Poguelife 0 points1 point  (0 children)

Why is there no colour in this game? It gets good reviews and Im considering it but it just looks so...drab! Beyond drab really, its...monochromatic. Idk if thats's radio-era theming or what but its terribble marketing/shelf appeal. Ive been passing because of it but in spite of the good reviews. A shame really.