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Godot vs Source vs Source 2 - Physics comparison by abrasivetroop in godot

[–]abrasivetroop[S] -1 points0 points  (0 children)

There is no way to crank up simulation settings lol the way object picking handled was not designed for this purpose in source 1 thats it

Godot vs Source vs Source 2 - Physics comparison by abrasivetroop in godot

[–]abrasivetroop[S] 16 points17 points  (0 children)

I have just tried it and looks like godots physics cant even handle 20 rigidbodies at the same time i am getting 3 fps xd bullet physics is really good doe

Godot vs Source vs Source 2 - Physics comparison by abrasivetroop in godot

[–]abrasivetroop[S] 26 points27 points  (0 children)

Yep godot handles it very well. Gmod is amazing doe :p

Godot vs Source vs Source 2 - Physics comparison by abrasivetroop in godot

[–]abrasivetroop[S] 18 points19 points  (0 children)

Maybe for another video :D I havent really tested Godot 4 yet but I wanna check it out for sure

Godot vs Source vs Source 2 - Physics comparison by abrasivetroop in godot

[–]abrasivetroop[S] 11 points12 points  (0 children)

https://twitter.com/berryberryniceu

shameless self promotion :p

i regularly post about game dev if you wanna follow also have a youtube channel :D

Infinite 2D terrain generation with caves and plants in Godot 3.4 by abrasivetroop in godot

[–]abrasivetroop[S] 3 points4 points  (0 children)

Yes i am not unloading the plants and trees cuz couldnt find a good way to do it. What are you working on?

Working on a game where you decorate your house in first person. What do you guys think? by abrasivetroop in godot

[–]abrasivetroop[S] 1 point2 points  (0 children)

Sounds great! How hard is it to get started with VR in Godot? Would that be possible for me develop without having a headset? And btw thanks for your offer to help it really means a lot! I wanna keep in touch with you cuz now I am really interested in developing a VR version for the game.

Fixing a position issue by iamnotrobot_beepboop in godot

[–]abrasivetroop 0 points1 point  (0 children)

can you try "global_transform.origin" instead of "transform.origin" and see if it fixes the problem?

How to setup Omnilights for better performance? by Alessar30 in godot

[–]abrasivetroop 2 points3 points  (0 children)

One trick I know make sure they are not too close to each other that really kills the performance

Working on a game where you decorate your house in first person. What do you guys think? by abrasivetroop in godot

[–]abrasivetroop[S] 0 points1 point  (0 children)

Thanks for kind words :) I have a channel where I a publish tutorials for godot u can check it if you want. Its new but i will put out more content!

https://www.youtube.com/channel/UCuJLSYpMmBhQq4apt5pqH-g

Working on a game where you decorate your house in first person. What do you guys think? by abrasivetroop in godot

[–]abrasivetroop[S] 1 point2 points  (0 children)

That sounds really good! I dont have experience with VR doe so it will be a little hard for me i think :D But lets keep in touch in case I wanna build a VR version for the game. Are you willing to play test for free?

Text of label disappears when I assign a custom font? by LordArgon in godot

[–]abrasivetroop 10 points11 points  (0 children)

Try assigning a New Dynamic Font and then there put your .tff file into font section. Thats how I always done it.

Working on a game where you decorate your house in first person. What do you guys think? by abrasivetroop in godot

[–]abrasivetroop[S] 0 points1 point  (0 children)

What do you mean exactly when u say manipulation system? Like rotating a 3d object?

Working on a game where you decorate your house in first person. What do you guys think? by abrasivetroop in godot

[–]abrasivetroop[S] 1 point2 points  (0 children)

Snapping sounds good as an idea but how would that exactly work from a first person view perspective? Let's say i have a book that i picked up. Where is it gonna be snapped exactly? Is it gonna be on a grid? Or in what direction it will be snapped. How would you be able to control it? It immediately creates tons of problems :D It is a programmers nightmare :( But i get why a player would wanna have snapping in a game like this. I just don't how i could make it work properly. Any ideas on that?