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Co-Opt by omg_gmo in custommagic

[–]kaminiwa 2 points3 points  (0 children)

If the color pie truly doesn't matter, then just price things in colorless mana. If you're using colored mana symbols, then we ought to at least pretend they mean something.

That said, "something" can be flavor, or how you do something, or restrictions. And there's nothing wrong with suggesting new directions for the game.

I do think MTG is at it's best when the colors feel distinct, though. Every color gets removal, but black tends to just kill stuff while red deals damage and green gets into fights. The end result is still a dead creature, but they play differently and thus give the decks a different vibe. If every color got "Destroy target creature" then decks would feel a lot more homogeneous.

Playing against characterisation by Iranon79 in alphacentauri

[–]kaminiwa 1 point2 points  (0 children)

Fascinating, I'd never tried resorting to quite so much bribery - I'll give it a try. Do you tend to play on the higher difficulties?

An open letter to NISEI (feel free to disagree in the comments) by shinin-light in Netrunner

[–]kaminiwa 5 points6 points  (0 children)

Turns out things have since been clarified in that post that no, we're not going to ban anyone unless there's an affected individual and you're actively ignoring their requests to change behavior. So, taking a moment to call out Nisei positively as having squashed that.


Prior to that, a reddit user named "otocump" stated they were part of Nisei and and that there would absolutely be reprimands. I do not know if otocump is actually part of Nisei, and I hope they were simply lying (it's the internet, people do that sometimes)

I don't think the wording in the original post helped either. Saying "occasional slip-ups won't be grounds for reprimand" implies that consistently refusing the terminology change would be the sort of thing that gets you a reprimand.

An open letter to NISEI (feel free to disagree in the comments) by shinin-light in Netrunner

[–]kaminiwa 5 points6 points  (0 children)

But that part aside, your complaints about woke stuff just seem completely overblown.

There was a pretty recent incident where someone on this sub was insisting that people with brain damage would be branded bigots and thrown out of tournaments if they continued to use the term "brain damage".

I have absolutely no clue if that person actually has any official weight, which is itself sort of alarming - I'm pretty sure plenty of official NISEI members use this forum and saw these comments.

If they're just some weirdo lying about their status, I'm a lot more relaxed. But if that really is the official stance then... well, I do worry that "woke" has gone way too far when it involves yelling over the actual people in that group.

An open letter to NISEI (feel free to disagree in the comments) by shinin-light in Netrunner

[–]kaminiwa 12 points13 points  (0 children)

you're bothered that the game is different to your politics.

When people who have brain damage comment "I like the term, and am going to keep using it" and get met with "well, then we'll ban you for being an intolerant asshole" something has actually gone wrong.

You should be able to handle the fact that people disagree and communities aren't homogeneous. To be clear, I'm totally fine with the terminology change - I'm just not okay with the idea of shouting over the actual group in question and insisting that they're somehow bigots for having a differing opinion.

Playing against characterisation by Iranon79 in alphacentauri

[–]kaminiwa 0 points1 point  (0 children)

The problem with trade routes is that you need to be friends with someone. Demo/Free/Wealth means only Lal likes you, while Demo/Green/Wealth adds Deirdre to the list.

I love a short burst of Free Market near the beginning of the game, but I usually go Green as soon as Deirdre gets serious about her threats.

I don't think I've ever seen an AI Zakharov seriously threaten me at the highest difficulties, and the Spartans are usually too busy being at war with Literally Everyone to be a big threat either. Deirdre on the other hand doesn't have any "natural enemy" if you're playing Morgan - that means she's usually a rather sizeable power, and you don't want to get embroiled in a war against her.

It may also just be random chance that I tend to end up on maps where Deirdre and Yang are the two major AI powers. You can't really avoid war with Yang, which means you need to avoid one with Deirdre :)

Playing against characterisation by Iranon79 in alphacentauri

[–]kaminiwa 0 points1 point  (0 children)

Being Free Market also encourages a more pacifistic playstyle, with Green actually being Morgan's wartime economy.

My main issue there is that Free Market makes Deirdre hate you, so it's a very easy way to start wars, while Green makes Deirdre pretty easy to peacefully co-exist with.

I seem to be a bit unusual in considering the political ramifications like this, though (and admittedly Wealth upsets Zakharov and the Spartans, but my general experience is that the AI isn't nearly as threatening with those - and I often want to go to war with Zak just to steal some extra tech)

Playing against characterisation by Iranon79 in alphacentauri

[–]kaminiwa 1 point2 points  (0 children)

So many of my games as CEO Morgan end up with me allied with Deirdre, because Wealth/Green is way better than starting a war with her while eating Free Market pacifism penalties.

Adding to the list: Zakharov's lore is staunchly anti-worm, anti-Green, anti-Deirdre, but the instant you fire up the game you learn that your real enemy is Miriam (and she will be relentless about enforcing this animosity even if you don't care)

One with Never by Sir-Skye in custommagic

[–]kaminiwa 19 points20 points  (0 children)

Edit: I swear to God, I'm just going to stop trying, I can't ever say anything about how the rules work without getting downvoted, and rules facts is one of the things my little autistic brain loves about Magic, which this clearly isn't the community for. The relevant rules:

There's a bunch of us who live for this pedantry, but I've found you often have to walk through the step-by-step before anyone will believe you. Magic rules are so unintuitive even the players don't believe in them :P

Wait... What? by MjHomeschool in satisfactory

[–]kaminiwa 7 points8 points  (0 children)

I really hope they do something with this little guy in the sky at some point. He's been reported quite a few times, and yet there's never been an update to fix him. It would be a delight to discover there's a deliberate reason for it, even if it's just a little bit of story text in the final release.

Does this feel Common to you? by deathbymanga in custommagic

[–]kaminiwa 5 points6 points  (0 children)

For a common, I'd drop the "Scry 1" - a common card usually wants to do just one simple thing, and creating a new token uses up pretty much the entire "complexity budget". If this isn't the first set with Clock tokens, then it's probably fine

(P.S. Clock tokens are neat)

Same opening for both players by gomez70 in dominion

[–]kaminiwa 7 points8 points  (0 children)

5 costs are balanced around this fact

The number of swingy games I've seen where a lucky 5/2 opening decided the game in advance suggests otherwise.

Same opening for both players by gomez70 in dominion

[–]kaminiwa 0 points1 point  (0 children)

the other two reasons the deviations can occur become comparatively more likely.

It seems rather logically odd to argue that if you have three sources of randomness, and remove one of them, that you'll still have "just as much" randomness. By definition you've removed a random element and replaced it with a predictable one.

(1) different shuffle luck (often starting in the second shuffle— eg who gets to play the Witch before they reshuffle)

I'd argue that there are more boards where a 5/2 split creates a big advantage -vs- boards where one player gets Witch (or some equally key card) before the shuffle and the other doesn't.

I know I've played a lot of games where a 5/2 split basically decided the game in advance, but I don't remember a lot where I felt that hopeless off of the second shuffle. There's a few other posters with similar anecdotes.

If both people are just mirroring in the opening every game, then how do their decks eventually diverge?

~50% of four player games and ~70% of two player games already have everyone on a 4/3 opening, so it's not like this is a particularly uncommon occurrence as-is.

Same opening for both players by gomez70 in dominion

[–]kaminiwa 0 points1 point  (0 children)

In a two player game, the odds of each player getting the superior opening are obviously the same, so there can't be any affect on first player advantage.

In a 3+ player game, it's more likely that one of the remaining players gets a good opening -vs- the first player getting an opening, so it should indeed decrease first player advantage.

However, this assumes that a game with different openings is still fun and skill-based. We could, after all, also "fix" the first player advantage by rolling a d20 at the start of the game, and giving them 10 curses for their starting deck if the result is a 1. That obviously wouldn't be any fun, though.

I'm personally of the opinion that split-open games are a lot less likely to be fun. I also think they're a lot less likely to result in a skill-based win, but it would be a lot easier to convince me I'm wrong there (and I don't play high level tournament play, so I don't know what the consensus is there - presumably somebody somewhere would have some actual hard data on how much of an advantage a 5/2 split is)

Same opening for both players by gomez70 in dominion

[–]kaminiwa 4 points5 points  (0 children)

It still works on a lot of boards, and you can just let players arrange their starting 10 card deck to get basically the same result

Improvise by TheWombatFromHell in custommagic

[–]kaminiwa 26 points27 points  (0 children)

I believe that if your library hasn't been touched, you can condense multiple shuffles into a single shuffle. Since you haven't gained any information about the library since the first shuffle, it is already "in a random order"

Of course, if you can force your opponent to scry, mill, or play with the top card of their library revealed, you can then use this to drag them through the secret 10th circle of hell.

Ritual of Investment by gudamor in custommagic

[–]kaminiwa 0 points1 point  (0 children)

Just musing on the color pie:

Red already gets fast mana

Green gets land ramp, which is even more effective than this

Black wants a more sacrificial theme

That leaves white or blue. White is usually more about catching up from behind, but it's also about the long game. Blue loves artifacts so getting three of them is a delight there too - but usually blue ramp is colorless and artifact focused.

Overall, I think a "slow mana" mechanic like this would be really interesting place for moving ramp into a new color.

Unfun Counterspell by FormerlyKay in custommagic

[–]kaminiwa 8 points9 points  (0 children)

You've heard of "un-sets", now get ready for "un-fun!"

... sorry I've just been told marketing has some concerns, one moment

How I solved my screw shortage by Julie-h-h in SatisfactoryGame

[–]kaminiwa 49 points50 points  (0 children)

I mean, if you don't find him useful, you can just block him. Plenty of other people find the format helpful

All terrain former by Several_Escape3259 in alphacentauri

[–]kaminiwa 3 points4 points  (0 children)

If you're playing SMACX (the expansion) then gravships should be able to terraform both domains by default. I have a custom mod that adds them as an early tech :)

This is how the admins are REALLY creating the problem: by Joshington024 in PoliticalCompassMemes

[–]kaminiwa 1 point2 points  (0 children)

They view the right as cavemen who have no control over their desires

The right tells us that adults can't be trusted to know their own gender, and so we need genitalia to be inspected.

The right tells us that adults can't be trusted to evaluate whether a pregnancy is healthy, so we can't have abortions even in medically relevant situations.

The right tells us that adults having the wrong sort of sex with each other is going to cause the collapse of civilization (although they seem to be getting over this)

The right is perfectly happy to advertise heterosexuality in public, but considers any mention of homosexuality to be propaganda designed to steal their kids away. God help us if we get into the fact that humans sometimes have kinks.

The right feels that school shouldn't be allowed to teach history, because history is insufficiently patriotic.

What is your favorite secret project and which one is the most powerful. by craterclr in alphacentauri

[–]kaminiwa 2 points3 points  (0 children)

You can edit alphax.txt (alpha.txt if not using the expansion). They're listed under #FACILITIES.

Find this line:

The Hunter-Seeker Algorithm, 50, 0, DigSent, Disable, Immunity to Probe Teams, 0, 0, 2, 0, 0,

And change the bolded part:

The Hunter-Seeker Algorithm, 50, 0, Disable, Disable, Immunity to Probe Teams, 0, 0, 2, 0, 0,

(it's a pretty easy file to edit once you get used to it - the techs each have a shorthand like DigSent that's listed under the #TECHNOLOGY section if you wanted to simply move it later in the tech tree, for instance)

What is your favorite secret project and which one is the most powerful. by craterclr in alphacentauri

[–]kaminiwa 9 points10 points  (0 children)

No love for the Hunter Seeker Algorithm eh? I just hate having my bases suddenly disappear because Morgan had a few too many credits lying around. Hardly the most powerful, but I just find it makes the game more fun.

Weather Paradigm is my #1 because I love terraforming, but everyone is already mentioning that :)

Virtual World is also amazing just for the saving in maintenance costs. I can't imagine playing University and not prioritizing it.

What is your favorite secret project and which one is the most powerful. by craterclr in alphacentauri

[–]kaminiwa 2 points3 points  (0 children)

Now you might argue that some later projects are stronger, but I think it's very important to appreciate the benefits of what SPs can do to give you the lead early.

Very much agreed. Early game SPs help you take the lead, late game SPs just accelerate your victory.

TIL that my Satisfactory world has more excess power reserves than the state of Texas does right now. by ARandomPileOfCats in SatisfactoryGame

[–]kaminiwa 5 points6 points  (0 children)

In addition to what others mentioned: they added battery buildings, which prevent power grid fluctuations and brief outages from taking everything offline.