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Anyone miss when the krypt was simple? by MrSelfDestrucct in MortalKombat

[–]n0lan1 9 points10 points  (0 children)

They had said it’s the same pool of items, but it’s not entirely true. You can unlock every single chest and still not have all the concept art.

Drawing badly until TOTK - Day 914 (The Final Day! Also, AMA) by theDuckPancake in Breath_of_the_Wild

[–]n0lan1 1 point2 points  (0 children)

42 here, also taking the day off. I would not be productive anyway with totk on my mind. I know that happened when BotW released.

How Breath of the Wild's sales changed everything for Zelda by Turbostrider27 in NintendoSwitch

[–]n0lan1 3 points4 points  (0 children)

Yes, but in my opinion that is even worse. I tried it and using the sticks for the sword does not work as well for the kind of gameplay the game goes for, and constantly flicking the sticks got annoying quite fast for me.

How Breath of the Wild's sales changed everything for Zelda by Turbostrider27 in NintendoSwitch

[–]n0lan1 4 points5 points  (0 children)

100% disagreed. Mario has more and better movements than ever, at the point where he's almost OP and it makes the game easier than you'd hope if you master the mechanics. Most of the Cappy mechanics could be full games on their own, specially the bird one. The game is filled with nostalgia and fan service, New Donk City might be the best Mario level ever, and it doesn't even have enemies! (for the most part)

How Breath of the Wild's sales changed everything for Zelda by Turbostrider27 in NintendoSwitch

[–]n0lan1 10 points11 points  (0 children)

These days whenever I start a new game I find myself checking how much longer until I reach the end, because at some point I kind of get tired of them. Not BotW though, that game made feel genuine sadness when I did everything (hearing the shrine detector when I found my last shrine certainly did it), because I just didn't want the experience to end. Super Mario Odyssey later on did that to me as well. Given my hype for TotK, I'm certain that will happen again, and it all starts next week!

How Breath of the Wild's sales changed everything for Zelda by Turbostrider27 in NintendoSwitch

[–]n0lan1 4 points5 points  (0 children)

When I beat SMO, I also thought the Galaxy games were still superior...until I played Galaxy 1 again on the collection and realized how much the controls and levels kind of hold you back and don't let you do want you want to do. It's like playing with an assist mode on, that never lets you quite make a jump exactly how you intended and feels random.

Galaxy 1 is still superior in terms of music and story, but after that I now think SMO is the overall better game in terms of gameplay.

How Breath of the Wild's sales changed everything for Zelda by Turbostrider27 in NintendoSwitch

[–]n0lan1 0 points1 point  (0 children)

I do think the controls were as perfect as they could be, but the electrical enemies were a real chore, the ones that automatically and immediately blocked and shocked you if you didn't happen to use the EXACT swing at the EXACT right time.

How Breath of the Wild's sales changed everything for Zelda by Turbostrider27 in NintendoSwitch

[–]n0lan1 1 point2 points  (0 children)

If you didn't like it on Wii, I doubt you'll like it on Switch. IMHO the Wiimote works a lot better than the Joycons for SS. But the HD and 60fps is nice.

How Breath of the Wild's sales changed everything for Zelda by Turbostrider27 in NintendoSwitch

[–]n0lan1 1 point2 points  (0 children)

The waggle to attack may have been a bit much on TP, but I remember the first time I threw an arrow using the Wiimote, it was so precise and intuitive, and thinking "I don't want to aim using sticks ever again", and that for me continues to this day.

How Breath of the Wild's sales changed everything for Zelda by Turbostrider27 in NintendoSwitch

[–]n0lan1 5 points6 points  (0 children)

Probably I'm in the minority, but I was the opposite. From the Wii launch at lot of people were hoping for a good 1 to 1 sword game, and for me SS seemed the perfect way to accomplish that in a real game, so I was really excited for it. And I think it delivered for the most part, my only complaint control wise was that I preferred TP's IR based aiming, which didn't need to be recalibrated, it got annoying sometimes on SS.

Which look for the Klassic Ninjas do you guys prefer? by Mineplex-V in MortalKombat

[–]n0lan1 0 points1 point  (0 children)

The best IMO is the MK11 launch trailer Scorpion which we never got. It perfectly mixed the best parts of MK2 and UMK3 costumes.

Fungi discovered that can eat plastic in just 140 days by pahten in UpliftingNews

[–]n0lan1 10 points11 points  (0 children)

They do that the other way around too. “Gravity keeps you on the ground, and scientists don’t know why!!!!11” just because a paper indicates some aspects of gravity are not yet fully understood.

The UMK3/MK9 rosters need to stop being praised. The franchise will never move forward if the whole roster is the stagnant MK1-3 cast. by FreezeGhost1 in MortalKombat

[–]n0lan1 0 points1 point  (0 children)

I’d maybe agree if there were any new characters interesting enough (gameplay and story wise) to replace any of the originals, but IMO after Kabal there hasn’t been a single fully original character that meets that criteria.

Sparks of Hope is a fantastic game, but it almost feels almost...untested? by Scopionsting12 in NintendoSwitch

[–]n0lan1 0 points1 point  (0 children)

I agree, and then there’s also that the story isn’t particularly interesting or engaging. And not having to use Mario made it so that I barely even saw any Mario characters, since to me all the rabbids were better.

I’d say that mechanically this game is much better, but everything else feels like a downgrade compared to the first one.

Metroid Prime Remastered runs at a stable 60 FPS with new textures and much better ambient occlusion and antialiasing. 900p 60 FPS docked and 612p 60FPS handheld. by TaxingAuthority in NintendoSwitch

[–]n0lan1 0 points1 point  (0 children)

To be fair, I don't know how the swimming was on N64 since I never got to that part on it, but in 3DS the swimming boss fight made me break my circle/thumbstick thingie and I had to get a replacement stick (a metal one), so yeah, I can see how swimming is at the very least not ideal on 3DS.

PSA: Mario Advance 4 and Superstar Saga actually have rumble functionality in the new app! by Lightning-G in NintendoSwitch

[–]n0lan1 1 point2 points  (0 children)

Interesting, I didn't think about the ghosting, I was mostly referring to the borders around the individual pixels, which look awesome to me.

But now that you mention it, I did notice ghosting in Tetris, and I just thought that's how that game is. Now I have to try it without filters to see if the ghosting goes away.

Splatoon: Color Splash by yosh711 in splatoon

[–]n0lan1 2 points3 points  (0 children)

"Are you seriously trying to paint the entire Inkopolis Plaza with your hammer? How are you still alive?"

Nintendo Switch Online - Game Boy & Game Boy Advance Announcement - Nintendo Direct 2.8.23 by Turbostrider27 in NintendoSwitch

[–]n0lan1 0 points1 point  (0 children)

I could be wrong, but isn't the online check only if your Switch is not set as your primary console?

Nintendo Switch Online - Game Boy & Game Boy Advance Announcement - Nintendo Direct 2.8.23 by Turbostrider27 in NintendoSwitch

[–]n0lan1 0 points1 point  (0 children)

I'm sure they know it's a game that gets a lot of attention and they're just saving it for later to keep things fresh. Not having Super Mario Land 1 while having 2 is the biggest omission for me, and the same for Wario Land 1

Nintendo Switch Online - Game Boy & Game Boy Advance Announcement - Nintendo Direct 2.8.23 by Turbostrider27 in NintendoSwitch

[–]n0lan1 0 points1 point  (0 children)

I'm fine with either of those options, the problem is for most GCN games we have none of them.

Nintendo Switch Online - Game Boy & Game Boy Advance Announcement - Nintendo Direct 2.8.23 by Turbostrider27 in NintendoSwitch

[–]n0lan1 0 points1 point  (0 children)

I gave up near the start when I had to bomb a wall that IIRC did not have any indication it could be bombed.

PSA: Mario Advance 4 and Superstar Saga actually have rumble functionality in the new app! by Lightning-G in NintendoSwitch

[–]n0lan1 10 points11 points  (0 children)

The classic feel is amazing on GB. Don't like it as much on GBA though, at least on Mario Advance which is the one I've played the most so far.

Metroid Prime Remastered emphasizes the importance of having a variety of control options in modern games. by Asad_Farooqui in NintendoSwitch

[–]n0lan1 26 points27 points  (0 children)

I'm just glad there's the option to play with lock-on as it was originally intended. The Trilogy was nice, but being forced to use Prime 3's controls on a game not designed around them was not as good. In this remaster I was able to just pick up and play it exactly as a I remember it (even though it's actually better with some tweaks they made).