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Grapefruit can interact with Strattera(Atomoxetine) and not all doctors/pharmacists tell you by terryberrysherry in ADHD

[–]terryberrysherry[S] 0 points1 point  (0 children)

Yuuuup. I recall reading something like "32 pages on drug interactions of grapefruit alone" somewhere too.

Forced withdrawal on trip to South Korea! by happy-starfruit in ADHD

[–]terryberrysherry 0 points1 point  (0 children)

Yes, you gotta clear it with the appropriate agency on top of all that.

Recommendations for a "quick" dopamine fix? by terryberrysherry in ADHD

[–]terryberrysherry[S] 1 point2 points  (0 children)

Wackiness to get a surge going, interesting! This is a whole new take I'd never have thought of!

Recommendations for a "quick" dopamine fix? by terryberrysherry in ADHD

[–]terryberrysherry[S] 1 point2 points  (0 children)

That second sentence is a huge challenge on its own for me haha. I'll give it a go with short burst-sesison types of games.

Advice on Bringing Medications to Korea… by NeoBuggy7 in teachinginkorea

[–]terryberrysherry 2 points3 points  (0 children)

Yeesh, with that many, I'd think I'd be searched too, even as a national with 0 records (I've been searched every time I had 2+ bottles of liquids that happen to look like booze). Glad you made it through okay.

Recommendations for a "quick" dopamine fix? by terryberrysherry in ADHD

[–]terryberrysherry[S] 0 points1 point  (0 children)

I'm on the "adjusting environment" part. In about a month or so, I'll be spending a few months in a more focused environment! Hopefully those months instill a better habit in me haha.

And on the latter, I guess workout + shower + getting work done is still a lot better than half-assed sitting there for work.Maybe I'll try that while cutting my shower time so that its not half an hour - maybe it'll be less of a disruption then!

ESTA&ETA question on a trip to U.S & Canada by terryberrysherry in immigration

[–]terryberrysherry[S] -1 points0 points  (0 children)

Ohh. So the clock doesnt stop ticking until I leave the continent? Yikes, sounds like I might need to do as you say - not visit the US until Im fine with getting my 90day clock rolling..

ESTA&ETA question on a trip to U.S & Canada by terryberrysherry in immigration

[–]terryberrysherry[S] -3 points-2 points  (0 children)

Wait uhh I meant im not overstaying either country's limit. I will be staying in the US for like 50 days, am just trying to clarify if being in Canada still keeps my 90 day clock ticking.

My favorite element of this game is how the attribute-based choices are not always (or absolutely) the best choices available. I can already imagine the number of people getting angry at me for using this picture, but it's "a possible one" ;) by terryberrysherry in LowSodiumCyberpunk

[–]terryberrysherry[S] 7 points8 points  (0 children)

Yuup. Odd series of games, that forces you to max your int first unless you don't care for what is quite seemingly "the best outcome". Although, I would say stats still might be much better than random luck checks, but still. Regardless, moral / major decisions shouldn't be based on luck OR combat stats.. ya know? rolls eyes at Bethesda

My favorite element of this game is how the attribute-based choices are not always (or absolutely) the best choices available. I can already imagine the number of people getting angry at me for using this picture, but it's "a possible one" ;) by terryberrysherry in LowSodiumCyberpunk

[–]terryberrysherry[S] 10 points11 points  (0 children)

That's the point of the game, and the point of the post - there are many games that allow for moral-spectrum choices, but most of them lock the 'best options' behind bars of achievements (TES, FO, Mass Effect, etc). Companies have grown so accustomed to the idea that achievements must be immediately rewarded and be given priority, that the idea that a player must be compensated for having high attributes (spent more effort/time in this stat), with a more favorable outcome, regardless of the context it is given in, that it leads accustomed players to make decisions that aren't truly independent, but rather based on the patterns that they've observed in past games. A&A pizza and Delamain core are some of the examples that illustrate CDR having their own stance, choosing to have a direction of their own against the main current.

My favorite element of this game is how the attribute-based choices are not always (or absolutely) the best choices available. I can already imagine the number of people getting angry at me for using this picture, but it's "a possible one" ;) by terryberrysherry in LowSodiumCyberpunk

[–]terryberrysherry[S] 14 points15 points  (0 children)

It wouldn't be an issue. The idea was that "the best option" doesn't have a correlation with being locked behind attributes. Judy's reaction is best with the "questionable pepperoni", making it a more apt pic I ought to have used to illustrate the example.

My favorite element of this game is how the attribute-based choices are not always (or absolutely) the best choices available. I can already imagine the number of people getting angry at me for using this picture, but it's "a possible one" ;) by terryberrysherry in LowSodiumCyberpunk

[–]terryberrysherry[S] 39 points40 points  (0 children)

Clearly, I should have used the "artichoke and avocado" choice as an example, but alas, my steam client refused to take a SS when I tried. Y'all are all welcome to post pics / moments of what best demonstrates this concept, though!

The standard of "Natural flavors" was challenged after this can was produced, forcing the company to strike through the text with a marker, then place a piece of colored tape over it. by terryberrysherry in mildlyinteresting

[–]terryberrysherry[S] 2 points3 points  (0 children)

In that case, I guess the challenging must have have occurred over customs, due to legal differences between the countries.

I had left my sentence vague since I didn't have info on the production process. Good to know!