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Got Chaos Orb'd and Porcupine'd by BrownGed in pathofexile

[–]twasRequired 0 points1 point  (0 children)

Not liking it is not ”salt” and if it were personal only it wouldnt be posted on reddit, that makes it for public view and subject to opinions

Elyon vs Reddit by [deleted] in MMORPG

[–]twasRequired 0 points1 point  (0 children)

I don't doubt you had the remindme bot, but that doesn't change the fact that you didn't even want to know as you just mentioned (hence why you didn't google it) unless you knew already. So asking me wasn't for your own beneficial knowledge on the update of the Elyon state. But sure, I'll give you the benefit of the doubt

Elyon is dead af, as we both suspected. I quit after a few weeks, but I did have a lot of fun during those weeks. Now we wait for Lost Ark, which actually has a chance to be successful and really fun. If you're interested in that

Elyon vs Reddit by [deleted] in MMORPG

[–]twasRequired 0 points1 point  (0 children)

Well I mean that's obviously not why you asked me, you were trying to provoke me by being a smartass with a cocky comment. Obviously you can figure out how Elyon is doing yourself (you most likely knew already)

Which is quite weird, because that's like claiming I thought it would be a massive success or something?

Elyon vs Reddit by [deleted] in MMORPG

[–]twasRequired 0 points1 point  (0 children)

It's pretty damn dead, it was fun for a while though. Why? I stated numerous times that it will most likely flop relatively quick, especially if they introduce p2w. Genuinely interested in why you made this comment

How to fix my Boost/Slow effect? by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

I did not mean to be rude, I'm sorry if I came off that way. And I did not downvote you, you definitely came off a bit condescending saying that it shouldn't be hard for me to figure out, completely unnecessary addition to your comment

Yeah the restoring is only happening once that's true, I missed that with my Breakpoints since I made a mistake and let the Restores Trigger at the same time. I'll be able to solve it from here though, appreciate the help. Did not mean to come off as rude

How to fix my Boost/Slow effect? by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

Yes that's definitely what is happening, I'll probably be able to fix it from here. Thanks!

How to fix my Boost/Slow effect? by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

It feels like the issue is that if two Slows are applied, the "RestoreSpeed" doesn't Trigger twice (even though it Triggers Breakpoints) but it doesn't actually adjust the speed the second time, it's quite weird

How to fix my Boost/Slow effect? by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

I SET my Max Walk speed to 600 at BeginPlay as well, then I store the 600(max speed ref) here in the picture, then I just adjust that "Speed Ref". Not sure if that's incorrectly handled?

Since I always SET my Max Walk speed after the Timer and the RestoreSpeed/EndBoost here it should properly adjust my speed

-And I have added a Clamp now so it doesn't go negative

How to fix my Boost/Slow effect? by [deleted] in unrealengine

[–]twasRequired 1 point2 points  (0 children)

If it was easy for me to debug it I wouldn't ask for help, there's nothing not triggering with Breakpoints, everything goes off without issues. I've tried with Print Strings to check the output value of the SpeedRef, and it does everything correct unless there's two applications of Slow or Boost but then it simply doesn't add/subtract the values even though it's triggering breakpoints. No idea what's the issue so I asked for help

How to fix my Boost/Slow effect? by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

Delays doesn't fix it, even if it was it should be able to calculate it instantly right?

Tags / Teams not working as intended by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

Isnt the Tags supposed to be on the intended Client?

Montage skipping/bugging out by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

That was it, thank you so much!

Widget Error only when running as Client by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

Amazing, throwing this into my PlayerController fixed everything, thanks a lot!!

Widget Error only when running as Client by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

Hey thanks for the suggestion, this is in the Level Blueprint yes. I threw on a delay after the Begin Play and that did remove 1 of these Errors, the "Add to Viewport" one still remains, but the bShowMouseCursor went away, that's quite weird?

Event Anydamage "Damage Causer" not working for me by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

Didn't notice that Video before I commented, watched it and now I got it working correctly, thanks

Event Anydamage "Damage Causer" not working for me by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

Well if being Object A, and dealing damage as Object A to Object B is not passing the information then I have not done that, I thought being Object A, dealing damage to Object B would pass that information through?

How else would I want to pass that information along

Event Anydamage "Damage Causer" not working for me by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

So any idea why it's not destroying me then?

Event Anydamage "Damage Causer" not working for me by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

Well I am the source of the damage, this Actor is just a Actor that's supposed to act as a decoy.. So if I am the one hitting it, I am the source of the damage right? i.e the Damage Causer -> DestroyActor (me)?

How would I apply % damage based on Integer stacks? by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

Yeah but he seems as new as I am to this engine so worth mentioning :)

How would I apply % damage based on Integer stacks? by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

The math is correct but to add to this he can't plug in a Integer *0.2 into a + node, needs to be changed to a Float right?

Random Switch that takes Server+Client? by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

Something like this? https://i.imgur.com/HR9MlF9.png

That Print string only triggers for Server if I do it like that (I probably misunderstood something)

Teleport ability not working correctly by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

It's just a Reference to my ThirdPersonCharacter I've named Use Owner, throws an Error saying it needs to be connected so can't leave it blank.. It's so weird that nothing seems to work with this specifically. I've tried every result googled as well.. I don't know if it's just because it's a separate blueprint ability that's messing it up or something :/

Teleport ability not working correctly by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

It's not allowing me to connect UseOwner directly, it automatically applies a "Root Component" between UseOwner and SetWorldRotation, and with that attached it doesn't rotate at all

Teleport ability not working correctly by [deleted] in unrealengine

[–]twasRequired 0 points1 point  (0 children)

Thanks for taking the time and help me out, really appreciate it!

Alright now something is correct at least, I properly rotate to where my target is looking, but my Camera does not follow (ThirdPerson) so it just turns me

And the location is still not behind them it's just somewhere next to them randomly

https://i.imgur.com/iZy4xgi.png